THE SCARLET PATH
The febrile and demon-infested spirit bridge linking Yomi and the Yang World is called the Scarlet Path. While easier to find than the Ebon Road, the Scarlet Path is considered by many to be notably more dangerous. In addition to sporting minor hells that mar its length like boils, the Scarlet Path is a breeding ground for spirits of plague and pestilence. An unwary traveler could brave the path, escape swarms of malevolent insects, defeat hideous demons and make it to the Yang World only to fall over dead of kuru or advanced syphilis. Such are the dangers of defiled Yang Chi.
The Scarlet Path is hard to miss from any point in Yomi. The amount of traffic passing along it between the Thousand Hells and the Western hell of Malfeas makes it one of the most noticeable landmarks in the corruption realm. It has "on ramps" in most of the Yang-aspected kingdoms of the Yomi World; these are marked by heavy traffic, wayposts and occasional defensive encampments. The Path itself stands out from its surroundings by its particular mixture of sickly, web-infested jungle trees and sticky red mud. The continuous procession of bakemono, Goblin Spiders, demons, akuma, emissaries, fugitives, slaves and others who traverse it make the difference more obvious yet. Scores of wagons, rikshaws and tanks travel at excruciatingly slow speeds in both directions through diseased and aggressive vegetation that constantly must be hacked or burned away.
Most of the length of the Path appears as thick jungle rising up out of rich red mud. The trees along the Path are gnarled and cankered, but when hacked down, they grow back at a rate fast enough to be witnessed by the naked eye. The vines strangling the trees are fibrous, sticky and thorned, and the flowers, while spectacularly beautiful, are poisonous to smell or touch. A reddish sun shines down on the path continuously, keeping the heat and humidity very high.
Luckily for the Kuei-jin, this sun is just a souvenir drawn from the fears of nuclear holocaust. It was much brighter in the '50s, almost insufferably so, but in the last decade it has begun to dim. It still casts more light than most of the denizens of the Path are comfortable with.
A traveler trying to get on the Path has to determine how best to navigate his way through the dangerous mass of thick trees and hostile insects without getting lost or eaten. While it may be tempting to try following one of the many "official" caravans of lost souls along the Path, such tactics are nearly impossible. The pitiless sun and extreme humidity generate mirages that can turn a traveler around entirely, even if it seems as though she's only feet behind her guide. Branches just hacked through drip caustic sap on anyone caught beneath them, and worst of all, the sap marks the poor individual it drips on as food or egg-host for the Path's enormous swarms of ants, hornets, mosquitoes, ticks and spiders.
Any traveler along the Scarlet Path who is not heavily imbalanced toward Yang seems dead in comparison to the rest of this realm, and the denizens of the Path respond accordingly. Enormous flies will seek lay eggs on a victim; once hatched, those eggs grow into boring maggots that tunnel throughout the traveler's flesh. Various lurid-colored fungi begin growing on the traveler's skin if not carefully watched for; left untended, such growths consume their victims within the space of a few days. If a traveler is imbalanced toward Yin, these horrors are intensified ten-fold.
Few experiences could be more unpleasant or lethal for a follower of the Song of the Shadow Dharma than a trip along the Scarlet Path.
Any attempt to rest while on the Scarlet Path almost certainly ends unpleasantly. Hungry green shoots or tendrils, dripping with a sticky nectar that is both caustic and anesthetic, start groping toward bodies that remain at rest for more than a moment or two (Dexterity + Brawl, difficulty 5 to hit; Perception [difficulty 7] for a target to notice anything wrong while the sap erodes a health level per turn). The powerful anesthetic agent in the nectar prevents the victim from feeling anything as the vine slowly dissolves its target. Many fugitives, exhausted by their escape from Yomi, have rested a moment too long in the jungles of the Scarlet Path and never taken another step.
The creatures inhabiting the Path, both flora and fauna, tend to be spirits representing the worst nightmare images of the natural world. As a result, they are capable of completely unnatural behaviors; thus, a swarm of army ants, for example, deviate from their path in order to engage unwanted guests of the realm, roots pop up to trip careless travelers, and the gigantic phoenixes that swarm the skies above the Path take careful aim when they spit napalm on travelers below. In short, any way in which nature could have gone wrong has gone wrong — and all of the unpleasantness gets directed at any intruders.
The most common hazard encountered in the Goblin Jungle is the nation of goblins themselves. Goblins are nothing so much as a grab bag of human and animal features grafted onto a roughly humanoid frame; hideous mismatches are common occurrences. Worse yet, goblins possess a malevolent cunning that makes them terrible and persistent enemies. Goblins hunt for pleasure as much as for sustenance; they take great joy in terrifying, trapping and otherwise tormenting their prey before devouring it (preferably alive). It's all part of the sport for these twisted nature spirits.
The most malevolent and hated inhabitants of the Path, however, are the Kumo. The Goblin Jungle is used by the Hattar Goblin Spiders as breeding grounds. If the Kumo were to call any place a homeland, this would be it. Some Goblin Spiders have suggested, under extreme duress, that the Kumo make their lairs in the Goblin Jungle because it is there that they guard their queen until she can be freed from the stone in which she was imprisoned. That story, however, is only a rumor, and not a common one.
Kumo webs are so thick in some areas that passage through the miasma is extremely laborious and time-consuming, when it is possible at all. The Kumo seduce (or kidnap) appropriate breeding stock and bring their mates to the web-homes in the tallest trees along the Scarlet Path, commonly making deals as necessary with Yama Kings to allow free passage through Yomi or the Yang World. Most Yama Kings allow this passage, as the Kumo are some of their best soldiers; in exchange, the Kumo are responsible for hunting down unauthorized travelers along the Scarlet Path. This agreement works well for the spider demons, providing them with all the blood and Chi they might ever need.
While the nature of the Path assures that everything on it is defiled or at least imbalanced, it remains very much a living world, and living things, given time, can adapt to any environment. There are tiny enclaves along the Scarlet Path comprised of fugitives who have adapted to this malevolent environment. Called Crazy Monkeys, these lurkers in the shadows survive primarily by virtue of their hard-won knowledge of this liminal realm. They may occasionally attack small caravans (or other fugitives) to acquire needed goods like metal tools or cloth. Most official caravans, though, carry nothing more than the seem-
ingly endless reciprocal gifts of souls and innocent flesh exchanged between the Yama Kings and Maeljin Incarna.
Many of the Crazy Monkeys are originally from Southeast Asia, near the Golden Courts of the Penangallan, and more than a few have had experience with guerrilla warfare at some point in their existences. The Crazy Monkeys like to think that they are fighting a guerrilla war against the Yama Kings (or the demons of the West, or whoever they saw most recently before escaping to the Goblin Jungle) that may eventually weaken the demon lords enough to tip the balance against them. Mortals and shen of all types, especially hengeyokai and chi'n ta, as well as the occasional overzealous Shih, have been found in the ranks of the Crazy Monkeys, and they do their best to utilize their various arts and skills against demons without bringing down the full wrath of the Yama Kings.
Needless to say, most of the Crazy Monkeys are in fact crazy. Their hatred of the Yama Kings goes so far that they may remain in the Goblin Jungle even after they find a way back to the mortal world. While the Crazy Monkeys' idealism may be beyond question, their rationality is not. Any traveler seeking out the Crazy Monkeys had best be prepared to embark upon a nearly impossible quest in a thoroughly malevolent environment followed by an excruciating initiation— and that's if everything goes well. If things don't go well, the traveler had best be prepared to reach the end of his current incarnation in a spirit realm composed of the hatred,rage and pain of the ages. Paranoia, particularly as pertaining to spies of the Yama Kings, is one of the most common afflictions among the Crazy Monkeys.
The Scarlet Path has nearly unlimited surprises for the unwary traveler. From time to time, the thick red mud of the Path yields an intensely bright red or green gem. Yangstones, as these crystals are called, are common and have no value in Yomi or Malfeas, though they are highly coveted elsewhere. Lightning People, in particular, find them desirable for the mystic energies they contain. Carrying a yangstone gives its possessor a surge of self-confidence and a feeling of exhilaration. A single stone makes a traveler impatient and impetuous. More than one and she is rendered utterly manic. Those who bear multiple stones feel powerful, unstoppable and in extreme cases almost godlike, and don't hesitate to rush into ill-advised situations while under the stones' influence. Carrying three or more yangstones assures the traveler a fascinating series of visions, and the hallucinations caused by yangstones are always of a variety to push the carrier into unwise action at the worst possible moment.
Possession of a yangstone has led more than one Kuei-jin to commit Acts of Blindness. The Scarlet Path is home to many, many manic chih-mei wearing entire necklaces of yangstones, generally interspersed with finger bones, bits of scalp and teeth — all added for their aesthetic value.
Near its terminus in the Yang World, the Scarlet Path branches and twists like the roots of an enormous tree as it blends with the ten thousand realms of the Yang World. The primary trunk of the Path feeds directly into the gigantic Western hell called Malfeas. Myriad smaller branches feed into the Realm of Fighting Spirits, the Realm of Atrocities and the Realm of the Great Abyss. Many tiny alternative paths feed into other realms and zones of the Yang World. A very small minority of them are even said to wind up in such unpolluted realms as Shangri La and the Hollow Earth, but it is widely known that such hopeful tales are merely legend.
If the Scarlet Path were to connect to an unpolluted realm, however, that realm would surely have an immensely powerful guardian to keep demons from sweeping in like a storm surge and laying waste to all that stood in their way.
Sidebar: The Yang(Crystal) Method said:
THE YANG (CRYSTAL) METHOD
Yangstones are one of the most dangerous pitfalls in the Goblin Jungle because they're as enticing as they are deadly. The euphoric rush associated with holding a yangstone is one of the most pleasurable sensations most creatures, especially Kuei-jin, can ever feel. The Yang charge contained in each of these gems floods the holder with the most ecstatic sensations of life, and the Hungry Dead yearn for that with a longing unimaginable to the living.
While holding a yangstone, a vampire behaves as if she has three more points of Yang Chi than she actually does. While this "illusory Yang" counts with regard to Yang Chi totals and Chi imbalance (and its concomitant side effects), it can't be used for anything constructive. A Kuei-jin with one point of Yang Chi in her body and three yangstones would feel like she had 10 points of Yang Chi and would behave as if heavily imbalanced toward Yang. Even if she spent her last actual point of Yang Chi, she would still believe she had nine points of Chi — until she was disabused of that notion by trying to call upon nonexistent Chi or the yangstones were taken from her. No one ever gives up yangstones of their own free will.
Example: Li-Tsang, the most revered Devil-Tiger ancestor of Shanghai, has a permanent Yang Chi of 6. If she picks up one yangstone, she feels as if she has nine points of Yang Chi in her body. If she unwisely picks up a second yangstone, she feels as if she has a full 10 points of Yang Chi, but two points of her own natural Chi are displaced, flowing out of her body and presumably to the nearest dragon line. If she is so rash as to pick up a third yangstone, not only does she grow jittery and start hallucinating, but she also displaces three more points of her own Yang Chi. Only when the yangstones are taken from her will she realize that she has only one actual point of Yang Chi left.
Yangstones do have one constructive application to Kuei-jin: They can help those vampires who have become ch'ing-shih due to long-term Yin imbalance lose their corpselike appearance. For each month that a ch'ing shih wears a yangstone (and suffers the consequences of doing so), the stone returns one dot in the Appearance Attribute lost to the ch'ing shih condition.
More than one stone can be used this way, provided the Kuei-jin is willing to suffer the consequences of a Chi imbalance in order to do so. A yangstone corrodes to dust immediately after returning one point of Appearance to a ch'ing shih.
Only the chi'nta have the skills to coax the energy from a yangstone, which is to them simply another form of Tass.