Traveller, The Rise of Empire: A Naval Design, Procurement and Command Quest

[X] Plan: Steadfast
-[x] Mining interests can come later, refuse Energence Heavy.
-[x] Fission plants continue to suit us fine. Refuse Energence Heavy.
-[x] We need a fast ship, not a racing boat. Bearings Machinery Firm can test their prototypes on their own time.
 
[X] Plan: This is an armed scout
-[X] We are not planning to conduct a diplomatic mission. Turn down the Citizen's Council.
-[X] We do not have the space aboard for a platoon of marines. The City Militia will have to be refused.
-[X] Science is all well and good, but this is a scouting mission, not a research station.
-[X] Mining interests can come later, refuse Energence Heavy.
-[X] Fission plants continue to suit us fine. Refuse Energence Heavy.
-[X] We need a fast ship, not a racing boat. Bearings Machinery Firm can test their prototypes on their own time.
-[X] The Daughters of the People are traitors to the legitimate government. Find out how this message arrived.

[X] Plan Fuck You, Pay Me
 
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I propose OPLAN Manus Aperta, Ocula Dei (MOAD);

-[X] We do not have the space aboard for a platoon of marines. The City Militia will have to be refused.
-[X] The ship will be running with defensive weapons only, to avoid the risk of starting an unnecessary fight.
[X] Mining interests can come later, refuse Energence Heavy.
-[X] Fission plants continue to suit us fine. Refuse Energence Heavy.
[X] Write In: While a platoon is unnecessary, safety for our diplomatic team and scientific equipment is paramount; the City Militia should be welcomed to provide a squad of its best counter-boarding troops, not as an honor guard, but a functional security team.

Due to...obligations on my part to certain sororital elements outside regular Naval authority, I have composed an OPLAN that I believe will mollify both the official government and our estranged fellow-colonists in the Daughters of the People. Our ship should host both a diplomatic mission representing the Citizen's Council and Home's ancient religious traditions, and the SIS proposal of scientific monitoring should be pursued, although, crucially, I would argue that we not deploy any permanent probes or satellites without the consent of the governments of the systems we are trying to contact. Additionally, in the event of hostilities, a 6G burn out-system will be crucial to the survival of our crews to report on any threats to Home and its people. Given that the prototype's safety can be reasonably assured, perhaps by members of its engineering team joining the expedition, I would welcome Bearings Machinery's offer of new engine tech. Energence Heavy and SSI's proposals of mining and warfare experimentation will only jeopardize our mission by presenting our exploration as a hostile resource grab or imperial takeover, and must be refused.
 
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Now that I think about it, these systems are supposed to be inhabited? How do we know that? Do we detect signs of a technical civilization?

They're other civilizations the generation ship mission that created us started. If I were a betting fellow who understands the pain of doing extra prep work I'd imagine they're probably the two options we didn't pick in Turn 1.
 
[X] Plan Fuck You, Pay Me


In other news, what are pebble canisters and how effective are nukes in this setting? Considering we have missiles and particle accelerators does this mean that mass drivers and other kinetic weapons have become outmoded?


And I'm accepting the Daughters request since since they are preferable to the current government and thus I want to support them.
I'd really trust the the bad people we know than the religious organization we know very little about, plus setting a precedent of having an ability to make judgements on religious missions is something I'd rather not set. Either way these people scream red flags at me and I don't want to end up being forced to fight some kind of galactic crusade because their messiah told them we have to conquer the stars.
 
In other news, what are pebble canisters and how effective are nukes in this setting? Considering we have missiles and particle accelerators does this mean that mass drivers and other kinetic weapons have become outmoded?
Pebble canisters are a way of weaponizing sand casters - it makes them into a bad, short range gun.
Nukes do radiation hits to ships crews as well as damage to the ships proper. They're remarkably good for their price.
We have not actually reached the tech level needed for kinetic weapons yet! Well, we could build a prototype railgun spinal weapon, but uhhhh we can't build a ship large enough to mount it. But yeah, it goes missiles>lasers>kinetics>plasma>fusion>meson in terms of tech progression. Saying that, it's important to note that the lowly pulse laser and missile rack never go out of style and are useful even when navies are flinging decaying meson particles at each other.
 
Flipping through the rules book, Their are nuclear Dampeners that Decrease how effective Nukes are, Buuuut they also look higher tech.
EDIT: TL 12, Yep That looks Very high tech
 
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We have not actually reached the tech level needed for kinetic weapons yet! Well, we could build a prototype railgun spinal weapon, but uhhhh we can't build a ship large enough to mount it. But yeah, it goes missiles>lasers>kinetics>plasma>fusion>meson in terms of tech progression. Saying that, it's important to note that the lowly pulse laser and missile rack never go out of style and are useful even when navies are flinging decaying meson particles at each other.
More questions for ya sorry:

Will we be allowed to design our own weapons?
If so are we restricted to only the tech progression outlined in the setting rulebooks, and how intricate will the design of the weapons be? IE will we just produce flat railguns or can we determine if they're heavy naval rifles meant for long range combat or rapid fire short range weapons.
 
Will we be allowed to design our own weapons?
If so are we restricted to only the tech progression outlined in the setting rulebooks, and how intricate will the design of the weapons be? IE will we just produce flat railguns or can we determine if they're heavy naval rifles meant for long range combat or rapid fire short range weapons.
Prooobably not, but only because the traveller system has a huge breadth of weapons of all sizes available in the books. There's already rules for, like, giving a weapon longer range, or high yield, or making it durable for instance.
 
The current government is an oligarchy. The need to overthrow it should be obvious. No Tyrants Among The Stars
We're part of the existing structure. Why would we want to overthrow ourselves? (Quest-wise, I don't mind working within extra constraints from our bosses, but to deliberately curtail our decision-making abilities seems like an out-of-character action.)

Besides, at the moment we know 'Daughters of the People' are messianic and expansive, and not much beyond that. There's a good chance that means them being potential space conquerors and tyrants.
 
What about stuff like really really powerful railguns?
Spinal railgun mounts only become more powerful as time goes on. I think the biggest is something like a 9,000 ton weapon, but I'd have to check.

@4WheelSword Is there a place where info on the traveller weapons can be viewed without having to buy a rulebook? The wiki itself is very bare bones.
Unfortunately no, though I will try to remember to write-up comparative studies of weapons as they become available to us.

Update soon.
 
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