sapphire ritual oF exorCism
The sorcerer adorns a chamber with ritual im- plements reflecting the five elements, the sun, the moon, the stars, and the grave, then slowly focuses her Essence into a purifying mandala of absolute reality which splits apart any unnatural joining of matter and spirit.
System: The character enacts an hour-long ritual, then spends 5 Essence and makes an Intelligence + Occult roll against difficulty 8. Success ends any form of possession afflicting the ritual's subject, ejecting the possessing spirit or shade. Because of the ritual's length, its subject must usually be restrained in some way if they don't consent to the exorcism. This spell terminates possession by spirits and ghosts, mind and spirit-riding with powers such as high-level Animalism or Dominate, the Dragon-Blooded Charm Sense-Rid- ing Method, and so on. It immediately evicts demons from their hosts (whether that be mortal flesh or a graven idol), and can even separate the Bane from a fomor – although fomori suffer 10 dice of lethal dam- age as the Bane rips its way free of their flesh, rolled at a rate of one die per minute over the course of 10 agonizing minutes.