What should your focus for the rest of the Quest be?


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Honestly, the fact that the Duchy went in such a different direction with its psykers makes sense. Consider: It is impossible for an interstellar polity (at least, a human one) to exist without psykers - simply because you need them to maintain communication across the light-years. But in the Imperium, the only facility that is allowed to train sanctioned psykers is in the Sol System - which is no longer accessible. The people of the Duchy have had to manage without the Black Ships, the Sisters Of Silence, the Adeptus Telepathica, for centuries.

So, they adapted.

(And it's worth keeping in mind - even within the Imperium, unsanctioned psykers who don't explode into daemons exist. Heck, if untrained psykers were as much of an existential threat as some fanon makes them out to be, every single hive world would have turned into a daemon world millennia ago. The population of the underhives alone...)
 
Honestly, the fact that the Duchy went in such a different direction with its psykers makes sense. Consider: It is impossible for an interstellar polity (at least, a human one) to exist without psykers - simply because you need them to maintain communication across the light-years. But in the Imperium, the only facility that is allowed to train sanctioned psykers is in the Sol System - which is no longer accessible. The people of the Duchy have had to manage without the Black Ships, the Sisters Of Silence, the Adeptus Telepathica, for centuries.

So, they adapted.

(And it's worth keeping in mind - even within the Imperium, unsanctioned psykers who don't explode into daemons exist. Heck, if untrained psykers were as much of an existential threat as some fanon makes them out to be, every single hive world would have turned into a daemon world millennia ago. The population of the underhives alone...)
Its a self-selection.

We will ONLY encounter those polities that were capable of adapting and building their own institutions or otherwise successfully addressing the problems of communication, travel, and psykers in general.

Otherwise they would have collapsed or remained isolated and unable to protect themselves against those that do.

Like how WE adapted.
 
700 billion / 700 million is easy math, but 40k choirs is a scary figure.
Lets hope enemy psyker attrition is scary high.
40 Choirs, not 40.000, aka ~200 Psykers in the areas surrounding those controlled by 700 million people. If there were 40.000 Psykers in your territory alone, you would have gotten a notice Day 1 of the infiltration.
 
40 Choirs, not 40.000, aka ~200 Psykers in the areas surrounding those controlled by 700 million people. If there were 40.000 Psykers in your territory alone, you would have gotten a notice Day 1 of the infiltration.
Not quite what I was getting at.

My point was that if we have 40 choirs among a population of 700 million or 0.1% of the Hive, then there are (statistically speaking), 40k choirs worth of psykers around elsewhere.

It's not the 200 psykers in our bit I'm worried about, it's the 199 800 in Ducal territory.

They have universal testing, assuming they're even slightly competent about it, they should be getting a decent amount of them.
 
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Not quite what I was getting at.

My point was that if we have 40 choirs among a population of 700 million or 0.1% of the Hive, then there are (statistically speaking), 40k choirs worth of psykers around elsewhere.

It's not the 200 psykers in our bit I'm worried about, it's the 199 800 in Ducal territory.

They have universal testing, assuming they're even slightly competent about it, they should be getting a decent amount of them.
They only have universal testing outside of the underhive and wastes. The underhive they just dont give a shit about, and we were able to snap that up just because we dont treat the underhivers like ass.
 
Not quite what I was getting at.

My point was that if we have 40 choirs among a population of 700 million or 0.1% of the Hive, then there are (statistically speaking), 40k choirs worth of psykers around elsewhere.

It's not the 200 psykers in our bit I'm worried about, it's the 199 800 in Ducal territory.

They have universal testing, assuming they're even slightly competent about it, they should be getting a decent amount of them.

Even with those numbers, one has to remember that we use Cooperative Casting while "Imperial Standard" is to have Psykers run as solo operators, so even with PsyTech boosts something like 35k of that 40k are going to rank as "Not Able To Do Anything Worthwhile", not counting the fact that the Duchy per WoG doesn't consider something like 400 billion of the 700 billion as actually people in the first place.

So in reality they're probably picking up something like 15k Psykers, killing at least a third of them either outright or through the training process, and 9k of the remaining 10k are essentially at best tactical level if they're lucky, with the remaining 1k running a range from "can affect a planet side infantry battlefield" to "can be relevant in ship battles".

And then all of those are going to be exported to wherever they actually train Psykers, and then distributed throughout the rest of the Duchy.

Meanwhile, every Choir is able to pull off Starship Battle Level Bullshit if they're willing to burn themselves out, and are otherwise immensely reliable on all scales below that.

If the Duchy properly understood the level of Psychic Bullshit we have on their primary Hiveworld, they'd be a lot more concerned and purgey than they already are, which is saying something.
 
These three ships are the primary deliverers of the food required by Voxx Primus and have been noted as specialty-build University-Class Mass Conveyors
Nice example of what a civilian fleet looks like. Are we going to have to make our own Food Mass Conveyers? Maybe its already assumed these will be hijacked when we go loud with the Voxx Prime/Seccundus infiltrations.

They are mostly seen using their powers to turn entire Ork advances into ash or using pin-point fire of lightning to set Drukhari ablaze, but some have them depicted as "conduits" for machinery to eradicate ships with jets of fire and carve through them with beams of unreality.
This miiiiight be a problem :V We should probably dump some investment into Psykana aside from Melodies and Songs. Get a basic Defense Song and Offense Song so we have Stealth/Offense/Defense covered.

Holy Sigils looks like it functions as runes/enchantments, hopefully that'd provide our forces some protection against psykery but we won't know til we try. Also we could have time to start down the Psytech tree if Van Zandt are going to sit and wait.
See:
Yet, some Choirs have investigated the use of, potentially, empowering the same symbols with more than the faith of one, channeling into them the powers of the Warp sanctified by holy rituals to empower the righteous and pure of soul who adorn these symbols upon their person or the locations upon which they are inscribed
The first intentional psy-tech of the Federation shall be the construction of the Celestial Orrery

As an aside, I find the discussion around if its possible for Van Zandt stuff to happen lore-wise to be pretty useless, Warhammer operates on rule-of-cool rather than logic and beyond that this is fan made content, deviations from canon are to be expected. Our society couldn't exist either if we stick to existing lore.

Torp and Destroyer Spam, with a side of Heavy Snipers mixed in. They rush the Destroyers at you, release a metric-fuck-you-ton of torps, then blast what remains with their sniper ships in the back.
I think we are almost entirely medium to close range, Heavy Snipers could be a big problem. I was playing around with a Heavy Cruiser Lancer idea but it probably doesn't work as I hope, I'll post it for feedback.

They have adopted a Siege Mentality stance against us
Also a problem, we were hoping they would throw their fleet at us in Sigritta. Obviously they are doing the smart thing not leaving the protection of their massive Defense Stations. We might need that ARc Cannonade tech after all, maybe plan out some research/psytech then design and build those Artillery/Long range ships. Though just building a mass fleet of our Sagi Lance Frigates would be way cheaper Action-wise.


"Imperial Standard" is to have Psykers run as solo operators, so even with PsyTech boosts something like 35k of that 40k are going to rank as "Not Able To Do Anything Worthwhile"
We should be wary of making assumptions that Van Zandt is going to operate like the Imperium we know.
 
Nice example of what a civilian fleet looks like. Are we going to have to make our own Food Mass Conveyers? Maybe its already assumed these will be hijacked when we go loud with the Voxx Prime/Seccundus infiltrations.
Those ships are going to be fortified to hell and back, because with them, you hold the key to rule Vox Primus.

But yeah, we either need to take them, or build half a dozen heavy freighters to replace them.

On a side note :
The largest newly encountered ship is the 'Hallowed Cogitation of Creation' that set up shop within a heavily restricted section of the Planetary Ring 11 years ago, measuring up to an estimated ~7 kilometers. Interestingly enough, its armaments can only be described as "confusingly light," with barely a single light Macro-Cannon Turret on the hull.
Cool factory vessel?
 
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Cool factory vessel?
Nah it's probably the processing vessel for the psykers. I wonder if they'll pulling the brains out and sticking them in the sharp ships as the primary armament.

Edit: I feel pretty strongly that we need a "no" song that just shuts down opposing psyker stuff. Grounding, protection grounding maybe.
 
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[] Corona Light Lance Cruiser (v.1.7) [25DP]
Been poking at this for a few days. First ship design, inspired by this and the Sagittarius. Don't think its viable as is, likely needs a few more DP for larger hull to mount 3 spinal lances at least. More of a cool idea I got stuck on than something I would expect to get made any time soon.

[] Orion-class Heavy Lance Cruiser (28 DP)
-[] Sketch - Inspo 1 / Inspo 2
-[] Length
- 5000 Meters
-[] Width - 600 Meters (+2)
-[] Acceleration - 3 Gravities
-[] Armor - Medium Triple Hull (+2)
-[] Shields - Two Lattices
-[] Weapons - 2x Heavy Prow Lance (-10), 1x Heavy Rad-Lance (-4), Medium Hangers (-1) (-15 DP)
-[] Equipment - Pure Lenses(-2)/Lens Cogitation Matrix Lattice(-4)/Superior Gravimetric Engine Calculations(-1)/Tuned Shields(-1)/Refractive Hull Coating(-2)/Emergency Transition Warp Breakers(-5)/Veteran Crews(-3) (-17 DP)

The Orion is the bare necessities of a ship wrapped around three titanic spinal lance capacitor arrays, with a powerful reactor core, shield emitters and engines.

A theoretical Heavy Cruiser concept by the Advanced Technologies department of Navy R&D, this high energy weapons platform is designed to plug the gaps of Fleet Doctrine. The primary SBG dominates in close to medium ranges with enormous weight of missiles and strike craft pivoting around the steel fist of our Leos. However defensive enemy fleets can force us to advance through their field of fire to reach engagement range and we take time to wear down heavy armoured capital ships with small hits. The Orion can punish defensive fleets at extreme ranges and force them to advance into our ideal battle range or lose key ships. Parallel or sequential lance fire can deliver immense alpha strikes instantaneously anywhere in the battle space, cracking open capital ships or vaporizing a series of frigates. The Heavy Rad-Lance temporarily flash-blinds enemy sensors, creating after images the stealth hull can slip away fromnope. A Choir is stationed on board during war time to support and mitigate the stress of using of the Emergency Transition Warp Breaker to escape if caught far away from the main fleet.


Flavour text is hard.

Concept is a highly specialized anti-capital ship sniper that uses shoot-n-scoot tactics and Extreme Range+ to avoid taking enemy fire.
Heavy Rad-Lance brings down shields, Heavy Prow Lance does high damage to blast open the hull to be more vulnerable to our main line ships and follow up sterilizing shots from the Rad-Lance.
Highly vulnerable to flanking or fast ships breaking through a collapsed battle line, it uses Emergency Transmission Warp Breakers to reposition or retreat if it starts taking too much fire or finds itself in close range, but has limited number of uses.
Refractive Hull Coating makes it hard to target at range and Tuned Shields quickly regenerate from any lucky hits. Fast and maneuverable engines help it dodge, reposition and aim the spinal weapons.
Relies on basic strike craft for limited point defence. Few of the usual defensive bells and whistles our ships get, partially because it can't afford them and partially because it has the tools to never need to be tanking punishment.
Also on anti-fortification/anti-sniper duty.

Intended advantage over other Lancers: uses most powerful weapons possible and more of them, little bit more DP lets it get Warp Breakers so it can actually escape when it gets caught, dodge-tank
Problems I see: Too small for 3 lances. Trying to do too much w 3 Lances, stealth and warp. Dropping 1 Prow Lance would make DP a lot less tight but thats losing 1/3rd firepower when the entire point is fire power. Stealth/Warp Breaker idea might not work for big war ship. Drop Refractive Hull/Warp Breakers and you can max out Armour/Shield/Length but then its absolutely screwed if it gets caught without an escort.

Questions to ship builders/QM/@Alectai
1. Would this work?
2. Whats the minimum hull size that these 3 lances can fit on? Sagi-S its max length but is it different for HC?
3. Super-Heavy Lance Vs Heavy Prow Lance - is prow lance both harder hitting and longer range?
4. Does Refractive Coating do anything on a Heavy Cruiser firing super lasers, even at extreme range?
5. Rad Lance - "mostly adept at temporarily scrambling the sensors of an enemy shield by inducing massive interference."could this blind enemy targeting sensors to assist our stealth hull and shoot-n-scoot tactics? Yes thats not what it says, I'm greedy
6. Is Snapshot Pinpoint Targeting Solutions needed to help aim at extreme ranges or do Lances not care about that?
7. Can a Choir help getting more than 1 or 2 uses out of Warp Breakers, if it works the way I intend?
8. What does Veteran Crews (crew training in general) do specifically?
 
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1. Would this work?
2. Whats the minimum hull size that these 3 lances can fit on? Sagi-S its max length but is it different for HC?
3. Super-Heavy Lance Vs Heavy Prow Lance - is prow lance both harder hitting and longer range?
4. Does Refractive Coating do anything on a Heavy Cruiser firing super lasers, even at extreme range?
5. Rad Lance - "mostly adept at temporarily scrambling the sensors of an enemy shield by inducing massive interference."could this blind enemy targeting sensors to assist our stealth hull and shoot-n-scoot tactics? Yes thats not what it says, I'm greedy
6. Is Snapshot Pinpoint Targeting Solutions needed to help aim at extreme ranges or do Lances not care about that?
7. Can a Choir help getting more than 1 or 2 uses out of Warp Breakers, if it works the way I intend?
8. What do Veteran Crews (crew training in general) do specifically?
1. Yes.
2. Sagi-S lenght, but HC are longer by design, so you can technically fit more prow lances.
3. Yes.
4. It should at least aid in breaking up sensors.
5. No.
6. Lances are 100% Accuracy weapons. They hit what they are aimed at.
7. Yes, they would enable that.
8. Improve everything on a ship. Just a straight upgrade on every statistic.
 
[X] Black Ash Clan, Black Cat Company, and The Croaf Hegemony

I feel like that's the best choice considering we're friendly with the other groups and this is more for future expansion target and most likely next enemy. We already got an idea of tech trade we can get from the Mashan Temple Authority and Shipwrights, so I think its fine unless we want to know about their stability and make sure they aren't going to collapse or any chaos fuckery going on.

Okay I want to say you did a great job on the Irrita both in how they view things and the way they went about making the warpdrive and how it started. I like they are breaking every rule of engineering for other species but for them it makes sense as to why and such.

Could we make use of Black Cat Mercenaries? For the Voxx assault perhaps, if not infiltration? Deniable assaults on assholes?
huh, that's an idea. Before I did bring that up as an option but really we didn't need to worry about going loud and the only expansion via fighting would be in the Sector the Black Cats are in and the Dutchy since we weren't going to absorb the Ahsan Families and go balls deep in Space Balkans. I think we could use them and so that doubles my choice to choose the Black Cat Company in the next set of files to see what they have to offer.

Why arent we stealing Free Duchys tech? Infiltrate their admech, work that Heretek Refuge trait.
I mean, if you mean the research action then because it 'isn't going to change much' and we haven't gotten many intact ships for it. I would say it's hard to infiltrate their admech but I think getting into contact with them and get some onboard with 'disappearing' with their projects and such to give us some insight and working samples. I think that or building a sect in their Admech like how we have insiders in the Admech in Neon that would have started a civil war after kicking out the Dark-Admech and taking the planet for us. I think one of those two routes are better routes.

The vessels 'Trusty Delivery,' 'On-Time Hallowed Foods,' and 'Bulk Discounts Need Not Apply' are outliers by stretching to 17, 19, and 25 kilometers in length in order of listing. These three ships are the primary deliverers of the food required by Voxx Primus and have been noted as specialty-build University-Class Mass Conveyors, with their arrival being celebrated by a planetary Hour Of Rest to celebrate the successful delivery of another batch of vital food for the Hives and Hivers of the planet.
Okay, most of the economics and first part of shipbuilding was nice fluff and the type you find in Codexes or Wiki pages but this is the first big thing that we can use and plan around. So a big chunk of the food is delivered by these three ships that are ALL Universe-Class Mass Conveyors and are celebrated every delivery with a Hour of Rest. So we know when they get here every time and they are big juicy targets to capture if we can. Because those are big ships we can use.

At the very least we can take or tie down those ships and control the supply, would help forcing a quicker end to Voxx Primus, to what end may come.

Around ~70% of all encountered ships have not been built on or around Voxx Primus, with the planet's yards specialized in three classes: the dual John Bachmeyer Class Tankers/Freighters and the ubiquitous Cobra.
Okay, that's interesting and about what's expected. We know Cobras because that's what be mentioned a lot of times and seen building and the Tankers and Freighters fit as well. So of course a planet is devoted to making ships above everything somewhere else in the Dutchy.

The largest newly encountered ship is the 'Hallowed Cogitation of Creation' that set up shop within a heavily restricted section of the Planetary Ring 11 years ago, measuring up to an estimated ~7 kilometers. Interestingly enough, its armaments can only be described as "confusingly light," with barely a single light Macro-Cannon Turret on the hull.

The average size of the Free Duchy's military ships is ~1.5km for Destroyers, ~2km for Frigates, ~4km for Light Cruisers, and ~5km for Heavy Cruisers, with a ~100-200 meter variance detected due to their construction in different yards.

The average size of the civilian ships of the Free Duchy is ~3km for Light Freighters, ~7km for Medium Freighters, and ~20km for Heavy Freighters, though that stems from only three vessels (the Food Delivery Conveyors).
That is a mouth full and I'm guessing that's the ship the inquisition is based on that might also have Pskyers or is just an Mechanicus ship. I'm guessing it more set up with supporting with operations on its own or is hiding some shit they'll break out in battle only.

Ship sizes check out and expected though we will rarely see Heavy Cruisers at all given the Dutchy's doctrine.

Life in the Lower Hive, a distinction from the Underhive, is, if anything, something that Federation Propagandists would veto without a second if they saw a ten second pict-reel of it due to the horrific nature of it. 18-hour shifts of back-breaking, cruel labor. "Food" that is barely adequate to keep moving and working. Clothing that has more in common with cheap plastic sheets than any fabric. Mothers give birth next to assembly lines and are fined for missed productivity, while children are chained to the same workstations and clad in the same collar as a person just recently shot for refusing to work anymore. Strikes or work refusals are put down in near torturous manners, with nerve gas used ubiquitously, and forced servitorization of randomly selected workers in the open and over laud-hailers being used to cow entire manufactories into compliance and to make them meet unrealistic quotas. Enforcers, what little there are, can do what they desire with impunity for as long as they have the weapons to back themselves up, being just a well-armed and trained gang...if the latter even ever applied. Justice does not exist. Joy is alien. Hope was shot dead and dragged into an alleyway to be sold for sex and body parts so long ago that not even her bones are there to be noticed. All the while, preachers stand on raised daises surrounded by armed guards or wander the streets with flocks of penitent flagellants whose backs are bloody torn-open puzzles of gore and ribbons of flesh sloughing off, their mouths screaming to the masses of their unworthiness to serve as a part of the Holy Trinary of the Imperial Creed, and that they must repent by spending their days in service to the God-Emperor in all things they do, be it in a manufactory or the military. The Ministorum seems to be far more in lock-step with the stances and views of the government than old experiences with Neon tell, but it is uncertain if that is because the faith follows the government or the government the faith.
Oh fuck that's bad... but its within what I expected given its an Imperium Hive World. but yah its a sort of 'the propaganda is true and not exaggerated' type of thing. about what I expected with our food being better then what they are fed and the nutripaste being on par with what they normally eat, clothes being a bit worst, and holy shit the mothers being fined for missed productivity because they had birth at the workplace? fucking hell. Strikes or work refusals would be brutally put down considering what the Dutchy has been fighting for a long while now.
yahhh, the hellhole you expect but still seeing it takes you by surprise.

On average, ~2-12 Hab-Blocks are in open revolt at any time in any single Hive, fighting viciously against enforcers that use tanks, flamers, and gas without care for collateral damages.
Huh, how big are Hab-blocks on average because that seems like a lot and insane its in open revolt at any time but seems to fit at the same time.

Education does not exist beyond those lucky enough to have parents in jobs that require some form of it or can bribe themselves into an organization where they are given the same. It is entirely an apprentice approach, with the only "schools" located in the Upper Hive for the servants of the Nobility.
About what I expected and only education passed down via apprenticeship or bribed to be taught where most 'schools' are more just learning how to do your job and that's that.

Food is "state-provided" as House van der Snipe owns all food production within the Hives. All incoming food is bought first by the same before being sold to the Daily Meal Guild, Corpse Guild, Ration Merchants, and the various Houses for luxury items.
Ahhh, that would be a problem since we built up and able to sustain our forces on the Hive world. The underhives and such had to survive off of scraps and whatever fell down but with us expanding this much we have a support base and can survive a cut off of food and water down there. Not just that but even a gang being independent and not needing the Hive Nobles for anything is a big threat. Add in any rumors of Gangs having an abundance of food or luxuries like Chocolate... if we had others scavenging the places our people were hit in I'd be more tempted to guess other gangs and this being a payment but I don't think's that it.

Still interesting and big thing with how the Food is all owned by the governing House. Gets a idea of the set up and an easy rallying cry or thing to offer those who rise up against the Dutchy when the revolution kicks off.

3) Corruption
To ask about (non-Chaos) corruption within Voxx Primus is only done by the uninformed. There is no corruption if everyone is corrupt. If anything, those who don't take bribes are seen with naked suspicion, as bribery and "hidden" deals are seen as natural.
That sadly checks out with how it would be run and we might have outed ourselves if we didn't take or offer bribes. Though, now we see bribes and hidden deals are the norm so we really should be using them more.

Yet, if one tries to break the mold, either by going after the corrupt or by breaking made deals, "examples" are made of them—screaming, pleading, burning examples.

However, the attacks against the Underhives are seen by nearly everyone as only a breaking of deals if no warning was sent by the paid-off enforcers or those who had their backs scratched with delivered goods, people, or services. Those people either vanished of their own volition quickly found out that the cruelty of the Drukhari does not compare to that of Gangers seeking revenge.
Ouch, expected but still damn man. any break in the mold is brutally crushed as an example. And seems interesting there's a courtesy call to the bribed guards and those who owe favors. As long as that is done, the the attacks and purges in the Underhive are fair enough. I don't think this is who attacked us but we never put any people into the position to get those tip offs regularity, i mean as Enforcers and in that organization.

Oh, really? I mean Night Lords did recruit from a Hive World where Gang Warfare was what stopped overpopulation and had fucking Konrad from, so I can see Cruelty rivaling Drukhari as possible.

The enemies of the Duchy are Ork Corsairs, Drukhari Raiders, Chaos Cultists, and Undefined Internal Evil.
So these are who we're gonna be facing off against if they push and move in once the Dutchy starts to buckle. More Dark Eldar so We will need to keep an eye out and have a few roving SBG's, Ork Corsairs which are more manageable if annoying, and more Chaos cultists. at least they haven't started too much shit but that is a problem that can grow out of control.

Very interestingly, Psykers feature heavily in these propaganda pict-reels as those burdened by the God-Emperor to be vessels for his will and power, to set out and destroy the enemies of humanity in his name at the risk of searing out their soul and letting the Warp devour it. They are mostly seen using their powers to turn entire Ork advances into ash or using pin-point fire of lightning to set Drukhari ablaze, but some have them depicted as "conduits" for machinery to eradicate ships with jets of fire and carve through them with beams of unreality. The end of those pict-reels states without fail that all children above 6 Standard Terran Years must be brought to an Examination Center to be scanned for psychic potential, and non-compliance is punishable by death.
Okay now that is a big and really changes how the earlier Psyker cabal was viewed as. More 'these fuckers are dodging the draft and trying to build something' as oppose to general 'fear the psyker/witch' thing. So that was an oversight but is featured in Propaganda. More different approach in showing the Psykers 'have a noble duty and are burdened by this calling and are to heed this duty for the good of all humans' and all that jazz.

Though I will say the Dutchy's Pskyer use and power is higher than I thought given those feats and recalling there are Psy-tech involved. So it might be well worth it looking into the Dutchy's tech and psy-tech that survived and taking this into account with some tactics against them. or another Song made for defense against Psykers. Some of them being Conduits for Machinery to do that shit implies high psy-tech with the sacrifice of said psykers. Those might be the Light and Heavy Cruisers of the Dutch, yah a protection song of sorts is going to be needed and might need to burn a few choirs depending on the battle goes.

The list of the Noble Houses of Voxx Primus of interest to the Federation includes House Adlhard, Hosue Ninchi, House Gregory Van Terrn, and House Öliastoutouplisou who, in order, are tasked with the PDF/SDF Aeronautica, the supplies for the PDF, the extraction of ore from within the system and planet, and all medical matters.
On nice and useful info along with the Fluff. We now know who is tasked with the Defense, Logistics, mining, and the Healthcare system. Those are Targets to infiltrate and sabotage or put spies/moles into for info gathering. Something keep these names written down.

You have the equivalent of 40 Choirs on there, btw. Not as long-lived due to no/very little Juvenat getting shipped and taken up by the sent Choirs, but you have a psychic nuke ready to deploy.
Oh shit, surprised by that but makes sense given how many lived down there and how many pskyers went unnoticed. It makes sense we wouldn't try to get Rejuvenant since its a challenge already and to smuggle that in on the regular for the native choirs would be hard. and we do have a nuke to deploy during the battle, one we don't want to use but have in our back pocket if need be.

Be the Alpha Legion we always wanted to be.
He is Alpharius!

This seems to indicate that the current winning vote is actively going to raise suspicion. A normal ganger hive would not respond to a factory up-hive dousing them them with pollution with inaction and withdrawal, but with retaliation.
yahhh, hindsight and the information we have now, it implies things like how this gang is not a normal gang. I guess this is what the QM meant by tailoring our infiltration though this was mostly by our command and focused on the big picture, not how it would look and things on the ground take notice of. Oh well, what's done is done we can still act normal by having the Templar act aggressive, make it look like the aggression was put into making gangers who could and will hunt down the fuckers who messed with them.

So my proposal to expand into the lower hive and hive proper is to begin infiltrating servants. We have a propaganda office so we should direct it at producing revolutionary propaganda tailored for the lower hives, specifically the servant class.
Yah, I hope we still can at this point but it should work to infiltrate the middle parts of the hive.

Idea, by the way. Now that we know the major ships that deliver the Ag Food, if we have people in the shipbuilding on Voxx Primus, and we're taking an action to infiltrate Voxx Secondus, we could (and should) get people onto/into that ship and the docks from both ends.
That was my Idea, both for our own purposes beyond food and to keep the food flowing into Voxx Primus Its worth a shot to at least to test out and try to sucker punch and grab those worlds.

You need to start the latter, but that Office is made to deal with that stuff once you get it rolling/pointed in that direction all on its own.
Please do make sure to indicate what you want it to do when you do, just to make sure.
We will, we might need someone else to remind us to check though. And so its one action to start an infiltration but Propaganda office handles it after that? and we can't direct the growth of it but its a good trade off for not needing to sink that many actions in.

Honestly, the fact that the Duchy went in such a different direction with its psykers makes sense. Consider: It is impossible for an interstellar polity (at least, a human one) to exist without psykers - simply because you need them to maintain communication across the light-years. But in the Imperium, the only facility that is allowed to train sanctioned psykers is in the Sol System - which is no longer accessible. The people of the Duchy have had to manage without the Black Ships, the Sisters Of Silence, the Adeptus Telepathica, for centuries.

So, they adapted.

(And it's worth keeping in mind - even within the Imperium, unsanctioned psykers who don't explode into daemons exist. Heck, if untrained psykers were as much of an existential threat as some fanon makes them out to be, every single hive world would have turned into a daemon world millennia ago. The population of the underhives alone...)
Indeed, it does make sense given all that they have to deal with and how not every unsanctioned pskyer is a warp portal if only for the Lore not to have ended already with how many planets the imperium would have lost overnight if it was that bad. Most pskyers are likely to kill themselves and anyone around, damn their souls, lose their souls or the like, and rarely summon a thing or get possessed. and even then it depends on what possessed them.

Once again Meme 40k vs Lore 40k and how to handle how they would adapt in the wake of the Great Rift.
 
[X] Black Ash Clan, Black Cat Company, and The Croaf Hegemony

This seems like the other easy direction for our expansion, I'd like to hear if they're gearing up to cause problems or not.
 
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