The hope here is that we're investing in something that's likely to bear fruit 15-20 years from now or some such, when we operate under different constraints and in a different context. But that tech won't get developed if we don't push it; the sheer scale and costs involved make it obvious that this won't happen without major Treasury funding to the tone of a "moonshot," "at least a few percent of GDP" expenditure of civilizational effort.
15-20 years? More like 2. We finished the first Pinhole Portal prototype in Q2 2061. Nine turns later, we've got the first follow-up project. And Ithillid has said the next Portal project may be where Portals get "potentially quite a bit more noticeable." If we finish the geosynchronous Portal project this turn, we might see the next one as soon as Q4 2065.

One of Seo's bonuses is to make new tech advancements avaliable significantly sooner than other directors would. (AEVAs, for example, might not have become available until after we finish North Boston.) As Portal tech has massively game changing potential, including enabling a victory condition for the quest, I think pushing for it as fast as we can reasonably manage is a logical extension of GDI's main goal of ensuring humanity's survival. And it turns out that four dice on it in one turn was a lot more reasonable than I expected.
 
[X] Plan Attempting to Science the Apertures

The hope here is that we're investing in something that's likely to bear fruit 15-20 years from now or some such, when we operate under different constraints and in a different context. But that tech won't get developed if we don't push it; the sheer scale and costs involved make it obvious that this won't happen without major Treasury funding to the tone of a "moonshot," "at least a few percent of GDP" expenditure of civilizational effort.

Thinking With Portals puts a little over 3% of our current yearly GDP into Portals, which given thats along the lines of 12000 RpT, is nuts, especially for a single turn. Especially for how reasonable the rest of the plan is. I don't think it is the best move for improving our odds of finishing the Plan on schedule, though thats not to say it doesn't work towards them and it doesn't make it impossible by any means. I may approval vote it depending on how the tally turns out.
 
15-20 years? More like 2. We finished the first Pinhole Portal prototype in Q2 2061. Nine turns later, we've got the first follow-up project. And Ithillid has said the next Portal project may be where Portals get "potentially quite a bit more noticeable." If we finish the geosynchronous Portal project this turn, we might see the next one as soon as Q4 2065.
Yes, if we follow the current trend, there will be a project in 2066 that will ask 800R from us, but still not deliver anything. XD

I expect we'll get one that does something eventually, but it will have a huge STU and Energy drain attached.
We are barely able to make functional fusion reactors. I doubt we'll have the expertise to build decent portals anytime soon.


BTW: Has anyone considered the consequences of a double nat 1 on this portal project? Could we add another cross-over to our cross-over?
 
The really important thing is that we need to be ready to lose 16 Energy/turn per turn for several turns in a row at the peak of the shutdown process. That's the part where having a very thick surplus going into the process helps, because it means we aren't forced to frantically complete a new phase every turn just to keep ahead of demand.

There's a meme image of Gromit the dog from Wallace and Gromit frantically laying down track ahead of a toy train that he is riding on, which I wish I could find at the moment. It does conjure images of what I'm hoping to avoid here.

Bit late but I finally found the Wallace and Gromit meme:
 
You know. Since we're looking at a lot of juicy projects that require STU's. I'd like to strongly suggest the marv upgrade and building more red zone marv hubs.

Just a thought.
 
Between turns I said that fitting in Islands was a free vote from myself and I shan't be made a liar. So I'll be voting for everything that achieves that while still giving feedback.

[X] Plan: Cleaning Loose Ends, Researching Research V2
I think rushing coordinated abetment has some narrative risk, scaling to 2 dice from 1 last turn is fine but this is one project where I think baby steps are correct.
I like finishing mechanisation but also that we should keep eroding that great edifice of reforestation over aquaponics or chasing lab meat.

[X] Plan Think of the Meat.
I'd like a small diversion in Agri to finish mechanisation and I think we'd be prudent to finish our conventional hospital infrastructure before the auto docs.

[X]Plan Space mines
Not entirely sure about space mining but it is what it is. I'd beg a single die on keeping SADN steady but I concede that you've already made concessions for me there with the islands following our discussion.
 
Last edited:
[ ] Tiberium Field Refinery Development (Tech) (New)
While the Brotherhood's practice of dumping waste products is not particularly viable for the Global Defense Initiative, especially given the comparative locations, there is a Brotherhood method that can be adapted to the Initiative's needs – specifically, their lightweight field refining methods, which can likely be crammed into the interior of a Mammoth Armored Reclamation Vehicle.
(Progress 0/80: 25 resources per die) (Makes MARVs produce STUs)

Wonder if it means "we can cram Refinement tech in MARV without any sacrifices" or "we have to throw something out first"?
 
I'd like a small diversion in Agri to finish mechanisation and I think we'd be prudent to finish our conventional hospital infrastructure before the auto docs.
If by some miracle my plan wins, I was either going to go for Agriculture Mechanization or Vertical Farming to get some more Food next turn.

The Autodocs are a little trickier. Because I can definitely see the merit in finishing the second wave of hospitals, but that might also make Autodocs more expensive as we refit hospitals.
 
One major thing that makes me want to destroy all traces of the portals and not invest a single turn in them is that they threaten our greatest advantage over NOD and if we restore one and the knowledge of how to do it or god forbid the knowledge of how to do portals with human tech leaks, and it would eventually, we lose all orbital and defensive depth we have acquired due to the fact that NOD can not just bomb any of our facilities, space stations or other critical nodes but NOD would most importantly be able to escape the earth and become a truly untraceable or containable threat.

They could set up bases on any planet in the system or even hollow out asteroids in the belt and start launching them at us, god forbid if they pull a Marco Inaros and start attaching stealth coatings and shielding to asteroids and micro meteorites.

The portals might help us streamline logistics in setting up off world or high orbit production but the risks of it falling into enemy hands far out weigh the benefits i feel.

I mean I'm not trying to sound like a dick but if people invest into portals why would we do any defensive focuses going forward or invest into navy or anything else like that which is mainly slow or static in nature, because it has to be assumed that as soon as we get portals NOD does too. To do any defensive options taken, all the work on strategic area defenses, walls, military bastions, orbital nuclear caches, land based nuclear caches, satellite weapons, etc would become useless as NOD would be able to take them out in wave one without even having to put forward effort of using stealth strike teams or large scale offensives. It'd just become a game of build portal facility, send bombs through to destroy cities and infrastructure or maybe strike teams through to find intel on enemy portal facility, bomb portal facility, have portal facility bombed, repeat
So far, all our work on portals suggests that for the foreseeable future (the next 50+ years), portals will require fixed infrastructure at both ends- you can't beam a bomb into someone's living room with them, and they have to know you're coming. To make the portals a realistic Nod threat, they'd have to already have huge, logistically expansive installations set up in the area they want to portal stuff to, and if Nod can get away with building a giant mega-machine under your nose, they could have already ambushed you with whatever they used to do that with.

We still shouldn't push it now. If it'll pay off in 15-20 years, then it can wait another 3-4 while we work on other things. If those other things pay off, we might even end up getting the portals faster.
Accelerating a project by 3-4 years by doing other stuff to compensate for deliberately waiting 3-4 years sounds pretty unlikely without a specific, clear plan for how that works.

Personally, I want to get our capital goods and energy problems dealt with so we can hammer out the EVA's and then maybe reorganize our bureaucracy or something.
Honestly, I don't think the portal action on our docket right now really gets in the way of that? Even on Derpmind's plan, we're spending our efforts on actual Plan goals and stuff we'd have to do anyway, the order of operations is a little different but it's not that outlandish. Now, nine dice on reforestation is a little much, for instance, but this isn't just us fucking around doing nothing in order to accomplish portals. Real, important work is getting done in every department.

Keep in mind that we're effectively paying ~2 extra dice by not doing alloys this turn.

I really think we can afford to do 1 die Portals this turn, and 3 dice next turn, instead of 4 this turn. Even at 4, it only has a ~50% CoS.
I'm in agreement with you (hence my plan being what it is), but I do think that sacrificing the 5% Progress boost across the board for one turn is at least commensurate in value with "get portals done really fast." Which, even compared to an aggressive 1-3 program, this plan does.

I haven't voted for it, but it feels legit to me.

This is baseless hysteria.

Nod aren't wizards - for them to know we have working portal tech requires that the project not be a blacksite with no outward communications and a staff that never leaves. There needs to be a plausible line of information; if there isn't a way for information to pass out, Nod can only plausibly know that GDI is working on something top secret, but not what it is. Nod tried to infiltrate and find out what we were doing, and we slammed the proverbial cookie jar shut on their fingers.
In fairness, it is reasonable to assume that Nod would eventually, given time, succeed in stealing the secrets of portals from us over the course of decades. Especially if we start actually deploying them for industrial or logistical purposes.

You're quite right, though, that there's no compelling reason to expect this to happen now. I doubt it even could happen unless Nod-plus-Kane bends all their efforts towards it and they roll amazingly well and so on. And I'm not at all confident that they'd even know to try.
 
Honestly? Look at the Kanes Wrath ending. The whole point of the Tower network is that they teleport stuff.

In my opinion you're being wildly optimistic to not assume that Kane has portal tech already.

has he managed to get an off world presence? Maybe but unlikely, and if he's piggybacking on a portal to anywhere off planet, well, he'd be running face first into the scrin.

But, the threshold Towers don't even have doors, so he's getting in and out somehow.
IMO, he has his tower, and maybe one or two smaller bases stealthed and hidden in the deep Red zone which he can portal between. RZ3 Deep Russia to send toys to Krukov. And RZ6 to send toys to Stahl.

Probably either somewhere in RZ3 or 4 to send some stuff/receive stuff from India too.

At minimum we should expect him to be able to reach two of those, more than likely all three, and if we plan based on the assumption he has more... well. Plan for what Kane can do, not what we think he might do. GDI has by and large won control of the oceans save in one or two places (Bintang) And we've done pretty well in keeping the warlords cut off from each other by sealanes or air. Not great, because they still have the subs to supply each other and trade with, but, it's worth noting that they have to do so largely clandestinely, at least up until our agreement with the Bannerjees, Bintang and so on to allow some trade.

So, if I were Kane, my biggest priority would be setting up some secret bases and keeping the warlords/nod connected.

Even dismissing any secret bases deep in red zones. The threshold tower should be assumed to be a major city, with production capabilities and tib harvesting to match.

So, between Stahl, Bannerjees, Krukov and Kane, and to a lesser degree the other warlords, Nod has a bunch of production capabilities still. That's my assumption.

Good news in GDI's favour, is that, to all appearances, we still have the edge in manufacturing. Nod might have some alien weapon printers and assemblers to turn tiberium into plasma scorpions rapidly. That, pound for pound beats A GDI predator factory. But, GDI has effectively an entire planet of industry to call on, and notably, Nod no longer has overwhelming numerical superiority.

That's not we're doomed and Kane will "Just as planned." Us or anything like that. Simply that there are indications Nod is still/could still be a threat in a conflict, and it's a good idea to make plans based on worst case scenarios.

Mind, even if we assume Nod has no portals. them having Stealthed airships which deliver goods wherever they need it equals a similiar strategic problem, just with more lag.

Tldr: Assume we can't keep Nod completely blocked off from supporting each other in planning, and we'll do fine. Also, I'm not worried about Nod stealing our portal tech. Kane is literally sitting in the biggest teleporter we know of.
 
[X] Plan Attempting to Science the Apertures
[X] Plan Clearing Goals and Prepping MARVs

But will not be sad if the meme SCIENCE plan won
Just want to finish the alloys before doing it.
 
It's also worth noting that the portals are insanely power hungry. GDI can afford to build a new set of power plants for each portal a lot easier than Nod can
On the other hand, Nod is a lot more willing to build Liquid Tiberium Plants, and while their's are a lot less safe, they also make a good deal more power.

Personally though, I don't think Nod has portal tech. Kane does have a way to use existing portals, but that's probably him just knowing how to use the Scrin's machines, not knowing how they work on a hard math level.
 
[X] Plan Attempting to Science the Apertures

I considered throwing an approval vote to Thinking With Portals, but given that it has a significant lead and Science the Apertures is my favorite plan of the lot, I'm refraining until and unless there's a major change in the situation.
 
My main reason for tossing a vote at Derpmind's plan is simple - Earth is on a timer. We keep extending it with our abatement work, but it remains. The sooner we get portals working at a "transport people" level, the sooner we can potentially begin a high volume exodus of humanity off Earth should the tiberium situation suddenly go to shit. Fusion lifting people into orbit is Plan A. Portaling them up is the "oh shit" Plan B. I'd like Plan B to be in our pocket sooner than later.

It's not my first vote because I also feel we might as well finish the discount phases of alloys and be done with that for the near future instead of kicking it down the road a turn.
 
It may honestly turn out to be more practical to evacuate people off Earth to the Moon via giant fusion rocket passenger liners than by portal given how the economics and budgetary requirements work, mind you.

Hello thread. Do tell me, what plan has the most space dice?
I think it might be my Attempting To Science the Apertures, with 10+E dice. I may be committing arithmetic fail, but I can't find a lot of other plans with more than 9+E.

I think that three phases of SADN are enough for now and it is time to develop the next wave of vehicles.
If al-Isfahani decides to go nuclear against the Blue Zones, there are a fair number of missiles that SADN Phase 4 sites would be positioned to intercept that would go untouched by the Phase 3 system.
 
Last edited:
Back
Top