BoSPaladin
The Paladin
I think it might be my Attempting To Science the Apertures, with 10+E dice. I may be committing arithmetic fail, but I can't find a lot of other plans with more than 9+E.
Wrong.
13 dice in plan space mines.
Inhibitors make the subterranean tiberium problem worse, because the original device they are based on was meant to draw tiberium in closer, and we have it operating in reverse.
We need to get operating experience using it the other way around so we can figure out how to get the properties we actually want. That's our justification, and I'd say it's a pretty urgent one if we're planning on making a whole bunch more inhibitors.
The question of what if it reverses abatement meanwhile was answered months ago: we just choose not to build it. Quality rolls pretty much always appear during development.
You're preaching to the converted. In point of fact. I was the one to suggest the Enhanced tiberium spikes in the first place. I've argued for them before, put them in my plans repeatedly. Ultimately, they're not a vote winner. Now, that may have swung recently but if we look at which plan is winning, it is the one without the enhanced tiberium spikes.
I'll say it as many times as I need to. "I would love to get the enhanced tib spikes." But, the reality of things is, even with the recent blurb on inhibitors about them pushing tib underground, there are still a number of people that are worried about tib spikes.
I want them, unfortunately, I need to face reality and the thread consensus still seems to largely be against it. I want to make a winning plan that appeals broadly? that means no tib spikes that might turn some voters away.