[X] Plan Logistical Orbit v3.5:
Your plan reminded me that there were places I could still manage to get some discounts to my plan. Thus, the following:
As I see it, two of the biggest objections to my plan are that I put free dice in Agriculture, and I put three dice into the Trade Programs. After some extensive work trying to balance the budget, I believe I've resolved both of these issues. The following plan has no free dice in Agriculture, and is only doing one die on Trade Programs. Explanations below.
[X] Plan Re-Thinking With Portals 2
-[X] Infrastructure 5/5 +2 free +1 Erewhon dice 100R
--[X] Blue Zone Arcologies (Stage 4) 1/480 3 dice + Erewhon 60R (3.5/6 median)
--[X] Postwar Housing Refits (Phase 1+2+3) 114/485 4 dice 40R 22%
-[X] Heavy Industry 5/5 dice 110R
--[X] Second Generation Continuous Cycle Fusion Plants (Phase 2+3) 263/595 3 dice 60R 11% (100% Phase 2)
--[X] Second Generation Repulsorplate Factories 0/560 2 dice 50R (2/6.5 median)
-[X] Light and Chemical Industry 4/4 dice 75R
--[X] Reykjavik Myomer Macrospinner (Phase 5) 883/1100 3 dice 60R 76%
--[X] Adaptive Clothing Development 0/60 1 die 15R 90%
-[X] Agriculture 6/6 dice 30R
--[X] Reforestation Campaign Preparations (Phase 1) 252/815 6 dice 30R 16%
-[X] Tiberium 7/7 dice 165R
--[X] Tiberium Vein Mines (Stage 9) 22/160 2 dice 40R 91%
--[X] Red Zone Border Offensives (Stage 5) 158/210 1 die 25R 100%
--[X] Tiberium Inhibitor Deployment (Blue Zone 4 Southeast Arabia) 52/85 1 die 30R 100%
--[X] Enhanced Harvest Tiberium Spikes 0/180 1 die 20R (1/2 median)
--[X] Coordinated Abatement Programs (Phase 1) 82/190 1 die 25R 47%
--[X] Tiberium Field Refinery Development (New) 0/80 1 die 25R 80%
-[X] Orbital 7/7 +2 free dice 190R
--[X] GDSS Columbia (Phase 5) 643/1030 4 dice 80R 41%
--[X] GDSS Shala (Phase 4) 486/520 4 dice 80R 100% (4/11.5 Phase 5)
--[X] Life Support Processor Development (Tech) 0/80 1 die 30R 75%
-[X] Services 4/4 +2 free dice 430R
--[X] University Program Updates 137/250 1 die 15R 38%
--[X] Library Enhancement Programs 0/180 1 die 15R (1/2 median)
--[X] Primitive Prototype Portal Construction (New) 0/400 4 dice 400R 48%
-[X] Military 7/7 +1 AA dice 130R
--[X] Strategic Area Defense Networks (Phase 4) 125/365 3 dice 60R 65%
--[X] Infantry Recon Support Drone Deployment 0/170 2 dice 20R 58%
--[X] Stealth Disruptor Deployment 0/170 1 die + 1 AA die 30R 30%
--[X] Modular Rapid Assembly Prototype Factory 0/280 1 die 20R (1/3.5 median)
-[X] Bureaucracy 4/4 dice +5R
--[X] Administrative Assistance 2 die auto
---[X] Infantry Recon Support Drone Deployment
--[X] Make Political Promises 1 die auto
---[X] Developmentalist: Complete both Library Enhancement Programs
---[X] Militarist (Wardens): Begin Karachi after SADN Phase 1 is fully deployed (Q3 2064)
--[X] Trade Programs 1 die auto
----[X] Sell Consumer Goods +5 RpT
-[X] Total: 1230R/1230R
[X] Plan Thinking With Portals
Infra: I'm delaying Suborbital Shuttles a turn. It's not something we need in a rush, and is easy enough to do next turn. Instead, I'm putting some of our free dice here on the (cheap) BZ Arcologies. Similar to Simon's plan, BZ Arcologies help build a bigger buffer of HQ Housing for the likely immigration we get from Karachi, and building them also help reassure people who might be a bit upset at us doing the Postwar Housing. I could switch this to Rail Networks if people want, though those have unfortunately become less effective as shown in the most recent update.
I'm
not doing ECRP, despite it being 5R cheaper, because I know lots of people strongly object to it.
Tib + Orbital: First off, I'm switching the (somewhat controversial) Forgotten Experimentation for Tiberium Vein Mines. Again, like in Simon's plan, plus it more than makes up for the 10RpT we're not getting from doing lots of Trade Programs. I moved a free die off of
one of the BZ Inhibitors and replaced Erewhon's die with it. This makes Columbia more likely to finish. And we're still doing one Inhibitor, not as much as I'd like but still moving forward with it.
I could put another die on Vein Mines, but I don't think we want to spend that many Capital Goods on them currently.
Services: Library Enhancement Programs. Cheap, and everyone likes books, right? Plus an extra free die helps make up for lost time on other Services projects.
Military: I switched one die from the Shark Frigate to doing the Stealth Disruptor. It's one of our most desired projects on the list right now, what with Nod kinda using stealth, like, everywhere and all the time. And it's only 15R/die. I also put our AA die to use here.
I didn't want to do any of our (Munitions) projects, because despite there being a couple that only cost 10R/die, we already have the bureau automatically working on them. The GD-3 Deployment is low priority and would cost 3-4 dice, and I don't think the Ferro Aluminum Armor is a priority for us at all. I also didn't put any free dice here, because I don't want Nod to think we're escalating our military again.
Anyways. Please give feedback if you think I should make more changes for this new plan. I think everything still works, but I had to do a lot of shuffling things around to make all the numbers work, so there might be parts that I didn't realize people really wouldn't like.