Green Flame Rising (Exalted vs Dresden Files)

Ya so? We haven't been able to have a fight in daylight even when we actively try and make it happen. Most of the stuff we fight burn in sunlight.
Point of order:
Outsiders, elder Rampires, gods, demigods, god-monsters, most Fae, grendelkin, and elder kuejin can all fight in sunlight just fine. So can Denarians, Titans, yee naagloshii, Fomor, some spirits, Forest People/Sasquatches, evil wizards, and all manner of Invested mortals.

Even the people who cant fight in the direct sunlight like Blampires and younger Rampires can be active in the daytime just fine.


I dont happen to think that a perfect defense is an immediate priority.
But its certainly more important than VEE.
IMO.
 
Last edited:
Was that fight during the day?
What's interesting, that it doesn't matter. If Molly stands before Mab (aka damsel in distress from nightmares), with BME she evades Eye and the laser hits Mab. With CCI, Molly tanks Eye, then, if necessary, tanks some other attack from Ethniu, and becomes impervious for her for a turn.

And I didn't even invent situation, when an ally needs protection: in quest Molly defended captured Nazi against sniper, IC Dresden defended Murphy against Marva with flamethrower. BME won't help us with this.
 
Last edited:
Was that fight during the day?
Part of it, but I think what he was referring to is that CCI allows you to buy scene long immunity to things or to people:

Counter-ConCeptual interposition (••••) Pouring her Essence into a defensive shield shaped by her understanding and will, the Infernal defends herself by provoking glitches in the fabric of the uni- verse. This might mean that part of a wall suddenly appears in the path of an attack for a moment, or that a hail of bullets forget where they should travel as they approach the Infernal and instead embed themselves in the wall behind her without ever passing through her. It might simply mean that reality itself becomes a garbled, pixelated mess for a moment, and when the
distortion clears, the Infernal remains unharmed. System: Reflexively spend 1 Essence in response to an attack. The attack fails to strike the Infernal without any further dice rolls. If the Infernal spends 2 Essence, then she perfectly defends against all attacks from a single source or opponent for the rest of the turn. If the Infernal doesn't really understand what she's de- fending against – if she's being attacked by a sort of su- pernatural being she doesn't recognize, or if it's using a power and she doesn't fully grasp how it works – then
this Charm's cost rises by 1 Essence


So we could flip this on and defeat an arbitrary number of attacks from any one target or weapon.

Though it's worth noting that it behaves like a normal perfect when placed against multiple targets.

WStW is better against multiple opponents because you can get [essence rating] additional perfect dodges to use against all sources:

Who striKes the Wind? (•••)
Laughing at the futile efforts of those who would
seek to strike her down, the Infernal momentarily dis- solves into a crimson wind to evade her foes' attacks.
System: Reflexively spend 1 Essence in response to an attack. The attack fails to strike the Infernal with- out any further dice rolls. If the Infernal spends 2 Es- sence, then she can perfectly defend against (Essence) additional attacks during the remainder of the turn. This Charm cannot be used while standing still.

I still prefer CCI since it won't run out if facing someone with high speed boosting abilities.

Overall my main gripe with BME is that it's gimmick is teleporting instead of enhancing the perfect defense function, which is the whole point of buying it.
 
Part of it, but I think what he was referring to is that CCI allows you to buy scene long immunity to things or to people:
Point of correction:
System: Reflexively spend 1 Essence in response to an attack. The attack fails to strike the Infernal without any further dice rolls. If the Infernal spends 2 Essence,then she perfectly defends against all attacks from a single source or opponent for the rest of the turn. Ifthe Infernal doesn't really understand what she's de-fending against – if she's being attacked by a sort of supernatural being she doesn't recognize, or if it's using apower and she doesn't fully grasp how it works – then this Charm's cost rises by 1 Essence.
Turn, not scene.

EDIT
Ninja'd
 
Last edited:
Mote efficiency is a big draw, each of the perfects available to us have a different return and BME is one of the lowest.
I agree with you, but do we really have a better analogue?
Also, note that
If the Infernal doesn't really understand what she's defending against – if she's being attacked by a sort of supernatural being she doesn't recognize, or if it's using a power and she doesn't fully grasp how it works – then this Charm's cost rises by 1 Essence.
Is there really a lot of powers or creatures that Molly doesn't know? Some Outsiders, some epic-tier olden things and so on.
Worth noting, that BME or some other perfect defences won't give Molly even this immunity, she will need to spend motes again for each attack.
 
Last edited:
If we're in bright enough light it doesn't matter if we're close to a shadow, we're not allowed to initiate it.
What? No. Where are you getting it from? We cannot use it in direct sunlight. It works perfectly well with artificial light.
Yes? We bought Familiar 1 for Lydia.
And I objected to that too, but that at least was plausible enough (if you look at it right).
Hank the lesser skinwalker incident while we were in the NeverNever.
What are you counter-pointing? We have someone with us and weren't trapped in NeverNever.
Hell-Walker Technique appears to cover most of the friendly use cases for Source Code.
No it doesn't. At all. Akuma are not spirits. Animals are not spirits. All vampires are not spirits. Ghouls are not spirits. Elementals might be spirits, ok, but so far we have encountered one. Certain fae are almost certainly spirits, but not all of them are. Hell-walker technique, absent your absolutely ridiculous over-extended reading of it (and no, I won't be nicer about it, it's ridiculous) is of far narrower application than Source Code Compliance Protocol.

And this is leaving aside craft synergy. Or attack potential. Or denial of magic potential (I highly doubt that many will be able to cast while under its effects, especially if their magic has phonetic component).
 
I agree with you, but do we really have a better analogue?
What do you mean?
Is there really a lot of powers or creatures that Molly doesn't know? Some Outsiders, some epic-tier olden things and so on.
I assume we'll get an occult roll to see if we know anything about particularly exotic stuff. If not we can always use the crown to get details, which would be essence positive since something like that would most likely count as a secret for Molly's urge.
 
No one speaking up for

Teleportation is a nice flurry breaker. When dealing with many attacks teleporting will often deal with all of them.
We're a melee build, flurry breaking by moving away from the target causes us issues.

Turn, not Scene.

One is a normal enhancement to a perfect attack, the other would be insane.
Point of correction:

Turn, not scene.

EDIT
Ninja'd
My bad there, not sure how I mixed that up.

What? No. Where are you getting it from? We cannot use it in direct sunlight. It works perfectly well with artificial light.
Didn't we get a ruling on this earlier that set it as a light level?

In any case the other issues stand.
 
Wasn't there another perfect defense we should be talking about? In a favored hell that works in cities and gives perfect soak.

Of course I personally don't want to invest much in combat. It always feels like a treadmill not going anywhere as the enemies get stronger to match.
 
Wasn't there another perfect defense we should be talking about? In a favored hell that works in cities and gives perfect soak.

Of course I personally don't want to invest much in combat. It always feels like a treadmill not going anywhere as the enemies get stronger to match.
Yeah, this one:

aBlation oF Brass and Fire (••••)
The Demon Emperor-to-be does not suffer such trivialities as harm. Instead, she forces her kingdom to suffer on her behalf. When the Infernal would other- wise suffer harm, she shrugs off the damage; instead, nearby masonry shatters, pavement explodes, or furni-
ture crumbles.
System: The player may reflexively spend 1 Essence
after the character is struck by an attack, but before dam- age is rolled. The Infernal negates the damage roll and suffers no damage; instead, her environment suffers the damage on her behalf. This Charm can only be used when the Infernal is in a place developed for human habitation or use, or in a spirit-realm that is reminis- cent of a cityscape such as Lanka or the Wicked City. It is powerless in the wilderness or in undeveloped spir- it-realms such as the Hell of Burrowing Maggots

It doesn't have the turn immunity or multiple dodges per mote spent of CCI or WStW, but the perfect soak does have the advantage of not needing to be toggled at all until after we see if our active defense will handle it.
 
[X]Plan gaining influence

[X]Plan Hell in Vegas

And I objected to that too, but that at least was plausible enough (if you look at it right).
Yog your question was if it is possible (having nothing to do with whether you object or not) and Uju said yes as we have done this before. Furthermore, he listed several ICs for where this could have come from, which you ignored.

If the GM allowed it, you may not like it but you shouldn't stop others from voting, just as Uju didn't like the abuse of the DC reducing bomb necklace that you had invented. Please do not argue in bad faith
 
Last edited:
Didn't we get a ruling on this earlier that set it as a light level?

In any case the other issues stand.
Are you talking about this?
It is (or used to be) an Ebon Dragon charm it does not like it when there perfect light since it mimics the time before the Dragon was, but perfect darkness works.
I don't think this means that the defense is unusable in artificial light. @DragonParadox could you clarify? The question, as I understand it, is this - in the rule text BME is unusable in direct sunlight. Does sunlight refer to the actual light of the sun, or any bright light source? I think it should be sun, because, well, mystical significance.

Also, sorry, I am finishing a 120 page report - which were the other issues @BronzeTongue ?
Yog your question was if it is possible (having nothing to do with whether you object or not) and uju said yes as we have done this before. Furthermore, he listed several ICs for where this could have come from, which you ignored.

If the GM allowed it, you may not like it but you shouldn't stop others from voting, just as you didn't like the abuse of the DC reducing bomb necklace that you had invented. Please do not argue in bad faith
Ok, yeah, my apologies.
 
Is there really a lot of powers or creatures that Molly doesn't know? Some Outsiders, some epic-tier olden things and so on.
Probably.
This isnt Creation that was, and Usum was out of circulation for a long time.
Its entirely plausible; the NeverNever appears to throw up new creatures every year.

The baku we see in Day One was allegedly less than ten years old, and originated from the popularity of a children's toy in Japan.
And I objected to that too, but that at least was plausible enough (if you look at it right).
As I have pointed out, so is this.

She is the daughter of an old god and psychopomp who we know has been running around for more than a thousand years, with all the family contacts thereof among the spirits, and she has been spending time onscreen improving her contacts and relations among the ghosts.

IC justification is not an issue.
Its the same justification I'm using for allowing her to buy Demon Fighter without training with Brother Devisimar; she has access to tutors and information that way.



What are you counter-pointing? We have someone with us and weren't trapped in NeverNever.
If there had been two skinwalkers there, instead of just Hank alone, and the other had gone round to attack the old dude in his carriage? Or even just an opportunistic NeverNever predator? We'd have been stranded and had to try to make our way back to the Monoc base and hope there was someone on watch at the door to let us through.

Never mind if Arianna had escaped into the NeverNever in Mexico and we had to rely on Seeker to open a Way to enter or leave. Or had to bargain with the fae if that failed.

That is a situation I do not want to put ourselves in ever again.


No it doesn't. At all. Akuma are not spirits. Animals are not spirits. All vampires are not spirits. Ghouls are not spirits. Elementals might be spirits, ok, but so far we have encountered one. Certain fae are almost certainly spirits, but not all of them are. Hell-walker technique, absent your absolutely ridiculous over-extended reading of it (and no, I won't be nicer about it, it's ridiculous) is of far narrower application than Source Code Compliance Protocol.

And this is leaving aside craft synergy. Or attack potential. Or denial of magic potential (I highly doubt that many will be able to cast while under its effects, especially if their magic has phonetic component).
We've had this argument before. You're wrong.

The spirits we see, from Bob to Dana Watson to to Doctor Miyamune to Demonreach, all speak human languages. The gods and demigods, from Meditrina Bassarid to Odin to Hades, all speak human languages. There's a plethora of once-human ghosts, who all count as spirits now, and speak/spoke (and read, and write) the various human languages from prehistory onwards.

Hell, the Unseelie Accords between all the not-human supernaturals are apparently written in a human language.
I dont recall if its old English or Latin, but its definitely human.

So respectfully, no. You're wrong.
 
Last edited:
No it doesn't. At all. Akuma are not spirits. Animals are not spirits. All vampires are not spirits. Ghouls are not spirits. Elementals might be spirits, ok, but so far we have encountered one. Certain fae are almost certainly spirits, but not all of them are. Hell-walker technique, absent your absolutely ridiculous over-extended reading of it (and no, I won't be nicer about it, it's ridiculous) is of far narrower application than Source Code Compliance Protocol.

And this is leaving aside craft synergy. Or attack potential. Or denial of magic potential (I highly doubt that many will be able to cast while under its effects, especially if their magic has phonetic component).
We've had this argument before. You're wrong.

The spirits we see, from Bob to Dana Watson to to Doctor Miyamune to Demonreach, all speak human languages. The gods and demigods, from Meditrina Bassarid to Odin to Hades, all speak human languages. There's a plethora of once-human ghosts, who all count as spirits now, and speak(and read, and write) the various human languages from prehistory onwards.

So respectfully, no. You're wrong.
@DragonParadox could you say if Hell-Walker's (quite extensive) uju interpretation is true or Yog is? I'm getting tired of this discussion where they could just ask you what the valid interpretation is.
 
I know it's too late to get it into one of the plans with a chance of winning, but I'll point out again that Anonymity Through Propriety would both solve our non-combat problem with RVD freaking out every water spirit and be a good defense against mook spam. It's a charm with both combat and non-combat utility.
 
Probably.
This isnt Creation that was, and Usum was out of circulation for a long time.
Its entirely plausible; the NeverNever appears to throw up new creatures every year.

The baku we see in Day One was allegedly less than ten years old, and originated from the popularity of a children's toy in Japan.
You are right (though worth noting, AFAIK, that Usum has his knowledge from Kakuri, not from the First Age). But CCI won't become useless, if Molly doesn't know the attack, and with the Crown question she will earn back some motes. On the other hand, BME will be useless against holy power or in direct sunlight.
And it won't allow Molly to protect someone else with her body.
 
Last edited:
One is a normal enhancement to a perfect defence, the other would be insane.
Hmmm....I think there's a Lunar charm in ExWoD that actually does that?
*checks*
Yup, 5-dot Full Moon charm:
Wound-mastering Body evolution (•••••)
The Lunar's flesh learns from that which harms it, adapting to temporarily become immune to a particular kind of damage.

System: After suffering damage, the Lunar may reflexively spend 2 Essence. For the rest of the scene, the Lunar cannot be harmed again by that sort of attack or damage source. If she activated Wound-Mastering Body Evolution in response to being shot, she would become bulletproof. If she activated it after being burned, she would be temporarily immune to flames. If she activated it after having her joints wrenched in a clinch, she would become immune to damage from grapples. If she activated it after being stabbed or cut with a knife, she'd become immune to edged weapons. If she activated it after being savaged by a werewolf, she'd become immune to claws and fangs. Ultimately, the Storyteller is the final arbiter of what a Lunar is or isn't immune to while this Charm is active. Wound-Mastering Body Evolution cannot be stacked; activating it again while it's already running simply changes what the Lunar is immune to.
So yes, a Full Moon Lunar could potentially tank the Eye of Balor once, and then proceed to ignore it for the rest of the scene.
 
[X] Plan Speak Fervently and Have Reliable Defence
-[X] Molly: 28 XP
--[X] Alertness 1: 3xp
--[X] Awareness 1: 3xp
--[X] Counter-Conceptual Interposition: 16 XP
--[X] Source Code Compliance Protocol: 4 XP
--[X] Hear Prayers: 2 XP
-[X] Lydia: 7 XP
--[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
--[X] Willpower 6: 5 XP
 
Back
Top