What should your focus for the rest of the Quest be?


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I think that our main goal is to spread the faith of the star child to save as much of the galaxy as possible. So the focus of the fleet should be expansion. As a lot of imperial ships rely on macro cannons a lot of the defenses are would defend against that. Lances are i think rarer so a fleet based on Lances backed by ASSF would what i would go for.
 
Overall doctrine wise I'm inclined for something focusing around ranged combat and a offensive focus since traditionally a good offense is the best defense.
 
We are building tall as a civ so I think our ship should be more defensive oriented able to hold the line keep our territories safe. Also feel like generally people go for more offesnive type of ships in general
 
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So I'd say that we do this for the Sagittarius and the Aries designs to fix them.

Aries-class Corvette
-Length - 1.300m
-Width - 300m
-Acceleration - 7 Gravities
-Armor - Single Hull
-Shields - Two Emitters
-Weapons - Light Macro-Cannon Turret/Light Lance Turret
-Equipment - Armored Lifepods/Advanced Alloying

Would get modified into this:

Aries II-class Corvette
-Length - 1.300m
-Width - 300m
-Acceleration - 7 Gravities
-Armor - Single Hull
-Shields - Two Emitters
-Weapons - Light Macro-Cannon Turret/Light Lance Turret/Light Macrocannon Battery
-Equipment - Armored Lifepods/Advanced Alloying/Auto-loaders

Sagittarius-Class Artillery Frigate
-Length - 1,700m
-Width - 400m
-Acceleration - 6 Gravities
-Armor - Single Hull
-Shields - Two Emitters
-Weapons - 1x Light Prow Lance, 2x Light Missile Batteries
-Equipment - Pure Lenses/Missile Swarms

Would get modified into this:

Sagittarius II-Class Artillery Frigate
-Length - 1,700m
-Width - 400m
-Acceleration - 6 Gravities
-Armor - Single Hull
-Shields - Two Emitters
-Weapons - 1x Light Prow Lance, 1x Light Lance Turret, 1x Medium Lance Turret
-Equipment - Pure Lenses/Gravimetric Engine Calculations
 
At the very least, I want to focus on survival. With how ship construction works right now, we're going to be outnumbered in all but the best case scenarios. Light Cruisers, once we unlock them, are going to need 2 actions to build; let alone any of the heavier ships.
 
The Sagittarius, too, suffers from being the first of its archetype, as the light missile batteries equipped with missile swarms are potent, but they are potent in close range, the exact opposite range in which an artillery ship should be firing.

...I am, once again, forgetting which setting we're dealing with lol. Tho it does seem weird that missiles are a purely close-range weapon when in most scifi they're usually among the longest range of weapon. Maybe it's due to the limitations of computers/cogitators in 40k severely hampering guidance systems?

Regarding choosing a doctrine, I'm leaning towards not picking one cause that seems 'safer' but I could be persuaded around to something. We don't really have a 'theme' we've been leaning into yet, and neither do we have much in the way of long-term goals beyond 'expand the reach of the Droman Creed' and 'contain/beat back the Orks' around which we could base a doctrine.
 
I think that our main goal is to spread the faith of the star child to save as much of the galaxy as possible. So the focus of the fleet should be expansion. As a lot of imperial ships rely on macro cannons a lot of the defenses are would defend against that. Lances are i think rarer so a fleet based on Lances backed by ASSF would what i would go for.
Actually, according to Battlefleet Gothic Armada, Chaos is pretty lance heavy with their ships, generally being faster and less armored than Imperial counterparts.
Would get modified into this:
I'd say for the Sagittarius we should get two prow lances. After all, it's meant to be an artillery ship so might as well act like one by putting the hurt on enemies from range.
 
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Not purely, but they are best used in ranges where enemy CADs and AMSs do not have time to swat them out of the void. Any given ship is basically covered in small arms for that exact purpose, as well as to make boarding a nightmare when closing in.

I mean, I did ask you what a good ranged artillery option was for anti shield work, and you said Missiles would work, so...
 
Hmm, noted.

Do we have any real options to suppress shields at range, or is it just "Pack Lances or Go Home?"

Torpedoes, Missiles, Plasma Macro-Cannons, Boarding Torpedoes, Boarding Craft, etc.

I mean, I did ask you what a good ranged artillery option was for anti shield work, and you said Missiles would work, so...
talked about discussion for reference
 
Actually, according to Battlefleet Gothic Armada, Chaos is pretty lance heavy with their ships, generally being faster and less armored than Imperial counterparts.

I'd say for the Sagittarius we should get two prow lances. After all, it's meant to be an artillery ship so might as well act like one by putting the hurt on enemies from range.
Fair point. 2 light prow lances plus a light Lance Turret so that the Sagittarius can maintain some fire on the enemy while repositioning sounds like what we should go for.
 
Issue with going all in on lances is iirc Lances rate of fire is kind of shit at dealing with shields and even if you can get around that with enough/powerful lances it's still a bit inefficient
 
Issue with going all in on lances is iirc Lances rate of fire is kind of shit at dealing with shields and even if you can get around that with enough/powerful lances it's still a bit inefficient
Well it depends, do we intend for this ship to work on its own, or will it be intended as a support vessel to hammer away when someone else downs the shields and keeps them distracted?
 
Well it depends, do we intend for this ship to work on its own, or will it be intended as a support vessel to hammer away when someone else downs the shields and keeps them distracted?
Current mechanics makes answering that question a pain in the ass. With how DP and shipbuilding works, you kind of want to focus on one perk and pick weapons surrounding that. For example, a lance heavy build with focusing lenses. However, the AP bottleneck we have means we're not going to have enough ships where we can dedicate one class of ships to a very specific role.
 
[X] Candle Keeper Fleet Doctrine of 217.M42
-[X] We are fine as is


I'm gonna throw my vote into this for now, I'm open to changing if someone comes up with a compelling plan.
 
When we finally unlock Light Cruisers I'm kinda hoping that our first light cruiser design will be a carrier because we've seen repeatedly that our strikecraft have a big edge against the Orks.

And with how haphazard Ork ships are built they are also vulnerable to strikecraft critseeking
 
I kind of want to lean in on strikecraft since we already have a start of a path there but also cause I want to meme about building Gundams in a 40k quest one of these days and it might be possible in this one if we tech hard enough
 
I mean, I do agree that some degree of specialization is needed, but the question is "Is this a permanent choice that we can never step away from", or can we pivot down the line? Because what's good against Orks isn't necessarily good against the Imperium or Chaos. And yeah, definitely have Opinions about how "Light Missile Swarms are good but useless for its role" when I was explicitly told missiles were good at knocking down shields at a range, now, that might be a matter of "You had incomplete knowledge at the time and now you know better", which--okay, fine, fair cop, we tried things and failed. But the other alternatives aren't even on our tech tree yet, which kind of puts a damper on things, and one of the options we were given being a non-starter is a bit of a let-down.

Not the end of the world, but a let-down nonetheless. It might actually be easier to convert the Sagi to a dedicated missile boat and swarp the prow lance and Pure Lenses out with torpedoes, then build something else as a dedicated lance ship. It'd be just as expensive on the DP as would be switching to a full Lance armament.

And knowing this, I'm worried about what the Aries will turn out too. "Not very deadly" is a death sentence in some ways, and I'm not sure if my original refit plans of "Replace the macrocannon with a rotary and add an Autoloader for maximum BRRT, then fish for shots at dead angles" is viable anymore. Especially since we didn't get a bonus DP there like we did for Frigates, which means that any refit design is going to be at a disadvantage, since it'll be rendered obsolete by that very refit, if DP is generated based on ships in class designed rather than general shipbuilding experience.

Basically, I'm busy re-examining a lot of my assumptions here, and I don't want to make any more until I know more. Like "I don't know if committing to something here is going to end up fucking us in the long run because a fleet that's good at hunting Orks isn't going to be very good against anything else, since the tactics that work well against Orks conveniently aren't great against everyone else who also fight Orks"
 
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