Aiding the E.G.G.M.A.N. (Sonic)

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I have just rediscovered and finished reading up this glorious quest, and goodness but Sonic adventures as Eggman's most successful AI assistant is amazing.

Out of curiosity, this 'Imposter,' is it Actually an imposter or did Egg Brain get a virus while offline that is trying to turn it against Eggman? We haven't really done any kind of investigation into things since the incident occurred.


Also also, where is our Ninja? She's vanished off the face of the earth as well, apparently.
 
Out of curiosity, this 'Imposter,' is it Actually an imposter or did Egg Brain get a virus while offline that is trying to turn it against Eggman? We haven't really done any kind of investigation into things since the incident occurred.
....Did you never get around to play Sonic Heroes? That's where we're at currently, prepping for the Big Bad of that game. There's a reason we're prepping Mecha Sonic.
 
....Did you never get around to play Sonic Heroes? That's where we're at currently, prepping for the Big Bad of that game. There's a reason we're prepping Mecha Sonic.

Ah. I admit i have really only ever played the game this quest started in, with Bigs, Gamma, and Chaos the Emerald hunting water monster. Never actually had the chance to play the other games, apologies.
 
Well that's true I forgot about the Egg Fighters for sometime pawns are jacks of all trades, fighters are well fighters, while hammers can be minibosses/leaders.
There's also the Egg Gunner series we can use as well.
Well we'd need plenty of animal batteries then and you already know my stance on that.
Pretty sure most of our Badniks don't need animals to power them, but we should definitely look for a replacement power source.
 
Well if we want replacement then they will have to be as cheap as the egg pawns. The egg pawns do have an alternative source so we can use that on cheap badniks. I think Buzz bomber would be an good idea since there are a lot of types. We still need to keep it cheap though.

For ground I have a couple of ideas.
1. Dohyo Master
2. Slicer
3. Newtron (spy)

Though I don't think we will ever get rid of the egg pawn as a front line troop. Eggman is the one that decides on that.

You know I want to finish our tv studio and lumber yard. We can do a part of that if we do chainsaw for the pawns.

For tv host I was thinking of using Mecha Sonic MK 0. (I at least call him that. The very first one. I think we are using mk 1 for silver. That's my head cannon anyway) Twins with wigs and a bright personality. Then for the boss we can do some super fortress server.
 
Out of curiosity, this 'Imposter,' is it Actually an imposter or did Egg Brain get a virus while offline that is trying to turn it against Eggman? We haven't really done any kind of investigation into things since the incident occurred.

The imposter is Metal Sonic, we're currently playing through the plot of Sonic Heroes, Metal has the ability to shapeshift and is impersonating Eggman, who he kidnaped and trapped somewhere.
 
Well voting is open and I shall cast the first vote

[X] Plan: Colored Eggs and ChaosLight
-[X] Egg Pawn (Pilot): A Blue version of the Egg Pawn with a focus on piloting vehicles. 4 Points.
-[X] Bomb Flapper: A magenta Flapper variant that drops bombs on the enemy. 2 Points. (Requires Flapper)
-[X] Egg BIshop/Magician: A duel mode variant of the Egg Pawn that can swap between a healing focused 'Bishop' mode and a damage focused 'Magician' mode. 4 Points.
-[X] Spec Ops Pawn: A much more durable, creatively thinking, and reactive Egg Pawn variant specialized for high danger assignments. 10 Points.
-[X] Burning Light: A small adjustment to the light drive should make the energy spheres that Mecha Sonic pulls into it's body actually harmful to touch, a good way to help it charge uninterrupted. 20 Points.
-[X] Hard Light platform: Adjusting the Light Drive a small amount should let Metal Sonic project hard light from its feat to stop itself from falling in a pinch… and lead the way for other applications. 20 Points.
-[X] Chaos Efficiency: Needless to say Mecha Sonic needing access to the Master Emerald in order to activate its short term super form is a very limiting factor, some upgrades to the old tech in the chassis should let it do similar with just a held Chaos Emerald. 20 Points.


@undead frog you also haven't put the newest update on the thread marks yet.
 
[X] Plan: Colored Eggs and ChaosLight
-[X] Egg Pawn (Pilot): A Blue version of the Egg Pawn with a focus on piloting vehicles. 4 Points.
-[X] Bomb Flapper: A magenta Flapper variant that drops bombs on the enemy. 2 Points. (Requires Flapper)
-[X] Egg BIshop/Magician: A duel mode variant of the Egg Pawn that can swap between a healing focused 'Bishop' mode and a damage focused 'Magician' mode. 4 Points.
-[X] Spec Ops Pawn: A much more durable, creatively thinking, and reactive Egg Pawn variant specialized for high danger assignments. 10 Points.
-[X] Burning Light: A small adjustment to the light drive should make the energy spheres that Mecha Sonic pulls into it's body actually harmful to touch, a good way to help it charge uninterrupted. 20 Points.
-[X] Hard Light platform: Adjusting the Light Drive a small amount should let Metal Sonic project hard light from its feat to stop itself from falling in a pinch… and lead the way for other applications. 20 Points.
-[X] Chaos Efficiency: Needless to say Mecha Sonic needing access to the Master Emerald in order to activate its short term super form is a very limiting factor, some upgrades to the old tech in the chassis should let it do similar with just a held Chaos Emerald. 20 Points.
 
[X] Plan: Egg Control
-[x] Egg Pawn (Pilot): A Blue version of the Egg Pawn with a focus on piloting vehicles. 4 Points.
-[x] Egg Bishop/Magician: A duel mode variant of the Egg Pawn that can swap between a healing focused 'Bishop' mode and a damage focused 'Magician' mode. 4 Points.
-[x] Needle Pawn: An Egg Pawn variant that can defend itself with spikes in a pinch while at the same time maintaining the tool usage of most Egg Pawn variants. 8 Points.
-[x] Marine Pawn: An Egg Pawn variant equipped with selective magnet boots both giving them better security on a ship and letting them walk on strange places such as the sides or even underside of said ships. 4 Points.


-[X] Chaos Efficiency: Needless to say Mecha Sonic needing access to the Master Emerald in order to activate its short term super form is a very limiting factor, some upgrades to the old tech in the chassis should let it do similar with just a held Chaos Emerald. 20 Points.
-[X] Burning Light: A small adjustment to the light drive should make the energy spheres that Mecha Sonic pulls into it's body actually harmful to touch, a good way to help it charge uninterrupted. 20 Points.
-[X] Hard Light platform: Adjusting the Light Drive a small amount should let Metal Sonic project hard light from its feat to stop itself from falling in a pinch… and lead the way for other applications. 20 Points.
 
So besides the Eggpawns any other Badniks we should upgrade next, cause I'm all for working on the Motobugs, Buzz Bombers, Caterkillers, Crabmeats, and Spinners. Especially making giant vehicle versions for a few, especially the Motobug and Buzz Bomber.
 
So besides the Eggpawns any other Badniks we should upgrade next, cause I'm all for working on the Motobugs, Buzz Bombers, Caterkillers, Crabmeats, and Spinners. Especially making giant vehicle versions for a few, especially the Motobug and Buzz Bomber.
Instead of grabbing first level mooks why not grab the mooks from the near end levels like Shellcracker, Slicer or Asteron? They are infamous for a reason after all.
 
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[X] Plan: Colored Eggs and ChaosLight

So besides the Eggpawns any other Badniks we should upgrade next, cause I'm all for working on the Motobugs, Buzz Bombers, Caterkillers, Crabmeats, and Spinners. Especially making giant vehicle versions for a few, especially the Motobug and Buzz Bomber.
I've always kinda wanted to work on the turtloids, just to see if we could turn them into an actual threat. also I keep wanting to create a variant fire breath with ice weapons instead of fire, we'd be able to create an ice level wherever we went. reshaping the terrain like that can be a ridiculous advantage for an army.
 
I've always kinda wanted to work on the turtloids, just to see if we could turn them into an actual threat. also I keep wanting to create a variant fire breath with ice weapons instead of fire, we'd be able to create an ice level wherever we went. reshaping the terrain like that can be a ridiculous advantage for an army.
It would be a big boon wouldn't it plus the fire variant is always useful in case we need to scorch places to cinders.
 
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