What should your focus for the rest of the Quest be?


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[X] Plan: Total Offensive.
-[X] [General] Assimilate Droma III - (3/4)
-[X] [Military] Raise A Specialised [Light/Medium/Heavy] [Infantry/Mechanized] Unit - [Choose: Sabotage/Assault/Engineering/Demolition/Ogryn]/ Construct A Warp Ship - [Choose a Design]
--[X] Aries-Class Corvettes
-[X] [Military] A Task For Specialists (Assign Unit/s) (Choose Location/s) (Designate Objective/s)
--[X] (1/1) Medium Engineering Unit
--[X] (1/1) Medium Assault Unit
--[X] (1/1) Droman Tideswarm Heavy Demolition Regiment
--[X] (1/1) Lamenters Space Marine Scout Platoon
--[X] Task Fleet Alpha
---[X] 3x Aries-Class Corvettes, 1x Taurus-Class Troopship (4/4 Capacity)
--[X] Ubraka - Scout the system and determine the best course of action to 1. Weaken/defeat the Orks and 2. Claim the system for ourselves(Optional).
 
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[X] Plan: Wussies On Patrol
-[X] [General] Assimilate Droma III - (3/4)
-[X] [Military] A Task For Specialists--Attack Ubraka
--[X] (1/1) Medium Engineering Unit
--[X] (1/1) Medium Assault Unit
--[X] (1/1) Lamenters Space Marine Squad
--[X] (1/1) Droman Tideswarm Heavy Demolition Regiment
--[X] Task Force Alpha
-[X] [Other] Take Care Of Problems: With the massive increase in heavy industry and population, the incidents of industrial malpractice and accidents have been growing to some extent. Even worse, the safety standards of factories on Droma III are not up to those of the station. These and other instances of exploitation have led tot he creation of the Workers Union Safety Services, a body empowered to organize and petition in order to fix any such faults, and which quickly begins to target more than just guardrails as it takes on a life of its own. The so called "wussies" start gaining a little bit of steam.

[X] Plan: Innocents Abroad
-[X] [General] Assimilate Droma III - (3/4)
-[X] [Military] A Task For Specialists--Attack Ubraka
--[X] (1/1) Medium Engineering Unit
--[X] (1/1) Medium Assault Unit
--[X] (1/1) Lamenters Space Marine Squad
--[X] (1/1) Droman Tideswarm Heavy Demolition Regiment
--[X] Task Force Alpha
-[X] [General] Construct Something
--[X] Civilian Infrastructure


As far as I can tell, Helltoddy's plan isn't valid because we only have four slots to send troops in. I'm not committed to this exact force composition, but when the troop-ship has 0/4, that implies you can only take four units.
 
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True but I think neumidia is a safer bet cause there's still resistance to the orks then ubraka that has been subjugated for decades

A raid on Neumidia just isn't feasible this turn, even though it's still contested, we'd have to split our forces to do it since we promised the Farseer we'd attack Ubraka this turn.

I don't know about you, but historically opening up multiple fronts in a war has NEVER worked for those who try it.

Edit: We could probably do another military action to at least scout out the system this turn with one of our ships just so we can have an idea of what it's like over there, but again: No Attacking.
 
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[X] Assault the Greenskins
-[X] [General] Assimilate Droma III - (3/4)
-[X] [Military] Raise A Specialised Medium Ogryn Unit
-[X] [Military] A Task For Specialists (Ataack Urabaka)
--[X] (1/1) Medium Engineering Unit
--[X] (1/1) Medium Assault Unit
--[X] (1/1) Droman Tideswarm Heavy Demolition Regiment
--[X] (1/1) Lamenters Space Marine Scout Platoon
--[X] Task Fleet Alpha
---[X] 4x Aries-Class Corvettes, 1x Taurus-Class Troopship (4/4 Capacity)
 
Just to note, you absolutely can tell the Kil'drabi to look at Neumidia at the same time as you attack Ubraka. The Military Action governing troop/fleet movement has no limits on that.
 
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