[X] BronzeTongue
So Exalted can use the Qiao using Essence and rolling WP instead and have no "Health" issues due to being a Demigod.The Qiao
The mystic battle arts of the Shih demon hunters are commonly known as the Qiao. As practiced by their Shih creators, they burn the user's Chi to achieve miraculous results, at a steep cost to the demon hunter's health. The Qiao can also be used by any of the Exalted who happens to find a willing tutor. When the Exalted perform the Qiao, they substitute Essence for all Chi costs(at no risk to their own health, naturally), but otherwise utilize these mystic battle arts in the same fashion as their Shih creators.
Are Exalted affected by the "Once Combat is over..." parts?***** Body of the Dragon
The Shih increases all of his Attributes to superhuman levels.
System: The Shih expends two Willpower and two Yang Chi in addition to making a Willpower roll (difficulty 8). Each success increases all of the Shih's Attributes by one, to a maximum of 9. This increase lasts for the duration of the combat, which is extremely draining and potentially dangerous for the character. When the battle is finished, the character must rest for several hours before he can do more than walk a few yards.
***** Thousand Swords
The Shih concentrates his Chi, then lashes out against his enemies in a flurry of actions. Each strike opens wounds in his enemy, and the sound of the impacts is like that of metal striking metal.
System: The Shih rolls Strength + Occult (difficulty 8). Each success gives the Shih one additional attack per turn. All Martial Arts attacks used by a Shih in this state cause aggravated damage. This ability costs two Yin Chi and two Yang Chi to activate and lasts for the duration of the scene. Once the combat is over, the Shih must rest immediately. Until her rests, all Physical Attributes are reduced to 1.
@DragonParadox a Question on the Qiao
So Exalted can use the Qiao using Essence and rolling WP instead and have no "Health" issues due to being a Demigod.
What exactly are the health issues? For Example,
Are Exalted affected by the "Once Combat is over..." parts?
My Second question, is there any rule that says we HAVE to purchase the previous Qiao before going to the next one? Because I checked and there seems to be no such rule.
A bit misleading.
The reason why Shintia was activated the very first turn was because Iku is a "Boss" type enemy that arguably warrants it right out the gate. If Molly was fighting some basic bitch vampires and a few dudes with guns people wouldn't have felt the need to go Shintia first turn.
Partly because it could be argued to them that Molly could tank a bullet or two due to her amount of health and so we could save the Shintia for later. On top of that the amount of health Molly has in base affects the health she has in Shintia so your wrong all around.
A certain weakness to endless masses of mooks is traditional for Exalted though.
We are greatly reducing that through our soak , but the principle stands.
Of course not. If you remember the context of discussion of activating Shintai in every fight, it concerned purchasing the perfect defence. People who opposed it said that Ox Body will help to tough out more damage, allowing to use Shintai more effectively. The perfect defence is especially suited for countering single boss-level enemies, especially CCI, which allows to block all attacks from a single enemy for a turn.A bit misleading.
The reason why Shintia was activated the very first turn was because Iku is a "Boss" type enemy that arguably warrants it right out the gate. If Molly was fighting some basic bitch vampires and a few dudes with guns people wouldn't have felt the need to go Shintia first turn.
Partly because it could be argued to them that Molly could tank a bullet or two due to her amount of health and so we could save the Shintia for later. On top of that the amount of health Molly has in base affects the health she has in Shintia so your wrong all around.
That isn't exactly right, or rather is dismissive about the changes that happened. We panicked because of some features getting overlooked and Ortega taking just under half of Molly's then health track through our full buff set and around our active defense with every indication she could do it again as many times as she wanted.Moreover, the discussion at the time was centered around fight with Arianna, she wasn't any kind of mook, dealed a bit damage and people panicked using Shintai. Now, we are at exactly same position.
Which is my point, Ox-body was told that it would stop what is happening to happen, and look where we are now.
I'm assuming that you mean't 'every boss fight' here.If you remember the context of discussion of activating Shintai in every fight, it concerned purchasing the perfect defence. People who opposed it said that Ox Body will help to tough out more damage, allowing to use Shintai more effectively. The perfect defence is especially suited for countering single boss-level enemies, especially CCI, which allows to block all attacks from a single enemy for a turn.
The case with Arianna was unique, she did a lot more damage initially until it was rewritten but most people voted right after the update with the original damage value in mind before it got changed. Not to mention people wanted to respond to her taunts in turn.Moreover, the discussion at the time was centered around fight with Arianna, she wasn't any kind of mook, dealed a bit damage and people panicked using Shintai. Now, we are at exactly same position.
I dont think I agree.My point on Ancient Sorcery was not about combat, it was that it functionally does the same thing within its portion of the narrative. Nemesis is only acting like this because we have the ability to mess with it and chose to do so.
Pretty sure that jades can access environmental protection stuff, at minimum the big Akuma would have made it and he was the only one who actually stopped us from doing whatever we wanted.
Plenty of charms cover each other's bases, and I wouldn't say this particular one actually does simply because it's expensive and limited use per arc. We've already burned Shintai on the first action of this one, it won't be a trivial exercise to use it again anytime soon.
As to being something other than the exact system text; see RVD and our dice adjusters. We teleport with a stealth charm and use landmines as an enchantment aid. Infernals live and die on this stuff in ExWoD.
This is what the thing was bought and sold for, what we talked about doing with it, and an expression of the core of Molly's power. Literally her signature writ with the greatest tool of change she has.
Getting cold feet and nerfing it now that we're actually doing it doesn't seem mechanically necessary or narratively congruent.
Note that World-Grinding Devastation and All-Devouring Depths both have Signature effect, suggesting that the author didnt intend that shintai being used to modify the world would be able to obsolete them.World-Grinding Devastation (•••••)
The Infernal spreads her arms, breathes out her corrupted Essence, and draws the Hell of Burrowing Maggots up into the world around her. Her surroundings shiver. The world trembles with seeming desert-shimmer, a heat-haze in the corner of the eye. Then the hideous truth asserts itself: the landscape is moving, writhing, as millions of flesh-hungry maggots chew their way into reality, boiling out of every crease and corner, dripping from ceiling-tiles and tree branch- es, wriggling up from the ground. They even come squirming through gaps in the air itself.
System: The Infernal spends a turn in concentration and spends 2 Essence. For the rest of the scene, or until the Infernal dismisses them back to Hell, everything within (Essence x 30) yards around her swarms and heaves and drips with hungry demon-maggots. Everyone she does not personally exempt from their appetite suffers one level of lethal damage per turn as the maggots swarm and chew and devour. One who seeks to avoid being devoured may do so by bowing before the Infernal and pressing his forehead to the ground: groveling in this fashion offers protection from the maggots while it continues. It also causes anyone who submits in this fashion to raise the difficulty of all ac- tions taken to hinder, oppose, attack, defame, humil- iate, or resist the Infernal by one for a year and a day.
Signature Effect: World-Grinding Devastation may be activated reflexively and only costs 1 Essence while the Infernal wears her Shintai form.
In addition to what @BronzeTongue and @BoredMan have said?Of course not. If you remember the context of discussion of activating Shintai in every fight, it concerned purchasing the perfect defence. People who opposed it said that Ox Body will help to tough out more damage, allowing to use Shintai more effectively. The perfect defence is especially suited for countering single boss-level enemies, especially CCI, which allows to block all attacks from a single enemy for a turn.
Moreover, the discussion at the time was centered around fight with Arianna, she wasn't any kind of mook, dealed a bit damage and people panicked using Shintai. Now, we are at exactly same position.
So, I think, you are being misleading here.
Well, this is not very convincing, because while BronzeTongue made correct points, they weren't about perfect defence, but about the reaction of the posters on Arianna. Additionally, I didn't find BoredMan's arguments convincing at all and I addressed them in my comment earlier.In addition to what @BronzeTongue and @BoredMan have said?
1)This is a boss fight with a god-monster.
Iku-Turso was benchmarked as an incarna-tier entity in this setting. Seeker is supposed to be weaker than him, just with more freedom to act. This is precisely the sort of situation for which shintai is designed for.
That's where you are wrong:2)This isnt a 1v1 boss duel.
The boss here brought a support army and may have other tricks.
And since perfect defenses are not free to use, we have a limited pool to power said PDs.
So, I believe they can be counted as attacks from Iku-Torso, which could be nullified for 2 motes within a turn as all other attacks (for example, attempts to swallow) from the boss, if we had had CCI.
- Constructs in the image of those he has defeated, DPE does not count, he is too big
- No, they are not independent beings, but a part of him
And we wouldn't need to do it, because with the perfect defence Viridian Exoskeleton and Steel Skin are obsolete, and Shintai is not needed at this stage.I mean, we've spent 6m and 3wp just in pre-combat buffs, and thats with Ivy having ensured we started with a full gas tank.
The addition to HP is useless, if enemy attacks can't pierce perfect defence.3)Note also that second Ox-Body is why we have 29 HLs instead of 25.
It increased our shintai health bar by 17%, in addition to increasing our base health by around 44%.
I just took a brief look at the 1-5 dot tiers of disciplines available to kueijin, and unless Im missing something significant, no they cant. For that matter, I dont think Red Court vampires or Black Court vampires have any access to Disciplines that can do anything about that either. So they get dumpstered in open combat too.
No?Flesh Sculpting Art allows you to raise physical attributes to 10, so we start with Dex 10, Str 10, Con 10. Throwing in Beastman rage form gives you Dex 14, Str 11, Con 11, aggravated natural damage, and +2soak (I took Predator King and Rugged Hide).
Unless my version of V20 is lying to me, you can't use Fleshcraft or Bonecraft to increase any attribute but Appearance. So you couldn't use Flesh Sculpting Art to cheat physical attributes.So, I tried to calculate how crazy a combat-optimized chargen + some prep time Lunar can get. It got... very crazy. As in "I think I might have made a mistake somewhere" crazy. Please, someone check my calcls:
Assume full moon.
From chargen, we take Full Moon Excellency (1 dot caste charm), Crouching Tiger Exercise (2 dots, caste charm), Coiled Cobra Stance (3 dots, caste char ), and Flesh Sculpting Art (4 dots, non-caste charm bought with freebie points). The remaining freebie point is used for Brawl 4, and 1 point of WIllpower.
The charm descriptions are below:
By looping raw Essence through her body, the Full
Moon may perform incredible physical feats.
System: Select one of the following Attributes
when purchasing this Charm: Strength, Dexterity, or
Stamina. At any time, the player may reflexively spend
1 Essence to add the Attribute rating in dice to all rolls
using this Attribute (including damage and soak rolls)
for (Essence rating + 1) turns in combat, or minutes
outside of combat. The added dice are based off of the
Attribute's rating on the Lunar's character sheet, not
the Attributes of the form she currently wears.
This Charm can be repurchased to unlock addi-
tional Attributes, but Essence must be spent to add
dice to each Attribute separately. Full Moon Castes get
all versions of this Charm with a single purchase.The Lunar's muscles bunch and surge as she feeds
them Essence almost to the point of self-destruction.
System: Reflexively spend 1 Essence to add the Lu-
nar's Strength as automatic successes to any Strength
roll or Strength-based damage roll, but also suffer 1
level of unsoakable lethal damage in the process.The Lunar draws down, tightening her muscles,
marshaling her will, and maximizing her potential.
When she finally strikes, it is like a thunderclap, an
avalanche, a god taking the first step of the dance that
ends the world.
System: The character spends an entire turn tak-
ing no action whatsoever – not even to defend herself
– and spends 1 Essence. On her next turn, the first
action she takes doubles her physical Attributes after
accounting for any shapeshifting.The Lunar may sculpt living flesh and bone as
though it were modeling clay, creating masterworks or
horrors as her whims and skills dictate.
System: This Charm's effects are identical to
those of the Vicissitude powers Fleshcraft and Bone-
craft, found on pages 241 and 242 of V20. The Lunar
substitutes Essence in place of blood points, and any
alterations she inflicts on other characters automatical-
ly revert after (Essence rating) days unless the subject
spends a permanent Willpower point to keep them.
Flesh Sculpting Art allows you to raise physical attributes to 10, so we start with Dex 10, Str 10, Con 10. Throwing in Beastman rage form gives you Dex 14, Str 11, Con 11, aggravated natural damage, and +2soak (I took Predator King and Rugged Hide).
Now, we rolls attack.
Attack with natural weapons is Dex + Brawl. We use Crouching Tiger Exercise, which doubles physical attributes used for the attack, so we are rolling 14*2+10 (Excellency) + 4 (Brawl ability) = 42 dice to attack, at DC 6, 1s don't substract successes (as I understand what caste attributes do), 10s are worth 2 successes. On average that's 27.7 successes. Let's call it 27 successes. So, we add 26 dice to our damage resolution dice pool.
Base damage dice pool is 22 (since we are using double of Strength per Coiled Cobra Stance). We add 26 dice on top of that, and 10 dice from strenth excellency. That's 58 dice against difficulty 6. On average we get 38 successes. We throw on 10 automatic successes from Crouching Tiger excercise, resulting in 48 aggravated damage.
Our enemy uses perfect defense or dies instantly. Next turn we don't benefit from Coiled Coba Stance, so we "only" roll 14+10+4=28 dice worth of attack dice. That's 18.5 successes. So, we throw in 17 bonus damage dice on the attack roll. That's 11+17+10=38 dice of aggravated damage. 25 average successes. The target uses a perfect defense or dies.
All this time we are using Constitution excellency, which means that we have 11+10+2=23 dice of soak, essentially ignoring everything that they throw at us, bar perfect effects.
So, yeah, a chargen combat-optimized lunar, with several days of prep could absolutely wreck our sh*t. We could run away, yes, but in direct combat? We are toast.
EDIT: basically, you need scene-long perfect defenses, or a combat-oriented lunar would wreck you.
No, perfect defenses were designed for situations where you cant dodge or parry or soak a massive incoming attack.Well, this is not very convincing, because while BronzeTongue made correct points, they weren't about perfect defence, but about the reaction of the posters on Arianna. Additionally, I didn't find BoredMan's arguments convincing at all and I addressed them in my comment earlier.
Also, I can say that "this is a boss fight with a god-monster. Iku-Turso was benchmarked as an incarna-tier entity in this setting." This is precisely sort of situation for which perfect defence is designed for.
QM has spoken on this above me.So, I believe they can be counted as attacks from Iku-Torso, which could be nullified for 2 motes within a turn as all other attacks (for example, attempts to swallow) from the boss, if we had had CCI.
And we wouldn't need to do it, because with the perfect defence Viridian Exoskeleton and Steel Skin are obsolete, and Shintai is not needed at this stage.
Respectfully? This betrays a grave misunderstanding of how perfect defenses work, or fit into the meta.The addition to HP is useless, if enemy attacks can't pierce perfect defence.
No it doesnt.Flesh Sculpting Art allows you to raise physical attributes to 10, so we start with Dex 10, Str 10, Con 10. Throwing in Beastman rage form gives you Dex 14, Str 11, Con 11, aggravated natural damage, and +2soak (I took Predator King and Rugged Hide).
Fleshcraft said:•• Fleshcraft
This power is similar to Malleable Visage, above, but allows the vampire to perform drastic, grotesque alterations on other creatures. Tzimisce often use this power to transform their servitors into monstrous guards, the better to frighten foes. Only flesh (skin, muscle, fat, and cartilage, but not bone) may be transformed.
System: After spending a blood point, the vampire must grapple the intended victim. The player of the Fleshcrafting vampire makes a successful Dexterity + Medicine roll (difficulty variable: 5 for a crude yank-and-tuck, up to 9 for precise transformations). A vampire who wishes to increase another's Appearance Trait does so as described under Malleable Visage; reducing the Attribute is considerably easier (difficulty 5), though truly inspired disfigurement may dictate a higher difficulty. In either case, each success increases or reduces the Attribute by one.
A vampire may use this power to move clumps of skin, fat, and muscle tissue, thus providing additional padding where needed. For each success scored on a Dexterity + Medicine roll (difficulty 8), the vampire may increase the subject's soak dice pool by one, at the expense of either a point of Strength or a health level (vampire's choice).
The Vampire disciplines in detail.••• Bonecraft
This terrible power allows a vampire to manipulate bone in the same manner that flesh is shaped. In conjunction with Fleshcraft, above, this power enables a Vicissitude practitioner to deform a victim (or herself) beyond recognition. This power should be used in con- junction with the flesh-shaping arts, unless the vampire wants to inflict injury on the victim (see below).
System: The vampire's player must spend a blood point and make a Strength + Medicine roll (difficulties as above). Bonecraft may be used without the flesh- shaping arts, as an offensive weapon. Each success scored on the Strength + Medicine roll (difficulty 7) inflicts one health level of lethal damage on the victim, as his bones rip, puncture, and slice their way out of his skin.
The vampire may utilize this power (on herself or others) to form spikes or talons of bone, either on the knuckles as an offensive weapon or all over the body as defensive "quills." If bone spikes are used, the vampire or victim takes one health level of lethal damage (the vampire's comes from having the very sharp bone pierce through his skin — this weaponry doesn't come cheaply). In the case of quills, the subject takes a number of health levels equal to five minus the number of successes (a botch kills the subject or sends the vampire into torpor). These health levels may be healed normally. Knuckle spikes inflict Strength +1 lethal dam- age. Defensive quills inflict a hand-to-hand attacker's Strength in lethal damage unless the attacker scores three or more successes on the attack roll (in which case the attacker takes no damage); the defender still takes damage normally. Quills also enable the vampire or altered subject to add two to all damage inflicted via holds, clinches, or tackles.
A vampire who scores five or more successes on the Strength + Medicine roll may cause a rival vampire's rib cage to curve inward and pierce the heart. While this does not send a vampire into torpor, it does cause the affected vampire to lose half his blood points, as the seat of his vitae ruptures in a shower of gore.
No?
Fleshcraft from Vicissitude allows you to change the target's Appearance or add soak at the cost of Strength or Health.
Bonecraft either deals direct damage or allows you to grow bone-weapons.
Neither of those changes you physical stats for the better.
You are totally over-reading a level 2 Vampire-Discipline that I'd say every Red capable of crafting a Flesh-Mask has.
Unless my version of V20 is lying to me, you can't use Fleshcraft or Bonecraft to increase any attribute but Appearance. So you couldn't use Flesh Sculpting Art to cheat physical attributes.
A Lunar, however, can have their Totem form be a Bygone by taking Atavistic Legend Form (•••) at chargen. This includes dragons.
An adult wyrm in particular has 13 strengh, 11 dex and 10 stamina which is slightly worse than what you outlined, but still pretty busted.
Edit: ninja'd
Ah, ok, yeah. That's rather embarrassing. I mean, you can still get a pretty damn busted build fairly easily with a lunar and Flesh Sculpting. You just need an additon of Quicksilver Second Face, so you raise all your socials to 5 and appearance to 10.The Vampire disciplines in detail.
They allow you to raise or drop Appearance, or to swap Strength for soak, or to turn bone into weapons for the cost of HP
Its not a generalized buff charm.