What should your focus for the rest of the Quest be?


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Adhoc vote count started by Doccer on Apr 20, 2024 at 2:20 PM, finished with 73 posts and 12 votes.

  • [X] Plan: This is where we stab a knife into End of Line on the map
    -[X] [General] Develop The Federations'...
    --[X] Medical Services II
    ---[X] Medical Services III
    -[X] [Military] Begin Military Operations
    --[X] OPERATION: NIGHT QUEEN
    ---[X] TEMPORARY FLEET ADJUSTMENTS: Assign 3x Celestial Choirs to guide our Libras with Task Fleet Alpha, leave 2x Aries-S to escort any Lamenter assets when the time has come to start boarding. Assign 5x Crux to Task Fleet Alpha making use of the extra space we've won from this shuffle to get to 11x Crux-class Frigates in our assault force
    ---[X] Task Fleet Alpha, carrying the First and Third Droman SAGs. Extra Aries should accompany Lamenter Support as part of the second wave. If Andromedas can depart to shuttle the Second Wave over faster than it would be the Second Wave to arrive themselves, go for it, otherwise, use best discretion.
    ----[X] On that note, definitely give the Lamenters a heads up that we're Doing Something about the pirates of End of Line, and they're welcome to come along.
    ----[X] OBJECTIVE: The removal of the pirate presence in End of Line, and the repurposing of its infrastructure to serve the Star-Child.
    [X] Plan: Cleanse the Pirate filth
    -[X] [General] Develop The Federations'...
    --[X] Medical Services II
    -[X] [General] Research:
    —[X] Sanctified Chaos Investigations
    -[X] [Military] Begin Military Operations
    --[X] OPERATION: NIGHT QUEEN
    ---[X] TEMPORARY FLEET ADJUSTMENTS: Assign 3x Celestial Choirs to guide our Libras with Task Fleet Alpha, leave 2x Aries-S to escort any Lamenter assets when the time has come to start boarding. Assign 5x Crux to Task Fleet Alpha making use of the extra space we've won from this shuffle to get to 11x Crux-class Frigates in our assault force
    ---[X] Task Fleet Alpha, carrying the First and Third Droman SAGs. Extra Aries should accompany Lamenter Support as part of the second wave. If Andromedas can depart to shuttle the Second Wave over faster than it would be the Second Wave to arrive themselves, go for it, otherwise, use best discretion.
    ----[X] On that note, definitely give the Lamenters a heads up that we're Doing Something about the pirates of End of Line, and they're welcome to come along.
    ----[X] OBJECTIVE: The removal of the pirate presence in End of Line, and the repurposing of its infrastructure to serve the Star-Child.
 
We might want to make a better bomber in the next few turns, it would be a big boost to our fleet.

fighters and bombers...but yeah going to need allot of research actions in the future...getting on par with the imperial equivelents would do wonders, being 130% better then them would be a heck of a god-send...and getting ion shields up for our vehicles would help with their capabilities and survivability.
 
Once the medial Emergency is under control, We need to try and spend at least 1 Point on research every turn, IF we do that, our trait will inherently give us a very strong advantage of trying to play catchup with this.

Other options include trying to create songs, We know they have Strategic effects, right now we have the Combination of Home+progress+ Creativity just straight up available. as a strategic scale effect, we can't tell the EXACT effect, but to me, that sounds like a way to goive us progress some form of research benefit, Our big advantage is Songs, We need to think about how we can leverage them more, because that is our unique advantage and everyone else can do most of our other tricks but better, so anyway we can leverage our songs to have knock on effects into our other areas, the better.
 
[X] Plan: This is where we stab a knife into End of Line on the map

I was thinking instead that we could get Sanctification, which would get us in range where we could buy a 2 pointer for a single AP, and since Heavy Cruisers might be imminent, it'd be best to put that on Ship Designs so we could have the best one possible.

I agree with this. While I think that getting better fighter/bombers is also important, that's a lot easier to roll-out than full ship redesigns on all of our ships. We're going to need to design a lot of ships in the next half-dozen turns, and having more DP available at the start of that process is going to make a Big Difference to how much futzing we need to do later.
 
Are you serious? You held a wargame and had one unit of Ogryns successfully hold a fortress against massive assaults to the point their own commanding officers were under the impression either the Ogryns or their minders were cheating or something had gone wrong, only for the After-Action Report to state that they held the fort because one sharpuktu plushy got "injured" and none of the Ogryns would retreat because they were afraid of worsening the injury.

What exactly is a sharpuktu out of curiosity? I need to draw this.
 
fighters and bombers...but yeah going to need allot of research actions in the future...getting on par with the imperial equivelents would do wonders, being 130% better then them would be a heck of a god-send...and getting ion shields up for our vehicles would help with their capabilities and survivability.

in the long term both would be good, but right now I don't think we'd get much out of a fighter upgrade, we already have strike craft dominance over Neon. So bombers would have a better immediate return.
 
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