Green Flame Rising (Exalted vs Dresden Files)

Thank you.

See the QM disallowed that particular Fascination.
They didnt disallow the feature itself in total; you just need to not try to break the thing over one knee.
We can just ask the QM:

@DragonParadox
QUESTION
How does this look to you:
Sorry, but there are still problems with the design:
1) Sacred Protection doesn't grant protection against shaping. It only grants protection against twisting of the mind by supernatural forces, and only when you have the form of Dreams and Nightmares.
2) Fairly sure that Mystic Fortification cannot be used to rewrite the whole idea of Essence-Stroking Spirit. The idea is that Lydia has to fulfill her nature, ie serving as a psychopomp (I think) fr it to work.
 
Sorry, but there are still problems with the design:
1) Sacred Protection doesn't grant protection against shaping. It only grants protection against twisting of the mind by supernatural forces, and only when you have the form of Dreams and Nightmares.
2) Fairly sure that Mystic Fortification cannot be used to rewrite the whole idea of Essence-Stroking Spirit. The idea is that Lydia has to fulfill her nature, ie serving as a psychopomp (I think) fr it to work.
What about an Arcana?

It's not as good as a perfect anti-shaping defense, but having a spirit buddy hanging over her shoulder built around sensing and counterspelling incoming effects is a lot better than relying on her native skills alone.
 
Thank you.

See the QM disallowed that particular Fascination.
They didnt disallow the feature itself in total; you just need to not try to break the thing over one knee.
We can just ask the QM:

@DragonParadox
QUESTION
How does this look to you as an Adornment for Lydia:

I still think being able to freely make someone a shintai form is too powerful, I stand by disallowing it. An infernal only gets their full shintai a few times per arc, having a terestrial being able to call an equivalent of that at will with the expenditure of 1 Essence is too much.
 
For essence recovery it's probably more efficient to get the dragon nest ancient sorcery so we can give her passive regen. Essence stoking is worth getting, but the activation conditions make it less convenient.

I also think we should look at making our own Jade talismans. Filling her equipment slots with additional mote storage is one of the best uses of them for an exalt and she can fill them at our dragon nest whenever she's had to dip into them.
Essence Stoking + Mystic Fortification to modify the activation conditions probably handles that.
As for the Dragons Nest, I was looking at the numbers and it doesnt really seem viable; 10 Quintessence/week is about the maximum I think.

Jade Talismans I have considered. But I personally dont like the narrative feel for Molly.
And mechanically, it would cap at +5 Essence as per the Jade Talisman Background, which while not nothing, isnt especially gamechanging for a Solaroid.
The weapon design I made allows for combat essence regeneration - that was the main point. I agree on the armor, and will think of it, but I think that it can be handled via a custom transport, not a splendor.
You're worried about the wrong use-case, I think.
Im more worried about recovering Essence outside of combat.
So that if she burns power in combat, she doesnt have to worry about being tapped out until the next day.

Sorry, but there are still problems with the design:
1) Sacred Protection doesn't grant protection against shaping. It only grants protection against twisting of the mind by supernatural forces, and only when you have the form of Dreams and Nightmares.
2) Fairly sure that Mystic Fortification cannot be used to rewrite the whole idea of Essence-Stroking Spirit. The idea is that Lydia has to fulfill her nature, ie serving as a psychopomp (I think) fr it to work.
1)I did not want to make it something as broad as magic. Hence I went for a subset instead.
I could always switch the Form Element to Dream, but I didnt think it necessary.

2) Nature, not nature.
whitewolf.fandom.com

Archetype (Storyteller System)

Archetypes are descriptive personality types used in the Storyteller System and its variants, such as the Revised Storyteller System and Exalted. Characters are usually assigned two Archetype traits: Nature and Demeanor. A different set of personality Archetypes was published for each game line...

Serving as a psychopomp is not her Nature, or even a type of Nature, its an ability and a family legacy she inherited.
We havent been using the Nature mechanic in this quest so far.
There's a reason I reduced the Essence regen from your entire pool to 1m every 15minutes.

Still, thats in the realm of QM fiat.
I still think being able to freely make someone a shintai form is too powerful, I stand by disallowing it. An infernal only gets their full shintai a few times per arc, having a terestrial being able to call an equivalent of that at will with the expenditure of 1 Essence is too much.
Fair enough.

Point of correction though:
An Infernal with (Rage Recast) has access to (Essence) Aspects at base pretty freely. And thats in addition to shintai.
This is closer to Rage Recast for Terrestrials.
 
What about an Arcana?

It's not as good as a perfect anti-shaping defense, but having a spirit buddy hanging over her shoulder built around sensing and counterspelling incoming effects is a lot better than relying on her native skills alone.
We can give Lydia a perfect anti-shaping defense. She has
Warding of Divine Ancestry (•••••)
The Exalted solidifies her Essence to resist hostile magic and the powers of chaos.
System: Whenever the character is the subject of any hostile supernatural power that seeks to transform, infect, taint, transport, or control her body or spirit, the difficulty to do so is raised by 1. If affected anyway, she may spend 2 Essence and roll Stamina + Occult against difficulty 8. Success shatters the magic, protecting the Exigent completely. Since this expenditure isn't reflexive, the Exigent may spend a few moments fluctuating in mid-transformation or teleportation, as her Essence battles with the magic seeking to suborn her.
available. We buy that, and make an invincible assertion + mystic fortification splendor so she both always succeeds on that Stamina+Occult roll. Hmm... @DragonParadox two questions:
1) Assuming we make Form of Hero's shadow splendor that manifests as either a full-body tattoo or in some other way that makes it intrinsic to Lydia (like an aura suffusing her body perhaps?), would we be able to use Unthinkable Ward to protect Lydia from attacks, including shaping?
2) Would it be allowed to make a splendor that directly interacts with Lydia's (or other charms)? Such as using a splendor with mystic fortification to raise the difficulty to affect Lydia by shaping not just by 1 but by 3?

1)I did not want to make it something as broad as magic. Hence I went for a subset instead.
I could always switch the Form Element to Dream, but I didnt think it necessary.
? I think twisting of the mind is less broad than generalized twisting? I am not sure I understand you. My comment was how there was no option in Sacred Protection to create a generalized Shaping immunity, only a perfect defense against mind twisting.
2) Nature, not nature.
whitewolf.fandom.com

Archetype (Storyteller System)

Archetypes are descriptive personality types used in the Storyteller System and its variants, such as the Revised Storyteller System and Exalted. Characters are usually assigned two Archetype traits: Nature and Demeanor. A different set of personality Archetypes was published for each game line...
Serving as a psychopomp is not her Nature, or even a type of Nature, its an ability and a family legacy she inherited.
We havent been using the Nature mechanic in this quest so far.
There's a reason I reduced the Essence regen from your entire pool to 1m every 15minutes.

Still, thats in the realm of QM fiat.
Oh, thank you. I was wondering what that was. @DragonParadox how would you like to handle this thing:
Essence-Stoking Spirit (3 pt. Root Element)
This Element can only be part of an Adornment.
The Splendor stokes the fires of the Exalt's Essence whenever she affirms her innermost self.
When she regains Willpower from fulfilling her Nature, she also refills her Essence pool.
How does this work? When would this trigger?
 
Essence Stoking + Mystic Fortification to modify the activation conditions probably handles that.
As for the Dragons Nest, I was looking at the numbers and it doesnt really seem viable; 10 Quintessence/week is about the maximum I think.

Jade Talismans I have considered. But I personally dont like the narrative feel for Molly.
And mechanically, it would cap at +5 Essence as per the Jade Talisman Background, which while not nothing, isnt especially gamechanging for a Solaroid.
Mystic fortification shifts rolls and costs, it doesn't completely change the basis of the feature.

On the Jade talisman stuff, I was thinking of stacking them for Lydia. Every mote makes a difference for her.
 
We can give Lydia a perfect anti-shaping defense. She has

available. We buy that, and make an invincible assertion + mystic fortification splendor so she both always succeeds on that Stamina+Occult roll. Hmm... @DragonParadox two questions:
1) Assuming we make Form of Hero's shadow splendor that manifests as either a full-body tattoo or in some other way that makes it intrinsic to Lydia (like an aura suffusing her body perhaps?), would we be able to use Unthinkable Ward to protect Lydia from attacks, including shaping?
2) Would it be allowed to make a splendor that directly interacts with Lydia's (or other charms)? Such as using a splendor with mystic fortification to raise the difficulty to affect Lydia by shaping not just by 1 but by 3?

3) How does this work? When would this trigger?

No to the first yes to the second, as for the third when the Exalt does something in support of her intimacies.
 
No to the first yes to the second, as for the third when the Exalt does something in support of her intimacies.
You probably want to adjust the second ruling to only affect terrestrial tire charms, not all charms, otherwise we end up with -3 DC from BSM and other such silliness. Probably limit this to active charms, or some such too.

Still, limiting ourselves to Lydia's Warding of Divine Ancestry, this still has a lot of potential. Now, let me see what i can make with this as defense.
 
Ok, so in terms of protection Lydia needs protection against possession (since she's not a celestial tier exalt, she can still be possessed, as I understand it), shaping, and the rest can be taken with mundane defenses. Let's start

The Splendor takes the form of something otherworldly. It may be a religious symbol, an overtly
magical object such as a wand or pentacle, or a strange haze. It may be an inchoate thing of
coalesced light which can be held and touched. This Element defines the Splendor's physical
form and gives it a character, and that character is aligned with the power of the Spirit World.
Other Elements may draw upon this fact.
The Splendor can be summoned directly into the Umbra when made to manifest, if its owner
desires. As the basis for an Adornment, it grants its user the ability to see and interact with spirits
on the other side of the Gauntlet. As the basis for a Fascination, it can interact with both the
physical world and the Spirit World.
This Splendor defines a rigid certainty and imposes it upon existence.
When used in an Adornment, define a specific roll of (Attribute) + (Ability) and a specialty that
it falls under. When the user makes such a roll, she cannot botch and cannot fail regardless of the
difficulty. No matter what, she always generates at least one success. If this roll is opposed by
another character, Invincible Assertion instead adds two bonus successes.
When used in a Fascination, define a specific roll of (Attribute) + (Ability) and a specialty that it
falls under. Under circumstances defined by the Splendor, such rolls cannot fail in its presence,
and always generate at least one success. If such a roll is opposed, it adds two bonus successes.
This Element may be incorporated into a Splendor more than once.
This Splendor defines that which cannot threaten those within its influence, according to the
Splendor's character as defined by appropriate Form Elements.
It provides immunity to damage from wind, cold, and electricity (air); being crushed, cut, or
pierced by stone or metal (earth); being burned (fire); being drowned (water); being poisoned or
struck by wooden objects (wood); disease (death); possession (spirit); or the twisting of the mind
by supernatural powers (dreams). If its protection is bestowed by a Fascination, it lasts for a
number of hours equal to the Splendor's rating, and may be set to persist indefinitely while
within the Splendor's influence in the case of Forms such as Form of the Hearth.
If more than one characteristic is drawn upon when this Element grants its Protection, then
instead of invincibility, damage is simply downgraded from aggravated to lethal, lethal to
bashing, and bashing damage cut in half after soak (round down), while immunity to possession
and thought alteration become the ability to make a Willpower roll at difficulty (10 – Splendor's
rating) to immediately shake the effect off, and immunity to disease becomes the ability to make
a Stamina roll at difficulty (10 – Splendor's rating) to immediately shake the infection off.
The Splendor's power is flawed, and its curses and blessings cannot maintain their hold for long.
Select one Element of the Splendor whose effects last for a limited time. That Element's maximum duration is decreased by one category (from one month to one week, one week to to
one day, and so on). If the duration is already "one day," the Element is reduced to one hour.
Taking this Element grants one additional Element point, which must be spent on a Mystic
Element.
One of the Splendor's snares or benefits is particularly wicked or potent. Modify one roll
associated with the Splendor by increasing or decreasing its difficulty by two, or modify one
value associated with activating or resisting its effects (such as the number of points of
Willpower that must be spent to shake off a Beautiful Lie) by two.
The Splendor takes the form of something that is hot, or brightly-colored, or energetic. It might
be decorated with flame-like markings, it might actually be on fire, or it might simply be a free-
standing flame which does not burn its owner. This Element defines the Splendor's physical
form and gives it a character, and that character is aligned with the elemental power of fire.
Other Elements may draw upon this fact.
The Splendor cannot be burned. As an Adornment, it lowers the difficulty for its user to soak
damage from heat or fire by two, or allows them to soak their Stamina to soak such damage if
they're not normally able. As the basis for a Fascination, it may generate the creator's choice of:
sufficient warmth to provide protection from freezing weather; sufficient light to see for
(Splendor's rating) x 10 yards around the Splendor; or may be literally ablaze with the intensity
of a bonfire.
The Splendor takes the form of something that is solid and durable and sturdy. It might be made
of stone, metal, or mineral deposits. It might be a crystal or gemstone. It might be dirty and
roadworn. This Element defines the Splendor's physical form and gives it a character, and that
character is aligned with the elemental power of earth. Other Elements may draw upon this fact.
The Splendor is extremely rugged, and the first attempt to damage or destroy it in any scene
automatically fails. As an Adornment, it grants its user one extra die of soak. As the basis for a
Fascination, it may generate the creator's choice of: useful tools for a certain kind of work; an
aura of quiet and serenity; periodic foreboding tremors in the earth.
The Splendor takes the form of something that is graceful, or cold, or crackles with electricity, or
is marked with decorations evocative of winds and clouds. It might be made of ice. This Element
defines the Splendor's physical form and gives it a character, and that character is aligned with
the elemental power of air. Other Elements may draw upon this fact.
The Splendor cannot be harmed by wind, cold, or electricity. As an Adornment, increases its
user's basic movement speed, before any multiplication by Charms or other powers, by
(Splendor's rating) yards per turn. As the basis for a Fascination, it may generate the creator's
choice of: clear skies; specific constant (nonviolent) behavior of the wind (blowing north to
south at a brisk but not dangerous speed, for example); or specific whimsical behaviors of the
wind (whisking away people's hats, bookmark, or other loose items and depositing them next to
the Splendor, for example).
The Splendor takes the form of something that is vital, or lively, or green, or fecund, or, most
likely, something made of wood. It might even be a living plant. This Element defines the
Splendor's physical form and gives it a character, and that character is aligned with the
elemental power of wood. Other Elements may draw upon this fact.
The Splendor easily blends into natural surroundings when it would be useful for it to be hidden,
and immediately stands out when its owner is looking for it, or to those it wishes to attract. As an
Adornment, increases its user's Initiative modifier by two. As the basis for a Fascination, it may
generate the creator's choice of: fragrant scents; an area encompassing (Splendor's rating x 5)
yards in which animals and insects will not attack; enticing fruit, which may act as the focus for
a Root Element; or an aura of peace and tranquility.
The Splendor is shrouded in a psychic ward that makes it unthinkable to even consider harming
it in any way. Anyone attempting to do so must succeed at a Willpower roll against difficulty (4
+ Splendor's rating) and then spend a Willpower point on each turn in which they attempt to do
harm to the Splendor.
Composed of innumerable strips of material that to a mortal unaugmented eye looks like finest Tocatli silk, each as tough as the best synthetic armor weave the Fivefold courts can produce, the form this powerful artifact takes when manifested is closest to that of the holy wrappings of the honored dead of the ancient kingdom of Kemet, known to modern man as Egypt, wrapping tightly around the body of its master like second skin to fit under most any clothes without restricting movement. Each strip of cloth is engraved with holy symbols of protection, sanctity, defense and certainty, all forming an endless loop of prayer meant to ensure the sanctity of one's self. It is so comfortable that it can be worn indefinitely. A hood is cleverly hidden in the form, easy to slip on when needed
The writings acquire internal glow, resembling, depending on the mood and situation, the cozy fires of a hearth, or a merciless light of the scorching desert sun. Symbols of the holy sun and sacred fertile earth are now intermixed into the complex writings fillings the strips of cloth. Unless directly under attack, the glow is faint enough to be entirely concealed by the clothing worn over the protective garment. A thin exoskeleton of pure elemental iron the likes of which hasn't been seen in the world of man for at least an Age is now attached to the cloth strips the underlying clothing form, bands of unyielding metal resembling nothing more than a human skeleton, and protecting more than just the vitals.
If the strips of metal formed a skeleton, then the wooden growths now attached to them, look almost early like living muscle. The whole arrangement of cloth "skin", metal "skeleton" and wooden "muscle" is rearranged in such a way that it looks as if every step the weater makes is full of grace, elegance and speed, almost as if they were one with the winds themselves. Its form is a poen in motion, a living scultpture of something out of this world.
  1. +2 soak dice (equivalent of Concealed Kevlar Vest from C20)
  2. The adornment splendor only lasts 1 day when summoned, instead of 1 week
  3. The user can freely interact with spirits on the other side of the Gauntlet (I assume this either means the ability to interact with incorporeal entities, or to interact with NeverNever without transitioning there)
  4. Stamina+Occult rolls cannot botch, always generate at least 1 success, 2 if opposed
  5. The Warding of Divine Ancestry grants +3 DC to attempts to affect Lydia by shaping (to transform, infect, taint, transport, or control her body or spirit) instead of +1 DC
  6. Lydia is immune to possession - this is a perfect effect
  1. +3 soak dice (+2 from craftsmanship + 1 from Form of Steadfast Earth)
  2. First attack in a scene that tries to damage the armor fails
  3. Soaking heat and fire damage is done at -2 DC
  4. The adornment lasts 1 week before it needs to be renewed
  5. The Splendor cannot be burned.
  6. In addition to previous immunities Lydia is immune to being crushed, cut, or pierced by stone or metal and being burned. If more than one characteristic is drawn upon when this Element grants its Protection (for example, being stabbed with a flaming sword), then instead of invincibility, damage is simply downgraded from aggravated to lethal, lethal to bashing, and bashing damage cut in half after soak (round down), while immunity to possession become the ability to make a Willpower roll at difficulty 6 to immediately shake the effect off
  1. adornment lasts 1 month when summoned
  2. Lydia's moving speed is increased by 5 yards per turn before any other multipliers
  3. The Splendor cannot be harmed by wind, cold, or electricity
  4. The Splendor easily blends into natural surroundings when it would be useful for it to be hidden, and immediately stands out when its owner is looking for it, or to those it wishes to attract
  5. Lydia's initiative modifier is increased by 2
  6. In addition to previous immunities, Lydia gets immunity to damage from wind, cold, and electricity, being poisoned or struck by wooden objects
  7. Anyone attempting to harm the splendor (i.e. attack Lydia through the armor she is wearing) needs to pass DC9 willpower roll, and to spend 1 WP per turn

@DragonParadox I would be very grateful is you checked whether this design passes muster. Also, does "immunity to being poisoned or struck by wooden objects" means general poison immunity, or only immunity to being poisoned by wooden objects?
 
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On a somewhat related note, think we could use prodigies as a supplemental countermeasure?

I'm not thinking a standard defense so much as a retaliatory effect. We know from the ward thing that Molly's essence is very useful when making curses. It'd be entertaining to set something up so that when someone tries to fire a shaping effect at Molly they have to defend against one in turn.

Cursed fire that tries to burn out all of their senses maybe? Or a pain effect to increase wounded penalties. It doesn't have to be amazingly powerful to instill regret in people who try getting clever with us.

We could also try a defense that relies on exploiting modern magical weaknesses through more modern magical effects.

Water messes with most forms of magic, and water elementalism inherent some of that. So could we potentially make something that wraps us in an effect to reduce the power of incoming magic?
 
Arc 11 Post 8: Of Those Best Forgotten
Of Those Best Forgotten

3rd of January 2007 A.D.

"Who are the members of the organization she's talking about," you fling the question into the ether... and promptly go bug-eyed in shock when two of the names that come back are Lara Raith and Thomas Raith Odin the Wise Wanderer.. Some part of you is a little offended that Thomas didn't say anything about this.... whatever this is called. He's supposed to be my vassal. "Right, we can't talk about this here," the words come out sounding only a little strangled.

Lost 1 Essence -> Now at 13/15 (Crown Question)
Regained 2 Essence -> Now at 15/15 (Secret Discovered)


"I'm assuming that's a yes," Tiffany says, amused, over the rim of her now empty cup.

"Not here, somewhere we can't be overheard as easily."

Holding hands in the car while trying to meditate is a little awkward but the windows are tinted dark enough that you do not think the green flash was seen very far so you are away and as secure as any place you can make, one of the palace lounges not far from the throne room and the freezer which you simultaneously do not want to introduce to Dad and do want to introduce to Lash.

Lost 3 Essence -> Now at 12/15 (Transporting Passengers & Occult Excellency)

"OK so what's this about?" you ask eagerly

Lash takes a seat with an easy grace, not the least troubled by the mutable design and begins her tale: "There is in this world a war older than the White Council, older than the Courts of Faerie as they are not manifested, older indeed that this age of the world, this turn of the Wheel you would say, the war against Those Beyond of which He who Walks Beside is merely an officer of some repute. Mortals when they could speak of them at all and not rip out their eyes and plug their ears with bloody fingers called them gods for in the long night of ignorance they might as well have been, the Old Gods, the first gods, the [Anathema onto the Real]." She says the words not in English and it sends a shiver down your spine, though you know not why.

A thought comes to you. "Wait a second, I wanna try something." Turning to your father, voice resonant with power focused down to a painfully narrow point, not sharp but searching. "[Is this Sound with Meaning?]"

Lost 1 Essence -> Now at 11/15 (Source Code Compliance Protocol)

"[Sound with Meaning Unexpected, what is Meta-Truth of Meaning flowing from Self? Minor disconnect and bleed-over of senses over arc of perception.]" Dad certainly looks like he didn't expect those sounds to come out of his mouth. To be fair some of them are probably impossible to form with human vocal cords and others you are pretty sure are not even sounds in the sense of vibrations in the air.

"[Anomalous points in sufficient numbers create hyper-normal curve. Weary approval of Status Quo tinged with situational amusement]," Tiffany says, briefly closing her eyes in thought. "It is a language close to though not analogous to Encochian ancestral in a way that does not play well with linear time. Still a damn sight better than any human language if we are going to talk about the Old Gods. You are getting better at that by the by."

[Cyclical communication/practice. Present form is to Communicate/Project] you reply, a little smugly.

As she said makes the Lash's tale go a lot more smoothly. In her understating things worshiped as 'Old Gods' are half shaped shards of meaning, the detritus of past ages now 'unmade' yet refusing to perish or things that have always been alien to the universe, husks and shells. As they exist outside the laws of the universe they could grant onto man boons seemingly beyond their dreams, in truth they grant nothing and take everything for they warm them selves upon the Light-which-is-onto-Divinity in each mortal soul and with their chill snuff it out, like a parasite wasp laying her brood into the body of its prey or a spider liquefying the innards of its next meal.

"[Each to one, husk and shell, is rooted? Death and False Making? One lays brood, the other devours? Devours Dreams?]"

You feel the truth of that, there are two forces Outside, united in purpose yes, not in nature , but the once demon hisses in frustration to more than match your own: "[Imperfect insight. Memory severed to purpose, only relevant to Harry because of Atavistic nature.]"

[Clarification?]
The sudden worry for Harry makes whatever that was.

"[Mortal man spans the spiral, rooted in thread at heart. Older than stars. Some are born under old stars, fated/chanced with power over/affinity with the Qliphoth-Things, power to serve, power to break. Once priest guide bridge, then hand with flame/sharpness]."

Lash falls silent and taps her ear, almost like she is trying to get some water out of it. "Now that we are inside time as mortal languages were meant to model it is probably best to use one, instead of trying to puzzle out each other's accents. At a time right around what archeologists call the Neolithic Revolution seven Starborn each wizards of great power, chanced to meet, or perhaps it was not chance at all, and between them found that each looking upon the masters of the other could see their true foulness which had been hidden. In understanding that they had been deceived, sheep leading sheep to slaughter the magicians reacted in with the two most human of emotions, fear and rage... I suspect, not from knowing, but from feeling out the jagged edges of its absence that messengers were sent onto them with aid, each after their own manner and so the Old Ones' influence in the world was less for a time, but they were Timeless and ever in the dreams of men while the Starborn were, for all their arts, mortals. So they set the foundation of a great task to break the very masks which had deceived them and their people into the service of the Old Ones. After all no man would worship formless dread and call it forth, a war not of matter, not even of magic, but of meaning, the Oblivion War."

The word hangs heavy in the air, replete with ancient triumphs and tragedies, but she who was once a Shadow of Lasciel is not done.

"How the Seer came to be I do not know, but I know she is a weapon of that war, she who does not see the future but the present and the past she recalls. Kallimachos of Alexandria called her the Archive and it is rumored loved her, or at least the woman in which she was invested as a flower loves the sun. Mother to daughter down and down and down though the ages the knowledge the insight passes to know all that is writ by mortal hands, scratch on stone, ink on paper, electrons and light in wire dancing. She will know when men make marks of the forgotten and she will know other marks they make and send onto those who make it a reckoning and when a mark is gone, utterly vanished from all but her own memory."

"She forgets it," Dad interjects. You are relieved to see he sounds pretty normal, not utterly unaffected of course, but more like a fisherman who had been spearing sharks all his life getting a detailed break down of their evolutionary history from a marine biology.

"She keeps it in mind for decades, sometimes centuries, just to make sure it does not pop up again, remember she reads what is written not thought, but yes one assured that all other knowledge of that trespasser's mien is forgotten and it is as a mask set to flame. The Archive directs, but does not control a coalition of many beings, some mortal some not whose interests are to consign the Old Gods to Oblivion once and for all. I do not know who all of them are, I do not think my progenitor herself comes close to knowing all of them but..."

Regained 2 Essence -> Now at 13/15

"I do, I looked, back at the Starbucks," you interject.

At this Lash laughs... and laughs and laughs for half a minute straight, starting again whenever she looks at you or your dad. "Turnabout is fair play I guess. I was about to say they hide among the Ventori, those were and still are the most likely to attempt to induct Harry, but I would be surprised if some among the White Council do not also ahve some affiliation with the fight."

"Crossreferncing the list of White Council wizards that's six including one on the Senior Council, the Gatekeeper. And..." Eyes of flame flare all around you. "Huh, no traitors in their ranks, that's new."

"Anyone trying to infiltrate the True Ventrori has to deal with a form of intelectus in its own way as unfair as your own," Tiffany points out darkly. "Perhaps those precautions hold."

"Or maybe good news is just good news, that has been known to happen from time to time," Dad points out mildly. "The question now is what do we do with this information, given that we have stumbled over what seems to be an attempt to forge a new mask for one of these forgotten horrors? I'd say we should contact these new allies of ours at once and inform them of the danger."

"We do not know if they consider themselves such and of the three of us you alone Sir Knight would seem trustworthy to strangers, better to deal with the maggots in the Big Apple ourselves then present this as cause for how we know of those who dwell in the Summer Court then bring another unpredictable factor into this."

What do you think?

[] We should contact the Ventori, they are natural allies and experts in this kind of thing
-[] Write in how

[] Better to deal with this ourselves, just contacting them out of the blue is likely to twig every suspicious bone in a body that has two hundred and six of them

[] Bring in Harry, he is uniquely equipped to deal with these things

[] Write in


OOC: There you go, in a manner emblematic of his luck Dresden is specifically powerful against Outsiders as canon tells us and... he would also make the very best Outsider Cultist there is. Hope you guys like the lore, I know this was a rather long.
 
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Rolls
Lash to Read Emotions and then to Read Molly
vs
Molly
Entering Kingdom
Source Code Compliance Protocol
Insights from Story (Yes the base DC is 10; you have to be a resonably experienced Exalted to even attempt this)

@DragonParadox I would be very grateful is you checked whether this design passes muster. Also, does "immunity to being poisoned or struck by wooden objects" means general poison immunity, or only immunity to being poisoned by wooden objects?

This works fine and yes it is all poinson, it is a thing Wood Aspects could do.
 
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[Clarification?] The sudden worry for Harry makes whatever that was.
Man this must be fun for him.

Just hanging out in the deep nevernever speaking with a hell queen, fallen Angel, and knight of the cross in ancestral enochian on the true nature of the Oblivion War and his personal relevance to it.

@DragonParadox does the language we were using give him a more accurate insight to their nature than he'd have otherwise have, since it can describe these concepts more precisely and out charm would enforce his understanding of what was said?


Do have an in with them, with Thomas.
We don't need to risk him though. We know how the archive works now, so we can do things like write her a letter in enochian. Which should catch her attention pretty quickly.

The issue is that she's not going to take our word for anything or stop digging for more information on us as a matter of policy once we start showing how our insight applies to her job.

It's probably just because we've been talking about crafting, but I wonder if we can make something to help with the bear effort.

Specifically using this:

Reputation-Burning Curse (3 pt. Root Element)
This Element can only be part of a Fascination.
The Splendor strikes at the underpinnings of its targets' popularity and renown. Roll Charisma +
Empathy against difficulty (10 – Splendor's rating) when this curse strikes at a valid individual.
They lose a number of dots of Fame, Influence, or Status equal to the successes rolled, with the
losses split up in whatever way the Splendor's owner desires. The lost dots return at a rate of one
per story as people remember who the target is and why that once mattered.
Perhaps with elongation of the curse or mystic fortification we could make it take longer to wear off.

We'd just need a valid way to make an outer god a target. Which is a bit of a trick, but if they can be targets of summoning magic it seems like it should be possible to work something out.

It wouldn't erase knowledge, but if they lose Fame/Status to a significant extent we'd throttle their spread like an informational firebreak. Which would make removing them entirely much easier.

In our hands such an item would be able to take away significant amounts of power. 10 dots of fame/influence is a lot to lose.

@DragonParadox are Molly's occult score and recent work with splendors enough to get us any insight into how viable a scheme like this would be? Would something like dream contact be enough, or would we have to do something really stupid like incarnate them to make it work?
 
@DragonParadox, is Odin on that list of members we just Crowned?
That's an interesting thought. Even if he isn't a member he probably knows about them.

We don't need to expose our powers if we aren't trying to make a call to action based on the validity of what we've learned.

We could have Iris do more digging, then reach out to Odin's organization to hire consulting services* for handling weird Outsider behavior. Something to the tune of "I'm suspicious of this, how do I confirm and handle it without getting into a fight with the locals based on a misunderstanding?"

Which is a reasonable question for someone like us to potentially ask now that our actions may have consequences for a planet worth of people. He'd almost certainly get the TVs involved and they could feel like they're leading us by the nose instead of being stalked by a hell queen.

* Which we know about IC because Molly is at least loosely aware of Gard's work for Marcone.
 
[X] If Odin is among the membership of the True Venatori, we'll arrange an emergency meeting with him ASAP. This is not information that can be shared haphazardly, so trusting it to intermediaries is to be avoided if at all possible. If Odin isn't one of them, we'll instead reach out to Thomas and ask his advice on how to best contact the Venatori when time and secrecy is of the essence.
 
If Odin is among the membership of the True Venatori, we'll arrange an emergency meeting with him ASAP.
I get the impression that Odin himself is a very busy guy. I'm guessing that for someone of Molly's position(Queen of a world) he would be willing to reschedule whatever he's got going on but I'd really rather just talk to Thomas since this is just us wanting contact with the rest and we don't need him specifically for that.

Not to mention he's our vassal anyway.
 
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"It is a language close to though not analogous to Encochian ancestral in a way that does not play well with linear time. Still a damn sight better than any human language if we are going to talk about the Old Gods. You are getting better at that by the by."
How did Tiffany do that? Source code compliance lasts the whole scene and enforces language compliance in our presence. It should not be possible to speak English.

Also note that we only paid the essanse to protect Dad from damage.

[X] Better to deal with this ourselves, just contacting them out of the blue is likely to twig every suspicious bone in a body that has two hundred and six of them

I can't actually think of a good vote.

Incidentally if we want to start diplomatic relations with the U.S. a good way to do it would be to get the president's number and use Source code Compliance protocol so he knows it isn't just a prank call.
 
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Underlined are the errors in order of reading:

[Clarification?] The sudden worry for Harry makes whatever that was.

Unfinished sentence. It has punctuation to finish it, but not the syntax to actually be finished.

How did Tiffany do that? Source code compliance lasts the whole scene and enforces language compliance in our presence. It should not be possible to speak English.

Also note that we only paid the essanse to protect Dad from damage.

Part of the answer is the bolded part in this next quote:

Lash falls silent and taps her ear, almost like she is trying to get some water out of it. "Now that we are inside time as mortal languages were meant to model it is probably best to use one, instead of trying to puzzle out each other's accents. At a time right around what archeologists call the Neolithic Revolution seven Starborn each wizards of great power, chanced to meet, or perhaps it was not chance at all, and between them found that each looking upon the masters of the other could see their true foulness which had been hidden. In understanding that they had been deceived, sheep leading sheep to slaughter the magicians reacted in with the two most human of emotions, fear and rage... I suspect, not from knowing, but from feeling out the jagged edges of its absence that messengers were sent onto them with aid, each after their own manner and so the Old Ones' influence in the world was less for a time, but they were Timeless and ever in the dreams of men while the Starborn were, for all their arts, mortals. So they set the foundation of a great task to break the very masks which had deceived them and their people into the service of the Old Ones. After all no man would worship formless dread and call it forth, a war not of matter, not even of magic, but of meaning, the Oblivion War."

Starborn, each not Starborn each

Slaughter, the

with not in with

"How the Seer came to be I do not know, but I know she is a weapon of that war, she who does not see the future but the present and the past she recalls. Kallimachos of Alexandria called her the Archive and it is rumored loved her, or at least the woman in which she was invested as a flower loves the sun. Mother to daughter down and down and down though the ages the knowledge the insight passes to know all that is writ by mortal hands, scratch on stone, ink on paper, electrons and light in wire dancing. She will know when men make marks of the forgotten and she will know other marks they make and send onto those who make it a reckoning and when a mark is gone, utterly vanished from all but her own memory."

"She forgets it," Dad interjects. You are relieved to see he sounds pretty normal, not utterly unaffected of course, but more like a fisherman who had been spearing sharks all his life getting a detailed break down of their evolutionary history from a marine biology.

invested, as

knowledge, the not knowledge the

biologist not biology

At this Lash laughs... and laughs and laughs for half a minute straight, starting again whenever she looks at you or your dad. "Turnabout is fair play I guess. I was about to say they hide among the Ventori, those were and still are the most likely to attempt to induct Harry, but I would be surprised if some among the White Council do not also ahve some affiliation with the fight."

have not ahve

So anybody know what ability a Demon could use to shrug Edit: off Source Code Compliance Protocol?
 
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