@DragonParadox
Is 15 supposed to be blank, and if no, do we actually have more XP available?
We can buy 1 willpower point. Or we can buy 2 willpower points (11 XP total), craft to 4, and have 2 XP left over.I didn't realize she was getting that much XP. What Lydia desperately needs is more willpower.
Additional AP is tempting, but the clones are a very unfortunate weak point and aren't necessarily the greatest benefit we can get right now.[x] Training Clones
-[x] Splintered Gale Incarnation -20xp
-[x] Buy down Touch of Frost
--[x] 2 XP to remove
Reminder Molly clones have a separate xp track for learning things the mortal way. And the charm gives us AP to spend on things. Bring our MA trainer into the FCFF, and have a Molly clone train under him with her full 8 AP, and in a singe turn the clone can master a MA charm just because they have more time then Molly does to spend on learning. While the other 2 clones train Path magic, and knowledge skills as well as socialize with the Hells people.
Training knowlege skill is super important as the Clones knowledge can be trasfered to Exalted Molly as discounts on dots.
That must be a Dresden Files only thing because iirc Archangels are not at the top of the totempole in Bible lore.This is Uriel. The Archangel.
There is none higher save Big G himself, and only 3 others are equal.
And if those he is the intelligence-specialist.
Thing is clones are perfectly safe in the FCFF, where they can dump their full 34 AP on training.Additional AP is tempting, but the clones are a very unfortunate weak point and aren't necessarily the greatest benefit we can get right now.
Thing is clones are perfectly safe in the FCFF, where they can dump their full 34 AP on training.
Exalted Molly can only spare 1 AP to learn things a turn. While the clones can dump their whole AP into learning. Even account for each AP of Exalted Molly being worth 2, the clones still learn 4 times faster then her just from having more time to train.
MA, Path magic, and Knowledge skills. They can power thou Fortune path 1 dot, and get the ablity to death curse if being captured is a concerned in a single turn. Pick up the MA strength and Dex booster in 2 turns. And what each clone learns they all learn, so really the clone charm winds up being both AP, and XP positive investment.
Im pretty sure they are?That must be a Dresden Files only thing because iirc Archangels are not at the top of the totempole in Bible lore.
Fair point.SGI right now does have the issue that you would be introducing Michael and Charity to the concept that they might have more daughters-who-are-Molly after the notion that she is the head of a theocracy 5 billion strong that lives in her soul. Not saying you have to make decisions based on that, but it is something to consider at least.
The problem is that shaping defenses give us something very important that we can't get anywhere else and have limited means to deal with otherwise.Shaping defenses are important, but CCoP gives much more for its buck.
Do you have cites on how that will work? Cause getting that much AP to use at exalted training rates would be a problem for power bloat.Thing is clones are perfectly safe in the FCFF, where they can dump their full 34 AP on training.
Exalted Molly can only spare 1 AP to learn things a turn. While the clones can dump their whole AP into learning. Even account for each AP of Exalted Molly being worth 2, the clones still learn 4 times faster then her just from having more time to train.
MA, Path magic, and Knowledge skills. They can power thou Fortune path 1 dot, and get the ablity to death curse if being captured is a concerned in a single turn. Pick up the MA strength and Dex booster in 2 turns. And what each clone learns they all learn, so really the clone charm winds up being both AP, and XP positive investment.
Best to hit them with all the surprises at once.SGI right now does have the issue that you would be introducing Michael and Charity to the concept that they might have more daughters-who-are-Molly after the notion that she is the head of a theocracy 5 billion strong that lives in her soul. Not saying you have to make decisions based on that, but it is something to consider at least.
*points at Hank following us*uju32's plan, but with EIPP instead of CCoP and boosted Awareness.
[X] Plan Justified Paranoia
-[X] Molly: 22 XP
--[X] Ego-Infused Pattern Primacy: 20 XP
--[X] Banked XP: 2xp
-[X] Lydia: 9 XP
--[X] Impervious Skin of Stone Meditation (••) 6 xp
--[X] Acute Senses 1 Merit: 3xp
-[X] Set The King and the Kingdom: The Thousand and First Hell as the signature charm
Given as magic and enchanted shit is very much in play, I dont really think its an immediate priority for her.UAotD for Lydia because it makes her very hard to kill unless you're using magic or enchanted weapons and red vampires tend towards clawing at you over anything more esoteric.
I think I argued for increased Awareness and Perception more than anyone on our last XP buy. I would like more of both, but we've done too much shit to draw the attention of heavy hitters with all kinds of esoteric powers. Shaping Defense just doesn't seem optional at this point.*points at Hank following us*
We have Awareness 0. That kinda thing has already bitten us once.
People have been complaining about this during the last XP vote; I recall @Yzarc making a point of it IIRC.
Given as magic and enchanted shit is very much in play, I dont really think its an immediate priority for her.
Properly enchanted stuff is rare in the DF. I doubt vampire claws count either, when they're not spending blood points for damage enhancement anyway. Not many of them can actually do that, which makes she dramatically more survivable against mook spam. The red court loves mook spam, so it's relevant.Given as magic and enchanted shit is very much in play, I dont really think its an immediate priority for her.
It's unlikely to be as good as the charm, because replacing 20 exp of exalted bullshit with something better we just made would end ridiculous, and this stuff takes resources to make that we can't exactly order from our hell.Also we can just make some anti magical defences with the crafting charms surely.
If the current trend holds that we need to spend AP to craft how many items do you expect us to make?Also we can just make some anti magical defences with the crafting charms surely.
Sure but it should be able to stop them or at least blunt the damage.It's unlikely to be as good as the charm, because replacing 20 exp of exalted bullshit with something better we just made would end ridiculous, and this stuff takes resources to make that we can't exactly order from our hell.
The sort of stuff Molly needs to worry about is pretty high tier; outer knights gambling their souls on a magic trick, the best curse of a demigod of torture, ritual magic from the red court meant to kill senior council members. Stuff that's strong enough that trusting a lesser defense is still very risky.
As many as needed.If the current trend holds that we need to spend AP to craft how many items do you expect us to make?