What should your focus for the rest of the Quest be?


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To be fair, we don't build scouts that often, so maybe fully blinging out the next gen -now that we can actually afford it- is something to consider.
 
We get 8 points per ship design action the first will be the Leo taking all 8 but the next would be a upgraded carrier(4) and that leaves 4 points for 4 destroyers if we want:
1: a 8 DP scout
2: a full DP destoyer explorer(on board manufactories + supply generation)
3: a destroyer sized combat craft
4: a orbital invastion craft(dedicated orbital guns, troop barracks, teleporter, medical division)

Something like:
[] [Destroyer] Orbital support Destroyer(16 DP)
-[] Length - 1.500 Meters
-[] Width - 350 Meters
-[] Acceleration - 8 Gravities
-[] Armor - Thick Single Hull
-[] Shields - One Array - 1DP
-[] Weapons -Medium Hangars(mixed)(1),
-[] Equipment - Superior Gravimetric Engine Calculations(1)/Emergency Maneuver Engines(1)/Small Troop Compartment(2)/Medical Deployment Division (5)/Dedicated Ortillery (2)/Light Teleportarium (3)/Lattice Hulls (2)
 
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[X] Plan: The Next Generation is in sight!
-[x] [General] Research
--[x] Unstable Ore Deposits Exploitation, Chemical After-Burner Bottling, and Ancient Imperial Missile Studies
-[x] [Shipwright's Alliance Trade Deal] The Glimmering Federation had a rocky initial diplomatic contact with the Shipwright's Alliance, but past years has seen that relationship smooth out significantly with regular trading between the two powers, especially through the verdant Irrita. But these trades have highlighted the ways in which each polity surpasses the other. The Glimmering Federation has a higher overall level of technology, especially as it relates to civilian, medical and heavy industry. Both are experienced shipbuilders, but the Shipwright's alliance has knowledge of many Imperial-derived techniques that surpass the capabilities of the Federation. More violent civilizations might seek to seize such advances, but both countries are war-weary and mislike the idea of fighting a potential friend in such a hostile galaxy. To that end, a proposal has been raised by the Federation Council to carry out an exchange of knowledge, where the Federation offers many fundamental technologies and manufacturing techniques in return for the shipbuilding expertise of the Alliance. However, such an exchange would empower both polities, and make any following war ever more destructive. Therefore, a parallel proposal has been made for a defensive alliance, to come to each others' aid if claimed systems are attacked. The proposal is flexible, able to be tailored to the desires of the Alliance, and contains cut-outs for if the attack was provoked by the nation under attack.
-[x] [Other] The problem of Voxx Primus looms large, and the next step has to be expanding the capacity of the gang without drawing too much attention. Therefore, send more experts in agriculture as well as in getting factories and workplaces set up will be very helpful. They'll focus on weapons and armor that might pass for "The Imperial Guard has leaks" for the majority of the forces, but by better equipping them... and by having fewer limitations when it comes to the burgeoning Civilian Industry, the ever-increasing forces on Voxx Primus will be able to feed, clothe, and arm ever-greater numbers of people... and through industrial efficiency be able to do so without shortchanging the possibility of religious or otherwise education or a diversified economy.

Vote's open.
 
[X] Plan: The Next Generation is in sight!
-[X] [General] Research
--[X] Unstable Ore Deposits Exploitation, Chemical After-Burner Bottling, and Ancient Imperial Missile Studies
- [X] [Shipwright's Alliance Trade Deal] The Glimmering Federation had a rocky initial diplomatic contact with the Shipwright's Alliance, but past years has seen that relationship smooth out significantly with regular trading between the two powers, especially through the verdant Irrita. But these trades have highlighted the ways in which each polity surpasses the other. The Glimmering Federation has a higher overall level of technology, especially as it relates to civilian, medical and heavy industry. Both are experienced shipbuilders, but the Shipwright's alliance has knowledge of many Imperial-derived techniques that surpass the capabilities of the Federation. More violent civilizations might seek to seize such advances, but both countries are war-weary and mislike the idea of fighting a potential friend in such a hostile galaxy. To that end, a proposal has been raised by the Federation Council to carry out an exchange of knowledge, where the Federation offers many fundamental technologies and manufacturing techniques in return for the shipbuilding expertise of the Alliance. However, such an exchange would empower both polities, and make any following war ever more destructive. Therefore, a parallel proposal has been made for a defensive alliance, to come to each others' aid if claimed systems are attacked. The proposal is flexible, able to be tailored to the desires of the Alliance, and contains cut-outs for if the attack was provoked by the nation under attack.
-[X] [Other] The problem of Voxx Primus looms large, and the next step has to be expanding the capacity of the gang without drawing too much attention. Therefore, send more experts in agriculture as well as in getting factories and workplaces set up will be very helpful. They'll focus on weapons and armor that might pass for "The Imperial Guard has leaks" for the majority of the forces, but by better equipping them... and by having fewer limitations when it comes to the burgeoning Civilian Industry, the ever-increasing forces on Voxx Primus will be able to feed, clothe, and arm ever-greater numbers of people... and through industrial efficiency be able to do so without shortchanging the possibility of religious or otherwise education or a diversified economy.
 
[X] Plan: The Next Generation is in sight!

I've forgotten (and apparantly my search-fu is weak), but what were the potential benefits of the trade deal again?
 
[X] Plan: The Next Generation is in sight!

I've forgotten (and apparantly my search-fu is weak), but what were the potential benefits of the trade deal again?
This is what herocooky said about it
Well, they could bump all your ship categories (armor, shields, etc.) up by effectively one across the board, they have several engine Equipments you could make use of, some really interesting chemical work has been done by them that increases productivity with only minimal loss of life, sensation, or cognition if abused, and a dozen minor technical works were done by them that could boost your economy.
 
Civ and void industry at level 12 should be sheer bullshit, wonder how are people are coping to be beyond what even the tau enjoy at level 5…

[X] Plan: The Next Generation is in sight!

I really hope to get all our ships updated soon enough, as well as be able to absorb more races into our collective so we can get more traits and benefits!
 
So I'm spitballing here - but what happens if we do get a period of uninterrupted peace. If there is no terrible thing coming immediately, and we should be planning for the terrible things coming in the longer term? Then what's the most effective capabilities to go after? Could we dedicate ten turns or so to getting to all-X?

I suppose the second question is how to determine what the next threat is? Popping out a few dozen scouts is probably a good way to do it.
 
So I'm spitballing here - but what happens if we do get a period of uninterrupted peace. If there is no terrible thing coming immediately, and we should be planning for the terrible things coming in the longer term? Then what's the most effective capabilities to go after? Could we dedicate ten turns or so to getting to all-X?

I suppose the second question is how to determine what the next threat is? Popping out a few dozen scouts is probably a good way to do it.

If we actually get uninterrupted peace, that's time for working on stretch goals like our Psyker stuff, our Research, and chipping away at our Infra or prepping to diplo-annex other powers.
 
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