We went from potentially permanently reshaping reality to the point where we might've accidentally infected earth's biosphere with demonic bacteria, to temporary but we can still make it hostile, to having our eyes on someone in range and not being able to use it for anything but fluff for what it feels like when they curse us.
We already need to balance making it rain liquid oxygen against bringing allies who wouldn't appreciate that either, so it's not exactly without its issues already. Especially on the scale of other celestials. For less investment a solar can ignore perfect defenses and Abyssals can do this:
World-Withering method (•)
The Abyssal uses her understanding of the building blocks of the world to rend it asunder with her Essence. System: The character touches an object no larger than a truck, spends 1 Essence, and rolls Intelligence + (highest of Occult, Science, or Technology) against difficulty 7. Success causes the object to age by years or
decades in a matter of moments. The Abyssal chooses how much or how little time ravages the object. If she accumulates at least three successes, even very sturdy and enduring objects such as a steel safe may be rotted into nothing more than dust or flakes of rust.
Apocalyptic Effect: When using World-Withering Method, the Abyssal may target any object within her line of sight rather than needing to touch it, and may unmake it with a gesture. No roll is required to do so; the object fades to black, and then to nothingness. By paying 1 additional Essence to activate World-Wither- ing Method, the Abyssal may unmake objects up to the size of a two-story home or similar modest building.
By paying 1 additional Essence and 1 Willpower, she may also attempt to unmake distinct abstractions. This requires an Intelligence + Occult roll: the base difficulty is 6 if this would only impact mundane inani- mate objects. Raise the difficulty by +1 for each element which is true: the unmaking affects an animate being; the unmaking affects something magical; the unmak- ing affects a supernatural being. Thus, attempting to unmake the sharpness of a magical sword would be difficulty 7, while unmaking a vampire's hunger would be difficulty 9, since the vampire is animate, magical,
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and a supernatural being. Animate targets can resist having elements of their being unmade with a reflexive Willpower roll against difficulty 6, and supernatural beings cost 1 additional Essence to target.
These acts of unmaking can't kill a creature out- right, or remove some quality necessary to their exis- tence (such as a vampire's agelessness), but the Abyssal could remove a lover's tenderness, a singer's harmony, or a cop's authority. She can also erase the pain from a memory, the sensible organization from a bookshelf, the roughness of a poorly-maintained road, or the heat of a hot stove. Only abstractions attached to some dis- tinct local phenomenon may be targeted; the Abyssal can't unmake the progress of time itself, or strike all happiness from the cosmos.
For the same essence/willpower spend an Abyssal could have opened this fight with an excellency int+occult vs target willpower to remove Sandra's loyalty, the dragon's transformation, or the air's breathability.They could do that every fight because it's not locked behind a limited transformation.
I'm trying not to get too salty about this, but I feel sort of responsible because I helped sell people on the idea of this signature on the initial premise we were working with.
It's also kind of hard not to look at other exalts inching closer to inevitability and wonder what we're supposed to be good for when we have to file a legal brief while burning a pile of rare resources for the privilege of half the capacity everyone else rolls out of bed with.
This isn't new territory for us, but areas I'd thought were cornerstones of how we'd keep pace seem to be falling apart faster every time they come up.