What should your focus for the rest of the Quest be?


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The more I see, the more I suspect that @HeroCooky 's All-V advice wasn't because there was some new enemy coming where we'd have to spend every single action building ships or we'd die, but because we were about to enter a situation where we had two or three crises we could stick our head into, and we had to choose which one to do, wherein choosing to just turtle would be the stupidest thing imaginable.

Because frankly, even just between 621 and the kind of dedication it would take to get that Hive World, we're not going to have time for an entire Infrasttructure Turn for a WHILE. A century or more, as he said.
 
If 25 Actions has the most votes, 25 Actions wins, even if there are multiple plans with the 3 Traits.

I see, I see.

The solution is obvious then.

All us 3-trait supporters will just have to vote for every iteration of the 3-trait plan people put out and force it to go to a dice-roll to determine which one of the 374 tied plans win.

It is the only option.
 
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oh my these unstable routes certainly change the stragetic situation espically since other groups can use them(tbf at some risk) while we can't at all butt the two action cost to making any of them stable eh
 
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Oh hey, those unstable warp route lines are new! Oh god the unstable route in arwan directly link our backing planet with the free duchy.

Yes, that's a threat to us... but it's also, if we really wanted, considering our Trait, we absolutely could do some fuckery with taking out Voxx Secendus in order to isolate Voxx Primus even more.

I don't know if I want to do that, but I'm just saying that it's available.
 
564.M42 - United Once More
Chaos has united once more.

The quartet of scouts monitoring the systems of 621 confirm this, not with merely picts and feed-capture, but also by the echoes of the Warp the Choirs aboard hear as its ebb turns into a flow of one cohesive whole, the Song of Ruin beating with one heart underneath a cancer of unreality.

Warships fly from moorings with war in heart and battle at their thrum, daemons of Slaanesh and Khorne march as one on the worlds where they fight against humans holding desperately for centuries against onslaughts eternal. At the same time, banners of Rot and Sorcery are raised high, joined by screaming standards moaning under pleasures beyond the souls of the sane, their vessels gathering unto the worlds that belonged once to them but are now being cleansed by the Mashan.

And above them all sits the Chaos Lord Ssli'sazarl, a name shouted again and again within intercepted communications and foul prayers cast into the Warp, a Xenos of unknown origin triumphing above every Champion sent against them, commanding legions of cultists with the same hands as they order the construction of ships and the raising of armies from the dead and living alike.

Far darker news comes for the innocents choked by Chaos' Yoke of Holy Herastis and Holy Herastus, dozens of fat-bellied ships entering their atmospheres with empty holds and slavering maws, leaving with bursting cages and wailing souls, their destinations deeper within the Sub-Sector and then further onto planets or staying within the ships outright yet sent against the fronts Terraward and Anti-Terraward alike.

And it is with the cold rage of those beyond wrath that our analysts watch as a Chaos Fleet sludges into Lethysan...and sets up defenses. It is not a base for an offensive, nor a set of warehouses to support logistics, but static defense stations, minefields, hardened bunkers on moons and asteroids, and small shipyards likely intended for maintenance and repair.

All the while, they continue to commit atrocities beyond counting as they gear up against their two oldest foes in 621.

Even the report by the Celestial Choir, tinged with saddened pride as it is that their available numbers have grown so much that they feel confident in pursuing directed research into Melodies does little to stem the tide of plans crafted to invade, conquer, and liberate those who suffer for no other reason than pure malice. Yet the reports that the Choirs have managed to decipher a way to divine the Unstable Warp Routes of the galaxy certainly does put a pause in those.
 
Hmm, yeah, I think we'll have to build up against both 621 and Voxx Primus carefully. I don't think it's the case where we can afford to dedicate everything to one of them and leave the other untouched, because Voxx Primus is a long-con, and the necessary pre-reqs of taking out Chaos in 621 will ALSO allow us to be ready for when Voxx Primus pops by expanding our fleet and Choir-based options.
 
Fuck, lord sizzle is smarter then I was hoping.

The bad case scenario is that chaos united and then started a large offensive on the minor xenos and us. Ugly, but manageable tbh.

This is worse, lord sizzle can plan, and douchebags building up their forces to consolidate, while at the same time setting up a defensive choke. Or, even worse, sizzle is smart enough and knows enough about who we are that douchebag knows the horrors of their build up will provoke us into running straight intob that defensive choke.

Biggest problem is that sizzle is right on all accounts, not only can we let the. build up with the innocent lives like they are, possibly powering some fuck off huge ritual, it would be bad for our own moral to sit and do nothing while this happens because of our founding morals.

... we are going to need a LOT of heavy metal, as many Leo's and libra as we can to force our way through that chokepoint.
 
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My vague plan (obviously assuming 25 actions doesn't win) is:

[] [Design, the Ghost ship but also get us all of the small-ship designs we'll need for the build-up]
[] [Preaching to the Merchants, because the bigger we are the more we can resist 621, and they're low-hanging fruit]
[] [School of the Federations, the Missionary/Revolution stuff to juice up all those efforts and pave the way for later turns, I think waiting to establish it right before we need it is foolish]
 
God, I'm really annoyed because I feel like if we invest it all in 621, we'll be leaving the Voxx Primus situation to get worse. Like, if there are troubles with Voxx Primus and keeping it fed, that sounds EXACTLY like Chaos Bait. So I feel like entirely abandoning anything in that direction to go all-in on 621 is the kind of thing that will seem like a good idea now, and a bad idea in a century.

So I think we need to at least do an action in the direction of Voxx Primus each turn (or at least most turns) on top of managing the 621 stuff.

E: Though as for my vague plan, honestly I could put off the "Preach to the Merchants" for one turn if need be.
 
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My thought is if we do one action a turn towards Voxx Primus, it should be, turn by turn:

1) The Revolution Schools
1B) 2 points in the Design Turn towards that Ghost Carrier I talked about that HeroCooky explicitly said would be good for the job, so not a full action, just a slight carve out.
2) The Research for Hive/Industrial farming, because that also helps us.
3) Sending agents to Voxx Primus, which HeroCooky blatantly said was going to be a bigger and more successful deal than I thought.
4) Stuff to support them, sprinkled every other turn or so. I have some ideas but I don't want to plan too far in advance.
5) Maybe also the automatic Propaganda thing at some point just to, like, flow it better?
 
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...those unstable warp-routes look extremely tasty, not going to lie. Kinda making me rethink that third trait pick.

Tho if we get this option again at all-10...hmmmm I haaaate thiiiiis, there's so many good options!
 
Do we need to have both ends of the unstable Warp route in our territory to stabilize them? Cause the Megouca to Kapion's Hope route is super nice to just be able to pincer Chaos if we can get it done.
 
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