Into that Vast and Unrelenting Darkness (40K Xeno Civilization Quest)

We rolled 7 dice for this disaster; only one of them was above the average (and that was only 11/20). It was absolute bull.
  • Initial disaster was 18/100
  • Scale of disaster was 45/100
  • ??? was 10/20
  • Our initial response was 9/20
  • The Endeavour's response was 3/20
  • Quartzbug attack was 7/20
  • Huntsmasters' response was 11/20 (the only roll above the average)
no it was 8/100 ur forgotteing the -10 modifer we had

there was also the bugs attack on the mountian which was a 19/20

the huntermaster response was 16 there was a modifier of +5 on the roll
 
no it was 8/100 ur forgotteing the -10 modifer we had

there was also the bugs attack on the mountian which was a 19/20

the huntermaster response was 16 there was a modifier of +5 on the roll
They're not forgetting the modifiers, they're giving the base rolls because they're talking about how bad our RNG was, so the actual numbers rolled are more relevant than the modifier-adjusted numbers.
 
Damn it Mt. Wander, that's a really good reason we can't do the Secondary Shrine + Enshrined Spirits combo I was hoping we could do this turn.

Well, since we can't do that because we have to keep it asleep now, here's a plan that gets work done on that while topping off a bunch of things we had going on already, and also starts laying the foundation for Valiant since we've already got two dedicated exploration craft and are thinking about if we may want to start an extra-system colony soon. If we're doing so I'd much rather have the ability to better project force to defend it if nessecary.

Deep Space Monitors were also picked up in the hopes that we may get a little something extra on what they're picking up from the Expanse. SEP covers it's Network cost while also boosting our ACD, currently our lowest section. Perpetual Engines in ACD because they give an additional scan level each time we do it, so the sooner we get them with more levels of things left to scan, the more use we get out of them.

[X] Plan: Looking Outwards
-[X] Explore Galactic West
--[X] TKK Endeavor
-[X] Spraa'ng
--[X] TKK Accomplishment
-[X] EXP (30)
--[X] Construct Valiant Class Ship +15 (15/40)
--[X] Living Metal Farming +3 (15/15) +1 Living Metal
--[X] Deep Space Monitors +2 (2/2) -1 Network
--[X] Specialist Electronics Production +10 (10/10) +1 Network, -1 Nuclear
-[X] CUL (19)
--[X] Orbital Pioneer Initiative +6 (10/10)
--[X] Secondary ShipShrines +13 (13/15)
-[X] FTH (19)
--[X] Mystek Protective Wards +5 (20/40)
--[X] Shrine of Keeping Mt. Wander The F!@#$ Asleep +14 (14/25)
-[X] ACD (18)
--[X] Perpetual Engines +10 (10/20)
--[X] Anti-Mutation Medication +8 (15/15)
-[X]ECON SUM
--[X]NM: 3 -> 2
--[X]Warp: 1
--[X]ART: 2
--[X]Living Metal: 0 -> 1
--[X]Network: 1 -> 1
 
Last edited:
I'm worried about the Engineering Improvisation Doctrine. Since Toxel is already dead , how much longer it would stay around? And this development is kinda necessary in the long , when we would inevitably face that 40k has to offer
 
[X] Plan: Deal with the Homefront
[X] Plan: Looking Outwards

I like both of these plans for different reasons, as they both head in interesting directions.
 
Last edited:
So it's not strictly relevant right now, but when we inevitably gain a colony in another system we're going to have to push hard for increases in FTL speed and potential FTL communication. Otherwise we'll just be two different polities rather than united. More ships (civillian and military) would also help.
 
Back
Top