Green Flame Rising (Exalted vs Dresden Files)

If she's going to follow Molly into fighting, she needs better health.
While I also added Ox Body to my plan for Lydia, carriage of the Ankou is a viable alternative, because a suit of heavy power armor would almost certainly count as a carriage for Lydia. And we could make her one with CCoP.

In general, I think additional 2 dice of craft and narrative weight of moving to near-perfection are more important at this moment than another Ox Body for Molly. We could make a better armor with it to cover for Ox Body if nothing else.
 
While I also added Ox Body to my plan for Lydia, carriage of the Ankou is a viable alternative, because a suit of heavy power armor would almost certainly count as a carriage for Lydia. And we could make her one with CCoP.

In general, I think additional 2 dice of craft and narrative weight of moving to near-perfection are more important at this moment than another Ox Body for Molly. We could make a better armor with it to cover for Ox Body if nothing else.
1) Power armor is armor, not a vehicle; its worn, not driven. Carriage of the Ankou doesnt apply.
Not to mention that power armor is neither lowprofile nor something she can keep on herself 24/7, and there's rules to donning power armor to boot, all of which makes it useless in a pop-up fight.


2)I dont agree.

I was here when The Will nuked like 4HLs off Lydia's then-health bar, forcing us to send her out of the battlespace in order not to risk her dying. And if she had accompanied us to face Arianna and her posse, she would have been hurt a lot worse given all the vampires in the place.

Hell, the damage that Lara Raith suffered from Duke Skavis would have inflicted enough wound penalties on Lydia that she would not have been combat capable; she has no wound negators, so once she suffers 3x HLs of damage, she's into the -1HLs and all her dice pools begin to lose dice.

Death spiral.
She really needs both the HP and better armor. Armor thats actually available 24/7, and in all circumstances.
 
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PLAN
[X] Plan God Body
-[X] Molly:18xp
--[X] Constructive Convergence of Principles: 15xp
--[X] Ox-Body: 3xp
-[X] Lydia: 4xp
--[X] Ox-Body:3xp
--[X] Banked: 1xp



RATIONALE
-The Crafting charm was more or less decided on last turn.
It opens up some options we dont currently have with regards to equipment, so we should take it now.


-Molly can have three Ox-Bodies at Essence 3; she currently has 1x OxBody and 11 HP/HL.
Buying her a second Ox-Body will raise her number of Ox-Bodies to 2, and will increase her HP/HLs from 11 to 15(she gets the Celestial version, which gives you 4HLs per purchase).

Which means she has double the HP of a normal person, and 2 more than Seeker.
And so can take damage and ignore it.



-Lydia currently has 2x Ox-Bodies, but she has the weaker version, that only gives 2HLs per purchase.
Buying a third will raise her HL from 11 to 13, which is the HLs that Seeker has.
And max out the number of Ox-Bodies she can have at E3.

This is a priority because of how people were worried during the Arianna fight when Molly took scratch damage.
We kinda have to take into account the potential to fight mobs of enemies at once, so both Molly and Lydia need the HL buffer to take some damage and not die or start to suffer penalties to actions.

Its especially important for Lydia, who currently doesnt have any armor worth the name.
And her soak sucks to boot.
If she's going to follow Molly into fighting, she needs better health.


Essentially, this plan's goal is to improve our ability to survive damage and keep fighting.
Like the one that the Walker inflicted on Lara, or the one that Lydia suffered from The Will of Kakuri.
We probably want to level our crafting one more time before wasting rare materials on crafting though right? Hey @DragonParadox when we get the sufficient exp to level crafting and we are about to craft can we quick spend some exp if possible for it even if the arcs not finished yet?
[X] Plan God Body
 
Uh random lore question do any of our powers let us observe a threshold?
Thats either a Perception + Occult roll, I suspect, or potentially Perception + Awareness, if we had any points in Awareness.
We probably want to level our crafting one more time before wasting rare materials on crafting though right? Hey @DragonParadox when we get the sufficient exp to level crafting and we are about to craft can we quick spend some exp if possible for it even if the arcs not finished yet?
[X] Plan God Body
Thats only absolutely necessary if you are trying to craft high tier shit from the get go.
We arent. Or at least shouldnt be.
Our immediate needs are not high-tier stuff.
 
Thats either a Perception + Occult roll, I suspect, or potentially Perception + Awareness, if we had any points in Awareness.

Thats only absolutely necessary if you are trying to craft high tier shit from the get go.
We arent. Or at least shouldnt be.
Our immediate needs are not high-tier stuff.
craftings probably the next upgrade we're going for anyways though ain't it and we have some of the resources needed for said highish tier shit? Like we're never gonna be a craft focus exalt of course but some cool shit would be nice.
 
We arent. Or at least shouldnt be.
Why not? No, seriously, why shouldn't we be aiming at decently high tier equipment from the word "go"? Our most precious resource is AP. if we can spend 3 XP here and have one less round of crafting equipment for everyone, that's a big win in my book.

And with our kingdom being there, we have access to most of the resources we'd ever need. Next tier would be synthesizing orichalcium and such.
 
Why not? No, seriously, why shouldn't we be aiming at decently high tier equipment from the word "go"? Our most precious resource is AP. if we can spend 3 XP here and have one less round of crafting equipment for everyone, that's a big win in my book.

And with our kingdom being there, we have access to most of the resources we'd ever need. Next tier would be synthesizing orichalcium and such.
I was thinking just asking dp if we could spend the xp when we get around to crafting I'm sure we'll be around that much exp by the time we take the action. Its not without basis I think we've spent exp twice before an arc ended now.
 
We kinda have to take into account the potential to fight mobs of enemies at once, so both Molly and Lydia need the HL buffer to take some damage and not die or start to suffer penalties to actions.
Lydia is admittedly a problem for my preferred anti-minion solution, which would be Anonymity Through Propriety. Makes the minions unable to target us and also prevents our use of RVD from freaking out every water spirit on earth.
 
[X] Plan Crafting Godqueen and Sturdy Companion
-[X] Molly - 18xp
--[X] Constructive Convergence of Principles - 15xp
--[X] Craft 4 - 3xp
-[X] Lydia - 6xp
--[X] Oxen Body - 3 XP
--[X] 3 XP banked

Also, could someone refer me to the table of Essence rates, please? How much XP does Molly need to spend to acquire the next level of Essence?
 
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Yeah thinking about it she should get 2 XP one for that and one for dealing with Charles.
Okay.
That gets banked I guess, for the next most important thing on Lydia's buy-list: A Shaping Defense.

craftings probably the next upgrade we're going for anyways though ain't it and we have some of the resources needed for said highish tier shit? Like we're never gonna be a craft focus exalt of course but some cool shit would be nice.
Why not? No, seriously, why shouldn't we be aiming at decently high tier equipment from the word "go"? Our most precious resource is AP. if we can spend 3 XP here and have one less round of crafting equipment for everyone, that's a big win in my book.

And with our kingdom being there, we have access to most of the resources we'd ever need. Next tier would be synthesizing orichalcium and such.
Because our immediate needs from Exalted Crafting is not high tier stuff.
We need:
  • Interdimensional cellphones that are always in service range and cant be spied on electronically or tracked. At a minimum, we'll need them for Molly, Lydia and possibly both Harry and Michael
  • Low-profile, always available armor for Lydia
  • Speed and feat of strength booster items for Molly and Lydia
  • An Essence battery/Jade Talisman for Lydia

None of this is particularly high-tier stuff, and none of it is expected to particularly benefit from an extra 2 or 4 crafting dice on top of the 18 dice we can already throw at the problem even without assistants.
 
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@Yog
The QM has given Lydia an extra 2xp.
I have already updated my spending plan to take that into account; you should update yours as well.

And yes, Im banking it.
Because the next most important charm she needs is a Shaping Defense, and it will cost her 15xp.
 
[X] Yog
[X] Uju32

Its especially important for Lydia, who currently doesnt have any armor worth the name.
And her soak sucks to boot.
If she's going to follow Molly into fighting, she needs better health.
Once we have the crafting charm we can do something about that. We've mostly been focusing on the big projects, but 1-2 dot prodigies for convenience stuff would be nice. We need to mind the attunement limit, but we can pay to remove the need for that per the base rules.

Armored clothing that doesn't impede the exalt wearing it is a 2 dot prodigy, so it can be made without sacrifice or special worksite. We could make that slotless, but I think a better upgrade for the 3 dot cost is making it something like glamored armor.

Something that can look like or transform into different outfits so that the user can wear it all the time (as long as they don't mind daily laundry anyway). That should only cost a reagent equivalent to a vial of elder vamp blood to make. Honestly I think that might be more useful than what Molly currently has in the same role.

For her weapons I think we should provide some minor convenience and flexibility for the moment and replace it with something better when it becomes necessary.

Here's the 1 dot prodigy description:

A one-dot Prodigy carries a very minor enchantment, often one that simply makes it better at doing whatever it was that it already did as a mundane object. This is the rating of tools that reduce the difficulty to use them by one, or which are incredibly durable or elegant. If a weapon is optimized in this fashion, it's immune to casual wear and tear and won't break on a botch, either (although it can still be destroyed by concerted, deliberate efforts to do so), and also enjoys two of the following benefits:
• +1 damage bonus.
• –1 difficulty to attack with.
• –1 Strength minimum to wield. • Double the normal Range.

Other one-dot Prodigies include minor enchantments that don't seem overtly supernatural, such as lucky dice or cards that always favor the character attuned to them, cups that neutralize poison, or small objects that are always in your pocket when you want them.

Typically they can only have a single enchantment or a pair of related functions, but the 1 dot base enhancements are one of the exceptions.

So we could pay for a 2 dot item with the enhancement bonuses and a single other low grade effect with nothing but motes.

I'm thinking brass knuckles like she currently has with the "always on you when you need them" property, -1 difficulty on attack, and either the double range effect or +1 damage bonus. Technically nothing in the rules says the range thing is limited to ranged weapons, but if that gets ruled as out of scope for 1 dot effects then the damage buff is the next best option.

We can make better stuff eventually, but a few quicker projects to start with would be helpful.

Why not? No, seriously, why shouldn't we be aiming at decently high tier equipment from the word "go"? Our most precious resource is AP. if we can spend 3 XP here and have one less round of crafting equipment for everyone, that's a big win in my book.

And with our kingdom being there, we have access to most of the resources we'd ever need. Next tier would be synthesizing orichalcium and such.
High tier stuff is expensive and time consuming. There are also issues with our work potentially damaging whatever dragon nest we make them in at the top level.

We should still do it, but I think there's value in creating a weaker stuff to fill holes we don't have the time or resources to put major projects towards yet*.

There's also the matter of our minions. For the price of a 2 dot prodigy we can make a 1 dot item useable by non exalts (though attunement means they can't wield many unless we buy that down too). We could manufacture guns of -1dc on attacks and x2 range at the cost of 10 essence and a 2 hour ritual with no risk to our surroundings by RaW.


Starting with a single big project mixed with however many little ones we can fit so that we can cover multiple issues and people at once seems more efficient than making a few higher tier items.

* One thing I'd like to make soon would be glasses that highlight supernatural phenomena that we see through them. Mechanically either a dice adder or difficultly reducer for awareness, since we're bad at that. I'd even say it's worth making them as a 3 dot item so we can make the bonus fairly significant.
 
The only remotely plausible answer is to cooperate to some degree.
No it isn't.

The Fallen, whatever else they are, aren't cowards. Remember that they decided it was a good idea to run hands with god, and still haven't given up on winning in the end.

They are as a faction some of the best con artists in reality, and Lash is born of that legacy. She isn't the human daughter of a monster, those thoughts are her thought, those memories her memories, Lash thinks and acts like a fallen would in her position.

Our big dice pools and personal planet where we make the rules are impressive, but she's used to dealing with archangels. If that was enough this would be a more common occurrence.

Lash is slowly becoming something more than she started as because of Harry's bullshit protagonist powers, but what she becomes doesn't have to be nice and we don't really know if she's even there yet in the first place.

Assigning trust, good will, common decency, or sane motives to the mentality of a fallen Angel is a mistake.
 
No it isn't.

The Fallen, whatever else they are, aren't cowards. Remember that they decided it was a good idea to run hands with god, and still haven't given up on winning in the end.

They are as a faction some of the best con artists in reality, and Lash is born of that legacy. She isn't the human daughter of a monster, those thoughts are her thought, those memories her memories, Lash thinks and acts like a fallen would in her position.

Our big dice pools and personal planet where we make the rules are impressive, but she's used to dealing with archangels. If that was enough this would be a more common occurrence.

Lash is slowly becoming something more than she started as because of Harry's bullshit protagonist powers, but what she becomes doesn't have to be nice and we don't really know if she's even there yet in the first place.

Assigning trust, good will, common decency, or sane motives to the mentality of a fallen Angel is a mistake.
if its only half a year until her canon death I think harrys pretty damn close to basically seducing the seducer here.
 
Because our immediate needs from Exalted Crafting is not high tier stuff.
We need:
  • Interdimensional cellphones that are always in service range and cant be spied on electronically or tracked. At a minimum, we'll need them for Molly, Lydia and possibly both Harry and Michael
  • Low-profile, always available armor for Lydia
  • Speed and feat of strength booster items for Molly and Lydia
  • An Essence battery/Jade Talisman for Lydia

None of this is particularly high-tier stuff, and none of it is expected to particularly benefit from an extra 2 or 4 crafting dice on top of the 18 dice we can already throw at the problem even without assistants.
While we might be able to get away with the bare minimum, I have rather more extensive plans, and armor at least can benefit from extra dice.
High tier stuff is expensive and time consuming. There are also issues with our work potentially damaging whatever dragon nest we make them in at the top level.

We should still do it, but I think there's value in creating a weaker stuff to fill holes we don't have the time or resources to put major projects towards yet*.

There's also the matter of our minions. For the price of a 2 dot prodigy we can make a 1 dot item useable by non exalts (though attunement means they can't wield many unless we buy that down too). We could manufacture guns of -1dc on attacks and x2 range at the cost of 10 essence and a 2 hour ritual with no risk to our surroundings by RaW.
I'm not proposing high tier stuff. I am proposing high quality stuff. If we, for example, requisition magical materials from the courts, I would rather use them to the utmost potential (also probably do a master class / demonstration to master craftsmen in order to establish our place among them not just as a religious figure).

On 2 more XP - I am very tempted to get Lydia Carriage of the Ankou, and make her a low profile transport disguised as a car. What do people think? It's not critical for me, but I would like it. It's a good foundational charm.
 
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One thing to keep in mind is that Harry is still working the items you took off the Will of Kakuri and among those objects is what looks to Molly's eye like some kind of Chi storing talisman. So you might want to hold off on making your own until he gets that to you at the start of the month.
 
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