Green Flame Rising (Exalted vs Dresden Files)

The plan wasn't using holdens crafting system it was just for getting the crafting charm. I thought what the crafting system is still open for discussion as DP has said previously that he is considering other options as viable, presumably the concern with those systems are resolved.

Like we are literally removing several of its rules already, so why use a broken system when we have other options.
That's not how we've done this stuff in the past, I don't know why you'd assume that.

As to the rest; taking a few limits and tweaking them isn't the same as discarding it entirely, and it's still better than using wonder crafting.
I remember it was a ring or something that was supposed to give him some very broken things. I maybe be conflating some of the theory crafting, it was the green lantern ring or something
You're conflating multiple different crafting effects. We did discuss giving him some powerful items, but their abilities wouldn't be cheap out of the box effects. Those projects used multiple cumulative projects that spend expensive reagents at each phase to get to where they were.
And we would have something block us from forming a ring of time travel, we would need the reagents for that. If for example we go and kill the big reality dragon and carve his heart into a ring, then yeah i think we desrve a time travel ring. As well as the the massive number of success needed fo achieve such a feat
You were the one talking about sphere limits. More modifications are needed to make wonder crafting work than Holden's stuff.

Actually i think i can articulate why i don't like this system by holden.

It literally just turns us into a tinker from worm instead of a real wizard or scientists.

That is why i despise it, it is system designed so we can't leverage it to change the world. Its limitations are artificial ones imposed on a meta level of doing those things instead of the practical problems doing those things would have in the world.

I hated that idea in that book and i hate it here.
Wonders can't do that either. Even without paradox one person isn't an Industrial Revolution. Bespoke exalted grade items change the world in the hands of heroic characters that use them, or by being singularly powerful influences that do something important.

The stuff you're talking about is in the hands of the FCF and their technosorcery.
 
Wonders can't do that either. Even without paradox one person isn't an Industrial Revolution.

The stuff you're talking about is in the hands of the FCF and their technosorcery.
This is my speaking up from a Wonder point of view. In ExvWod Wonders can be used for that it's just takes time for them to be something humans accept as a fact and start able to make. It's a whole thing in Mage but that isn't relevant to this version of ExvWOD.
 
[X] Come clean to Harry about this, I am not talking to you behind his back
The choice is ultimately Harry's if Lash wants this Harry needs to be read in otherwise this is lash using us to manipulate him.
 
This is my speaking up from a Wonder point of view. In ExvWod Wonders can be used for that it's just takes time for them to be something humans accept as a fact and start able to make. It's a whole thing in Mage but that isn't relevant to this version of ExvWOD.
Even in that case our personal ability to make them wouldn't be that relevant to waking the sleepers in that fashion.

It's also still effectively just allowing more people to learn to make them, which is interesting but still basically like preindustrial blacksmithing.


This is why the FCF fusion work is so important and scary to Arthur. They broke the wall here and made something more possible.
 
Isn't the whole point of Exalted that you can , you know, change the world? Potentially for the better?
Yes, but not all tools do that the same way or are acquired with the same ease. I don't like all of Holden's decisions, but they make sense for game balance and let us do a lot of stuff.

This charm is our personal enchanting ability as applied through ancient decree and deep lore. Presumably people can learn from what we do with it, but it's not a one man magitech revolution.

If we want to make dozens of impossibly good snipers it has our back. If we want to make things modern magic thinks of as impossible it has a whole menu to work from.

Making more people enchanters is a whole different problem.
 
Actually, I think it's the successful part of Holden's system. His idea was to keep WoD side of the things relevant and he managed to do it: if Exalted wants to make something permanent, he will need to kill a great monster or to study modern sorcery, somehow. It helps to prevent Exalted from becoming Mages without Paradox and characterising them as the artefact of the another era.
He doesn't need to do that, a well balanced mage cabal wipes the floor with a no elder exalts.
That's not how we've done this stuff in the past, I don't know why you'd assume that
What do you mean, we constantly vote to change mechanics, like nimbus charm and stuff.

This is the same thing, we can vote for it if people agree enough that holden is bad or not.
As to the rest; taking a few limits and tweaking them isn't the same as discarding it entirely, and it's still better than using wonder crafting
It is directly undermining the intent of the system. It is supposed to be weakish or awkward and the limits are inteded to curb players. Like it was his explict intent in the foreword you posted.

If we are undermining the intent of the system then why use it.

And wondercrafting is not a bad system, i used it all the time in my games, its very fun.
You're conflating multiple different crafting effects. We did discuss giving him some powerful items, but their abilities wouldn't be cheap out of the box effects. Those projects used multiple cumulative projects that spend expensive reagents at each phase to get to where they were.
Which is meaningless because our world can supply us with any amount of resources.
You were the one talking about sphere limits. More modifications are needed to make wonder crafting work than Holden's stuff.
That is a part of my reagent suggestion. So whatever we use to craft would have certian association with spheres and we could use them to achive that level of effects. Vampire blood for example could be a entropy2/prime1 aspected reagent and we can use it to make wonders that need those spheres. Like a undeath dectecting glasses or dice that always roll nat 20s.
Wonders can't do that either. Even without paradox one person isn't an Industrial Revolution. Bespoke exalted grade items change the world in the hands of heroic characters that use them, or by being singularly powerful influences that do something important.
It can do it, it would just require us to spend an unreasonable amount of AP on it and basically change the shape of the quest.

We can do it for example creating a really high wonder computer code that forms a god of the Internet or creating a vaccine for red vampire.
 
[X] Time For the Tigers to Break Free!
-[X] «There is one thing that will help me to trust you...»
-[X] Comission and help Harry to make a vessel for a powerful spirit.
-[X] Offer him to exorcise Lash into the vessel with the Sapphire Ritual of Exorcism.
 
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Yes, but not all tools do that the same way or are acquired with the same ease. I don't like all of Holden's decisions, but they make sense for game balance and let us do a lot of stuff.

This charm is our personal enchanting ability as applied through ancient decree and deep lore. Presumably people can learn from what we do with it, but it's not a one man magitech revolution.

If we want to make dozens of impossibly good snipers it has our back. If we want to make things modern magic thinks of as impossible it has a whole menu to work from.

Making more people enchanters is a whole different problem.
The counter-argument here is that exalted host was able to bootstrap themselves from at most a medieval society to magitech utopia in a hostile environment amidst the war against Primordials in a relatively short time.

We are not an exalted host, and we do not have their resources, but we are starting from industrial society, and we are not at war against Primordials.

This is my gripe in principle with Holden's science stuff. Magic stuff is ok or can be worked around, but science stuff is just off-base, including thematically. Superscience is not dredging parts of ancient glory. It's rediscovering and utilizing the mechanisms of the world with impossible insight.

Holden's stuff in general very much isn't built for "two years later, you have taken over a small African country / Detroit, and are about to unleash your legions of super soldiers upon the world". The Kingdom management parts and industrial revolution parts are not built into the system. As far as I can see, the endpoint of what he planned for is "we burn down the Illimunati headquarters, and put Cain's head on a pole, thus averting the destruction of the world by violent means". The rebuilding comes later.

This is fine, really. It just means that if we get to those parts, they need to be built from nearly scratch.
 
[X] Come clean to Harry about this, I am not talking to you behind his back

We can get more lore and knowledge. Trust is far more priceless.
 
What do you mean, we constantly vote to change mechanics, like nimbus charm and stuff.

This is the same thing, we can vote for it if people agree enough that holden is bad or not
We've had votes to correct unforeseen issues, but there's always been a primary. Voting on a 20 exp charm with a question mark under what it did would be something new.

It is directly undermining the intent of the system. It is supposed to be weakish or awkward and the limits are inteded to curb players. Like it was his explict intent in the foreword you posted.

If we are undermining the intent of the system then why use it.

And wondercrafting is not a bad system, i used it all the time in my games, its very fun.
It's not undermining it, it's just not doing what you want with it.

Windercrafting is a bad system here, because it either requires we have spheres for everything which functionally causes the same problems as the RaW crafting which would probably require you to spend 40 exp to buy everything needed to model making yourself breakfast, or you don't and nonsense starts happening.

The system Holden added allows us to make really powerful stuff for ourselves and other close characters, weaker stuff for anyone to use, or powerful stuff for anyone to use if we're willing to pay the price. That's basically what we need, though how we pay the price could use updating.

Which is meaningless because our world can supply us with any amount of resources.
Not those resources. Splendors, where the real bullshit is, need something we've won or taken from the modern world to be made and we got a ruling that this particular kind of reagent can't be taken for free from our hell.

Prodigies are nice because we can use lesser reagents and added complications on their use to get higher tier effects, but they don't operate on the same scale as splendors.
That is a part of my reagent suggestion. So whatever we use to craft would have certian association with spheres and we could use them to achive that level of effects. Vampire blood for example could be a entropy2/prime1 aspected reagent and we can use it to make wonders that need those spheres. Like a undeath dectecting glasses or dice that always roll nat 20s.
Interesting idea, but I don't see why that wouldn't run into the hell problem too. If you make it Holden style you just have the issues with busting individual items come up less frequently.

It can do it, it would just require us to spend an unreasonable amount of AP on it and basically change the shape of the quest.

We can do it for example creating a really high wonder computer code that forms a god of the Internet or creating a vaccine for red vampire.
god crafting is something we'll probably use a separate system for under this charm, and I don't see how the vaccine thing would really scale under either system RaW.
The counter-argument here is that exalted host was able to bootstrap themselves from at most a medieval society to magitech utopia in a hostile environment amidst the war against Primordials in a relatively short time.
They didn't do that by teaching muggles to make things. They made huge industrial wonders themselves, and used dragonblooded for a lot of other stuff.

They also had gods and spirits to boss around in vast quantities. It died when they fell for a reason.

I'm sure we can find a way to get something larger scale going, but there are a few different but related issues here.

1) Molly isn't a tech exalt. Outside of mechanics she personally can lacks the skill to matter here and we'd have to spend a lot to get up there.

2) Magic currently requires empowered specialists. The setting isn't overflowing with magic items for a reason, and it's because people who can make them at all are rare for reasons other than lack of knowledge.

3) This charm is about drawing on ancient knowledge, power, and authority. That's what differentiates it from regular crafting which can be bought through other means.

The tech stuff isn't relevant to our use case because of point 1. The magic stuff can't itself spread very far because of 2, and wouldn't be of direct use because of 3.

This charm isn't for that, and reverting to the old version wouldn't change anything relevant to this use case.
 
Now seems like a decent opportunity to float the idea of exorcising Lash from Harry's brain. My main reason for not doing so was fear of retaliation from Lash herself, but if we can speak to her about it, and potentially offer her an alternative housing arrangement, she might cooperate.
 
Now seems like a decent opportunity to float the idea of exorcising Lash from Harry's brain. My main reason for not doing so was fear of retaliation from Lash herself, but if we can speak to her about it, and potentially offer her an alternative housing arrangement, she might cooperate.

If you want to do that it would be best to offer an alternative. Just saying Molly can build a human simulacrum without the soul bits to put her in ;)
 
It's not undermining it, it's just not doing what you want with it.
No i mean it is undermining holdens intentions. If he didn't want those restrictions there he wouldn't have put them there. The system is designed to lack impact and removing restrictions goes against that system.
Windercrafting is a bad system here, because it either requires we have spheres for everything which functionally causes the same problems as the RaW crafting which would probably require you to spend 40 exp to buy everything needed to model making yourself breakfast, or you don't and nonsense starts happening.
No, that would still be a normal crafting roll.

Wonder crafting doesn't require that many skills and i don't know where you get that idea. If you want to make a sword you roll crafts until you get the required number of success, if you want to make a robot you use technology. We already have all the magical and single item crafting covered in skills via occult and crafting. We would need to by tech and maybe computers for most of the rest of the stuff we want. I genuinely don't understand why would we need that many skills.
What rules are you assuming this would use???
Not those resources. Splendors, where the real bullshit is, need something we've won or taken from the modern world to be made and we got a ruling that this particular kind of reagent can't be taken for free from our hell.



Interesting idea, but I don't see why that wouldn't run into the hell problem too. If you make it Holden style you just have the issues with busting individual items come up less frequently
The above solution for splendors could as easily be applied to this idea.
god crafting is something we'll probably use a separate system for under this charm, and I don't see how the vaccine thing would really scale under either system RaW.
The vaccine would be a trinket and be usable by anyone.

And god crafting would probably be just a spirit5/prime5 and addtions depending on the god.
 
[X] Come clean to Harry about this, I am not talking to you behind his back

This is the only real choice, Knowledge is our Urge, but it's also the Fallen's bait, enrichment of self at the cost of creating an exploitable wedge in our relationship with Harry.

Having Harry in the loop is going to make this much harder to pull off, it is also the only way we might manage to get everything the thread hopes for.
 
"What do you want? As a show of trust?" The shadow asks, sounding strangely subdued.
This is called "topping from the bottom" :))
We ask for something she has no issue giving and then in exchange we do what she wants us to do, all the while feeling like we're the ones in control.

And the best way to counter that is:
[X] Come clean to Harry about this, I am not talking to you behind his back
 
One dot Prodigies can give -1 difficulty to skill rolls. So what are our most common and important skill rolls? All the other stuff is cool, but I mostly just want to make stuff to improve Molly's fundamentals for how.
 
One dot Prodigies can give -1 difficulty to skill rolls. So what are our most common and important skill rolls? All the other stuff is cool, but I mostly just want to make stuff to improve Molly's fundamentals for how.
Empathy for socialization. Also make, but don't keep attuned, craft one (also, make Michael a set of woodworking prodigy tools as a gift).
 
We probably already went over this, but would Harry swearing to Molly exempt him from some of the consequences of breaking Laws in a manner similar to the Blackstaff, or is that a separate matter somehow? This may be what Lash is aiming for here.

Heck, even if it wouldn't work out that way, Lash may think it does given how Molly was able to nix a White Court's hunger.
 
We probably already went over this, but would Harry swearing to Molly exempt him from some of the consequences of breaking Laws in a manner similar to the Blackstaff, or is that a separate matter somehow? This may be what Lash is aiming for here.

Heck, even if it wouldn't work out that way, Lash may think it does given how Molly was able to nix a White Court's hunger.

Warlocks are not invested with darkness so MiS does not do anything, but False Spring Beckon, which you would have to refresh every three days would arrest the mental issues of being a warlock. As with Most things infernal, it is not that the bad thing does not happen, it is that it does not take effect, as long as the infernal is pleased.
 
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