Super Robot Quest G

[X] "Depending on how reliable the Fulgur engines are, Energy Blasters could be a good shot in the arm."
I think this is the safest option to start. If Ground Pound wants to be a heavy hitter, this will be a good first step.
And if we had the option, I'd throw in the Heat Knife tech as well.

As for giving them Super AIs, I agree that just building one and handing it to them without knowing more about Zhang Ru's Fulgur dimension is a rather unsafe endeavour and a little too risky for our tastes.
I think if we do this, we need to get not only Ignatov in, but Sam as well. The combination of AI tech and ESP tech with this Fulgur Particle nightmare dimension ought to be able to tease out the possible outcomes and mitigate the worst of them. And we can do that later when both are free-er.

EDIT: Changing my vote:
[X] "I can think of something..." (WRITE-IN)
-[X] You said that you wanted a big, armoured brawler, but had problems with enough power to make it walk. Well, your Fulgur particles fix the power problem, but what if your brawler was also lighter?
- When you first met Jenkins, she mentioned that one of the issues her team was facing was that her prototype was too heavy to move. The anti-gravity treatment would mitigate this immensely, and even if they've already solved it it'll allow them to build even bigger.
 
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[X] "Depending on how reliable the Fulgur engines are, Energy Blasters could be a good shot in the arm."
Energy blasters just seem like a good jumping off point, they pack a decent punch, and they can synergise with the power the fulgur engines can provide.
 
[x] "Depending on how reliable the Fulgur engines are, Energy Blasters could be a good shot in the arm."
[X] I can think of something...
-The chemical compound that was found in the Warlord's gunship. By the time we discovered it, it was rendered redundant, but maybe Ground Pound can find a use for it.


Changed votes
 
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...It's frustrating me how people are dogpiling the least useful option because lasers. I mean, they don't actually do anything for them at the moment; what's the point of a laser if they don't have a robot to use the damn thing?!

LITERALLY ANYTHING ELSE would be acceptable; what does the laser give them that isn't trumped in literally every way by the ability to actually build a prototype Super Robot by next December?!
 
...It's frustrating me how people are dogpiling the least useful option because lasers. I mean, they don't actually do anything for them at the moment; what's the point of a laser if they don't have a robot to use the damn thing?!

LITERALLY ANYTHING ELSE would be acceptable; what does the laser give them that isn't trumped in literally every way by the ability to actually build a prototype Super Robot by next December?!
Is there any reason why people aren't providing Configuration?

[X] "She was just talking about Configuration earlier..."
- Will open a vote to provide Configuration plans to Ground Pound.
 
Is there any reason why people aren't providing Configuration?
No idea. I think they're either bandwagoning, or just going "lasers go pew pew" without thinking beyond that.

So I might as well think of how each technology could potentially help their project right now. To recap: They don't actually have a deployable robot just yet, though they have managed to get some pilot candidates that can take the Fulgur Particles.
  • Configuration: Considering our progress on combining robots, this is one way they could reduce the load when they aren't Super Robot-ing.
  • K-Class: A convenient meta-material with several variants running the gamut of potential uses. Getter-gelion sounds... sketchy, admittedly, but it'd solve their structural issues pretty nicely.
  • AI: Extra researchers to help them figure out how to build the damn thing. Depending on Fulgur interactions, could potentially give them a reliable source of pilots, as well.
  • Lasers: Does absolutely nothing to help them actually build a Super Robot, and is, honestly, probably outclassed as a weapon by K-Class as well. They're really flashy, though.
Given my above assessments of each technology, I can't help wondering why people would want to give them lasers instead of literally any other option.

...actually, I just thought of something else we could give them that they'd really want: The anti-gravity treatment. Jenkins told us a while back that their primary issue was building the thing too heavy to move; the easiest way to solve that is to make it lighter. If that picks up some support, I'd be willing to switch to it.
 
Ground Pound asked abut Configuration, so.....

[X] "She was just talking about Configuration earlier..."
- Will open a vote to provide Configuration plans to Ground Pound.
 
I think it's because they have nanomachines which makes it so they can change around their forms even without configuration.

And also lasers are being picked because Fulgur means they have a much more powerful source of energy than we have so either they can shoot more consistently or shoot harder with a smaller recharge time.

Also, I honestly think you're getting too heated about other people's choices so maybe you should stop disparaging people who aren't you for choosing differently, Sir Plusse.
 
[X] "She was just talking about Configuration earlier..."
- Will open a vote to provide Configuration plans to Ground Pound.

Bro's it's time for full getter robo memes, can't have notGetter robo without the fusion/transform memes
 
Also, I honestly think you're getting too heated about other people's choices so maybe you should stop disparaging people who aren't you for choosing differently, Sir Plusse.
I think it's a little of both on this one, really: I tend to get too heated, I know, but it doesn't help when people don't seem to be considering the practicality of their choices at all.

I mean, it's one thing if they disagree with me due to their own reasoning, but when they're just bandwagoning it's clear that they aren't even bothering to come up with their own opinons at all.

But anyway, a potential alternative to hopefully distract me from what I see as people making the worst possible choice:

[] "I can think of something..." (WRITE-IN)
- When you first met Jenkins, she mentioned that one of the issues her team was facing was that her prototype was too heavy to move. The anti-gravity treatment would mitigate this immensely, and even if they've already solved it it'll allow them to build even bigger.

edit:
And also lasers are being picked because Fulgur means they have a much more powerful source of energy than we have so either they can shoot more consistently or shoot harder with a smaller recharge time.
The problem with this is that Earth-based materials can't take the strain. Remember the Brute? It doesn't matter how fast you can recharge if there's a hard-cap on how much power you can output in a given time without exploding.

The way I see it, Fulgur won't help them laser unless they have the proper tech-base, because even if their next shot is fully charged the gun still needs to cool down between shots so it doesn't melt. And so, until they get the proper tech-base or we can refine it enough to just give it to them, they'd be best served by a technology that can be applied to their structural issues.
 
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My two cents on that discussion: whatever you give them will help in its own way. Even if there's shortcomings you weren't able to overcome, the up and coming Super Robot teams that develop with some help will find ways to surprise you, I promise.
 
I don't think we should give them the transformation tech. I feel we want to make sure they're project is as different from our project as possible, so they aren't sharing weaknesses.
 
That's why we aren't giving them K-Tech. I don't really see how Configuration causes weaknesses though.
It's a tech base we heavily use like K materials and something the alien robots and the bootleggers have knowledge on.

Edit:

[] "With your permission, our super computer technology...it's come a long way, is all I can say right now."

Id go with this since it's less featured and known out of all the techs we make use of.
 
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Right, but how does that convert into a weakness? Like, K Materials could be compromised by Sheol, but I'm not sure how configuration could be utilized as a weakness.
We have a bunch of other services using the base configuration tech. Bandit also stole some of it. If there's a defect or an exploit in it then they can find it with so many examples. Basically what we have done with alien and K tech. Finding out what they're capable of and working from there.

Think of it like a chess play. If it's out in public then it's counter is going to be known to.
 
[] "I can think of something..." (WRITE-IN)
- When you first met Jenkins, she mentioned that one of the issues her team was facing was that her prototype was too heavy to move. The anti-gravity treatment would mitigate this immensely, and even if they've already solved it it'll allow them to build even bigger.

You know something, Plusse? I've given it some thought, read back on the quest, and you make a good point.

Reading back on the relevant post in the previous thread:
"Issue of scale." She shrugs as she sips at her tea. "You guys went for the configuration deal. The vision my guys have is a brawler, kind of like Mercury. And between my engineers and the scrap parts from New York, we have enough to start on a prototype." She grumbles in frustration as she tosses away the cup, the disposable paper bouncing into a nearly full waste basket. "But we want it armored, we want it with firepower, and we want it without busting the budget. And we want it to walk."
They want it big, they want it tough, they want it walkable? Well, making their superstructure and armor lighter can only help them, and even if they can't go bigger, allowing more Fulgur particle energy to focus on their nanomachine control instead of movement is a thought. And we just mentioned focusing down on a specific aspect of their Super Robot; making their brawler better at taking a punch follows that line of thought.
Hey, maybe Neer can figure out how to apply this to weaponry, allowing GP to carry heavier guns with as much carrying capacity. And who knows what Forge can do with lighter nanomachines?
The only issue is cost, as we have pointed out how expensive antigravity treatment has been. But we have made steps to mitigate that and they are just focusing on one unit for now, not multiple, so that shouldn't be an issue right now.

The Energy blasters are the easy option for firepower, but your point that Jenkins's team doesn't have the exotic materials to use it the most efficiently is a good one. So what better way than to give them some workable materials?
I agree that configuration would be more useful for them in the long term, especially given their own pair of munitions and mechatronics engineers, but in the short-term, antigravity materials might mitigate more of their shortcomings, and they won't need to build a configuring blueprint from the ground up. Also, they can have their shifting nanomachines as their adaptability option; we can keep configuration as our adaptability option.

I think you've convinced me at least. Give me a moment to change my vote.
Changed it to the following:
[X] "I can think of something..." (WRITE-IN)
-[X] You said that you wanted a big, armoured brawler, but had problems with enough power to make it walk. Well, your Fulgur particles fix the power problem, but what if your brawler was also lighter?
- When you first met Jenkins, she mentioned that one of the issues her team was facing was that her prototype was too heavy to move. The anti-gravity treatment would mitigate this immensely, and even if they've already solved it it'll allow them to build even bigger.
 
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[X] "I can think of something..." (WRITE-IN)
-[X] You said that you wanted a big, armoured brawler, but had problems with enough power to make it walk. Well, your Fulgur particles fix the power problem, but what if your brawler was also lighter?
- When you first met Jenkins, she mentioned that one of the issues her team was facing was that her prototype was too heavy to move. The anti-gravity treatment would mitigate this immensely, and even if they've already solved it it'll allow them to build even bigger.
 
The only issue is cost, as we have pointed out how expensive antigravity treatment has been. But they are just focusing on one unit for now, not multiple, so that shouldn't be an issue right now.
True, I kinda forgot that detail. That said, I wouldn't be surprised if their team could manage some sort of breakthrough to make it cheaper (something that is no longer relevant to us). And you're right that only having one machine they'd need to apply it to (for now, at least) would mitigate the costs on its own.

And I think that taking, say, 20% (don't know the actual number but you get the point) of the weight off without weakening the result will pay for itself in no time; if that's what it takes to get a viable prototype going to boost their funding, I bet they'd do it.
 
The foundational material for Ground Pound's Super Robot is the Constructive Nanites. With the Fulgur Particles supporting their power consumption limitations, they just need a skeletal structure to base themselves around, and otherwise their own variability and toughness make Configuration and K-Class materials kind of redundant as super sciences we can share with them. I'm sure there's some way they can be incorporated in a useful manner, but they're not the most obviously synergistic with what they're cooking with.

So with those two tech trees set aside, and with how paranoid everyone is about how things like AI or our ESP stuff might mix with the Fulgur particles' spookiness…yeah, I guess the anti-gravity solution is the universally useful thing for any kind of Super Robot development.

Unless we want to bank on the chance of something like the Energy Shards or Faedium synergizing with their power dynamics I guess.

[X] "I can think of something..." (WRITE-IN)
-[X] You said that you wanted a big, armoured brawler, but had problems with enough power to make it walk. Well, your Fulgur particles fix the power problem, but what if your brawler was also lighter?
- When you first met Jenkins, she mentioned that one of the issues her team was facing was that her prototype was too heavy to move. The anti-gravity treatment would mitigate this immensely, and even if they've already solved it it'll allow them to build even bigger.
 
Since my suggested alternative seems to be picking up momentum, I'll switch over now.

[X] "I can think of something..." (WRITE-IN)
-[X] You said that you wanted a big, armoured brawler, but had problems with enough power to make it walk. Well, your Fulgur particles fix the power problem, but what if your brawler was also lighter?
- When you first met Jenkins, she mentioned that one of the issues her team was facing was that her prototype was too heavy to move. The anti-gravity treatment would mitigate this immensely, and even if they've already solved it it'll allow them to build even bigger.
 
[X] "I can think of something..." (WRITE-IN)
-[X] You said that you wanted a big, armoured brawler, but had problems with enough power to make it walk. Well, your Fulgur particles fix the power problem, but what if your brawler was also lighter?
- When you first met Jenkins, she mentioned that one of the issues her team was facing was that her prototype was too heavy to move. The anti-gravity treatment would mitigate this immensely, and even if they've already solved it it'll allow them to build even bigger.

i'll go along with this.
 
[X] "She was just talking about Configuration earlier..."
- Will open a vote to provide Configuration plans to Ground Pound.

This has my vote because Configuration technology has big benefits when integrated, and unlike most of our other options can't be 'built the same as the last mech, but with the new shiny included'. AI tech, magic crystals, energy guns, they can all take whatever they already have and make more of said what they have now improved with energy guns or mind machine psychic interfaces, but the sooner they get Configuration technology the sooner they can begin to plan around it. It's also the core of our ability to use other mechs as add-on packs, which is just dang useful.
 
Sir Plusse has good points so I will change my vote too. We should also keep in mind that some of the other programs will be needing samples of our better tech outside of the K-Scale tech which we don't want to disseminate due to the possibility of it being suborned somehow by Sheol. So The Energy Blaster, The Configuration Tech, the AI, And more can be shared. Right now no one outside of our group or the Makean's, has AI and I want to give Ground Pound their own base command AI like ours and the Oracles are for the Free Brothers and the Legion. There are also other tech and weapons we can share if Ground Pound needs it.

[X] "I can think of something..." (WRITE-IN)
-[X] You said that you wanted a big, armoured brawler, but had problems with enough power to make it walk. Well, your Fulgur particles fix the power problem, but what if your brawler was also lighter?
- When you first met Jenkins, she mentioned that one of the issues her team was facing was that her prototype was too heavy to move. The anti-gravity treatment would mitigate this immensely, and even if they've already solved it it'll allow them to build even bigger.
 
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