I think that we got another Ox-body since then? It is hard to tell since the character sheet doesn't say how many Ox-bodies we have. Also we didn't exactly stop. In fact I think that we were on the phone about the entire time we were recovering.
No we didnt.
We had 2x Ox-Bodies then, giving us 15HP; Base 7 + 2*(Ox-Body 4)
Its been the same since then.
Don't know if a ranged attack works when we are grappled. If it did then we could have used Mind hand Manipulation to save Harry.
Mind-Hand Manipulation only does bashing.
As far as Im aware, we could have used a ranged attack if we had one; the Outsiders were preventing us from moving.
It was a earthquake spell I doubt it would have destroy all of or even 10% of Vegas. You are attributing a whole lot of power to a spell cast on a moment's notice. His goal was a cave in.
Look up Koldunic Sorcery 5: Kupala's Fury
••••• Kupala's Fury
Mortals pray in fear when the mountains shake. They fear the wrath of the Old Gods, and rightfully so. This is not a power used lightly or capriciously, because it represents one of the greatest weapons available to Koldunic Sorcery.
System: This power requires a Willpower point in addition to the usual cost and activation roll. The koldun smites the earth with his fist, and his anger flows through the soil to any target in his line of sight. The quake erupts outward from that point, inflicting 10 dice of lethal damage on everything and everyone in the area of effect. Most wooden structures collapse entirely and even buildings of concrete and steel may grow cracked and pitted with superficial damage from the shaking earth. This tremor lasts one turn and affects an area determined by the number of successes rolled. It is not possible to apply fewer successes than those rolled.
Successes Area
1 success One house or single storefront
2 successes Five lesser structures or a small city block
3 successes An entire side street or a large city block
4 successes Multiple square blocks or a large structure (like a stadium)
5 successes An entire neighborhood or massive industrial complex
10 dice of damage over at least one entire Vegas neighborhood.
We were looking at casualty figures in the thousands or tens of thousands at a bare minimum.
Did that cause any problems? Lots of occult checks in our group.
Yes, it did. Go back and read the section again.
Lydia almost blundered into a close encounter with some sort of primordial entity of Yomi Wan there.
We had to talk her down. And even now Molly doesnt know what that was.
Was that a problem? We outran them easy.
It wasnt easy, and they gave up; we didnt outrun them.
Isn't her light a ranged attack? Also Olivia's gun and Lydia's hunter bolt. Don't mind being part of a team. Shadow Spite Curse means that Molly will always have something useful to do even if she can't work to her normal strengths for some reason.
Its a
bashing attack. Bashing < lethal < aggravated. We made our sword agg for a reason.
Lydia's Hunter's Bolt is substantially weaker than Molly's Sandstrike Blast.
We dont get to be joined at the hip. Olivia didnt come to Yomi Wan, and Lydia wasnt around for our confrontation with Seeker.
SSC has minimal effect on non-mortals.
And Sandstrike Blast has an AoE mode, which noone else does.
The kind of thing that you use to take out a group of people, instead of just one person.
Is that including if we actually spent the essence for 10x speed rather then just our default 3x?
Apparently yes, according to the QM.
That's the one I was thinking of. The problem is that combat time disease is a bit of an ask. Unless we find something radioactive to infect people with, or maybe really fast acting parasites, it's more of something to screw a target long term.
Yeah.
There are two hilariously awful spiritual diseases in the book, but they are in the Sidereal section, and I dont believe the QM would be justified to let us use them, because they are
Sidereal Secret Martial Arts features.
Pretty sure that got nixed early on. TA is weapons only, not charm magic.
I quote:
transcendent anathema
Any attacks the Shintai possesses which would inflict lethal damage, inflict aggravated damage instead.
Thats where all our Agg comes from.
If that was true, then we wouldnt be able to have TA apply to our sword, which is itself charm magic from a Demon Aspect.
If you can find this citation, I would appreciate it.
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1) Why not the combat Agg regen charm then? The armor stuff would also help with this, so it's not being totally ignored.
2) Alchemist. Throw the anti magic potion at him or something. Paying multiple times over to get this ability seems wasteful.
3) lots of ranged options that aren't quite so static.
1) Digesting The Great Beast?
Thats a 4-dot, 16xp charm that will average 2-3Ls of Agg damage for 2m of Essence.
We dont have the XP to spare atm, and its not efficient enough to be a drop everything charm.
As for the armor?
Weapons with the Piercing tag ignore [x] points of armor. Estocs, stilletos and lances are Piercing 3, warhammers, maces and mauls are Piercing 2, and thats without magic in play. There's a reason I went for extra Health as the priority.
2) Throwing range is Strength*5, which maxes out at 25 yards for a Strength 5 mortal.
And you would have to actually hit.
And actually have a prepared countermagic potion to use.
3)This is a look and shoot option; pointing would be nice, but isnt necessary.
I've gone over the rest.
They're significantly worse, all except PIO, which has a niche for non-lethals and high end WMD use.