Can we send our Dreadnought to Braciam? I´m sure the reactions would be priceless.
This strikes me more as something Severus would say than Valzadai. Valzadai is more favorable of the "shoot him in the back and don't take risks" approach. Corpses don't make problems in his opinion.
In this, whatever you find more confortable, although in my opinion aftermath and flashback works great, especially since we know what Myrok plan is.
I'm liking it a lot as of now. Now for the rewards, would you prefer if I give you one reward now and the other with the second part, or both with the second part?
I think this might be a case of my forgetting to include important details that justify the change (Or maybe I'm just not paranoid enough for Valzadai's tastes and missed the mark), but I boiled down his reaction to a particular question;With all this in mind, I think the flashback idea works best.
Yeah, that does sound like him. "Remove source of problem and you no longer have problem."
Hilarious, and so preposterously in violation of the spirit of the challenge that it would cause us political problems later. Assuming we don't get REALLY unlucky and the challenger is DRAMATIC PROTAGONIST ENERGY! enough to do to poor Sertorius what Spatha did to that Helbrute.Can we send our Dreadnought to Braciam? I´m sure the reactions would be priceless.
You can double up on training, but not on apothecary actions. An Apothecary on Search and Destroy doesn´t count as inside the fortress-monasteryAlso, QM is it alright to double up Valzadai on Spatha's Geneseed? And does an Apothecary on Search and Destroy count as an Apothecary in the Fortress-Monastery?
Cicero already has a Crozius, you gave it to him the previous turn.
I'm still awake for now so I'll just respond now. Why would I want to not fully repair our ships? And also, I was intending to have the Power Swords and Chainglaives be used by the Honour Guard, since there's a total of 7 members including Spatha, and there's 5 Power Swords plus 2 Chainglaives. So it fits. I'm fine with giving our notables and specialists Prototype armor, but Valzadai I believe already has his preferred gear like the rest of the Founders.Suggestions for Plan Ever Vigilant:
–[] Repair vehicles:
--[] Fear of Judgement: 82BP
--[] Luctusian Dusk: 143BP
[Luctusian Dusk completely repaired, 14 BP worth of dmg remaining on Fear of Judgement]
--[] Assign Equipment Permanently to a company or character (Free action, can be taken multiple times):
-[] All Company Captains, Chapter Command officers, specialists and Honour Guard get equipped with Protopye Mark VI Power Armour
-[]1 Crozius Arcanum to Chaplain Cicero, 1 Crozius Arcanum to Chaplain in Training Jaronski, 1 Chainglaive to Champion Claudius Spatha, 1 Chainglaive to Master of the Fleet Marcius Hostilius, 1 Power Sword to each Company Captain, 1 Volkite Charger to Chief Apothecary Valzadai
[equip named characters with remaining stuff]
Repair and produce are separate actions, sadly. And I don't think it'd be wise to not have Karark Zel investigate the Refuges after we found out about Chaos cults using the abandoned ones as bases.@Nicholas Brooks There's a few options I'd like your feedback on (In particular check the Repair/Produce action because I'm fairly sure those count as only 1 so you can produce something), but in general;
Chapter Master Actions - Talk to Administratum contact and deal with the Braicam kerfluffle. Establish a working relationship with the less asshole-ish of the Forge Worlds. I don't think we've got a rundown on the Navy yet, and I can't remember if we've done Ecclesiarchy already.
Master of the Keep - train Serfs because we've put this off too long as it is and shit's ramping up on the homeworld.
Master of the Forge - Going all in on the repairs. Spending the remainder on that chain-glaive experiment we talked about, and building another Crozius
Apothecary - And going all in to try and save our magnificent Helbrute-dick-stabbing boi.
Also, slow down nick, I didn't even get halfway through my deployment plan before you walked in and murked it all.
EDIT: @ThunderOwl Where's the list of Techmarines? I might be blind but I didn't see it in either the update or the informational.
Me math bad. It´s corrected now.I'm still awake for now so I'll just respond now. Why would I want to not fully repair our ships?
Eh, not a big deal. I was mostly poking fun at you, but if you're actually that tired maybe I was closer to the mark than I thought.Repair and produce are separate actions, sadly. And I don't think it'd be wise to not have Karark Zel investigate the Refuges after we found out about Chaos cults using the abandoned ones as bases.
As for Braicam, it's not going to become a recruiting world. It's just a one time influx of Aspirants. The QM already confirmed that this is one of the things we can negotiate with a Planetary Governor for.
We have not done Ecclesiarchy.
And... sorry? I didn't know you were making a plan, and I figured I might as well try to get a working one going, albeit open to some changes.
Dual wield?Cicero already has a Crozius, you gave it to him the previous turn.
So what, are you going to have one genetically-augmented super soldier dual-wielding energy maces as he bellows litanies of hatred against aliens eldritch cultists and other daemonic super soldiers?
Yes, but you need to increase reputation a bit with the mechanicus, and complete the Inspect the fortress monastery defenses action for the master of the keep.Ok so I probably asked this before but I'll ask it again and directly to the QM since I do t remember receiving an answer. But @ThunderOwl can we increase our BP by expanding our monastery forge? Like what's done in other Chapter Quests?
Well the only thing braicam has that might interest you is recruits, so recruits.@ThunderOwl so what can we demand from the king of Braicam for our services? Because if he believes he can get the angels of death to waste their time on something this minor for free then Braicam deserves a new king.
Hate to be the bearer of bad news, but I'm pretty sure this plan won't work, for a variety of reasons.Step 1: Go with Smilnay for the void ship specialty (especially since they aren't the ones being raging assholes to us, IIRC), do enough favors and shit to get all our current ships repaired and 2 escorts for each of them. As part of this, get as far into a full 10 companies as we can.
Step 1a: As part of this process, regularly send Marines out to secure favors and whatever tech we can find. Blue Marines need leverage badly!
Step 2: Go hard into producing a full range of what Volkite weapons we have, enough for our elites and a squad or two of the heavy weapons varieties.
Step 3: When they come begging for the plans after word gets out, make it clear that getting the plans is contingent on them putting aside this feud and forgiving any grudges, since we respect the Omnissiah and wish to ensure all his loyal children benefit from his generosity. Specifically insert "loyal" into that hammy speech, this particular crop of Techies is denser than a block of adamantium it would seem.
Step 4: When they predictably balk at this, just shrug and say that we are far too familiar with the damages of infighting to trust such valuable tech with those who cannot work together for the Imperium and the Omnissiah. Obviously this will be done in diplomat-weasel-speak.
Step 4a: Bait them a little bit more by sharing Volkite weaponry with our friends if safe to do so. Inquisitor Harker, the Blazing Wardens, and maybe those Gaelic-themed Sisters come to mind. Maybe one for the sector governor if we're still on good terms with him then.
Step 5: When they start getting uppity at how everyone else is getting these cool toys, put in a call to the Ordo Juris to sit on them long enough for us to hash out a treaty even these twits will not easily sidestep.