What should your focus for the rest of the Quest be?


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Man, I wish I could find that meme of a guy asleep from exhaustion at his lemonade-making workshop, as he's bombarded with more lemons.

Because that's how it feels right now.

"I see you are exhausted after a previous battle. Don't worry, you just sit tight and rest while this fleeting, priceless opportunity passes you by..."
 
The Crux-S is definitely shaping up to be a spicy escort. And while I did hesitate on wanting to hit Neon while they're fighting Chaos, it was only for a moment, as I then remembered that they're Imperials and would come after us next if they could spare the manpower. So I'm all for the upcoming warplan.

Also, when we do eventually get into the heavy cruiser to battleship design range, could I request that we find a way to insert Yenni Aux Engineering crews in them as standard practice? Being able to partially repair module/critical damage in battle and regen health away from port (at least that's what my guesses are for them mechanics-wise) is invaluable, especially on ships that are now beefy enough to survive such punishment. (see: WW2 US Navy DamCon)
 
I'll take saturating point defense/acting as decoys for 300.

(Le Sigh)

They're all self-propelled munitions.

Which means that as long as you line up the target and fire roughly in their general direction, they'll find their way there.

Which means that being full out dodge tank isn't seriously hurting your accuracy.
 
I'm imagining a gunner swearing at the pilot for pulling insane maneuvers, while the missle-man nextdoor is just yawning and pressing the "fire" button every so often. "It'll get there. My bullets can steer."

But it should not be discounted that between all of our strike craft, missiles and now torpedoes en mass, we'll saturate anybody's point defense. There should be synergy between having more torpedoes and the upgraded fighters.
 
Question: you guys know the blessed ship with the hot and cold lasers? I vaguely recall that only that ship design. An utilize it because it is blesses. If that is the case, is there anything stopping us from inproving the designs? Adding better shields, more efficeny power plant, better life support systems?

What about adding more living space modules, removing its engines, and turning the ship into a space station armed with said duel lasers?
 
Question: you guys know the blessed ship with the hot and cold lasers? I vaguely recall that only that ship design. An utilize it because it is blesses. If that is the case, is there anything stopping us from inproving the designs? Adding better shields, more efficeny power plant, better life support systems?

What about adding more living space modules, removing its engines, and turning the ship into a space station armed with said duel lasers?
Change anything in the design and all the blessed stuff stops working. The only way to improve the design without losing the benefits of the blessed equipment is in another holy turn.
 
Question: you guys know the blessed ship with the hot and cold lasers? I vaguely recall that only that ship design. An utilize it because it is blesses. If that is the case, is there anything stopping us from inproving the designs? Adding better shields, more efficeny power plant, better life support systems?

What about adding more living space modules, removing its engines, and turning the ship into a space station armed with said duel lasers?
Was asked before, to recap:
Its explicitly that design.
Changing a single DP makes it a different design -> not blessed anymore -> can't use the blessed equipment.
Yes, even the changes that change nothing about the ship itself (like better training for the thules).
 
What we actually should do when we get a bit of peace is do a Psykana, Cathedral, Faith-Write-In Turn or something to try to get that Faith Turn again, and use it to hype up the Aries-Tendency-to-destroy-heretics or whatnot.
 
What we actually should do when we get a bit of peace is do a Psykana, Cathedral, Faith-Write-In Turn or something to try to get that Faith Turn again, and use it to hype up the Aries-Tendency-to-destroy-heretics or whatnot.
If we get another faith blessing turn, I'm really curious if there is a blessed version of the hymns-of-the-machine equipment.

In a peace turn I'd like to get the some more melodies espically the Secret ones we unlocked they seem quite useful
Or the Kil'drabi ones like Path and Void.
And Songs.
 
[] Plan: There's a plan in everything, kid, and I love it when a plan comes together.
-[] The Go-Ahead
-[] [General] Research:
--[] Academic Initiatives (0/4)
(Gain: +0.1 Research per Action Spent.)
 
Now, with that all said and done, here is my present draft for our first Heavy Cruiser. Again, subject to change based on unlocks achieved by then.

[] Leo-primus Testbed Heavy Cruiser
-[] Length
- 4.600 Meters (-1 DP)
-[] Width - 600 Meters (-1 DP)
-[] Acceleration - 2.5 Gravities (-3 DP)
-[] Armor - Medium Triple Hull (-1 DP)
-[] Shields - Two Matrixes
-[] Weapons - 1x Medium Boarding Hangar/2x Heavy Rotary Macrocannon Turrets (-9 DP)
-[] Equipment - Armored Lifepods/Ship Shrines/Autoloaders/Advanced Alloying/Strict Pilot Training/Superior Gravimetric Engine Calculations/Harsh Crew Training/Yeeni Auxiliary Engineer Division(-13 DP)

Writeup:
The first attempt of the Glimmering Federation's magi to forge a true Capital Ship. The engineering challenges of forging a functioning Voidship that exceeds twenty megatonnes in net mass have been especially daunting--a task that has only become plausible with the benefits of the anchorage of at End of Line, and the lack of a native gravity well to influence the construction process. To that end, the Leo-primus has been born, a prototype and proof of concept rather than what can be called a "True" finished product. It nonetheless meets the logistical challenges with strength to spare. A pair of heavy rotary macrocannon batteries supplemented by bespoke autoloading systems grant the prototype an exceptional volume of fire, which when coupled with its overcharged engines and artificer crafted gravimetric geometries to go from a lumbering beast to... Still a lumbering beast, but one capable of surprising agility when provoked. The additional of a wing of assault boats--while relatively new, is simple enough in concept--though teething issues will certainly remain as doctrine is developed for the differing approach--completes the ship's intended role. A spearhead plunged deep into enemy formations, using withering macrobattery fire and stalwart defenses to break up formations and point defense networks, to enable the rest of the Fleet to single out targets and remove them from the stars sequentially.

A prototype, a proof of concept. It is for these reasons that this iteration of Leo bears the moniker of "Primus". For it is through the young Lion's strength and courage that the path to the upper echelons of void artistry can be found.


Stepping out of Lore for a moment here, "Primus" is a new moniker I'm adding on to the Prototype Ship of a new hull classification, where we construct an example and shake it down for its gimmicks so we can do it better in the future. The Scuffed First Draft that informs our future efforts in that field. The next version of the Leo-P would simply be the Leo, once we've hashed out the bugs anyway.

You can see where this is going though, a pair of Heavy Rotary Macrocannons boosted by Autoloaders is going to be putting out a distressing amount of BRRRRT, effectively producing the equivilant of 6 Heavy Macrocannon Batteries worth of fire wth two weapon mounts. Harsh Crew Training + Yeeni Auxillaries means its damcon power is going to be through the roof, especially when combined with the sheer girthiness of Heavy Cruisers in general. With 2.5gs of acceleration and Superior Gravimetric, it is also either equal in speed or faster than Imperial Heavy Cruisers, which allows it to serve as a spearhead, getting in their face and hitting them with a tide of dakka and assault boats to prevent them from being able to easily use any Ordnance strikes against us, while being able to slap down lighter hullforms with ease.

The Production Model is mostly just going to be addressing the prototype's limitations, hopefully with a larger budget between sorting out the bugs of Heavy Cruiser Design.

CHANGELOG: With the suggestion that yes, in fact, we do need to do buffs even for Assault Boats, I've moved one tick of Armor into Strict Pilot Training. I'll ask if that overlaps with Harsh Crew Training later and can be replaced.
 
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Personally I kind of feel like doing the Lamenter action this turn but oh well the war plan doesn't really leave much room
 
[X] Plan: Execute Operation: FLOWERING THORN


hmmm next turn we can prob take a break from war stuff and focus on other stuff and then maybe a 2-4 after this turn we go back on the offesnive after neon been grounded down there fleet from attrition against chaos?
 
The Production Model is mostly just going to be addressing the prototype's limitations, hopefully with a larger budget between sorting out the bugs of Heavy Cruiser Design.

Hopefully we'd save around 3 DP at least, assuming we get a 'free' space in Length, Width, and Armor as a result of lessons learned. Assuming it is 'just' 3 DP, what would you want to spend it on? IMO more macro-cannons, specifically turrets that can fire on targets during the approach would be preferable, but 3 DP doesn't leave a lot of wiggle room to put them in. Maybe a single turreted medium plasma-macro? So it can start plinking at stuff from a ways out on the approach.

Hm...alternatively, Snapshot Pinpoint Targeting Solutions are only 3 DP, might be good to maintain DPS while also taking evasive maneuvers.
 
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