Green Flame Rising (Exalted vs Dresden Files)

Depending on how this turns out, the fact that Molly has four (4) more grand favors will feature heavily in the geopolitical concerns of the supernatural and mundane world, as well as in the nightmares of anybody in the know.
Some factions more then others- I have no doubt this act will factor into the calculations of the Denarians and the Red Court, both who our actively enemies. I also wonder what Broken Seeker would make of this.
 
Kemmler sold Lydia's father the secrets he needed to make the jump from a regional god of death, to just being a god of death. In exalted terms that the difference between a powerful terrestrial god, to being the celestial god of creation. Course Saturn was the ultimate goddesses of death, back in the day. Still a massive step up in his sphere of influence and raw power that about 2-3 essences levels worth of power, a pretty big deal.
 
Last edited:
On the question of who Opal is:

If the two mothers are inspired by the fates, clearly she's the third one, in that case, she isn't one of their subordinates, but their equal.
 
Kemmler sold Lydia's father the secrets he needed to make the jump from a regional god of death, to just being a god of death. In exalted terms that the difference between a powerful terrestrial god, to being the celestial god of creation. Course Saturn was the ultimate goddesses of death, back in the day. Still a massive step up in his sphere of influence and raw power that about 2-3 essences levels worth of power, a pretty big deal.
He got the dent and ding version though. It's explicitly called out that he's not as powerful as what the basic description of the new mantle implies he could be. Kemmler's work was brilliant, but apparently still incredibly inefficient in the absolute sense.
 
He got the dent and ding version though. It's explicitly called out that he's not as powerful as what the basic description of the new mantle implies he could be. Kemmler's work was brilliant, but apparently still incredibly inefficient in the absolute sense.
That seems more an issue with Arawn than Kemmler's knowledge. Lydia, somehow inheriting it, seems far more effective.
 
Yay deep lore go brrrrrrr

[X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
-[X] Use leadership excellency
 
[X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
-[X]Leadership Excellency + Boiling Sea Mastery
-[X]STUNT: You regard the not-child for a moment, then smile, reaching back into your backpack for a water bottle. "You had my curiosity" you say, taking a deep drink, then gesturing with the bottle "but now you have my attention." You empty the remnants over your head. "Lets play." You hesitate, remembering your manners. "Uh, by your leave mothers."
 
Adhoc vote count started by Anaja on May 15, 2024 at 4:41 AM, finished with 79 posts and 23 votes.

  • [X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
    -[X]Leadership Excellency + Boiling Sea Mastery
    -[X]STUNT: You regard the not-child for a moment, then smile, reaching back into your backpack for a water bottle. "You had my curiosity" you say, taking a deep drink, then gesturing with the bottle "but now you have my attention." You empty the remnants over your head. "Lets play." You hesitate, remembering your manners. "Uh, by your leave mothers."
    [X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
    [X] Businesslike: No time to be distracted, you'll speak of this later
    [X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
    -[X][Stunt] "Not in this life, no. There are so few that remember it, after all. Rare as True Gold, one could say."
    [X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
    -[X] Use leadership excellency
    [X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
    -[X] Use leadership excellency
    --[X][Stunt] "Not in this life, no. There are so few that remember it, after all. Rare as True Gold, one could say."
    [X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
    -[X] Use leadership excellency
    --[X] Stunt: "Not in this life, no. There are so few that remember it, after all. Rare as True Gold, one could say."
 
Unrelated to what we've got going on right now, but I found this homebrew terrestrial martial art that seems like it'd make for an interesting basis for a Sutra and heavily augmented cyborg MA. Assemblage of Equations

Basic description:

The Assemblage of Equations Style is built with the intent of mathematically perfecting attacks and defenses, focusing on strikes and parries.

As a Terrestrial style, its' approach is simplistic but thorough - a pratitioner of the style must internalize tens of thousands of almost indistinguishable attacks, and memorize the names of each, each described as an equation describing the angles of limb position, the direction and degree of leverage used for the strike, and the angle of attack and size of impact surface. Practitioners must similarly internalize and memorize intricate defensive movements, with an emphasis on parrying.

This style functions as a comprehensive theoretical framework for a martial artist wishing to pursue Terrestrial martial arts. As such, after learning the Form-type charm of this style, the martial artist halves the learning time for any subsequent Terrestrial martial arts charms, as they pick up successive techniques with greater ease.

This style is largely of academic interest and thus after the first age has fallen out of use. However, it remains a well-documented style as it is one favored heavily by scholars likely to document it, and some of the recently reborn Twilight Solars may remember charms from this style. Only the most sequestered Immaculates would care about or practice this style, as it is considered inferior to more elementally-aspected styles.

Air-aspected Dragon-Blooded can wield the Charms of this style without paying a mote surcharge. Additionally, any Dragon-Blooded with Lore as a favored ability may wield the Charms of this style without paying a mote surcharge.

The style is all about mathematically analyzing and perfecting how to apply that knowledge. For people who can cast by rolling int+computers that seems very thematic. The bonus to understanding later MA is fun too for the same reason.

Obviously the full terrestrial version is too much even though this one is noted to be considered inferior to the normal elemental baseline, but a cut down subset could still be workable.

Setting it up so that robots use it with the mote surcharge discount, everyone else who qualifies pays full price, and cap the path at the principle of multiplication charm gets you halfway to a reasonable conversion. Most of the rest is messing with costs.

You are in deep faerie, time and space are very wibbily-wobbely around here as is object distinctiveness. She is going to have to make a board for a game from another Age of the Universe.
So is this just going to be a straight leadership test or are you going to use one of the fan rulesets running around for simulating the game?
 
Vote closed.
Adhoc vote count started by DragonParadox on May 15, 2024 at 11:52 AM, finished with 87 posts and 24 votes.

  • [X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
    -[X]Leadership Excellency + Boiling Sea Mastery
    -[X]STUNT: You regard the not-child for a moment, then smile, reaching back into your backpack for a water bottle. "You had my curiosity" you say, taking a deep drink, then gesturing with the bottle "but now you have my attention." You empty the remnants over your head. "Lets play." You hesitate, remembering your manners. "Uh, by your leave mothers."
    [X] Businesslike: No time to be distracted, you'll speak of this later
    [X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
    [X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
    -[X][Stunt] "Not in this life, no. There are so few that remember it, after all. Rare as True Gold, one could say."
    [X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
    -[X] Use leadership excellency
    [X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
    -[X] Use leadership excellency
    --[X][Stunt] "Not in this life, no. There are so few that remember it, after all. Rare as True Gold, one could say."
    [X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
    -[X] Use leadership excellency
    --[X] Stunt: "Not in this life, no. There are so few that remember it, after all. Rare as True Gold, one could say."
 
X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
-[X] Use leadership excellency
--[X] Stunt: "Not in this life, no. There are so few that remember it, after all. Rare as True Gold, one could say."
 
X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
-[X] Use leadership excellency
--[X] Stunt: "Not in this life, no. There are so few that remember it, after all. Rare as True Gold, one could say."
too late also technically invalid since you forgot a bracket.
 
Arc 12 Post 65: The White and the Green
The White and the Green

25th of January 2007 A.D.

You regard the not-child for a moment, then smile, reaching back into your backpack for a water, the plastic oddly sticky under your fingers, drink. "You had my curiosity..." Note to self, bring a glass bottle next time. Not that you've ever drunk crude oil before, but this might be trying to become Texas Tea again from the nearness of the Mothers and you are not a fan. "Now you have my attention. Stakes?"

"A Tempering for Temperance," comes the answer, plainly spoken, or so at least it seems in this hour. To the Fair Folk of old, how old even you do not know, temperance is the Ring-Grace is the mechanism of being, the lines in which the soul and mind are colored, or as a wizard of the White Council might call it, a Name. One who knew that much but not more might then raise hue and cry about guest right being broken, but the she had said 'a' and not 'the', a wealth of meaning in a single sound. What has a Name but no need to communicate, no compassion to give, no valor to show, no will to express, a machine, made thing, an artifact.

"Such as will do no harm to my heart and soul," you elaborate. Not that you think she'd be so foolish as to ask for something directly harmful or repugnant to your morals, but it's good to lay these things on the table where the Fair Folk are concerned.

She nods... and the table before you becomes as three fields in miniature with an axis running through the middle: Palace Pillar and Pit one atop the other at the center, each field split into quadrants: Earth at the Center, Air to the North, Water to the West, Fire to the South and Wood to the East... and all around Moonsliver Ring.

Up to fifteen players can play at once, one per element per layer...

Armies of land, sea and air all are pieces, but so too are spies, diplomats, merchants, sorcerers and assassins, hinting at a world that could not be, obfuscated once by the the symbolic logic of the game itself and again by the whims of the ancient fey and yet for all of that the name of the place-and-time of which this board is a poor canvas comes to mind: Creation.

Opal steps to take command of the Center-East, the living world under the canopy of the great trees. Instinctively you reach for the command of the center before you realize that all the pieces there are willfully disordered, hard to disentangle without causing a cascade that will take out more than half of them. So instead you claim the north instead, tokens of strength of self-reliance, but also of stiffing tradition, isolation and melancholy. It is only once you had made the first move that you realize the game could be taken as an approximation of Winter versus Summer.

Probing attacks give way to traditional strategies, deep strikes to a doctrine of slow subversion, but she always proves too willy, or just a bit too quick, maybe just plain lucky. There are no dice, nor colored sticks not any other invocation of chance in Gateway, but unlike any game you have ever seen the sheer number of potential interactions brings forth emergent chaos. It's like this is real war, you marvel at the long dead mind that built this fey-remembered game. Even if you lose you'll have this... and you might well lose.

"What's going on," you hear Lydia ask worriedly only for Tiffany to shake her head.

"Do you really think whatever this is would have been considered cogent to the task of tempting Harry?"

"I don't know, maybe he' into competitive games," the girl counters defensively.

Still a little you see it, Opal is trying to orchestrate an entirely bloodless defeat, Blue Gambit and that leaves a Satrap open to corruption and another turned into the house of war, easily prodded into an excess of zeal in dealing with the traitor. The forest burns though not for long, cold winds blow, after them a glacial advance. Glacial in more ways that one way, granted. It is like playing against a swarm of wasps. more than once the fey girl manages to needle you into rash action —Rest in peace Elegant Fabric Merchant, sorry for putting you in the way of that landslide— but eventually you cross the Meridian of the Inevitable, the point in the game where playing more can only delay and not turn the tide.

You've never heard more giggling at losing in your life as she hands you your prize, the stone hollow in ways more than physical: "Good game! Would play again! thanks for calling on me Mother!"

It is only then that you realize Mother Summer is standing next to you with what might be the hundredth cup of water to pour on your head for all you've been keeping track of time. So you flush but bite back an apology. That's just guest right working as it should, no matter how grand the host.

Earned Dark Rider Essence-Attuned Artifact

"Well, I'm glad you are enjoying yourself dear," Years of familiarity with that tone almost has you flinch back from an anticipated attempt to pinch your cheeks, but no cheek pinching is forthcoming as she continues: "It was good for Bright Opal too, she hasn't been this springily in a long time."

When has she been anything but a bundle to mischief? you are tempted to ask, but she has already turned towards the door. "Come on now we have some brewing to do."

You had been expecting... well you are not sure what you were expecting, a cauldron over an open flame maybe? Instead she leads you to a polished stone bowl twenty five peaces across set between two stone pillars wrapped in moss and ivy. There's water already bubbling away inside by the heat of some underground flame. A far-cry from Helen's kitchen making Bane.

"Listen well now," Mother Summer begins, not really chiding, but with that certainty that only experience can bring. "There's five seasonings to this brew, best that you each stick to one, I'll handle the mixing."

Elements you realize, each of you three will have to align your contribution to one,m but which might that be?

[] Flame, that it be kindled bright and burn far

[] Air, that it would slip under any ward

[] Earth, as solid and unbreakable as the mountains

[] Wood, Virulent and ever-changing

[] Water, Eroding all certainties


OOC: Congratulations you are now the owner of a genuine Age of Legends artifact. It takes motes to attune, though how many she cannot tell at a touch.
 
Last edited:
Tiffany's winds unseen

I'm not sure what is going on this sentence, maybe clarify it?



From the last update.

Ring-Grace(,) is the mechanism

machine, (a) made thing, an artifact.

all around Moonsliver Ring.

Silver

strength(,) of self-reliance, but also of (stifling) tradition

again! thanks for calling

Is the capitalization on purpose?


Probably springly or springy

twenty(-)five (paces) across

from Helen's Kitchen making Bane.

A bit strange a phrasing, but it's readable. Kitchen is probably supposed to be lowercase, unless it's meant as a proper noun.


Edit: found another

to one,m but
 
Last edited:
Back
Top