What should your focus for the rest of the Quest be?


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*Shrug*. It was called out as something we needed, there's no option to just build a Troopship, and there's no Destroyer Modules that can handle it, so I'm guessing it's something we can do in the Frigate weight class. Same reason why we have to give the Lamenters Frigates and we don't have the option to give them Destroyers.

I guess? I just think it seems really, really stupid to go to war with literally no effective heavy industry (we're at Heavy Industry 0 right now). Like it makes no goddamn sense?
 
[X] Preparing for the Long Haul

want droma 3 to have shield on there city to defend against the orks like the other droma 5
 
I guess? I just think it seems really, really stupid to go to war with literally no effective heavy industry. Like it makes no goddamn sense?

We have Heavy Industry enough to meet our needs now, it's just that we don't have much surplus. That's what Neutral Heavy Industry means. (We're not in Nulla anymore for anything)

Mechanically, it just means our industry is at capacity but we're not reaching shortfalls or serious strain on the system--but right now, we're Fucked if this becomes a defensive Ground War this turn. We received a list of what we need to prevent that from happening, I'm giving it to them.

That's all I'm protesting. The point that you're reducing priority on the defenses we actually need to augment something that we'll only require if we've already fucked it up.

Because again, Void War stuff is covered in Void Infrastructure, which is still our highest field, and if they break through our SDF and 7 Aries-class Corvettes + whatever the Taurus-class ends up looking like, chances are good we've been the Walking Dead for some time because we didn't prioritize Naval War at the expense of every other fire that was burning.

So yeah, I figure. "4x Aries like we were asked, Design the Taurus, integrate Droma III's last tick next turn and then do a Type-II revision to the Aries now that we've doubled their initial DP and it's worth a revisit"
 
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[X] Plan: TIME FOR SHIPS

I don't like pausing the Droma III assimilation, but I don't think there's a choice here.
 
How mant regiments would taking Raise A Specialised [Light/Medium/Heavy] [Infantry/Mechanized] Unit provide?
For the moment? One.
Also unless I'm taking crazy pills, a Frigate isn't a troopship?
Maybe IRL, but in-Quest I am just using it as a spitball estimate for ship size/capability/tonnage. Like, a Heavy Cruiser will unlock a mobile repair module, and Battleships have a makeshift yoid yard module, for example.
I just think it seems really, really stupid to go to war with literally no effective heavy industry (we're at Heavy Industry 0 right now). Like it makes no goddamn sense?
Those levels are indicators of available stuff in those categories. Level Nulla is basically: "You have no room for error," while level V is "Decent supply for non-important tasks."

You don't lose the ability to produce stuff unless you go into the negatives.
 
:( I get the feeling we're seeing Name Brand voting happening here rather than people actually reading and thinking about it.

Considering that the QM just told us "HI 0 isn't holding us back" and we just got three more consecutive votes on "But I want it anyway more than the amount of ships our dudes think we need to hold our ground because it's obviously very important because this guy who makes a lot of the plans is pushing for it"

(Okay, one of those votes were "I'm just voting for every plan", fair is fair zack.)
 
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[X] Plan: Heavy military investment
-[X] [Military] Construct A Warp Ship - [Aries-Class]
-[X] [Military] Construct A Warp Ship - [Aries-Class] x2
-[X] [Military] Raise A Specialised [Light/Medium/Heavy] [Infantry/Mechanized] Unit - [Choose: Sabotage/Assault/Engineering/Demolition/Ogryn]/ Construct A Warp Ship - [Choose a Design]
--[X] Heavy - Infantry - Ogryn
 
[X] Plan: Heavy military investment
-[X] [Military] Construct A Warp Ship - [Aries-Class]
-[X] [Military] Construct A Warp Ship - [Aries-Class] x2
-[X] [Military] Raise A Specialised [Light/Medium/Heavy] [Infantry/Mechanized] Unit - [Choose: Sabotage/Assault/Engineering/Demolition/Ogryn]/ Construct A Warp Ship - [Choose a Design]
--[X] Heavy - Infantry - Ogryn

... I mean, I dislike this less, but our big issue right now boils down to "We need to hold our own in the Void War because if this becomes a defensive ground war we are fucked because we have no depth at this time."

But it at least tries to maintain the 7 Aries-class that we were recommended. I just want to push for 7 Aries + New Frigate so we can leverage that into an Aries Type-II next turn which will have literally double the DP of the first tranche.
 
[X] Plan: TIME FOR SHIPS
-[X] [Military] Construct A Warp Ship - [Aries-Class]
-[X] [Military] Construct A Warp Ship - [Aries-Class] x2
-[X] [Military] Design A New Voidship Class - [Frigate]
 
Took us that long to name our station, wew

[X] Plan: TIME FOR SHIPS

Personally, I'd rather us either finish assimilating Dorma III or even making one more Infantry/Mechanized Unit in case the battle moves to the ground. But given everyone is more concerned with the Void and what not it's understandable.
 
With us currently having 10 regiments and getting more will take 1 action per regiment i do not see us taking a orc held world until we improve our abilities to raise troops a lot.
So at least an action this turn to build up our underlying industry to boost this is what i want to see, the first frigate could be a combat ship as well, as 1 frigate + 2 corvettes might be as good as 4 new corvettes.
 
We are fighting Orks, there will be ground warfare and imo we need to prep for that asap.

I don't deny that, but as things now, a defensive Ground War is not something we can afford right now.

What we need is to draw them in to us with a serious offensive, take it out before they have a chance to repair and rearm with the advantage of our SDF, and then leverage that into a counteroffensive that hits them before they can just spawn up a new army and navy to hit us with.

Because we can't out attrition them, and their ships are qualitatively superior to ours. Our best hope is to exploit their pugnacious attitude to bait them into the teeth of our void force, break them, and then attack before they can make good those losses, taking advantage of our resilience and home field advantage vs their post-Warp travel damage to even the odds in our favor.
 
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We are fighting Orks, there will be ground warfare and imo we need to prep for that asap

We're not totally defenseless for a ground battle, obviously we're lacking in the numbers department, but when it's a fight against Orks, you're always going to be outnumbered and outgunned, unless your the Tyranids, in which case Bon-appetite-monsieur.

The key to beating Orks is attrition, these fuckers aren't Khorn Beserkers, they will get bored if they don't see enough action and may get desperate and sloppy. Once you kill enough of the leading Orks and the Warboss then the rest will go ape and turn on each other.
 
We're not totally defenseless for a ground battle, obviously we're lacking in the numbers department, but when it's a fight against Orks, you're always going to be outnumbered and outgunned, unless your the Tyranids, in which case Bon-appetite-monsieur.

The key to beating Orks is attrition, these fuckers aren't Khorn Beserkers, they will get bored if they don't see enough action and may get desperate and sloppy. Once you kill enough of the leading Orks and the Warboss then the rest will go ape and turn on each other.

They're tactially vulnerable to attrition, strategically--not so much, hence our advisors telling us "We need a strong mobile navy if we're going to hope to win."

But that's where we can reverse it, by bunker rushing, baiting them to attack into our defenses--and then before they can wish up another army and armada, we push the line back and bunker up again. That's how we can beat them. Orks won't leave a strong garrison behind when there's a good fight in front of them, and the next world in the chain isn't fully established yet, we'll have an opportunity then to Fuck Them Up with a classic Parry and Riposte, and push the front line out of our heartlands.
 
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[X] Plan: TIME FOR SHIPS

Time to keep pumping out vessels.

Also, I must say that I'm not sure what the need for a troop carrier is at this moment? I would assume we have enough intrasystem craft to move our various forces around to where they are needed within the star system in the event that Orks make landfall anywhere, so devoting space in our initial Frigate design to troop carrying capacity over combat ability seems like an odd request to make? We aren't planning to try and invade the Ork systems for at least 3-4 turns at the barest of minimums, so having access to an FTL capable troop carrier seems like an eighth-tier issue at the moment.
 
[X] Plan: TIME FOR SHIPS

Time to keep pumping out vessels.

Also, I must say that I'm not sure what the need for a troop carrier is at this moment? I would assume we have enough intrasystem craft to move our various forces around to where they are needed within the star system in the event that Orks make landfall anywhere, so devoting space in our initial Frigate design to troop carrying capacity over combat ability seems like an odd request to make? We aren't planning to try and invade the Ork systems for at least 3-4 turns at the barest of minimums, so having access to an FTL capable troop carrier seems like an eighth-tier issue at the moment.

It's so we can parry-and-riposte. The next system in the chain only recently fell--strategically speaking--and if we can bait in a major offensive, we'll have a short window where we can push forward and seize a foothold--if not repulse them entirely.

Because all the Orks are going to be on the fleet that we'll hopefully manage to take out when it rushes us, leaving just the weaklings and the low-totem pole ones to defend the previous ground. Giving us an opening to push the frontline out of our heartlands--but for that, we need a dedicated assault ship.
 
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