Green Flame Rising (Exalted vs Dresden Files)

You know I have no real opinion on the stacking. But, are we really saying lightspeed is too much here? Exalted has from what I remember a move that would let them parry a moon if it was falling into the planet or a living universe.
Exalted always was stronger on defensive side; surviving is easy, doing stuff is difficult.

Whereas perfect Defenses are possible to get at E3, earliest ability to inflict infinite damage without jumping through impractical hoops was E8, and even that was somewhat limited or conditional. This applied to speed.
 
Last edited:
Anyway onto more topical things. A Cold and Lonely World probably would not work on Adnduriel since he probably has perfect mental defenses.
That makes sense in one direction, but it's not clear to me if he'd be immune the other way.

a Cold and lonely World (••)
With but a touch and an injection of enervating
Essence, the Infernal severs an individual from her place in the world.
System: The Infernal touches her target, spends 2 Essence, and roll Manipulation + Subterfuge against a difficulty of the target's Willpower. Success curses them for one day per success. The target is are alienat- ed from his own identity, from his relationships, and from the shape of his life within the world. It's diffi- cult for him to gain the attention of strangers without doing something to anger them – and everyone is now a stranger. Friends, allies, and loved ones do not recog- nize him, and no mundane effort will convince them of his true identity; even if he displays a driver's license or other such identification, they are likely to think that this stranger somehow stole their friend's ID. He is not only nobody: he is an outsider to all and sundry. If he wishes to use any sort of supernatural power to impose his will on another (such as the vampire Disci- pline of Dominate), he must first spend a Willpower point to do so. He likely loses access to several Back- grounds while the curse persists.
The charm doesn't seem to be making mental attacks against the victim, it's hanging a curse on them that is doing either that or something close enough to it to everyone they interact with.

I could see using it on Nicodemus resulting in Anduiel using mental perfects to ignore an otherwise unavoidable effect*, but if we tapped the coin itself the squishy mortal would be the one on the firing line.

Not as dangerous as the other way around, but still not fun.


* Though the fact that no one around the target gets to make a save makes me want to think that it's weird fate shenanigans instead of mind magic or something, cause mechanically that's all weird.
 
That makes sense in one direction, but it's not clear to me if he'd be immune the other way.


The charm doesn't seem to be making mental attacks against the victim, it's hanging a curse on them that is doing either that or something close enough to it to everyone they interact with.

I could see using it on Nicodemus resulting in Anduiel using mental perfects to ignore an otherwise unavoidable effect*, but if we tapped the coin itself the squishy mortal would be the one on the firing line.

Not as dangerous as the other way around, but still not fun.


* Though the fact that no one around the target gets to make a save makes me want to think that it's weird fate shenanigans instead of mind magic or something, cause mechanically that's all weird.

Molly does not know how hard it would be to tag a Fallen inside their coin with a charm, but she assumes it would be hard. Then again she did tag Nemesis inside a host recently.
 
I'm not conversant wrt mechaincs but I like saving some stuff for buying hell next XP spending, and I like getting some stuff now

[X] Plan Telekinetic Mind Bullets
 
What happens when a something that needs physical wings to fly gets grappled telekinetically? Because if we can move the wings we can decide where it goes.
 
Changing to this. Though I will laugh if we do not earn enough xp for the Kingdom charm.
Not really an issue.

If you check every story arc to date, this was the very first story arc since Arc 1 where Molly has failed to make more than 20xp, and that was because the entire arc happened over one day and two social encounters, with 1 chase scene.
The prologue arc also took less than a day.

Story Arc XP
Prologue 12
Arc 1 18
Arc 2 30
Arc 3 27
Arc 4 23
Arc 5 29
Arc 6 31
Arc 7 15
 
The charm doesn't seem to be making mental attacks against the victim, it's hanging a curse on them that is doing either that or something close enough to it to everyone they interact with.
Its essentially a shaping effect, just like most curses and blessings.
And I am reasonably sure that Angels come with shaping defenses as factory-standard features
What happens when a something that needs physical wings to fly gets grappled telekinetically? Because if we can move the wings we can decide where it goes.
You dont grapple them.
You bash them over the head with your 9 bashing damage TK charm, then when they are incapacitated you just pluck them out of the air. Or simply break a wing first.
 
It would take a large number of successes but yes you could do that. The easier way to to do would be to hold their wings in place (and grapple) and then move them around with your mind.
Intelligence 4 + Occult/Melee 5 + Excellency 9 + Stunt 2 at DC6
Average to-hit 10 successes
Damage pool = 9 base + 10 threshold sux = 19 dice
Roll 19 dice, average 10 damage sux

Assume target is lesser skinwalker with 5 lethal soak and 10/10 HLs(7 base, +3 from magic)
Rolls Soak to soak damage, gets 3 sux(rounding up)
10-3 = 7 health damage. All bashing.
HP is now 3/10, and he is under either -3 or -5 wound penalty.

Only then do you clinch and drag the person over.
And because TK is bashing you dont have to worry about unintentionally killing them, because it has to roll over to lethal to do so.
 
Last edited:
Probably better to get some throwing stars or whatnot. And just use the TK to make them hit, 9 agg is much more then 9 Bashing
If the target is flying, why bother?
You bash them unconscious and watch them fall and break their neck.
At that point whether they live or die depends on whether you take the trouble of keeping them alive by catching them.

Same with someone on the ground; you bash them with TK, grapple, then bash them against a wall until they stop moving.
Or hold them underwater until they stop struggling.
 
Last edited:
Looks like the middle ground will take it then...

Adhoc vote count started by Nemonowan on Jun 8, 2023 at 6:25 PM, finished with 364 posts and 49 votes.
 
Not really an issue.

If you check every story arc to date, this was the very first story arc since Arc 1 where Molly has failed to make more than 20xp, and that was because the entire arc happened over one day and two social encounters, with 1 chase scene.
The prologue arc also took less than a day.

Story Arc XP
Prologue 12
Arc 1 18
Arc 2 30
Arc 3 27
Arc 4 23
Arc 5 29
Arc 6 31
Arc 7 15
Uju32. I repeat. Dragonparadox specifically said we are going for shorter arcs. So we cannot use the old arcs as a basis.
 
Back
Top