[] "I can think of something..." (WRITE-IN)
- When you first met Jenkins, she mentioned that one of the issues her team was facing was that her prototype was too heavy to move. The anti-gravity treatment would mitigate this immensely, and even if they've already solved it it'll allow them to build even bigger.
You know something, Plusse? I've given it some thought, read back on the quest, and you make a good point.
Reading back on the relevant post in the previous thread:
"Issue of scale." She shrugs as she sips at her tea. "You guys went for the configuration deal. The vision my guys have is a brawler, kind of like Mercury. And between my engineers and the scrap parts from New York, we have enough to start on a prototype." She grumbles in frustration as she tosses away the cup, the disposable paper bouncing into a nearly full waste basket. "But we want it armored, we want it with firepower, and we want it without busting the budget. And we want it to walk."
They want it big, they want it tough, they want it walkable? Well, making their superstructure and armor lighter can only help them, and even if they can't go bigger, allowing more Fulgur particle energy to focus on their nanomachine control instead of movement is a thought. And we just mentioned focusing down on a specific aspect of their Super Robot; making their brawler better at taking a punch follows that line of thought.
Hey, maybe Neer can figure out how to apply this to weaponry, allowing GP to carry heavier guns with as much carrying capacity. And who knows what Forge can do with lighter nanomachines?
The only issue is cost, as we have pointed out how expensive antigravity treatment has been. But we have made steps to mitigate that and they are just focusing on one unit for now, not multiple, so that shouldn't be an issue right now.
The Energy blasters are the easy option for firepower, but your point that Jenkins's team doesn't have the exotic materials to use it the most efficiently is a good one. So what better way than to give them some workable materials?
I agree that configuration would be more useful for them in the long term, especially given their own pair of munitions and mechatronics engineers, but in the short-term, antigravity materials might mitigate more of their shortcomings, and they won't need to build a configuring blueprint from the ground up.
Also, they can have their shifting nanomachines as their adaptability option; we can keep configuration as our adaptability option.
I think you've convinced me at least. Give me a moment to change my vote.
Changed it to the following:
[X] "I can think of something..." (WRITE-IN)
-[X] You said that you wanted a big, armoured brawler, but had problems with enough power to make it walk. Well, your Fulgur particles fix the power problem, but what if your brawler was also lighter?
- When you first met Jenkins, she mentioned that one of the issues her team was facing was that her prototype was too heavy to move. The anti-gravity treatment would mitigate this immensely, and even if they've already solved it it'll allow them to build even bigger.