[X] Home (2) is a fat planet with higher than comfortable gravity, leading to a squat, stocky people. Despite this, the atmosphere is thin and while there is a lot of water, much of it is frozen or ice slush due to the cold climate. The planet is ruled by the wealthy, a plutocracy that has survived based on two metrics - the hereditary command of the colony based on ship-ranks and the ownership of various industries that are vital to the colonies survival. There is a political faction that opposes this; a religious minority group that follows a so-called 'Messiah' that promises to lead the colony to a new, more equitable age.
[X] Home (2) is a fat planet with higher than comfortable gravity, leading to a squat, stocky people. Despite this, the atmosphere is thin and while there is a lot of water, much of it is frozen or ice slush due to the cold climate. The planet is ruled by the wealthy, a plutocracy that has survived based on two metrics - the hereditary command of the colony based on ship-ranks and the ownership of various industries that are vital to the colonies survival. There is a political faction that opposes this; a religious minority group that follows a so-called 'Messiah' that promises to lead the colony to a new, more equitable age.
[X] Home (2) is a fat planet with higher than comfortable gravity, leading to a squat, stocky people. Despite this, the atmosphere is thin and while there is a lot of water, much of it is frozen or ice slush due to the cold climate. The planet is ruled by the wealthy, a plutocracy that has survived based on two metrics - the hereditary command of the colony based on ship-ranks and the ownership of various industries that are vital to the colonies survival. There is a political faction that opposes this; a religious minority group that follows a so-called 'Messiah' that promises to lead the colony to a new, more equitable age.
[X] Home (1) is a world the size of Old Terra, with much of the planet covered in oceans, a thick, breathable atmosphere and a Temperate climate. The planet is ruled by the consensus of the people, as it has been since the early days of colonisation. Technological developments have allowed for the burgeoning population to stay connected and stay informed as more and more people have been enfranchised as part of this system. Despite this democratic system, there is a small but notable faction of Technocrats who believe that a civil service bureaucracy would better serve the people.
[X] Home (2) is a fat planet with higher than comfortable gravity, leading to a squat, stocky people. Despite this, the atmosphere is thin and while there is a lot of water, much of it is frozen or ice slush due to the cold climate. The planet is ruled by the wealthy, a plutocracy that has survived based on two metrics - the hereditary command of the colony based on ship-ranks and the ownership of various industries that are vital to the colonies survival. There is a political faction that opposes this; a religious minority group that follows a so-called 'Messiah' that promises to lead the colony to a new, more equitable age.
Man, the cries of 'Rock and Stone' and 'Lisan al-Gaib' are now my earworm.
[X] Home (3) is a world the size of Old Terra, with significant oceans and a dense atmosphere tainted with a high proportion of Carbon Dioxid3e. The oceans are massive enough to support a large population but they are acidified by the atmosphere and must be treated before they are drinkable, a process that is not helped by the roasting climate. The planet is balkanised, split into three major factions that each propose themselves as the true and rightful leaders of Home. While a decaying bureaucracy holds the current seat of power in the Capital, a charismatic dictator holds sway over the surface militias and the last descendants of the ships crew have the ear of many notable people amongst the population.
[X] Home (1) is a world the size of Old Terra, with much of the planet covered in oceans, a thick, breathable atmosphere and a Temperate climate. The planet is ruled by the consensus of the people, as it has been since the early days of colonisation. Technological developments have allowed for the burgeoning population to stay connected and stay informed as more and more people have been enfranchised as part of this system. Despite this democratic system, there is a small but notable faction of Technocrats who believe that a civil service bureaucracy would better serve the people.
[X] Home (2) is a fat planet with higher than comfortable gravity, leading to a squat, stocky people. Despite this, the atmosphere is thin and while there is a lot of water, much of it is frozen or ice slush due to the cold climate. The planet is ruled by the wealthy, a plutocracy that has survived based on two metrics - the hereditary command of the colony based on ship-ranks and the ownership of various industries that are vital to the colonies survival. There is a political faction that opposes this; a religious minority group that follows a so-called 'Messiah' that promises to lead the colony to a new, more equitable age.
[X] Home (1) is a world the size of Old Terra, with much of the planet covered in oceans, a thick, breathable atmosphere and a Temperate climate. The planet is ruled by the consensus of the people, as it has been since the early days of colonisation. Technological developments have allowed for the burgeoning population to stay connected and stay informed as more and more people have been enfranchised as part of this system. Despite this democratic system, there is a small but notable faction of Technocrats who believe that a civil service bureaucracy would better serve the people
[X] Home (1) is a world the size of Old Terra, with much of the planet covered in oceans, a thick, breathable atmosphere and a Temperate climate. The planet is ruled by the consensus of the people, as it has been since the early days of colonisation. Technological developments have allowed for the burgeoning population to stay connected and stay informed as more and more people have been enfranchised as part of this system. Despite this democratic system, there is a small but notable faction of Technocrats who believe that a civil service bureaucracy would better serve the people.
[X] Home (2) is a fat planet with higher than comfortable gravity, leading to a squat, stocky people. Despite this, the atmosphere is thin and while there is a lot of water, much of it is frozen or ice slush due to the cold climate. The planet is ruled by the wealthy, a plutocracy that has survived based on two metrics - the hereditary command of the colony based on ship-ranks and the ownership of various industries that are vital to the colonies survival. There is a political faction that opposes this; a religious minority group that follows a so-called 'Messiah' that promises to lead the colony to a new, more equitable age.
1 feels like a cool future, 2 feels like an interesting future, so I'm a little split on those. 3 feels like hard mode almost? Like the honorbound thing is neat, but you have 3 factions and the planet seems in a bad way.
[X] Home (1)
Unless someone has a compelling write up for 2 at least?
[X] Home (1) is a world the size of Old Terra, with much of the planet covered in oceans, a thick, breathable atmosphere and a Temperate climate. The planet is ruled by the consensus of the people, as it has been since the early days of colonisation. Technological developments have allowed for the burgeoning population to stay connected and stay informed as more and more people have been enfranchised as part of this system. Despite this democratic system, there is a small but notable faction of Technocrats who believe that a civil service bureaucracy would better serve the people.
[] Home (1) is a world the size of Old Terra, with much of the planet covered in oceans, a thick, breathable atmosphere and a Temperate climate. The planet is ruled by the consensus of the people, as it has been since the early days of colonisation. Technological developments have allowed for the burgeoning population to stay connected and stay informed as more and more people have been enfranchised as part of this system. Despite this democratic system, there is a small but notable faction of Technocrats who believe that a civil service bureaucracy would better serve the people.
Call me boring but I prefer the workers being in charge.
Adhoc vote count started by 4WheelSword on Jul 9, 2024 at 4:59 AM, finished with 38 posts and 33 votes.
[X] Home (2) is a fat planet with higher than comfortable gravity, leading to a squat, stocky people. Despite this, the atmosphere is thin and while there is a lot of water, much of it is frozen or ice slush due to the cold climate. The planet is ruled by the wealthy, a plutocracy that has survived based on two metrics - the hereditary command of the colony based on ship-ranks and the ownership of various industries that are vital to the colonies survival. There is a political faction that opposes this; a religious minority group that follows a so-called 'Messiah' that promises to lead the colony to a new, more equitable age.
[X] Home (1) is a world the size of Old Terra, with much of the planet covered in oceans, a thick, breathable atmosphere and a Temperate climate. The planet is ruled by the consensus of the people, as it has been since the early days of colonisation. Technological developments have allowed for the burgeoning population to stay connected and stay informed as more and more people have been enfranchised as part of this system. Despite this democratic system, there is a small but notable faction of Technocrats who believe that a civil service bureaucracy would better serve the people.
[X] Home (3) is a world the size of Old Terra, with significant oceans and a dense atmosphere tainted with a high proportion of Carbon Dioxid3e. The oceans are massive enough to support a large population but they are acidified by the atmosphere and must be treated before they are drinkable, a process that is not helped by the roasting climate. The planet is balkanised, split into three major factions that each propose themselves as the true and rightful leaders of Home. While a decaying bureaucracy holds the current seat of power in the Capital, a charismatic dictator holds sway over the surface militias and the last descendants of the ships crew have the ear of many notable people amongst the population.
Home is a fat planet with higher than comfortable gravity, leading to a squat, stocky people. Home's System
A small, dim orange star burns morosely at the centre of the star system, casting the environs of each planet in an eerie, shadowy glow even at the height of midday. A K-type main sequence star, more commonly called a red dwarf, it leaves the planets that orbit it cold and icy, but still provides enough radiation for humanity to live there. Nevertheless, the people of Home only notice this strange glow when standing on the surface of the second planet in the system, their eyes having long since adapted to the odd colouration of their colony world.
Home's star (Small) compared to the star orbited by Old Terra (Large)
That second planet is the only other significant solid body in the star system, a cold, icy world named Periboea that has been the site of significant mining and scientific operations since the development of domestic human spaceflight. The system also has a non-solid giant, a (comparatively) small, fat ice giant that seems to glow a cool blue in telescopes and when viewed from a space ship. While the upper atmosphere of Athos is ideal for surface skimming and aerostat research stations, little other development has been managed in the area.
There is no asteroid belt or other 'dense' collection of rocky sub-planetary objects in the system, forcing exo-planetary mining interests to rely on wandering comets and rogue bodies that happen to fly through the system. Several of these bodies have been moved into orbit around Home or Periboea, heavy rocks that are kept in safe orbits even now they are depleted of all useful resources.
Home Proper
The Plutocrats of Home come in two distinct forms; the 'nobility' are the decision makers, the rulers and leaders, and these are represented by the so-called 'Citizens Council' that expressly elects only landowners and industrialists. These twelve people - men, women and others - make decisions for the tens of millions of citizens that labour and thrive under them, relying on them for warm homes, drinkable water and the survival equipment needed for any expedition outside the cities. The other side of the coin that makes up this power divide are the civil servants, the bureaucrats that all descend from the handful of ships crew that ships crew that elected to stay behind on Home as their slow-boat carried on its long and lonesome journey. These unelected, hereditary positions hold much of the power over day-to-day policy and spending decisions, making them a significant power bloc in their own right.
The Chief of Staff of the Navy is, of course, one of these positions.
There is a fringe of resistance to these ways. A radical political group has formed on the outskirts of society, with several minor cities pledging their support to religious group called the 'Daughters of the People' which claims to envision a future for Home which is led by a messianic figure. They promise a new, more glorious age for Home, a recovery from the plagues of the past and a better future with the systems influence spreading beyond its own boundaries and into distant and disparate empires.
Home's Military
There are three branches of military on home, which can be easily distinguished by age and notoriety:
- The Community Wardens are the oldest uniformed service on Home and they are directly descended from the slow-boats security teams. Still wearing something that purports to look akin to the all-in-one bodysuits worn aboard ship, the Community Wardens are local police, detectives, enforcers, bailiffs and bounty hunters. They perform almost all law enforcement roles, and they often train alongside their cities militias in combat exercises. It must be noted that there is no planet wide law that concerns itself with the things available to the citizenry, so the Community Wardens are remarkably heavily armed.
- The City Militias were formed in the early days of the Plague that struck during the second century of Homes settlement. Initially conceived as a kind of 'people-management' group, empowered by the government of the planet to enforce quarantines and ensure medics and doctors could do their jobs without resistance, the militias have grown into a remarkable fighting force. Equipped with aircraft, icebreakers and tracked vehicles, the militias are an unusually atomised but nonetheless fierce fighting force that train rigorously for an unimaginable invasion of Home. Several Militia battalions are based on space stations and satellites with large populations, and the Navy's marines are drawn from these forces.
- The Navy, officially the Home Space Warfare Branch, is the youngest service but has nonetheless existed since the first permanently inhabited space stations were emplaced in orbit around Home. While initially a sub-branch of the Militia that operated a handful of basic chemical rocket shuttles, the Navy is now a branch in its own right, with five major ships constructed in the last two decades that are currently operational. They consider themselves the first line of defence against any outside aggression, understanding that the first sign of a threat that Home might receive is an enemy ship arriving in system or a near-light RKKV appearing on deep-space sensors.
A militia ice breaker operating on Home
Warships
As mentioned above, Home has built five warships in the yards orbiting Home over the last two decades, all seven of which are in routine service amongst the three planets. They are made up of two 'types':
- The Interplanetary Cruiser is just that - a cruiser that operates between the planets. Each of the ships is 1,000 displacement tons and is given thrust by a large chemical rocket capable of producing 3G's of acceleration. Power is supplied by a small fission plant which requires a service every year or so for refuelling and maintenance in order to ensure the crew of sixteen is kept well supplied with oxygen, heat and water. Armed with twenty-four missile tubes and a pair of experimental particle accelerators, at the time of building these were impossibly advanced ships and it showed in the price tag - each vessel cost Home some 257 million credits.
-- Currently in service: HSWS Camulus, HSWS Macha, HSWS Svetovid
- The System Defence Destroyer is a much more ambitious project that was first envisioned some twelve years ago, with the first steel being cut just five years ago. Built side by side, these two 4,000 ton ships stretched the ship-building capacity of Home to its limits as well as testing the limits of scientific progress. Equipped with the most advanced equipment known to society at the time, each ship is capable of 5G's of reactionless acceleration for as long as they have power, and they are provided this power by a 320 ton fission plant buried deep in the ship. They are also equipped with the best weapons imaginable, a quartet of prototype particle accelerator cannons, twelve small particle accelerators, ninety-six missile tubes and an array of small defensive weapons. Their crew of ninety-five is well protected and well armed, impossibly so to the minds of even half a century ago. The price tag is near unmentionable, with each of these two ships clocking in at 1.7 billion credits.
-- Currently in service: HSWS Deimos, HSWS Zelus
A side-view of the HSWS Deimos
The Here and Now
Scientists have recently made a series of major breakthroughs on gravitic science, which has led to the test of the first ever jump drive. Burning a huge quantity of helium-based fuel, a research ship (the Ceridwen) spent a week in jump space transiting from Home to Athos. While this journey isn't particularly a useful one, the same drive should be capable of transferring a ship across an entire parsec. It is known that there are other planets, other inhabited systems out there, and the Navy is charged with learning more about these systems and the potential threats that exist within them.
The Ceridwen is not equipped to make such a journey, and thus a new ship must be built. The Navy decides it should be:
[ ] A 'welcome wagon', a functionally civilian vessel intended to go out and find new friends.
[ ] A warship with a jump drive, intended to conduct diplomacy under the cover of guns and armour.
[ ] A minimal size ship which hopes to get in and out undetected as fast as possible, gathering a little data before returning home.
[ ] Something else - write-in. There are at least two inhabited worlds nearby enough to be reached by our current jump drives. How many of these scouts should be built?
[ ] One. We should take this slowly but surely.
[ ] Two, one for each inhabited system.
[ ] As many as we can afford based on the current budget, expanding the fleet.
[ ] Something else - write-in.
[X] A minimal size ship which hopes to get in and out undetected as fast as possible, gathering a little data before returning home.
[X] As many as we can afford based on the current budget, expanding the fleet.
[X] A minimal size ship which hopes to get in and out undetected as fast as possible, gathering a little data before returning home.
We don't know what we'll find when we jump - best to get all the information we can in as low-risk a way as possible
[X] Two, one for each inhabited system.
Let's leave room in the budget to react to what we find - such as by building one of the two other designs - or take advantage of other unexpected technological developments.
[X] A 'welcome wagon', a functionally civilian vessel intended to go out and find new friends.
[X] Two, one for each inhabited system.
Not only is this more friendly, we probably want some kind of continuing transit - even if just diplomatic - between Home and with whoever we meet, and having ships dedicated to that means that our next handful of jump ships, built with more experience, can be focused on more specific roles.
[X] A warship with a jump drive, intended to conduct diplomacy under the cover of guns and armour.
[X] As many as we can afford based on the current budget, expanding the fleet.
I'd rather not see an unarmed ship casually blown out of space by suspicious locals upon arrival. I also want to embrace the potential for rapid response against outside threats; there's no guarantee we're the only ones with this new capability.
[X] A minimal size ship which hopes to get in and out undetected as fast as possible, gathering a little data before returning home.
[X] Two, one for each inhabited system.
Two, because you don't put all your eggs in one basket. Stealth, because gruff and secretive might make for an interesting take on Space Dwarves.
[X] A warship with a jump drive, intended to conduct diplomacy under the cover of guns and armour.
[X] Two, one for each inhabited system.
Having an unarmed vessel is just asking for trouble, and building a lot might not allow us to do/build/study things should we find something useful while exploring.
[X] A warship with a jump drive, intended to conduct diplomacy under the cover of guns and armour.
[X] As many as we can afford based on the current budget, expanding the fleet.
"We come in peace. Shoot to kill, shoot to kill, shoot to kill."
[X] A minimal size ship which hopes to get in and out undetected as fast as possible, gathering a little data before returning home.
[X] Two, one for each inhabited system.