Into that Vast and Unrelenting Darkness (40K Xeno Civilization Quest)

So it's not strictly relevant right now, but when we inevitably gain a colony in another system we're going to have to push hard for increases in FTL speed and potential FTL communication. Otherwise we'll just be two different polities rather than united. More ships (civillian and military) would also help.

Not to mention safety, can't help but notice a lot of warp protection temples still not built.
 
Until a squadron of Tomb Warriors apparated into the facility in a flash of green light, firing their weapons into the computer until it was reduced to molten slag, stopping the process.

Everybody thank the God-Machines for saving the Tekket from yet another potential extinction event.

[X] Plan: Deal with the Homefront

This seems like a rather solid plan: it covers what blind spots we have on systems the Tekket have a presence in, and allows them to keep an eye on s species capable of some truly atonishing cultural leaps. There's less risk a budding Waaagh! from this system will catch the Tekket unaware this way.

And SolarTek seems like a really versatile technology explorers and other Tekket on the frontier or otherwise isolated may find extremely useful, so researching it early seems like it could pay off really well.

Though, I have to say I am a bit confused by all these plans chipping away at the Mystek Wards when they could pick the Roadguide Temple instead, specially when so many involve Warp jumps: both options have similar effects, but the Temple costs less points(thus allowing more to be allocated into the Mountain Shrine project), and would kick in automatically next turn, offering more protection to Tekketi ships on transit.

Plus, reviving the Roadguide's creed on the same turn we start talking to his wayward spawn is a synergy that could yield some interesting lore drops.
 
So, can we do that supercomputer performing a life draining ritual again?

Cause that was damned effective.

Do it on an enemy planet, you got a mystical neutron sweep, so long as you can turn it off or channel it into proper storage space or some effect.

Wait, we're Trek, so it was probably just a one-off event to never be referenced again, nevermind.
 
So, can we do that supercomputer performing a life draining ritual again?

Cause that was damned effective.

Do it on an enemy planet, you got a mystical neutron sweep, so long as you can turn it off or channel it into proper storage space or some effect.

Wait, we're Trek, so it was probably just a one-off event to never be referenced again, nevermind.

I mean the ideal is that we use this to better our rituals and methods of lifeforce getting, failure breeds new ideas after all.
 
So, can we do that supercomputer performing a life draining ritual again?

Cause that was damned effective.

Do it on an enemy planet, you got a mystical neutron sweep, so long as you can turn it off or channel it into proper storage space or some effect.

Wait, we're Trek, so it was probably just a one-off event to never be referenced again, nevermind.
I mean there the whole war crime part of it that would make it not okay with the tekket and how it be a sucicde mission for the tekket to set the thing off since we don't have the tech to do automated warp ships with super computer that set it off on there own. There also we don't know how to turn it off or to determine the range of the thing.
Though, I have to say I am a bit confused by all these plans chipping away at the Mystek Wards when they could pick the Roadguide Temple instead, specially when so many involve Warp jumps: both options have similar effects, but the Temple costs less points(thus allowing more to be allocated into the Mountain Shrine project), and would kick in automatically next turn, offering more protection to Tekketi ships on transit.

Plus, reviving the Roadguide's creed on the same turn we start talking to his wayward spawn is a synergy that could yield some interesting lore drops.
tbh I just took it since it seemed like people wanted it and to set it up for completion next turn though you make some very good points if no one objects I'll switch the plan to do that instead and reallocate extra points into the MT wander. I'll wait 4 hours for objection(I'd wait longer but the night approaches fast)
 
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I mean there the whole war crime part of it that would make it not okay with the tekket and how it be a sucicde mission for the tekket to set the thing off since we don't have the tech to do automated warp ships with super computer that set it off on there own. There also we don't know how to turn it off or to determine the range of the thing.

There's this thing called a 'timer'. Could plop down a automated defended building in theory. Or three. Depends on if the defending things would be drained too, given machine spirits, life force, all that.

As for turning it off, blasting it worked, but ideally some more research would be done to do something more controlled with it instead of releasing the lifeforce in an uncontrolled manner like that, like shoving it into some life force holding tanks, and having the computer doing it shut down instead of going without a end point.

On the War Crime bit, yeah, it's an exterminatus level thing, not a off the cuff thing, but an exterminatus level weapon is useful in 40k. Even if sparingly used due to morality. And preferably not against Chaos infested worlds for obvious reasons. Something along the lines of a Nid hive fleet invading a very doomed world though? Or a colony that's under Imperial invasion with no hope of survival? Ideal.

But I'm betting this will be a one shot event like Trek.
 
This falls under 'don't use a doomsday weapon if you don't know how it works or how to aim it', along with not wanting to experiment any more with something that nearly killed your entire species.
 
It's more the talk of species that are not dead at their own hands, and actually care about their poplulace.
 
Experimenting with things that almost killed your entire species is essential, otherwise they might succeed next time. Next you're going to say that dissecting the destroyers is somehow a bad idea.
 
Next turn, I'm thinking we try and hit all the easy projects we have; WyldTek Totems (which also helps placate the Quartzbugs) and Gnome Class Blok-Bots for EXP, MegaArt Galleries for CUL, ShrineDistricts and Naklis Elemental Shrines for FTH, and Compulsory Secondary Education for ACD. It also starts Naklis Heatpump and Wonderpark Space Docks that can be finished next turn, and makes some tiny progress on Mystek Protective Wards. Antianima Translator Matrix, Shrine of Keeping Mt. Wander The F!@#$ Asleep, and (starting) Quartzbug Anatomy are all key to placating threats before they come back. Gravity Engine has already been started, and is easy enough to finish.

I'm also sending a ship to the Expanse to try and find something useful there; ideally there would be somewhere for a colony, but otherwise I'd be happy with finding out what's going on with the red suns on our monitoring networks (plus it gives a boost to our Outpost Level which could be useful). The Endeavor is getting an easier mission to setup a Xenoobservation Outpost since we have a couple neat ACD options that needs it first.

Fleets: 2/2
Expansions: 36/36
Culture: 22/22
Faith: 22/22
Academy: 23/23

[] Plan: Increasing the Numbers
-[] Fleet Actions
--[] Broken Edge Xenoobservation Outpost Construction
---[] TKK Endeavor
--[] Exploring the Expanse
---[] TKK Accomplishment
-[] Expansion Projects
--[] MegaArt Galleries (0/10 --> 10/10)
--[] ShrineDistricts (0/10 --> 10/10)
--[] Naklis Elemental Shrines (0/15 --> 15/15)
--[] Naklis Heatpump (0/15 --> 1/15)
-[] Culture Projects
--[] Wonderpark Space Docks (0/15 --> 5/15)
--[] Compulsory Secondary Education (0/10 --> 10/10) -1 Network
--[] Antianima Translator Matrix (3/10 --> 10/10)
-[] Faith Projects
--[] WyldTek Totems (0/10 --> 10/10) -1 Art
--[] Mystek Protective Wards (20/40 --> 21/40)
--[] Shrine of Keeping Mt. Wander The F!@#$ Asleep (14/25 --> 25/25)
-[] Academy Actions
--[] Gnome Class Blok-Bots (0/15 --> 15/15)
--[] Gravity Engine (10/15 --> 15/15)
--[] Quartzbug Anatomy (0/20 --> 3/20)

Art: 2 --> 1
Living Metal: 1
Network: 2 --> 1
Nuclear Material: 2
Warp: 1


Of course, while I don't actually expect people to go for it, building the Great Space Express would be awesome, so here's an alternative that just moves all the EXP on that.

Fleets: 2/2
Expansions: 36/36
Culture: 22/22
Faith: 22/22
Academy: 23/23

[] Plan: Increasing the Numbers with Train
-[] Fleet Actions
--[] Broken Edge Xenoobservation Outpost Construction
---[] TKK Endeavor
--[] Exploring the Expanse
---[] TKK Accomplishment
-[] Expansion Projects
--[] Great Space Express (0/100 --> 36/100)
-[] Culture Projects
--[] Wonderpark Space Docks (0/15 --> 5/15)
--[] Compulsory Secondary Education (0/10 --> 10/10) -1 Network
--[] Antianima Translator Matrix (3/10 --> 10/10)
-[] Faith Projects
--[] WyldTek Totems (0/10 --> 10/10) -1 Art
--[] Mystek Protective Wards (20/40 --> 21/40)
--[] Shrine of Keeping Mt. Wander The F!@#$ Asleep (14/25 --> 25/25)
-[] Academy Actions
--[] Gnome Class Blok-Bots (0/15 --> 15/15)
--[] Gravity Engine (10/15 --> 15/15)
--[] Quartzbug Anatomy (0/20 --> 3/20)

Art: 2 --> 1
Living Metal: 1
Network: 2 --> 1
Nuclear Material: 2
Warp: 1
 
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Of course, while I don't actually expect people to go for it, building the Great Space Express would be awesome, so here's an alternative that just moves all the EXP on that.

Fleets: 2/2
Expansions: 36/36
Culture: 22/22
Faith: 22/22
Academy: 23/23

[] Plan: Increasing the Numbers with Train
I sympathize entirely, although I expect that the smaller Void-Train Orbital Transit Network may add progression towards the Great Space Express.
 
I'm also sending a ship to the Expanse to try and find something useful there; ideally there would be somewhere for a colony, but otherwise I'd be happy with finding out what's going on with the red suns on our monitoring networks (plus it gives a boost to our Outpost Level which could be useful). The Endeavor is getting an easier mission to setup a Xenoobservation Outpost since we have a couple neat ACD options that needs it first.

I'm all for exploring, but have we hit the four directions yet? I feel like that might be a good idea to check all of them out in general before getting more specific. Especially since we have a bunch of stuff to do in the places we already discovered, and colonies in our own system to set up. Also the ACD Generator only maxes out every 5 turns has it had long enough to fill up?
 
Yes, Exterminatus is only for when things have gone extremely wrong. As they do in 40k.
Insofar as I am aware there is no bad situation in 40k that an uncontrolled exfusion/reinfusion of life energy won't make substantially worse.

If we need to crack a planet, we need to crack a planet, not turn a random mountain into a kaiju attack. Just stack a few more stages onto Tsar Bomba and be done with it.
 
Insofar as I am aware there is no bad situation in 40k that an uncontrolled exfusion/reinfusion of life energy won't make substantially worse.

If we need to crack a planet, we need to crack a planet, not turn a random mountain into a kaiju attack. Just stack a few more stages onto Tsar Bomba and be done with it.
No, the mountain was animated because the ritual was interrupted and the Lifesurge happened. If it proceeded as it was (un)intended, every single living thing on Teklia would just die, and the supercomputer would presumably become a god.
 
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No, the mountain was animated because the ritual was interrupted and the Lifesurge happened. If it proceeded as it was (un)intended, every single living thing on Teklia would just die, and the supercomputer would presumably become a god.
I'm not sure how turning our bomb-computer into a God is supposed to be an improvement.

Like, what are we going to do with a God of Planet-Killing Bombs? Do we attempt to teach it phenomenology, only for it to learn Cartesian doubt instead?
 
No, the mountain was animated because the ritual was interrupted and the Lifesurge happened. If it proceeded as it was (un)intended, every single living thing on Teklia would just die, and the supercomputer would presumably become a god.

Ehhhhhh, depends on how we're defining god. A mid-tier warp entity for sure, but gods are a specific sub-set of that.
 
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