Green Flame Rising (Exalted vs Dresden Files)

If I gather the plan correctly it is to basically kill down the initiative order to hopefully not allow any enemy actions?
 
If I gather the plan correctly it is to basically kill down the initiative order to hopefully not allow any enemy actions?
Basically as well as not get bogged down from fighting and recover some Essence for both us and Lydia and not use anything too distinguishing such as Veridian Legend Exoskeleton until It is necessary as we are still in disguise.
 
Basically as well as not get bogged down from fighting and recover some Essence for both us and Lydia and not use anything too distinguishing such as Veridian Legend Exoskeleton until It is necessary as we are still in disguise.
Well we have the one of the best* healers in the world with us. So we have a certain amount of wiggle room when it comes to injuries.

*Might be high ranked Summer Fey who are as good.
 
Basically as well as not get bogged down from fighting and recover some Essence for both us and Lydia and not use anything too distinguishing such as Veridian Legend Exoskeleton until It is necessary as we are still in disguise.
Committing to the fight is getting bogged down, not sure it's actually worth it to do anything but push through and keep moving.

We were explicitly warned that the strategy Mikaboshi would deploy here is to slow us long enough for more substantial opposition to catch up. Anything that follows the pattern he's trying to set is worth a second look over.
 
Committing to the fight is getting bogged down, not sure it's actually worth it to do anything but push through and keep moving.

We were explicitly warned that the strategy Mikaboshi would deploy here is to slow us long enough for more substantial opposition to catch up. Anything that follows the pattern he's trying to set is worth a second look over.
We literally cannot let ourselves get surrounded by foes if that happens we will still have to find our way out and we will end up eating a fuck ton of damage for no reason just using aggravated damage and killing our foes and then moving as quickly and efficiently as possible is the fastest way to get out of here. If we plan on getting Joe we need enough Essence for either us or Lydia to exfiltrate right now we have 26 dice to hit at difficulty 2 and Lydia at difficulty 8 and 25 dice making the damage aggravated means they can only soak using their Iron Mountain and well 15 or 13 Health points are not enough considering our sword does strength + 2 on the successful hit at all and Lydia's Javelin does five flat making it aggravated means they're almost dead in the first hit or actually straight up dead dispatching our foes quickly and efficiently and moving to exfiltrate is the plan. Trying to run in a place that is full of enemies is just begging to get surrounded.
 
I do feel need to point this out combat rounds are three to six seconds. If we are efficient in taking out our foes this fight shouldn't take more than 12 to 18 seconds if we're unlucky on our damage rolls 21 to 24 seconds but if we do not efficiently dispatch them we are running through corridors with a bunch more enemies in them and 24 seconds when someone is behind you is different than when this is the only group of enemies that you're facing at the moment.
 
We literally cannot let ourselves get surrounded by foes if that happens we will still have to find our way out and we will end up eating a fuck ton of damage for no reason just using aggravated damage and killing our foes and then moving as quickly and efficiently as possible is the fastest way to get out of here. If we plan on getting Joe we need enough Essence for either us or Lydia to exfiltrate right now we have 26 dice to hit at difficulty 2 and Lydia at difficulty 8 and 25 dice making the damage aggravated means they can only soak using their Iron Mountain and well 15 or 13 Health points are not enough considering our sword does strength + 2 on the successful hit at all and Lydia's Javelin does five flat making it aggravated means they're almost dead in the first hit or actually straight up dead dispatching our foes quickly and efficiently and moving to exfiltrate is the plan. Trying to run in a place that is full of enemies is just begging to get surrounded.
If we're fighting our way out then the people we kill now are basically irrelevant. Mikaboshi has a functionally limitless army for the purposes of this encounter, timing is the important part.

I'm not saying stand around and let them shoot us, but we should be fighting to get past them as quickly as possible instead of to crush them because we're already surrounded. The Wicked City already knows we're here; the question is what resources they have relative to their current commitments and how long it will take to move our way.

If staying here to play out the fight doesn't buy us more time than we lose then it is pointless. Unfortunately we don't know what the eta on reinforcements is, so determining how much of our buffer this is eating isn't easy. Given that fact I think it makes more sense to avoid entanglement.



I do feel need to point this out combat rounds are three to six seconds. If we are efficient in taking out our foes this fight shouldn't take more than 12 to 18 seconds if we're unlucky on our damage rolls 21 to 24 seconds but if we do not efficiently dispatch them we are running through corridors with a bunch more enemies in them and 24 seconds when someone is behind you is different than when this is the only group of enemies that you're facing at the moment.
Assuming everything goes perfectly and we're not forced to improvise at any point. We were told at least some of these guys aren't trash even if they aren't typically a threat either.

What do you think bogged down looks like if not getting distracted killing people who've been placed here specifically to run down the clock one combat round at a time?

Edit:

Fundamentally the situation Mikaboshi's forces are trying to engineer is one where we stand and fight for as long as they can compel or goad us to do so. Giving the enemy what they want on their terms is an awful idea and we should avoid doing so whenever it's possible.
 
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If we're fighting our way out then the people we kill now are basically irrelevant. Mikaboshi has a functionally limitless army for the purposes of this encounter, timing is the important part.

I'm not saying stand around and let them shoot us, but we should be fighting to get past them as quickly as possible instead of to crush them because we're already surrounded. The Wicked City already knows we're here; the question is what resources they have relative to their current commitments and how long it will take to move our way.

If staying here to play out the fight doesn't buy us more time than we lose then it is pointless. Unfortunately we don't know what the eta on reinforcements is, so determining how much of our buffer this is eating isn't easy. Given that fact I think it makes more sense to avoid entanglement.




Assuming everything goes perfectly and we're not forced to improvise at any point. We were told at least some of these guys aren't trash even if they aren't typically a threat either.

What do you think bogged down looks like if not getting distracted killing people who've been placed here specifically to run down the clock one combat round at a time?
I think getting bogged down means you get caught in fights with 24 30 people because we eventually get surrounded by the people that are meant to run down the clock. Essentially my thought process was down to this we met this scouting party that is essentially skeleton crew of this place but we know there are more of them it is faster to dispatch smaller parties than it is to try and dispatch larger ones and if we get caught up with someone we cannot run from like these guys on Goblin jump Jets behind us and in front of us we're going to have to fight them anyway and fight more of them for way longer than just dispatching them one at a time.

If one fight with these 12 entities takes 18 to 24 seconds at worst why do you think a fight with these 12 and even more when we eventually hit someone in front of us because those three and their drones aren't going to be left in the dust we're not fast enough to leave them behind we might make more distance in the meantime but we're definitely going to lose time overall in the scuffles that will be more difficult and more time consuming and more Essence consuming because there's more opponents.

In general it benefits us more both in time and resources to dispatch small groups and try and make our way there than it is to try and dispatch larger groups because we don't have a multi-attack charm large group combats are going to take fucking forever even if that forever is literally only a minute but situations change quickly and we're trying to exfiltrate so it's better to spend the 12 to 24 seconds now than it is to try and make back the 2 minutes later.

I'm open to suggestions but from what I'm viewing of the situation at the moment we have at least three that we cannot outrun three of which are directly attached to those first three and five more that are just slave catchers that can just fly. So essentially if we kill these guys we're not back in stealth mode but we're definitely considerably in a better position than if we're being actively chased by personnel it allows us both the fog of War and the ability to move quickly through the tower without being followed.
 
Having computer problems. Anyway, here's the plan:



VOTE
[X]Plan Hulk Out
-[X]Molly: 2m
--[X]Attack: Mind-Hand Manipulation + Occult Excellency to grapple Warden 1: 1m
--[X]Free: Activate shield + roll to intimidate, using Source Code Compliance Protocol
--[X]Reflexive: RR + VLE + Occult Excellency: 1m
--[X]Other: Trigger Murder Is Meat on any kill
-[X]Lydia: 2m
--[X]Attack: Hunters Bolt at Warden 2
--[X]Reflexive: Marble Skin + Warding of Divine Ancestry: 2m
--[X]Other: Trigger Rest-Granting Strike at any kill.
-[X]Lash: 1 Faith
--[X]Apocalyptic Form activation: 1 Faith
--[X]Lore of Light 1: Flashbang
-[X]Nergui: 4x Chi
--[X]Attack: Storm Shintai 1: Knock every flying hostile down to the ground: 1x Chi
--[X] Bone Shintai 1: Corpse Skin: 2x Yin Chi
--[X] Blood Shintai 1: Permeate: 1x Yang Chi
-[X]Bakemono Bob: Ranged attack
-[X]Hands: Attack grounded enemies
-[X]STUNT: "How kind. I have a counter-offer." you say in Source Code, caste mark beginning to burn on your forehead as you abandon subterfuge. "Run." Dark Sun unfolds to its full extent on your forearm, even as the akuma before you begin to weep blood. Then your sword catches fire as you seize one of the akuma with your mind, anima banner flaring in time with your next words. "Or die a Final Death."




STATUS
GLOBAL BUFFS
Physical attributes at 10, courtesy Lash

MOLLY
Soak 21 [Lash buff + VLE 10 + Armor 1]
Health 15/15
Essence 10/15
Willpower 7/9

Buff: -5 DC
All Things Betray
Occult Excellency
Mind Hand Manipulation at 16 successes/11,000 pounds.

=====
LYDIA
Soak 14 [Lash buff + Marble Skin] + Rune Jacket(rerolls)
Health 13/13
Essence 7/7 + Jade Talisman 0/2
Willpower 10/10

=====
LASH
Soak 14 [Lash buff + Marble Skin]
Health 10/10
Faith 2/3

+2DC against ranged attack in apocalyptic form.
+2 Dexterity in Apocalyptic Form (Total Dexterity 12)
x3 Speed

=====
NERGUI
??
+4 temporary HLs
Soak roll at DC5

=====
BAKEMONO BOB
??

HAND GOLEM SQUAD(x6)
Str 3, Dex 2, Brawl 2
Stamina 4 + Armor ?
Health 10/10



RATIONALE
- Molly rolls Intelligence 4 + Occult 5 + Stunt 2 + Excellency 9 to grapple, at a difficulty of (DC6 + All Is Poison 2 - TLF 3 - CCC 3 - BSM 1). That prevents Warden 1 from attacking, though his bonded drone might still shoot. Source Code Compliance Protocol is a DC 7 roll to activate, and Molly's buffs will make it autosux, which is free bashing damage against the drones.

=====
-All Is Poison is a Shaping effect according to the QM.
So Lydia activates Warding of Divine Ancestry to negate the +2DC debuff for the rest of the scene, burning the Essence in her Jade Talisman to do so.

Since she can only use 2m of Essence/turn at E3, she cant activate her Dex Excellency until next turn. So she just rolls an attack pool of 12 dice (Dex 10 + Athletics 2) at DC5 instead of 22 dice with an Excellency.
Also, since she is dealing with the dead, Authority of the Psychopomp is in play for intimidation rolls.

=====
-Lash rolls Stamina 10 + Science 4 to attack with Lore of Light 1 at DC6.
Since its a pass/fail effect, even All is Poison shouldnt be an issue to its working. And she activates Apocalyptic Form for the defensive buffs against ranged attackers, spending 1 pt of Faith to autosucceed before the enemies get to act..

=====
-For Nergui, Corpse Skin adds 4HLs at the cost of 2 Chi for the scene.
And Permeate reduces soak difficulty to DC5.

Storm Shintai 1 can be used to speed people up, slow them down, or knock birds out of the sky and people off their feet.
A whole set of sub-elder opposition seem uniquely vulnerable to something like this knocking them all down when wielded by an elder kuejin.

It knocks the akuma off their goblin gliders, so they cant use the elemental to soak wounds, and it brings them within reach of Lydia's wooden golems, which all do melee, no ranged.

Also, Yin-aspected kuejin are especially vulnerable to Wood, because it represents Yang.
They are paralysed by being impaled with Wood through the heart.
It doesnt kill them, but it does paralyze them.



PS
@DragonParadox
Ghost-Flame Shintai can trigger Rotschreck/Wave Soul in Kindred and Kuejin alike, and its obviously magical fire.
• • GOBLIN SPARK
The vampire can conjure a piece of her Chi and send it forth
from her body as Ghost-flame. At this level, the flame is not
concentrated enough to burn, but it does sting or chill. All sorts of
interesting effects are possible: lights, shapes, even pyrotechnic
sparks. Skilled Ghost-Flame practitioners often entertain Kuei-j in
courts during the vampires' few moments of levity.

System: The vampire spends a point of Yin or Yang Chi,
which blazes forth from her body in the form of Ghost-flame.
The most common use of this power is the creation of floating
lights under the caster's mental control. As noted above, Yang
lights tend to be brighter and more colorful than Yin lights. A
Chi point's worth of light can be a huge "lantern," three feet in
diameter, or it can be several smaller lights hovering and
whirling about each other.

Yang flame can be released as stinging sparks (Dexterity +
Yang roll to target, use appropriate firearms penalties). Yang
sparks explode and burst like firecrackers. If a creature hit by
them fails to score more successes on a Stamina + Alertness roll
than the wielder scored on jbe attack roll, the victim is blinded
for one turn. If hit by the sparks, a Western Kindred must make
a Rotschreck roll; so must a Kuei-jin whose Yang rating is less
than that of the flame-wielder.


Yin sparks also flare and explode. They do not blind, but
might scare away spirits and ghosts (the vampire rolls Yin
versus a difficulty of the spirit's Willpower; each success causes
the spirit to retreat for a turn).
 
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[X] Uju32


I think getting bogged down means you get caught in fights with 24 30 people because we eventually get surrounded by the people that are meant to run down the clock. Essentially my thought process was down to this we met this scouting party that is essentially skeleton crew of this place but we know there are more of them it is faster to dispatch smaller parties than it is to try and dispatch larger ones and if we get caught up with someone we cannot run from like these guys on Goblin jump Jets behind us and in front of us we're going to have to fight them anyway and fight more of them for way longer than just dispatching them one at a time.

If one fight with these 12 entities takes 18 to 24 seconds at worst why do you think a fight with these 12 and even more when we eventually hit someone in front of us because those three and their drones aren't going to be left in the dust we're not fast enough to leave them behind we might make more distance in the meantime but we're definitely going to lose time overall in the scuffles that will be more difficult and more time consuming and more Essence consuming because there's more opponents.

In general it benefits us more both in time and resources to dispatch small groups and try and make our way there than it is to try and dispatch larger groups because we don't have a multi-attack charm large group combats are going to take fucking forever even if that forever is literally only a minute but situations change quickly and we're trying to exfiltrate so it's better to spend the 12 to 24 seconds now than it is to try and make back the 2 minutes later.

I'm open to suggestions but from what I'm viewing of the situation at the moment we have at least three that we cannot outrun three of which are directly attached to those first three and five more that are just slave catchers that can just fly. So essentially if we kill these guys we're not back in stealth mode but we're definitely considerably in a better position than if we're being actively chased by personnel it allows us both the fog of War and the ability to move quickly through the tower without being followed.
DragonParadox mentioned they aren't chaff, they're just not Greater Akuma. I'm confident we'll win unless we do something stupid, but not that it will all go our way and we'll kill them at that rate when they're fighting to delay instead of win. We do not know what sort of time we have left or necessarily how much this will take.

I'd like to destroy the passage behind us to slow them in particular, but I don't think their deaths serve us much better than breaking contact.

What we need is a few moments with Joe to escape. That's it. I don't give a damn if all of hell is at the door as long as we step through it a few seconds before they can do anything about it.

My primary beef with your approach is that it's playing exactly, perfectly, couldn't ask for a better response without deluding themselves, into what they want us to do. That is the one thing you should never do in a conflict.

Mikaboshi's goal is to get us to spend as much time in one place fighting as he can. Our goal is to move as quickly as possible to our exit point and then cover whoever is opening the door for a few seconds so they can do the job.

We should disrupt their pursuit, but never stop moving. Mikaboshi is spending their lives for a few seconds of our time a pop on purpose, unless killing them gets us closer to our escape point than a few seconds of running would they aren't worth it.
 
Speaking of the plague of hope I was suddenly afraid that it won't live up to the hype about the amount of damage Mikaboshi will suffer after his result was posted, the dc for that bakemono to rebel was 8.
 
Speaking of the plague of hope I was suddenly afraid that it won't live up to the hype about the amount of damage Mikaboshi will suffer after his result was posted, the dc for that bakemono to rebel was 8.
We literally just released it minutes ago.
Disease requires time to spread and to grow. Bob over here was just an early adopter.
 
Committing to the fight is getting bogged down, not sure it's actually worth it to do anything but push through and keep moving.
The fact that you do not know how fast those gliders are, they seem like they could be fast enough to keep up with you
I don't exactly see any alternative plans I can vote for right now, but ok, let's say this actually happens.
What's the worst result of that scenario (if we just ignore them and leave, maybe try and break the chains of the elementals while running)?
 
I don't exactly see any alternative plans I can vote for right now, but ok, let's say this actually happens.
What's the worst result of that scenario (if we just ignore them and leave, maybe try and break the chains of the elementals while running)?
I've asked this question before.
Word of QM is that it appears to Molly that those gliders can keep up with Molly bailing.
Ergo, we have to stop and deal with this party; at the very least, with the akuma.
QUESTION
1) Is there anything actually stopping Molly picking up everyone with MHM, punching Windborn Stride and just....leaving?
At Dexterity 10, she's doing 50 yards per second, and if she uses the active mode of Windborn Stride, she's going to be hitting close to 200 yards/second even without entering Shintai.
The fact that you do not know how fast those gliders are, they seem like they could be fast enough to keep up with you
Ergo we have to stop and deal with them.
Better to salami slice those who might be able to keep up, than to let them mass and then accost us when we're trying to burn through a vault door or something similar.
 
Yep, but is there a reason we can't ...move and shoot at the same time (or ignore everything but the gliders), or do you think we'll get to a vault door or something before we can finish off this batch that way?

(Also, are we wet right now, or did our antifreeze freeze over or something?)
1) Of our entire war party, the only person with a lethal ranged attack is Lydia.
Molly has MHM, which does bashing when used as a weapon. Lash has Light 1, which does blindness or bashing.
Lydia's golems have zombie stats, which means they only do melee. Nergui Im unsure of.

Furthermore, the only two people who can fly without burning too much juice are Molly and Lash.
So if we want to stop these guys, we need to ground them, then pound them.
Else they'll be following behind us, shooting at us, and we wont be able to bring most of our force to bear.


2) Word of QM is that there are at least two blast doors between us and our destination.
3) How far, by the party's estimation, from their current location to their objective?
Two more levels down then another 600 yards or so, though you will have to cut through some more blast doors once you are in the forge proper.
So if we leave these guys, good odds they'll catch up when we're trying to crack a door.


3)As far as Im aware, we're still wet.
Thats certainly how my plan is written.
 
Speaking of the plague of hope I was suddenly afraid that it won't live up to the hype about the amount of damage Mikaboshi will suffer after his result was posted, the dc for that bakemono to rebel was 8.
The primary target were always the tortured souls and lesser cyberdevils.

That it affects Bakemono and other servants or enforcers of Mikaboshi at all shows that we went overboard with the effects.
 
--[X]Attack: Mind-Hand Manipulation + Occult Excellency to grapple Warden 1: 1m
Isn't MHM already active? And, in any case, this would put us at 4 motes, i.e. at the border of flaring.
Source Code Compliance Protocol
It's indiscriminate. We cut off our allies ability to communicate if we activate it.
-[X]STUNT: "How kind. I have a counter-offer." you say in Source Code, caste mark beginning to burn on your forehead as you abandon subterfuge. "Run." Dark Sun unfolds to its full extent on your forearm, even as the akuma before you begin to weep blood. Then your sword catches fire as you seize one of the akuma with your mind, anima banner flaring in time with your next words. "Or die a Final Death."
If they run, they talk later, and we don't want that.

[X] Systemic Elimination
 
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