Green Flame Rising (Exalted vs Dresden Files)

If it comes down to that, I am willing to switch out the exaltation security (even if it pains me very much to do that, and I think it's a mistake) so we can at least deal with White Council traitors now. Also, I want to fully utilize the SGI action points, and think that letting SGI handle Charity's estranged family is a mistake. And @uju32 please at least add using SGI to start making and using malcoffee, and other stat boosting recipes we bought. We bought them for a reason, and even if you disagree with my other choices, this one is pure plus with no downsides.
 
Maybe Molly should spite Peabody whenever she has a spare moment. Fairly sure that we have a few focuses on him. It's possible that he will mess up and be caught by someone else.
 
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Maybe Molly should spite Peabody whenever she has a spare moment. Fairly sure that we have a few focuses on him. It's possible that he will mess up and be caught by someone else.
We could try trapping him in NeverNever. Use a focus to find when he's planning to be alone in NeverNever, and just start spanning SSC. But I think a proper reveal is more important. Also it should be remembered that he's far from the only infiltrator, and they are not all connected to him.
 
There's another idea for a new TV program our production company can make. Hmm, Lydia Rhys...so maybe the MC could be Linda Reese?

Assuming the Ghost Whisperer show isn't already a thing in DF, of course. And if it isn't, we could steal the name, too.

Loved the interlude, @DragonParadox. It's a shame Susan isn't still writing for the Midwest Arcane. Stories of the ghost detective would probably sell some papers
Lydia has specific beef with those programs because they send indirected attention at ghosts, which gives them access to a bunch of power in a brief burst without a healthy outlet, tending to increase the number of incidents that have with the living.

If it comes down to that, I am willing to switch out the exaltation security (even if it pains me very much to do that, and I think it's a mistake) so we can at least deal with White Council traitors now. Also, I want to fully utilize the SGI action points, and think that letting SGI handle Charity's estranged family is a mistake. And @uju32 please at least add using SGI to start making and using malcoffee, and other stat boosting recipes we bought. We bought them for a reason, and even if you disagree with my other choices, this one is pure plus with no downsides.
Why would the SGI be a problem for that beyond the issue inherent in contacting them in the first place? They're pretty superhuman already even if they aren't Molly prime good, and they haven't had enough divergent experiences for their behavior to be off from Molly's baseline.

On the more general note, I think we're fine to not speed run the plot. The Dresden Files has years between major events, this is an irregular time but the time table doesn't have to be one major book equivalent plot every turn. That's exhausting and will quickly burn up the quest.

Spacing it out with some slower moments that involve other efforts and just do stuff because it's neat will ultimately make things more fun.


We could try trapping him in NeverNever. Use a focus to find when he's planning to be alone in NeverNever, and just start spanning SSC. But I think a proper reveal is more important. Also it should be remembered that he's far from the only infiltrator, and they are not all connected to him.
Think we could make a loyalty checker, and that the council would trust it if we did?

Liar's Tell (1 pt. Mystic Element)
Whenever someone lies, the Splendor cracks, gutters, or otherwise visibly takes damage. After
revealing its rating in lies, the Splendor is forcibly banished. As an Adornment, this Element
only triggers if someone lies to its user. As a Fascination, it triggers whenever someone lies in
the Splendor's presence (and this might, itself, act as the trigger condition for its Root Element).
This is, potentially, a powerfully advantageous enchantment… but it also can't be turned off,
meaning that if anyone figures out how the Splendor works, they can disable it by yelling five
bits of nonsense. Exalts are advised to exercise discretion.
All damage inflicted by Liar's Tell is repaired when the Splendor is banished and re-summoned.

Dangerous Compulsion (3 pt. Form Element)
This Element can only be part of a Fascination.
The Splendor embodies a specific compulsion, such as "Eat the fruit growing on this tree" or
"Go to 129 West 81st Street, Apartment 5A, and spit on the door.
" It inflicts this compulsion on
its targets, and those affected will obey so long as it doesn't violate their Nature and isn't "kill
yourself." Dangerous Compulsion can induce people into extremely dangerous actions, like
running three blocks with their eyes closed or trying to juggle knives provided for them by Art of
Conjury.
Liars tell inflicting the compulsion to admit your true loyalties and intentions towards the people you were trying to deceive. That or inflicting an intimacy or nature that makes them want to turn themselves in.

Alternatively, do you think that his widespread use of magic drugs manifest as an influence background of some kind? Cause if it does we might be able to take the subtle uses him even if we can't cure everyone with a snap.

Reputation-Burning Curse (3 pt. Root Element)
This Element can only be part of a Fascination.
The Splendor strikes at the underpinnings of its targets' popularity and renown. Roll Charisma +
Empathy against difficulty (10 – Splendor's rating) when this curse strikes at a valid individual.
They lose a number of dots of Fame, Influence, or Status equal to the successes rolled, with the
losses split up in whatever way the Splendor's owner desires. The lost dots return at a rate of one
per story as people remember who the target is and why that once mattered.
 
Why would the SGI be a problem for that beyond the issue inherent in contacting them in the first place? They're pretty superhuman already even if they aren't Molly prime good, and they haven't had enough divergent experiences for their behavior to be off from Molly's baseline.

On the more general note, I think we're fine to not speed run the plot. The Dresden Files has years between major events, this is an irregular time but the time table doesn't have to be one major book equivalent plot every turn. That's exhausting and will quickly burn up the quest.

Spacing it out with some slower moments that involve other efforts and just do stuff because it's neat will ultimately make things more fun.
First, links [1,2] to relevant story posts. I find the change of heart (them being "leading voice 'in charities promoting education in the developing world'") and another child to be suspicious. And Charity is known to be MIchael's wife. Has been known to be so for multiple decades. Setting up assets there to do harm to Michael in case there's ever a family reunion seems to be like something a lot of his enemies will do.

Basically? I have a bad feeling about this, and this feels like the thing most likely to go wrong.

On speedrunning the plot - our main advantage is speed. We move faster than others. I am loathe to give that up. And in regards to exaltation specifically - right now it's at its most vulnerable.

Edit: before engaging, I would want to use at least a couple od Crown questions

And if they are anything like Charity, we would want our prime body there with excellencies.
 
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While I also have this thought, I think this will only happen if the event dice goes crazy, as DP also lamented several times how big the Vegas and Boston arc had become. Long arcs are not only tiring for the players but also for the GM himself.
^^^
Pacing a quest is a must.
It cant be crisis literally every month, or in this case, every couple weeks; both the Vegas Apocalypse and the attempted destruction of the US economy happened in January.

Molly deserves a break.
And as a player, I appreciate the opportunity to take some time to figuratively smell the roses and not spend it all racing from high-stakes plot to high-stakes plot.

If it comes down to that, I am willing to switch out the exaltation security (even if it pains me very much to do that, and I think it's a mistake) so we can at least deal with White Council traitors now. Also, I want to fully utilize the SGI action points, and think that letting SGI handle Charity's estranged family is a mistake. And @uju32 please at least add using SGI to start making and using malcoffee, and other stat boosting recipes we bought. We bought them for a reason, and even if you disagree with my other choices, this one is pure plus with no downsides.
1) I dont think the QM wants SGI clones to benefit from Malcoffee.
And Molly already makes enough for other uses.


2) SGI + IDU is superhuman . And I mean superhuman both physically and socially.

I'll try and put up a full stat block for what I worked up later, but using Molly's stats as a base, I manage to build an SGI clone with low double digit soak, agg damage weapons, occult sensory capabilities, 12HLs, melee combat dice pools of ~15 dice, and social dicepools of 10 in addition to social DC adjusters pretty easily. And this is while exercising restraint.

If these are plain mortal folks in Charity's family, an SGI clone will have no issue.
If there's supernatural shit, they will notice and report back.


2) I dont have a problem with using things we've paid for.
I do think that mechanizing an actual stockpile of potions that has to be actively tracked every time the PC or a member of their party uses it just creates additional tiring book keeping for the QM and players with marginal actual gameplay benefits.

We need it, we make it we use it. The QM doesnt have to worry about it.

As for the lower-end potions, Molly knows the recipes and Sanctuary has a large and thriving community of formally-educated alchemists. There's literally no reason she cant step into Sanctuary and get most of the lower-tier recipes off the shelf.


Why would the SGI be a problem for that beyond the issue inherent in contacting them in the first place? They're pretty superhuman already even if they aren't Molly prime good, and they haven't had enough divergent experiences for their behavior to be off from Molly's baseline.

On the more general note, I think we're fine to not speed run the plot. The Dresden Files has years between major events, this is an irregular time but the time table doesn't have to be one major book equivalent plot every turn. That's exhausting and will quickly burn up the quest.

Spacing it out with some slower moments that involve other efforts and just do stuff because it's neat will ultimately make things more fun.
^^^
In the last eight months and 13 story arcs, we've speedrun the plot of Proven Guilty, resolved White Night half a year early, and we're on parts of Turn Coat three years early, having managed to completely resolve Cold Days before it became an issue. And thats while doing original plots.

Pacing is something to keep in mind.
First, links [1,2] to relevant story posts. I find the change of heart (them being "leading voice 'in charities promoting education in the developing world'") and another child to be suspicious. And Charity is known to be MIchael's wife. Has been known to be so for multiple decades. Setting up assets there to do harm to Michael in case there's ever a family reunion seems to be like something a lot of his enemies will do.

Basically? I have a bad feeling about this, and this feels like the thing most likely to go wrong.

On speedrunning the plot - our main advantage is speed. We move faster than others. I am loathe to give that up. And in regards to exaltation specifically - right now it's at its most vulnerable.

Edit: before engaging, I would want to use at least a couple od Crown questions

And if they are anything like Charity, we would want our prime body there with excellencies.
1) They lost their only daughter. Thats the kind of thing that inspires significant life changes
Hence my not finding it particularly out of the ordinary.
Or they could simply be doing rich people PR. That remains to be seen.


2)Yes, Charity is known to be Michael's wife.
Michael Carpenter. Wielder of Amoracchius. The Fist of God. Dragonslayer. Vampire killer. Denarian killer.
The dude who literally has angels of the White God on his family protection team.

Each time someone has deliberately targeted his family in the Dresdenverse, they have died very messy deaths. When the Nightmare attacked Charity in Grave Peril, Dresden ate him in a case of spirit cannibalism a couple days later. When the Scarecrow kidnapped Molly in canon, coincidentally the Scarecrow died less than 12 hours later

Even the Denarians generally decided that fucking with his family was not worth the squeeze.

In this very AU, Nemesis fucking with his daughter literally got Uriel to take countermeasures. Thats why we're here.
I dont really think its plausible there's some longterm family trap there that has lasted this long and the plotter didnt "coincidentally" stumble into someone who shanked him.
 
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In this very AU, Nemesis fucking with his daughter literally got Uriel to take countermeasures. Thats why we're here.
I dont really think its plausible there's some longterm trap there that has lasted this long and the plotter didnt "coincidentally" stumble into someone who shanked him.

On that last bit Tiffany which is as close to an Uriel perspective as you have (not all that close, but she does remember bits and pieces of what it was like Before and quite a lot of the last 2000 years) does not think Molly's Exaltation was primarily about Molly. Rather it seems more logical to her that Uriel saw a confluence of conditions approach that would permit Exaltation as an Infernal of someone he saw as an ally (Tiffany's darker impulses say 'tool' but that is not really relevant to the point). Given what she saw when Harry had his sight blasted open at the entrance/formation of Sanctuary she further suspects the wheels have gone off the cart and Uriel just wants Molly pointed at Heaven's enemies as opposed to anyone else.
 
Doesn't Molly has 15 HL by default?
Thats for Molly with Ox-Body charms.

Im using base Molly stats at the moment. 7HL, 9 Willpower.
2x applications of the Numbing power(+6HL) gives her 13 HL and wound negation, then she pays 1HL for the Body-Horror Blade power. Leaving her with 12HL net.
 
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Pacing a quest is a must.
It cant be crisis literally every month, or in this case, every couple weeks; both the Vegas Apocalypse and the attempted destruction of the US economy happened in January.

Molly deserves a break.
And as a player, I appreciate the opportunity to take some time to figuratively smell the roses and not spend it all racing from high-stakes plot to high-stakes plot.
I wouldn't mind having two or three consecutive arcs without any serious fighting, or even none at all We can earn XP without swording shit, and there is so much we can do in the world that doesn't involve violence.

Crafting, diplomacy, exploration, slice of life, etc., would all be cool with me.
 
As a general policy our clones should act as if they are Molly. Hell we don't even mention that we have clones until someone pieces together how we are in so many places at the same time.
 
@Yog if you had some SGI-ap for some Prima Metallum you've got my vote. Because we need to make all of them both discreet armor and swords and possibly even Shields because we and subsequently our clones fight sword and board we could also use it to make discrete armor for Lydia and Tiffany and Dresden if he feels it doesn't interfere with anything.
 
Given what she saw when Harry had his sight blasted open at the entrance/formation of Sanctuary she further suspects the wheels have gone off the cart and Uriel just wants Molly pointed at Heaven's enemies as opposed to anyone else
I bet Uriel and Tiffany's perspective on the clones is going to be interesting.

It's unclear how much Uriel suspected Molly was going to get more primordial going forward at their last encounter. Tiffany was there for the change, but seems to be missing a lot of stuff Lasciel would know about this.
 
@Yog if you had some SGI-ap for some Prima Metallum you've got my vote. Because we need to make all of them both discreet armor and swords and possibly even Shields because we and subsequently our clones fight sword and board we could also use it to make discrete armor for Lydia and Tiffany and Dresden if he feels it doesn't interfere with anything.
This is covered by the fomor powers they have available.
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Current tally
Adhoc vote count started by uju32 on Jun 8, 2024 at 6:45 PM, finished with 201 posts and 17 votes.

  • [X]PLAN HOME SECURITY
    -[X] MOLLY PRIME: 6 AP + 2 Malcoffee AP
    --[X][INVESTIGATIONS] A friend in need. You promised Rosie that you would help and so you will: 1 AP
    ---[X] Moving out. The sooner you get Rosie out of that house the better
    --[X][FINANCES AND INFRASTRUCTURE] The Other side of the Mirror: Secure Nevernever areas corresponding to the Last station: 1 AP
    --[X][ARCANE ALLIES] NEW Getting Lydia a Good Boy: assist Lydia in getting a dog, maybe a magical one. Mouse might be interested in helping. 1 AP
    --[X][ARCANE ALLIES] NEW Training... Wizards?: Carlos would like to meet with you. 1 AP
    --[X][CRAFTING] New Artifact Workshop: Crafting a place of potential(0/10 AP)[+1d4 AP Joe Magarac + 4 AP Tiffany]: 1 AP + 2 Malcoffee AP
    --[X][WRITE-IN: CRAFTING] Soul Train: Building Porter a train-body like he wanted.[+ Elves]: 1AP
    -[X]SPLINTERED GALE INCARNATION: 18/24 SGI AP
    --[X][SCHOOL][SGI] Attend school: 1 SGI AP
    --[X][INVESTIGATIONS][SGI] Look into the Minor Talents of Chicago: 3 SGI AP
    ---[X] Alphas, friends of Harry, close to you in age
    ---[X] Friends in Low Places, she might work for Marcone but Grad was really cool
    ---[X] Spirit Speaker, Mortimer Lindquist is the real deal
    --[X][INVESTIGATIONS] Updated [SGI] Higher Education: Engage with mundane side of getting into Harvard: 2 SGI AP
    --[X][INVESTIGATIONS][SGI] Crown and Scepter, see what good your unique talents can be in Sanctuary: 6 SGI AP
    --[X][INVESTIGATIONS] [SGI] NEW Teachings of Winter: Teach unknown Paths to the spirit binders of Sanctuary.Your presence, in some manner will help smooth matters. 3 SGI AP
    --[X][ARCANE ALLIES] Cauldron Bubble, your new friends in the Ordo Lebetis could use more help
    ---[X] [SGI] Updated Online presence, See if you can convince the others to set up a strong online presence: 1 SGI AP
    --[X][FAMILY TIME] [SGI] Updated Family Unknown, Even if they didn't you have other more distant family in Boston that it would be cool to meet. 1 SGI AP
    --[X][FAMILY TIME] [SGI] NEW Introductions to more of you: Twin jokes. Get your family used to other yous: 1 SGI AP
    [X]PLAN SECURITY HOME AND ABROAD
    -[X] MOLLY PRIME: 6 AP + 2 Malcoffee AP
    --[X][INVESTIGATIONS] NEW Secure the Shard of Gold: The Temple of Ra Descending holds a mechanism of ancient wonder at the heart of which rests a shard of power born of past ages. See if you can get them to accept more protections: 1 AP
    --[X][INVESTIGATIONS] A friend in need. You promised Rosie that you would help and so you will: 1 AP
    ---[X] Moving out. The sooner you get Rosie out of that house the better
    --[X][FINANCES AND INFRASTRUCTURE] The Other side of the Mirror: Secure Nevernever areas corresponding to the Last station: 1 AP
    --[X][ARCANE ALLIES] NEW Getting Lydia a Good Boy: assist Lydia in getting a dog, maybe a magical one. Mouse might be interested in helping. 1 AP
    --[X][ARCANE ALLIES] NEW Traitor, Enemy of All: Thanks to your Crown you know the names of traitors in the White Council, the trouble is how to explain that without giving the game away. Or perhaps deal with them yourself: 1 AP
    --[X][CRAFTING] New Artifact Workshop: Crafting a place of potential(0/10 AP)[+1d4 AP Joe Magarac + 4 AP Tiffany]: 1 AP + 2 Malcoffee AP
    -[X]SPLINTERED GALE INCARNATION: 24/24 SGI AP
    --[X][SCHOOL][SGI] Attend school: 1 SGI AP
    --[X][INVESTIGATIONS][SGI] Look into the Minor Talents of Chicago: 3 SGI AP
    ---[X] Alphas, friends of Harry, close to you in age
    ---[X] Friends in Low Places, she might work for Marcone but Grad was really cool
    ---[X] Spirit Speaker, Mortimer Lindquist is the real deal
    --[X][INVESTIGATIONS] Updated [SGI] Higher Education: Engage with mundane side of getting into Harvard: 2 SGI AP
    --[X][INVESTIGATIONS][SGI] Crown and Scepter, see what good your unique talents can be in Sanctuary: 6 SGI AP
    --[X][WRITE-IN INVESTIGATIONS][SGI] The stars were made to guide them: Investigate astrological systems in light of our Crown knowledge to find our what works, together with Bob: 1 SGI AP
    --[X][WRITE-IN INVESTIGATIONS][SGI] Little green men: you know where aliens are. Propagate that information back to SETI: 1 SGI AP
    --[X][INVESTIGATIONS] [SGI] NEW Teachings of Winter: Teach unknown Paths to the spirit binders of Sanctuary.Your presence, in some manner will help smooth matters. 3 SGI AP
    --[X][ARCANE ALLIES] Cauldron Bubble, your new friends in the Ordo Lebetis could use more help
    ---[X] [SGI] Updated Online presence, See if you can convince the others to set up a strong online presence: 1 SGI AP
    --[X][WRITE-IN ARCANE ALLIES] From the pen of: Start working with Bob on your next book, "soul gazes made safer: tricks to protect your soul": 1 SGI AP
    --[X][FAMILY TIME] [SGI] NEW Introductions to more of you: Twin jokes. Get your family used to other yous: 1 SGI AP
    --[X][WRITE-IN FAMILY TIME] [SGI] Family that crafts together: Help Michael in his mundane job: 1 SGI AP
    --[X][WRITE-IN ALCHEMY]: Cooking the good stuff: Produce Malcoffee, Astarte Venerian and Nabu Mercury for yourself and your allies: 3 SGI AP
    [X]Plan Consolidating our base
    -[X] [SGI] Attend school, you have friends at school and you would like to have memories of senior year and graduation, even if they don't teach you anything worthwhile
    -[X] In the Sky a Thousand Eyes: If you see something, you can stick a demon in it. It occurs to you that satellites are definitely something you can see with the right tools, although you'll have to figure out which ones you want and what orders to give them.
    -[X] [SGI] Look at Chicago's Minor Talents, until now you've been isolated from the Chicago supernatural scene, now that you can get in touch with them without necessarily having your dad with you all the time. came to change that... although, considering how Mouse and McCoy thought you were bad news at first, maybe you should bring Dad or Harry to some of them, just as an introduction
    --[X] Alphas, Harry's friends, close in age to you and work to keep monsters off the streets near the University, they seem really cool
    --[X] Friends in Low Places, she may work for Marcone, but Grad was really nice and you're curious about her. Luckily you remember the number Dad dialed to contact Marcone
    --[X] Spiritual Speaker, Mortimer Lindquist is the real deal, a true medium among fakes, and unlike Pauline, he's good enough at it, or just good enough at marketing to make a job of it. His books are also really cool
    -[X] A friend in need. You promised Rosie she would help and will do so, with material and ethereal problems
    --[X] Moving, you are already of legal age and you certainly don't lack money, the sooner you get Rosie out of that house the better
    -[X] NEW Secure the Golden Shard: The Temple of Descending Ra contains a mechanism of ancient wonder at the center of which rests a shard of power born from ages past. Although they have been good guardians until now, you still worry that such a thing is only protected by mortal magic and faith. See if you can get them to accept more protections
    -[X] Higher Education [SGI] Updated: Boston is even more free of supernatural suitors than when you found it, but you've done little to engage with the mundane side of getting into Harvard. While others you may not cheat as much, you are sure they could. Cost 2 AP
    -[X] [SGI] Crown and Scepter, see to what extent your unique talents can be used in the Sanctuary. Can spend up to 6 SGI (x6AP)
    -[X] [SGI] NEW Winter Teachings: Teach Summoning, dreamweaving, or other Paths unknown to Sanctuary's spiritbinders: Maeve's goodwill allows the teaching of magics unknown in Sanctuary. Her presence, in some way, will help smooth things out. Can spend up to 3 AP (x3 AP)
    -[X] Cauldron Bubble, your new friends from Ordo Lebetis would need more help, maybe not as...enthusiastic as last time, but they are small fish in a very big and scary pond
    --[X] Updated online presence [SGI], one of the few advantages lesser talents have over more powerful magicians is that they are more up to date with technology and are less likely to blow it up. See if you can convince others to establish a strong online presence, perhaps even recruiting
    -[X] Contact the Librarians: Given that you are the sovereign of an interdenominational magical nation, it might be worth talking to a branch of the federal government that knows about magic, one that hasn't come forward trying to fit Harry right into your front
    -[X] NEW Training... Wizards?: The White Council in their wisdom seems to have decided that Chicago is the ideal place to set up a training camp for young wizards to serve in the Watchers, you suspect in part because they reason the Red Court I wouldn't dare attack with you in the city. Carlos would like to meet with you, partly to coordinate things so you don't stumble upon wizard babies, but also you suspect just to get out
    -[X] NEW Traitor, Enemy of All: Thanks to your Crown you know the names of the traitors on the White Council, the problem is how to explain this without revealing the game. Or maybe deal with them yourself
    -[X] New Artifact Workshop: Creating a place of potential, a wild seed so close to the world of form is no easy thing, but once done, you are sure it will pay for itself in full (0/10 AP) ( 1AP +2AP)
    -[X] [SGI] Updated Unknown Family, now that you know the complete story, your feelings towards your maternal grandparents are not at all complicated, but people change, right? And even if not, you have other family members further away in Boston who would be cool to meet.
    -[X] [SGI] NEW Introductions to more of you: Twin jokes aside it's going to take a bit of time and care to get your family used to other yous and keep the secret
    [X]Plan Homebase Homebrewing
    -[X] Molly
    --[X] A Big Score, your Crown isn't really made for picking out random numbers in a mundane draw, but it is still your power so you can push it that one time to win a lottery... any lottery. You will have to find the balance between payout and anonymity and some place to park the money but that seems reasonably doable with some help from mom and dad, and unlike some of your other plans they are unlikely to object to this form of cheating at gambling 1AP
    --[X] A friend in need. You promised Rosie that you would help and so you will, with problems material and ethereal
    ---[X] Dreaming True, Rosie is doing great so far, but she still needs more training before she can get a proper hold of her powers (0/15 progress)
    ---[X] Moving out, you are of age now and you certainly do not lack for funds, the sooner you get Rosie out of that house the better 2 AP
    --[X] Tools Redeemed: Thinking back on that paraphernalia you looted from the Fomori tantalizing insights come to mind... and more immediately relevant it will mean you can finally stop mooching of Harry's equipment. (Gain Alchemy Laboratory Halved XP price for reaching Alchemy 4) 1 AP
    --[X] The Other side of the Mirror: Explore and secure Nevernever areas corresponding to the Last station 1AP
    --[X] New Artifact Workshop: Crafting a place of potential, a wild seed so near to the world of form is no easy thing, but once it's done you are sure it will pay for itself in full (0/10 AP) 3 AP
    ---[X] Involve Tiffany for 4 AP
    -[X] SGI's 24 AP
    --[X] Pods
    ---[X] [SGI] Attend school you have friends at school and you would like the memories of senior year and graduation even if they won't be teaching you anything worthwhile 1 AP
    ---[X] [SGI] Higher Education: Boston is even freer of supernatural claimants than when you found it, but you have done little to engage with the mundane side of getting into Harvard. While other you may not cheat quite as hard you're sure they could manage. Cost 2 AP
    ---[X] [SGI] Teachings of Winter: Teach Summoning, dream-weaving or other unknown Paths to the spirit binders of Sanctuary: Maeve's good will allows for the teaching of magics unknown to Sanctuary. Your presence, in some manner will help smooth matters Can spend up to 3 AP
    --[X] SGI-2 Diplomat
    ---[X] Cauldron Bubble, your new friends in the Ordo Lebetis could use more help, maybe not as... enthusiastic as the last time, but they are small fish in a very big and scary pond
    ---[X] [SGI] Online presence, one of the few advantages of minor talents over more powerful magicians is that they are more up to date with technology and less likely to make it explode. See if you can convince the others to set up a strong online presence, maybe even recruiting Cost 4 AP
    ---[X] [SGI] Look into the Minor Talents of Chicago, so far you have been isolated from the supernatural scene of Chicago, now that you can get in touch with them without necessarily having your dad with you all the time the time has come to change that... though given how both Mouse and McCoy thought you were bad news at first maybe you should bring dad or Harry along to some of them just as an introduction
    ----[X] Alphas, friends of Harry, close to you in age and they work to keep monsters off the street near the University, they sounds really cool costs 1 AP
    ---[X] [SGI] Introductions to more of you: Twin jokes aside it's going to take a bit of time and care to get your family used to other yous and keep the secret 1 AP
    --[X] SGI-3 Regent
    ---[X] [SGI] Crown and Scepter, see what good your unique talents can be put towards in Sanctuary Can spend up to 6 SGI AP
    --[X] SGI-4 Alchemist
    ---[X] [SGI] Write in: Alkahest and Rubedo, while neither Bob nor Harry would ever say you are Ungifted in the art you've always felt that you could dedicate more time to the craft.
    ----[X] Craft Level Three Procedures, Imbue 4 castings of Prima Metallum, Brew 5 batches of Astarte Venerian and Tablet 5 Batches of Nabu Mercury X 2 if More than Shoe Elves are still available 1 AP
    ----[X] Craft Level Two Procedures, Concoct X Batches of Healing and X Batches of Speed. X 2 if More than Shoe Elves are still available 1 AP
    ----[X] Craft Level Four Procedures, Aggragate 4 Algean Marbles, Cook 3 batches of Bodybuilding, Brew 7 batches Magic Cleaner X 2 if More than Shoe Elves are still available 2 AP
    ----[X] Craft Level Three Procedures, Imbue 6 castings of Prima Metallum, Brew 4 batches of Astarte Venerian and Tablet 4 Batches of Nabu Mercury X 2 if More than Shoe Elves are still available 1 AP
 
What aren't those for innate powers? Also what about Lydia, Tiffany and now that I think about it Olivia, making gear was why we got Prima Metallum in the first place.
Fomor powers and shifter Gifts are bought with the Essence*10 points that the current version of SGI comes with.

If I really wanted to, I could make a clone combat melee monster thats better than Molly Prime using Excellency.
Less than 10 points needed.
But thats not the goal here.

=====
Lydia doesnt need armor soak; she just needs her Stamina raised to 5 and she's golden for soak.
With Marble Skin, Steelskin and Impervious Meditation in her panoply, her standard soak is 9 and her seriousface soak is 22.
Thats better than Molly gets with her charms outside shintai.

Tiffany doesnt need armor soak either.
Once she gives herself the ability to soak Agg, she's fine. She has Manipulate Flesh to raise her Stamina to 10 for the scene, and Marble Skin as well for a total soak of 14. AND she has healing, and can give herself Regen or Armored Hde.

Olivia could use armor, but frankly what she needs is an Arcana power suit as a sorcerer's familiar.
 
[X]PLAN THE ENEMY SITUATION
-[X] MOLLY
--[X] NEW Traitor, Enemy of All
: Thanks to your Crown you know the names of the traitors on the White Council, the problem is how to explain this without revealing the game.Or perhaps deal with them yourself: 1 AP
--[X][ARCANE ALLIES] NEW Training... Wizards?: Carlos would like to meet with you. 1 AP
--[X][ARCANE ALLIES] NEW Getting Lydia a Good Boy: assist Lydia in getting a dog, maybe a magical one. Mouse might be interested in helping. 1 AP
--[X] A FRIEND IN NEED. You promised Rosie that you would help and so you will, with problems material and ethereal
---[X] MOVING OUT , you are of age now and you certainly do not lack for funds, the sooner you get Rosie out of that house the better 1 AP
--[X] THE OTHER SIDE OF THE MIRROR: Explore and secure Nevernever areas corresponding to the Last station 1AP
--[X] NEW ARTIFACT WORKSHOP: Crafting a place of potential, a wild seed so near to the world of form is no easy thing, but once it's done you are sure it will pay for itself in full (0/10 AP) 3 AP
---[X] Involve Tiffany for 4 AP
-[X] SGI'S 24 AP
--[X] PODS
---[X] [SGI] Attend SCHOOL
you have friends at school and you would like the memories of senior year and graduation even if they won't be teaching you anything worthwhile 1 AP
---[X] [SGI] HIGHER EDUCATION: Boston is even freer of supernatural claimants than when you found it, but you have done little to engage with the mundane side of getting into Harvard. While other you may not cheat quite as hard you're sure they could manage. Cost 2 AP
---[X] [SGI] TEACHINGS OF WINTER: Teach Summoning, dream-weaving or other unknown Paths to the spirit binders of Sanctuary: Maeve's good will allows for the teaching of magics unknown to Sanctuary. Your presence, in some manner will help smooth matters Can spend up to 3 AP
--[X] SGI-2 DIPLOMAT
---[X] CAULDRON BUBBLE ,
your new friends in the Ordo Lebetis could use more help, maybe not as... enthusiastic as the last time, but they are small fish in a very big and scary pond
---[X] [SGI] ONLINE PRESENCE , one of the few advantages of minor talents over more powerful magicians is that they are more up to date with technology and less likely to make it explode. See if you can convince the others to set up a strong online presence, maybe even recruiting Cost 1 AP
---[X] [SGI] LOOK INTO THE MINOR TALENTS OF CHICAGO , so far you have been isolated from the supernatural scene of Chicago, now that you can get in touch with them without necessarily having your dad with you all the time the time has come to change that... though given how both Mouse and McCoy thought you were bad news at first maybe you should bring dad or Harry along to some of them just as an introduction
----[X] ALPHAS, friends of Harry, close to you in age and they work to keep monsters off the street near the University, they sounds really cool costs 1 AP
---[X] FRIENDS IN LOW PLACES , she might work for Marcone but Grad was really cool 1AP
---[X] SPIRIT SPEAKER , Mortimer Lindquist is the real deal 1 AP
---[X] [SGI] INTRODUCTIONS TO MORE OF YOU: Twin jokes aside it's going to take a bit of time and care to get your family used to other yous and keep the secret 1 AP
--[X] SGI-3 REGENT
---[X] [SGI] CROWN AND SCEPTER
, see what good your unique talents can be put towards in Sanctuary Can spend up to 6 SGI AP (6 AP)
--[X] SGI-4 ALCHEMIST
---[X] [SGI] WRITE IN : ALKAHEST AND RUBEDO
, while neither Bob nor Harry would ever say you are Ungifted in the art you've always felt that you could dedicate more time to the craft.
----[X] Craft Level Mixed Procedures, Concoct 2 Batches of Healing and 3 Batches of Speed. Imbue 1 casting of Prima Metallum Brew 2 batches of Astarte Venerian and Tablet 2 Batches of Nabu Mercury X 2 if More than Shoe Elves are still available 1 AP
----[X] Craft Level Four Procedures, Aggragate 4 Algean Marbles, Cook 3 batches of Bodybuilding, Brew 7 batches Magic Cleaner X 2 if More than Shoe Elves are still available 2 AP
----[X] Craft Level Three Procedures, Imbue 4 castings of Prima Metallum, Brew 5 batches of Astarte Venerian and Tablet 5 Batches of Nabu Mercury X 2 if More than Shoe Elves are still available 1 AP
----[X] Craft Level Three Procedures, Imbue 6 castings of Prima Metallum, Brew 4 batches of Astarte Venerian and Tablet 4 Batches of Nabu Mercury X 2 if More than Shoe Elves are still available 1 AP
[X]Plan Homebase Homebrewing
[X]PLAN SECURITY HOME AND ABROAD

Okay kind of disheartened but another plan out there. This one's for people who just want to deal with the Wizards and local supernatural scene and don't want to deal with the solar exaltation or the grandparents that we don't know and have no reason to care about ( can someone explain that to me why they are trying to look them up, I get it they are grandparents but we've literally never met them and they live I guess kind of where we're trying to go, but that's a reason to look them up while we're there not to go out of our way to meet them beforehand). As well as make full use of our Splintered Gale Incarnations. To make potions, reach out to the local Supernatural community, to look into educational opportunities and put a regent on our throne.
 
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---[X] [SGI] WRITE IN : ALKAHEST AND RUBEDO, while neither Bob nor Harry would ever say you are Ungifted in the art you've always felt that you could dedicate more time to the craft.
----[X] Craft Level Mixed Procedures, Concoct 2 Batches of Healing and 3 Batches of Speed. Imbue 1 casting of Prima Metallum Brew 2 batches of Astarte Venerian and Tablet 2 Batches of Nabu Mercury X 2 if More than Shoe Elves are still available 1 AP
----[X] Craft Level Four Procedures, Aggragate 4 Algean Marbles, Cook 3 batches of Bodybuilding, Brew 7 batches Magic Cleaner X 2 if More than Shoe Elves are still available 2 AP
----[X] Craft Level Three Procedures, Imbue 4 castings of Prima Metallum, Brew 5 batches of Astarte Venerian and Tablet 5 Batches of Nabu Mercury X 2 if More than Shoe Elves are still available 1 AP
----[X] Craft Level Three Procedures, Imbue 6 castings of Prima Metallum, Brew 4 batches of Astarte Venerian and Tablet 4 Batches of Nabu Mercury X 2 if More than Shoe Elves are still available 1 AP
Do we actually need to devote AP to brewing this stuff? I didn't think that was necessary? We haven't had to before when making Alchemical items, IIRC.
 
Do we actually need to devote AP to brewing this stuff? I didn't think that was necessary? We haven't had to before when making Alchemical items, IIRC.
The only Alchemical product that we've made is essentially coffee it's literally an hour maybe because we're making enough for us and our mother and that is it. We have literally never crafted enough Alchemy potions or concoctions that it would take more than 5 hours to do. Just one batch of bodybuilding potions would take us an entire day same with every other level 4 procedure. Level 3 procedures do not take an entire day to make but they aren't exactly cheap on time either we've never had to spend AP on something because we've never really done alchemy that takes more than an hour. At least in my mind because when things start taking multiple days to get all the products of, that's the time to assign it AP.
 
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1) I dont think the QM wants SGI clones to benefit from Malcoffee.
And Molly already makes enough for other uses.
It's not about malcoffee. It's primarily about other potions. Offloading them on the clones makes sense, especially since it allows (should allow) us to increase production. Currently we are limited to what, 4 people who can benefit from malcoffee per month? This way we can give it out more freely.
1) They lost their only daughter. Thats the kind of thing that inspires significant life changes
Hence my not finding it particularly out of the ordinary.
Or they could simply be doing rich people PR. That remains to be seen.


2)Yes, Charity is known to be Michael's wife.
Michael Carpenter. Wielder of Amoracchius. The Fist of God. Dragonslayer. Vampire killer. Denarian killer.
The dude who literally has angels of the White God on his family protection team.

Each time someone has deliberately targeted his family in the Dresdenverse, they have died very messy deaths. When the Nightmare attacked Charity in Grave Peril, Dresden ate him in a case of spirit cannibalism a couple days later. When the Scarecrow kidnapped Molly in canon, coincidentally the Scarecrow died less than 12 hours later

Even the Denarians generally decided that fucking with his family was not worth the squeeze.

In this very AU, Nemesis fucking with his daughter literally got Uriel to take countermeasures. Thats why we're here.
I dont really think its plausible there's some longterm family trap there that has lasted this long and the plotter didnt "coincidentally" stumble into someone who shanked him.
And yet people keep trying. And trying, and trying again. Messing with knight's family has been shown to be something people do. Denarians absolutely try to mess with knight's family - see Harry junior the almost denarian. Molly has been a target of Nemesis. Long-term subversion and corruption plays are the name of the game here.
@Yog if you had some SGI-ap for some Prima Metallum you've got my vote. Because we need to make all of them both discreet armor and swords and possibly even Shields because we and subsequently our clones fight sword and board we could also use it to make discrete armor for Lydia and Tiffany and Dresden if he feels it doesn't interfere with anything.
Sure, added.

To those that voted for my plan, would you agree to me dropping the exaltation security (probably in favor of Porter's train body) so we can at least deal with Peabody now? As this seems like the deal breaker for a lot of people. I am trying to compromise here.
 
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@Azais @Mordred123 would you be willing to approve a vote with Yog the plan you have a vote under is considerably more in line with theirs then the leading vote to the point where the only difference is you are reaching out to the grandparents and to the library and doing in the sky a thousand eyes versus the leading plan which is doing a lot of the same things but doesn't have anything about guarding the solar Shard or going after Peabody or anything similar to that.
 
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