Green Flame Rising (Exalted vs Dresden Files)

@DragonParadox a Question on the Qiao

The Qiao
The mystic battle arts of the Shih demon hunters are commonly known as the Qiao. As practiced by their Shih creators, they burn the user's Chi to achieve miraculous results, at a steep cost to the demon hunter's health. The Qiao can also be used by any of the Exalted who happens to find a willing tutor. When the Exalted perform the Qiao, they substitute Essence for all Chi costs(at no risk to their own health, naturally), but otherwise utilize these mystic battle arts in the same fashion as their Shih creators.
So Exalted can use the Qiao using Essence and rolling WP instead and have no "Health" issues due to being a Demigod.

What exactly are the health issues? For Example,

***** Body of the Dragon
The Shih increases all of his Attributes to superhuman levels.
System: The Shih expends two Willpower and two Yang Chi in addition to making a Willpower roll (difficulty 8). Each success increases all of the Shih's Attributes by one, to a maximum of 9. This increase lasts for the duration of the combat, which is extremely draining and potentially dangerous for the character. When the battle is finished, the character must rest for several hours before he can do more than walk a few yards.

***** Thousand Swords
The Shih concentrates his Chi, then lashes out against his enemies in a flurry of actions. Each strike opens wounds in his enemy, and the sound of the impacts is like that of metal striking metal.
System: The Shih rolls Strength + Occult (difficulty 8). Each success gives the Shih one additional attack per turn. All Martial Arts attacks used by a Shih in this state cause aggravated damage. This ability costs two Yin Chi and two Yang Chi to activate and lasts for the duration of the scene. Once the combat is over, the Shih must rest immediately. Until her rests, all Physical Attributes are reduced to 1.
Are Exalted affected by the "Once Combat is over..." parts?
 
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@DragonParadox a Question on the Qiao


So Exalted can use the Qiao using Essence and rolling WP instead and have no "Health" issues due to being a Demigod.

What exactly are the health issues? For Example,


Are Exalted affected by the "Once Combat is over..." parts?

My Second question, is there any rule that says we HAVE to purchase the previous Qiao before going to the next one? Because I checked and there seems to be no such rule.

They are not , the health issues are a direct consequence of using the magic you need to live (and also potentially giving themselves an imbalance). Exalts use Essence, which is the result of the god-engine in their soul. Technically speaking Molly has chi, she can't access it because it is like teaching yourself to row a boat with your ears when you have perfectly good hands for it.
 
A bit misleading.

The reason why Shintia was activated the very first turn was because Iku is a "Boss" type enemy that arguably warrants it right out the gate. If Molly was fighting some basic bitch vampires and a few dudes with guns people wouldn't have felt the need to go Shintia first turn.

Partly because it could be argued to them that Molly could tank a bullet or two due to her amount of health and so we could save the Shintia for later. On top of that the amount of health Molly has in base affects the health she has in Shintia so your wrong all around.

The amount of health she has in Shintai is not a factor in any way to my argument here.

Quite a lot of the pros given to voting for Ox-body weren't about mooks, but about boss fights, exactly as there. The debate was centered around the fact that we had a tendency to panic as soon as a boss touched our health bar and go shintai in answer and so having one more Ox-body would allow us to stay in our base form longer, once again, during boss fights, so that we could use the healing going shintai gives more effectively.

Which is my point, Ox-body was told that it would stop what is happening to happen, and look where we are now.

A certain weakness to endless masses of mooks is traditional for Exalted though.

We are greatly reducing that through our soak , but the principle stands.

Appeal to tradition is a fallacy though.
 
A bit misleading.

The reason why Shintia was activated the very first turn was because Iku is a "Boss" type enemy that arguably warrants it right out the gate. If Molly was fighting some basic bitch vampires and a few dudes with guns people wouldn't have felt the need to go Shintia first turn.

Partly because it could be argued to them that Molly could tank a bullet or two due to her amount of health and so we could save the Shintia for later. On top of that the amount of health Molly has in base affects the health she has in Shintia so your wrong all around.
Of course not. If you remember the context of discussion of activating Shintai in every fight, it concerned purchasing the perfect defence. People who opposed it said that Ox Body will help to tough out more damage, allowing to use Shintai more effectively. The perfect defence is especially suited for countering single boss-level enemies, especially CCI, which allows to block all attacks from a single enemy for a turn.

Moreover, the discussion at the time was centered around fight with Arianna, she wasn't any kind of mook, dealed a bit damage and people panicked using Shintai. Now, we are at exactly same position.

So, I think, you are being misleading here.
 
I will add that that was also the same argument used on why we NEED perfects. How Shintai's alt health track cannot be relied upon, etc.
 
Health didn't factor into this time, for me anyway. Shintai was tempting here because outsider powered god is clearly here as part of a trap is the sort of thing you want maximum firepower for.

It's worth noting that we have not had real cause to use Shintai more than once an arc yet, but this time we used it on the first item in our itinerary. Which means that Shintai is going to be difficult to use at best for every following item. The ox body stuff will be more critical here on in.

It's also still true that there are fights we implicitly don't need Shintai in anymore, like when we killed that outer knight.

Moreover, the discussion at the time was centered around fight with Arianna, she wasn't any kind of mook, dealed a bit damage and people panicked using Shintai. Now, we are at exactly same position.
That isn't exactly right, or rather is dismissive about the changes that happened. We panicked because of some features getting overlooked and Ortega taking just under half of Molly's then health track through our full buff set and around our active defense with every indication she could do it again as many times as she wanted.

Later that got dropped to basically nothing, but you can see where the chapter itself wasn't completely updated around it where Molly takes one point of damage and worries she can't take another hit like that. Because under the situation at the time of initial posting we legitimately could have died if she rolled slightly better on the next turn.

Voting was basically over by the time the corrections were in place.
 
The vote is still pretty split and I have a bit of a headache (I think I might be getting a cold).

Given how mechanically complex the next update is I'm going to leave this up until tomorrow morning.
Adhoc vote count started by DragonParadox on Dec 12, 2023 at 12:54 PM, finished with 68 posts and 11 votes.

  • [X] Cut off the head and the body will wither to fall upon and carve into the central mass
    [X] Plan Elsa Ain't Nothing
    -[X] Cut off the head and the body will wither to fall upon and carve into the central mass
    -[X] MiM the minions when enough of the collective dies to qualify.
    -[X] [Stunt] Letting loose a peal of laughter that rang like thunder, Molly unfurled Dark Sun and took to the sky. "Oh honey, let me show you yours"
    —[X] In something less like change and more like suddenly noticing what was already there the sky directly above turned the grasping black of the deep wastes, dark like nothing on earth could be.
    —[X] Below, where once there was a lake rested a mighty river. In its depths streams of glowing dust spread, like ink spilled into a full glass.
    —[X] As each servitor fell to the deadly cold it seemed to drink something absolutely essential from them, a pulse running along the nearest streams of light. Though they looked no different in death, there was something unquantifiably less about them.
    [X] Plan Thanos
    -[X] Cut off the head and the body will wither to fall upon and carve into the central mass
    --[X] Detail: Strike and move, taking advantage of your mobility to make it more difficult for the tentacles and mooks as much as possible, and your shield to parry whats left
    --[X] Action 1: Parry
    --[X] Action 2: Attack
    --[X] Action 3: Full Move
    --[X] Contingency: EIPP to trigger at need
    -[X]STUNT: You conceal any concern behind an unimpressed facade as you stare up at the looming bulk of the god-monster, taking count of the swarming humanoids among the heads and tentacles. Then your feet leave the water as you take flight, Dark Sun unfolding in your off-hand even as the freezing rain and wind intensifies, sleet beginning to fall as well. You open your mouth, voice pitched to carry."So you make....constructs of the remains of your mortal victims, and you expect anyone to be impressed?" You shake your head visibly. "Thats just sad." Then you move.
    [X] As with an iceberg the true heart of Iku Turso is beneath the water he has invaded
    [X] Plan freeze the earth
    -[X] Cut off the head and the body will wither to fall upon and carve into the central mass
    -[X] Use the power of your shintai form to freeze the seas by using the ice and snow that surrounds your kingdom, it will block the soldiers effort to reach you and block Iku turso so it wont reach you
    -[X] Stunt: With her power, the dreadfull majesty commanded the icy breath of her kingdom, summoning the ice land that surrounds it. The sky turned dark, the water froze and her enemies were impaired with a storm that never ends. And as the thunder of justice itself, she fell from the skies to kill the heretic beast that doesnt belong to her world, the monster who called itself a god.
 
Which is my point, Ox-body was told that it would stop what is happening to happen, and look where we are now.
If you remember the context of discussion of activating Shintai in every fight, it concerned purchasing the perfect defence. People who opposed it said that Ox Body will help to tough out more damage, allowing to use Shintai more effectively. The perfect defence is especially suited for countering single boss-level enemies, especially CCI, which allows to block all attacks from a single enemy for a turn.
I'm assuming that you mean't 'every boss fight' here.

I could've sworn that people argued for Ox-body with the logic of limiting needed uses per arc by extending the time we can go without while fighting mooks until meeting a boss that requires us to go Shintia because a lot of Molly's power is locked behind it along with the free heal.


Moreover, the discussion at the time was centered around fight with Arianna, she wasn't any kind of mook, dealed a bit damage and people panicked using Shintai. Now, we are at exactly same position.
The case with Arianna was unique, she did a lot more damage initially until it was rewritten but most people voted right after the update with the original damage value in mind before it got changed. Not to mention people wanted to respond to her taunts in turn.

With the altered dmg value I doubt people would've wanted to go Shintia right after especially if we had an extra Ox-body or to it would've been hard to justify. You could argue the same for Perfect Defense but then we would've wasted a mote on negligable dmg that we could've used instead on an exelency.

I don't think there has ever been a case in which someone did only chip damage and we responded with Shintia. And even with perfect defense we likely would've ended up using Shintia anyways due to her absurd regen and the hostage/heal she ran for.
 
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My point on Ancient Sorcery was not about combat, it was that it functionally does the same thing within its portion of the narrative. Nemesis is only acting like this because we have the ability to mess with it and chose to do so.

Pretty sure that jades can access environmental protection stuff, at minimum the big Akuma would have made it and he was the only one who actually stopped us from doing whatever we wanted.

Plenty of charms cover each other's bases, and I wouldn't say this particular one actually does simply because it's expensive and limited use per arc. We've already burned Shintai on the first action of this one, it won't be a trivial exercise to use it again anytime soon.

As to being something other than the exact system text; see RVD and our dice adjusters. We teleport with a stealth charm and use landmines as an enchantment aid. Infernals live and die on this stuff in ExWoD.

This is what the thing was bought and sold for, what we talked about doing with it, and an expression of the core of Molly's power. Literally her signature writ with the greatest tool of change she has.

Getting cold feet and nerfing it now that we're actually doing it doesn't seem mechanically necessary or narratively congruent.
I dont think I agree.

We can cast out Outsiders or Fallen, but only 1 at a time and at a cost of a third of our Essence pool. We can cut down armies with Obsidian Butterflies, but they can defend against it by seeking cover. We can nuke a city with Rain of Spiders, but anyone who walks indoors or under a roof is protected.

Ancient Sorcery appears to be both significantly more expensive to pull off, and more limited in scope and/or duration.


I just took a brief look at the 1-5 dot tiers of disciplines available to kueijin, and unless Im missing something significant, no they cant. For that matter, I dont think Red Court vampires or Black Court vampires have any access to Disciplines that can do anything about that either. So they get dumpstered in open combat too.


I feel weird arguing that the Infernal needs...moderation in interpretation.
But if not, this interpretation would essentially trivialize most of the overt combat threats from the canon setting(s)and require the wholesale invention of new ones or major changes to the setting.

Not to mention that it poaches a bunch of the functions of at least 4 other charms in Molly's charmset:
  • Breath of the Wicked City: 2 dots
  • Sun Denying Spite: 3 dots
  • All-Devouring Depths: 5 dots
  • World-Grinding Devastation: 5 dots


My opinion is that this is a Rule Zero situation.

For reference, this is one of Molly's designated armykillers
World-Grinding Devastation (•••••)
The Infernal spreads her arms, breathes out her corrupted Essence, and draws the Hell of Burrowing Maggots up into the world around her. Her surroundings shiver. The world trembles with seeming desert-shimmer, a heat-haze in the corner of the eye. Then the hideous truth asserts itself: the landscape is moving, writhing, as millions of flesh-hungry maggots chew their way into reality, boiling out of every crease and corner, dripping from ceiling-tiles and tree branch- es, wriggling up from the ground. They even come squirming through gaps in the air itself.

System: The Infernal spends a turn in concentration and spends 2 Essence. For the rest of the scene, or until the Infernal dismisses them back to Hell, everything within (Essence x 30) yards around her swarms and heaves and drips with hungry demon-maggots. Everyone she does not personally exempt from their appetite suffers one level of lethal damage per turn as the maggots swarm and chew and devour. One who seeks to avoid being devoured may do so by bowing before the Infernal and pressing his forehead to the ground: groveling in this fashion offers protection from the maggots while it continues. It also causes anyone who submits in this fashion to raise the difficulty of all ac- tions taken to hinder, oppose, attack, defame, humil- iate, or resist the Infernal by one for a year and a day.

Signature Effect: World-Grinding Devastation may be activated reflexively and only costs 1 Essence while the Infernal wears her Shintai form.
Note that World-Grinding Devastation and All-Devouring Depths both have Signature effect, suggesting that the author didnt intend that shintai being used to modify the world would be able to obsolete them.
 
Of course not. If you remember the context of discussion of activating Shintai in every fight, it concerned purchasing the perfect defence. People who opposed it said that Ox Body will help to tough out more damage, allowing to use Shintai more effectively. The perfect defence is especially suited for countering single boss-level enemies, especially CCI, which allows to block all attacks from a single enemy for a turn.

Moreover, the discussion at the time was centered around fight with Arianna, she wasn't any kind of mook, dealed a bit damage and people panicked using Shintai. Now, we are at exactly same position.

So, I think, you are being misleading here.
In addition to what @BronzeTongue and @BoredMan have said?

1)This is a boss fight with a god-monster.
Iku-Turso was benchmarked as an incarna-tier entity in this setting. Seeker is supposed to be weaker than him, just with more freedom to act. This is precisely the sort of situation for which shintai is designed for.


2)This isnt a 1v1 boss duel.
The boss here brought a support army and may have other tricks.
And since perfect defenses are not free to use, we have a limited pool to power said PDs.

I mean, we've spent 6m and 3wp just in pre-combat buffs, and thats with Ivy having ensured we started with a full gas tank.


3)Note also that second Ox-Body is why we have 29 HLs instead of 25.
It increased our shintai health bar by 17%, in addition to increasing our base health by around 44%.
 
In addition to what @BronzeTongue and @BoredMan have said?

1)This is a boss fight with a god-monster.
Iku-Turso was benchmarked as an incarna-tier entity in this setting. Seeker is supposed to be weaker than him, just with more freedom to act. This is precisely the sort of situation for which shintai is designed for.
Well, this is not very convincing, because while BronzeTongue made correct points, they weren't about perfect defence, but about the reaction of the posters on Arianna. Additionally, I didn't find BoredMan's arguments convincing at all and I addressed them in my comment earlier.

Also, I can say that "this is a boss fight with a god-monster. Iku-Turso was benchmarked as an incarna-tier entity in this setting." This is precisely sort of situation for which perfect defence is designed for.

2)This isnt a 1v1 boss duel.
The boss here brought a support army and may have other tricks.
And since perfect defenses are not free to use, we have a limited pool to power said PDs.
That's where you are wrong:
  1. Constructs in the image of those he has defeated, DPE does not count, he is too big
  2. No, they are not independent beings, but a part of him
So, I believe they can be counted as attacks from Iku-Torso, which could be nullified for 2 motes within a turn as all other attacks (for example, attempts to swallow) from the boss, if we had had CCI.
I mean, we've spent 6m and 3wp just in pre-combat buffs, and thats with Ivy having ensured we started with a full gas tank.
And we wouldn't need to do it, because with the perfect defence Viridian Exoskeleton and Steel Skin are obsolete, and Shintai is not needed at this stage.
3)Note also that second Ox-Body is why we have 29 HLs instead of 25.
It increased our shintai health bar by 17%, in addition to increasing our base health by around 44%.
The addition to HP is useless, if enemy attacks can't pierce perfect defence.
 
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So, I tried to calculate how crazy a combat-optimized chargen + some prep time Lunar can get. It got... very crazy. As in "I think I might have made a mistake somewhere" crazy. Please, someone check my calcls:

Assume full moon.

From chargen, we take Full Moon Excellency (1 dot caste charm), Crouching Tiger Exercise (2 dots, caste charm), Coiled Cobra Stance (3 dots, caste char ), and Flesh Sculpting Art (4 dots, non-caste charm bought with freebie points). The remaining freebie point is used for Brawl 4, and 1 point of WIllpower.
The charm descriptions are below:
By looping raw Essence through her body, the Full
Moon may perform incredible physical feats.
System: Select one of the following Attributes
when purchasing this Charm: Strength, Dexterity, or
Stamina. At any time, the player may reflexively spend
1 Essence to add the Attribute rating in dice to all rolls
using this Attribute (including damage and soak rolls)
for (Essence rating + 1) turns in combat, or minutes
outside of combat. The added dice are based off of the
Attribute's rating on the Lunar's character sheet, not
the Attributes of the form she currently wears.
This Charm can be repurchased to unlock addi-
tional Attributes, but Essence must be spent to add
dice to each Attribute separately. Full Moon Castes get
all versions of this Charm with a single purchase.
The Lunar's muscles bunch and surge as she feeds
them Essence almost to the point of self-destruction.
System: Reflexively spend 1 Essence to add the Lu-
nar's Strength as automatic successes to any Strength
roll or Strength-based damage roll, but also suffer 1
level of unsoakable lethal damage in the process.
The Lunar draws down, tightening her muscles,
marshaling her will, and maximizing her potential.
When she finally strikes, it is like a thunderclap, an
avalanche, a god taking the first step of the dance that
ends the world.
System: The character spends an entire turn tak-
ing no action whatsoever – not even to defend herself
– and spends 1 Essence. On her next turn, the first
action she takes doubles her physical Attributes after
accounting for any shapeshifting.
The Lunar may sculpt living flesh and bone as
though it were modeling clay, creating masterworks or
horrors as her whims and skills dictate.
System: This Charm's effects are identical to
those of the Vicissitude powers Fleshcraft and Bone-
craft, found on pages 241 and 242 of V20. The Lunar
substitutes Essence in place of blood points, and any
alterations she inflicts on other characters automatical-
ly revert after (Essence rating) days unless the subject
spends a permanent Willpower point to keep them.

Flesh Sculpting Art allows you to raise physical attributes to 10, so we start with Dex 10, Str 10, Con 10. Throwing in Beastman rage form gives you Dex 14, Str 11, Con 11, aggravated natural damage, and +2soak (I took Predator King and Rugged Hide).

Now, we rolls attack.
Attack with natural weapons is Dex + Brawl. We use Crouching Tiger Exercise, which doubles physical attributes used for the attack, so we are rolling 14*2+10 (Excellency) + 4 (Brawl ability) = 42 dice to attack, at DC 6, 1s don't substract successes (as I understand what caste attributes do), 10s are worth 2 successes. On average that's 27.7 successes. Let's call it 27 successes. So, we add 26 dice to our damage resolution dice pool.

Base damage dice pool is 22 (since we are using double of Strength per Coiled Cobra Stance). We add 26 dice on top of that, and 10 dice from strenth excellency. That's 58 dice against difficulty 6. On average we get 38 successes. We throw on 10 automatic successes from Crouching Tiger excercise, resulting in 48 aggravated damage.

Our enemy uses perfect defense or dies instantly. Next turn we don't benefit from Coiled Coba Stance, so we "only" roll 14+10+4=28 dice worth of attack dice. That's 18.5 successes. So, we throw in 17 bonus damage dice on the attack roll. That's 11+17+10=38 dice of aggravated damage. 25 average successes. The target uses a perfect defense or dies.

All this time we are using Constitution excellency, which means that we have 11+10+2=23 dice of soak, essentially ignoring everything that they throw at us, bar perfect effects.

So, yeah, a chargen combat-optimized lunar, with several days of prep could absolutely wreck our sh*t. We could run away, yes, but in direct combat? We are toast.

EDIT: basically, you need scene-long perfect defenses, or a combat-oriented lunar would wreck you.
 
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I just took a brief look at the 1-5 dot tiers of disciplines available to kueijin, and unless Im missing something significant, no they cant. For that matter, I dont think Red Court vampires or Black Court vampires have any access to Disciplines that can do anything about that either. So they get dumpstered in open combat too.

Storm Shintai 5 can spin up a hurricane on top of a city. If that city isn't built to cope with hurricanes or worse has a a topography that is vulnerable to flooding that could cause enormous damage.

More generally, my view is that DP made a mistake when he allowed the charm to have any mechanical effect whatsoever beyond the -1 DC. TO my mind, the charm allows you to superimpose the theme of your inner world on the local landscape to the degree that it makes your actions easier. It has no other mechanical impact on you or anyone else. Apart from that it just changes the aesthetics. It sets a dramatic scene, and that scene favours the Infernal in a small but significant way.

It's not freeform reality warping.
 
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Flesh Sculpting Art allows you to raise physical attributes to 10, so we start with Dex 10, Str 10, Con 10. Throwing in Beastman rage form gives you Dex 14, Str 11, Con 11, aggravated natural damage, and +2soak (I took Predator King and Rugged Hide).
No?
Fleshcraft from Vicissitude allows you to change the target's Appearance or add soak at the cost of Strength or Health.
Bonecraft either deals direct damage or allows you to grow bone-weapons.

Neither of those changes you physical stats for the better.
You are totally over-reading a level 2 Vampire-Discipline that I'd say every Red capable of crafting a Flesh-Mask has.

Edit: Seriously, look at any VTM book. Many Tcimisce characters have their clan-discipline on 2, none have perfect stats.
 
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So, I tried to calculate how crazy a combat-optimized chargen + some prep time Lunar can get. It got... very crazy. As in "I think I might have made a mistake somewhere" crazy. Please, someone check my calcls:

Assume full moon.

From chargen, we take Full Moon Excellency (1 dot caste charm), Crouching Tiger Exercise (2 dots, caste charm), Coiled Cobra Stance (3 dots, caste char ), and Flesh Sculpting Art (4 dots, non-caste charm bought with freebie points). The remaining freebie point is used for Brawl 4, and 1 point of WIllpower.
The charm descriptions are below:
By looping raw Essence through her body, the Full
Moon may perform incredible physical feats.
System: Select one of the following Attributes
when purchasing this Charm: Strength, Dexterity, or
Stamina. At any time, the player may reflexively spend
1 Essence to add the Attribute rating in dice to all rolls
using this Attribute (including damage and soak rolls)
for (Essence rating + 1) turns in combat, or minutes
outside of combat. The added dice are based off of the
Attribute's rating on the Lunar's character sheet, not
the Attributes of the form she currently wears.
This Charm can be repurchased to unlock addi-
tional Attributes, but Essence must be spent to add
dice to each Attribute separately. Full Moon Castes get
all versions of this Charm with a single purchase.
The Lunar's muscles bunch and surge as she feeds
them Essence almost to the point of self-destruction.
System: Reflexively spend 1 Essence to add the Lu-
nar's Strength as automatic successes to any Strength
roll or Strength-based damage roll, but also suffer 1
level of unsoakable lethal damage in the process.
The Lunar draws down, tightening her muscles,
marshaling her will, and maximizing her potential.
When she finally strikes, it is like a thunderclap, an
avalanche, a god taking the first step of the dance that
ends the world.
System: The character spends an entire turn tak-
ing no action whatsoever – not even to defend herself
– and spends 1 Essence. On her next turn, the first
action she takes doubles her physical Attributes after
accounting for any shapeshifting.
The Lunar may sculpt living flesh and bone as
though it were modeling clay, creating masterworks or
horrors as her whims and skills dictate.
System: This Charm's effects are identical to
those of the Vicissitude powers Fleshcraft and Bone-
craft, found on pages 241 and 242 of V20. The Lunar
substitutes Essence in place of blood points, and any
alterations she inflicts on other characters automatical-
ly revert after (Essence rating) days unless the subject
spends a permanent Willpower point to keep them.

Flesh Sculpting Art allows you to raise physical attributes to 10, so we start with Dex 10, Str 10, Con 10. Throwing in Beastman rage form gives you Dex 14, Str 11, Con 11, aggravated natural damage, and +2soak (I took Predator King and Rugged Hide).

Now, we rolls attack.
Attack with natural weapons is Dex + Brawl. We use Crouching Tiger Exercise, which doubles physical attributes used for the attack, so we are rolling 14*2+10 (Excellency) + 4 (Brawl ability) = 42 dice to attack, at DC 6, 1s don't substract successes (as I understand what caste attributes do), 10s are worth 2 successes. On average that's 27.7 successes. Let's call it 27 successes. So, we add 26 dice to our damage resolution dice pool.

Base damage dice pool is 22 (since we are using double of Strength per Coiled Cobra Stance). We add 26 dice on top of that, and 10 dice from strenth excellency. That's 58 dice against difficulty 6. On average we get 38 successes. We throw on 10 automatic successes from Crouching Tiger excercise, resulting in 48 aggravated damage.

Our enemy uses perfect defense or dies instantly. Next turn we don't benefit from Coiled Coba Stance, so we "only" roll 14+10+4=28 dice worth of attack dice. That's 18.5 successes. So, we throw in 17 bonus damage dice on the attack roll. That's 11+17+10=38 dice of aggravated damage. 25 average successes. The target uses a perfect defense or dies.

All this time we are using Constitution excellency, which means that we have 11+10+2=23 dice of soak, essentially ignoring everything that they throw at us, bar perfect effects.

So, yeah, a chargen combat-optimized lunar, with several days of prep could absolutely wreck our sh*t. We could run away, yes, but in direct combat? We are toast.

EDIT: basically, you need scene-long perfect defenses, or a combat-oriented lunar would wreck you.
Unless my version of V20 is lying to me, you can't use Fleshcraft or Bonecraft to increase any attribute but Appearance. So you couldn't use Flesh Sculpting Art to cheat physical attributes.

A Lunar, however, can have their Totem form be a Bygone by taking Atavistic Legend Form (•••) at chargen. This includes dragons.

An adult wyrm in particular has 13 strengh, 11 dex and 10 stamina which is slightly worse than what you outlined, but still pretty busted.

Edit: ninja'd
 
Well, this is not very convincing, because while BronzeTongue made correct points, they weren't about perfect defence, but about the reaction of the posters on Arianna. Additionally, I didn't find BoredMan's arguments convincing at all and I addressed them in my comment earlier.

Also, I can say that "this is a boss fight with a god-monster. Iku-Turso was benchmarked as an incarna-tier entity in this setting." This is precisely sort of situation for which perfect defence is designed for.
No, perfect defenses were designed for situations where you cant dodge or parry or soak a massive incoming attack.
That might be a boss's windup attack.
Or it could be a car bomb wired in by a crimeboss. Or a gas explosion in your house.

That's where you are wrong:
So, I believe they can be counted as attacks from Iku-Torso, which could be nullified for 2 motes within a turn as all other attacks (for example, attempts to swallow) from the boss, if we had had CCI.
QM has spoken on this above me.
Thats the wrong interpretation. Just like Splintered Gale's Signature effect would be Molly spawning a mini-boss squad that all count as individual attackers, our opponent here brings a mook army.

And we wouldn't need to do it, because with the perfect defence Viridian Exoskeleton and Steel Skin are obsolete, and Shintai is not needed at this stage.
The addition to HP is useless, if enemy attacks can't pierce perfect defence.
Respectfully? This betrays a grave misunderstanding of how perfect defenses work, or fit into the meta.
An Exalt with barely 15m cannot actually depend on PD spamming.

Fights do not last for 1 turn.
I mean, do remember that CCI can cost you up to 3m for a single turn-long activation; thats 20% of Molly Essence pool.
Spam it five times under those conditions and you are bone dry in 5 turns/15 seconds, without having spent Essence on anything else.

Even in Exalted 2E, where Exalts get Essence regen per turn, nobody uses perfect defenses that way.
And PDs were explicitly patched so they werent cheap enough to be spammed.


Flesh Sculpting Art allows you to raise physical attributes to 10, so we start with Dex 10, Str 10, Con 10. Throwing in Beastman rage form gives you Dex 14, Str 11, Con 11, aggravated natural damage, and +2soak (I took Predator King and Rugged Hide).
No it doesnt.
Fleshcraft said:
•• Fleshcraft
This power is similar to Malleable Visage, above, but allows the vampire to perform drastic, grotesque alterations on other creatures. Tzimisce often use this power to transform their servitors into monstrous guards, the better to frighten foes. Only flesh (skin, muscle, fat, and cartilage, but not bone) may be transformed.

System: After spending a blood point, the vampire must grapple the intended victim. The player of the Fleshcrafting vampire makes a successful Dexterity + Medicine roll (difficulty variable: 5 for a crude yank-and-tuck, up to 9 for precise transformations). A vampire who wishes to increase another's Appearance Trait does so as described under Malleable Visage; reducing the Attribute is considerably easier (difficulty 5), though truly inspired disfigurement may dictate a higher difficulty. In either case, each success increases or reduces the Attribute by one.

A vampire may use this power to move clumps of skin, fat, and muscle tissue, thus providing additional padding where needed. For each success scored on a Dexterity + Medicine roll (difficulty 8), the vampire may increase the subject's soak dice pool by one, at the expense of either a point of Strength or a health level (vampire's choice).
••• Bonecraft
This terrible power allows a vampire to manipulate bone in the same manner that flesh is shaped. In conjunction with Fleshcraft, above, this power enables a Vicissitude practitioner to deform a victim (or herself) beyond recognition. This power should be used in con- junction with the flesh-shaping arts, unless the vampire wants to inflict injury on the victim (see below).

System: The vampire's player must spend a blood point and make a Strength + Medicine roll (difficulties as above). Bonecraft may be used without the flesh- shaping arts, as an offensive weapon. Each success scored on the Strength + Medicine roll (difficulty 7) inflicts one health level of lethal damage on the victim, as his bones rip, puncture, and slice their way out of his skin.

The vampire may utilize this power (on herself or others) to form spikes or talons of bone, either on the knuckles as an offensive weapon or all over the body as defensive "quills." If bone spikes are used, the vampire or victim takes one health level of lethal damage (the vampire's comes from having the very sharp bone pierce through his skin — this weaponry doesn't come cheaply). In the case of quills, the subject takes a number of health levels equal to five minus the number of successes (a botch kills the subject or sends the vampire into torpor). These health levels may be healed normally. Knuckle spikes inflict Strength +1 lethal dam- age. Defensive quills inflict a hand-to-hand attacker's Strength in lethal damage unless the attacker scores three or more successes on the attack roll (in which case the attacker takes no damage); the defender still takes damage normally. Quills also enable the vampire or altered subject to add two to all damage inflicted via holds, clinches, or tackles.

A vampire who scores five or more successes on the Strength + Medicine roll may cause a rival vampire's rib cage to curve inward and pierce the heart. While this does not send a vampire into torpor, it does cause the affected vampire to lose half his blood points, as the seat of his vitae ruptures in a shower of gore.
The Vampire disciplines in detail.
They allow you to raise or drop Appearance, or to swap Strength for soak, or to turn bone into weapons for the cost of HP

Its not a generalized buff charm.
 
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No?
Fleshcraft from Vicissitude allows you to change the target's Appearance or add soak at the cost of Strength or Health.
Bonecraft either deals direct damage or allows you to grow bone-weapons.

Neither of those changes you physical stats for the better.
You are totally over-reading a level 2 Vampire-Discipline that I'd say every Red capable of crafting a Flesh-Mask has.
Unless my version of V20 is lying to me, you can't use Fleshcraft or Bonecraft to increase any attribute but Appearance. So you couldn't use Flesh Sculpting Art to cheat physical attributes.

A Lunar, however, can have their Totem form be a Bygone by taking Atavistic Legend Form (•••) at chargen. This includes dragons.

An adult wyrm in particular has 13 strengh, 11 dex and 10 stamina which is slightly worse than what you outlined, but still pretty busted.

Edit: ninja'd
The Vampire disciplines in detail.
They allow you to raise or drop Appearance, or to swap Strength for soak, or to turn bone into weapons for the cost of HP

Its not a generalized buff charm.
Ah, ok, yeah. That's rather embarrassing. I mean, you can still get a pretty damn busted build fairly easily with a lunar and Flesh Sculpting. You just need an additon of Quicksilver Second Face, so you raise all your socials to 5 and appearance to 10.

So, not at chargen, but quite quickly with a cooperative circle you can do some scary stuff. Let me think a bit about this. I am still fairly sure that with just a couple of charms a lunar starts throwing around 20+ or 30+ dice on all attacks, constantly.
 
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