Green Flame Rising (Exalted vs Dresden Files)

Gard sure is going to have interesting stories to tell of us after this mission, as if the museum fight wasn't already enough of an eye opener.
 
[X] No, you are not going to take something like this from one who is not your enemy

There's an etiquette to this; if you want to loot shinies you've got to properly murder the owner first. Taking their stuff after they throw a fight is poor murder hobo form.
 
In somewhat less dramatic news, Paths of Sorcery infopost has been updated with the last few Paths from other books not included in M20 Sorcerer.

Incidentally rereading all the Path Magic stuff has made me realise just how many occult groups in WoD are sponsored by Spectres. There seem to be plenty of people which are being provided with info by the minions of Oblivion and that's not even getting into Project Orpheus.
 
[x] Yes, it will help sell the lie... and you are curious what you can make out of it (Gain moderatly hindering body-armor which can soak all damage to the user even fire and sunlight which can also act as a Jade Talisman allowing one to store up to 2 points of Chi)

If it improves the plausibility of the fight...
 
[x] Yes, it will help sell the lie... and you are curious what you can make out of it (Gain moderatly hindering body-armor which can soak all damage to the user even fire and sunlight which can also act as a Jade Talisman allowing one to store up to 2 points of Chi)

If it improves the plausibility of the fight...
on the other side we can basically work up that we're genre savvy and aren't gonna grab clearly evil armor :p
 
Grabbing random unknown artefacts from Akuma honestly sounds like the sort of thing smart people avoid doing. Now Molly does have IPM, The Crown and supernal Occult, but others don't know that.
 
[x] Yes, it will help sell the lie... and you are curious what you can make out of it (Gain moderatly hindering body-armor which can soak all damage to the user even fire and sunlight which can also act as a Jade Talisman allowing one to store up to 2 points of Chi)
 
[x] Yes, it will help sell the lie... and you are curious what you can make out of it (Gain moderatly hindering body-armor which can soak all damage to the user even fire and sunlight which can also act as a Jade Talisman allowing one to store up to 2 points of Chi)

Something to look over to help develop the enchantment path.
 
[x] Yes, it will help sell the lie... and you are curious what you can make out of it (Gain moderatly hindering body-armor which can soak all damage to the user even fire and sunlight which can also act as a Jade Talisman allowing one to store up to 2 points of Chi)

Something to look over to help develop the enchantment path.
Kind of puts us in an awkward place with Eiko going forwards though. If we loot her stuff we'll have to deal with her trying to leverage it later.

Telling her to pound sand is technically an option, but it's also bad practice to run around acting like that. It will catch up to you.

We're also spread thin exp wise right now, so opening a whole new path seems like a bad plan. We'll just end up shitty in multiple areas at once instead of building up useful skills.

We do want to do something about Lydia's essence issues, but I think there's an argument to be made for doing it by focusing on alchemy for a bit.

Definitely a complicated research project, but essence potions or something to that effect seem like viable consumables. Especially since alchemy already routinely simulates the effects of other paths as single use items anyway.

Doing it that way lets us keep building on our existing strengths and start leveraging the higher end options earlier than trying to run both paths simultaneously.

We have to make it, but generally the trade off with a single use item vs a persistent enchantment is that it's cheaper and/or easier to produce.

It's not guaranteed, but it seems likely that trend would apply here too. If it does then we'd also be able to actually start producing something viable sooner than if we were focusing on enchantment even discounting the head start.

It also honestly seems more interesting to me from a story perspective. The jade token thing is essentially a project to inject a useful tool Molly hasn't heard about and has no connection to the tradition of into her kit*.

Alchemy on the other hand, is Molly's first proper post exaltation sorcery. She also relies on a lot of boiling oil charms on a regular basis, and for the closest thing she has to the desired effect in particular.

We can't bottle direct charm effects or anything, but echoing Molly's pseudo divine authority in tainted oil so that exalts looking to use it have to dump it on themselves to gain the motes would be a fun way to implement it.

Getting inspired to solve Lydia's essence issues by making a mote delivery formula that's inspired by CSR's delivery mechanism would gel better, at least as a first step.

… that Molly would arguably be sanctifying oil in her own name for others to anoint themselves in to invoke her blessings is just the blasphemous icing on the infernal crafting cake. :V

* not that this is a horrible sin or something, but it is bland.
 
When Flame and Shadows Dance
COMMENTARY
Gard certainly got an eyeful.

Heavy armor under the suit? Jade armor? That stores chi?
Thats expensive, and well beyond standard shikome gear. Improves their survivability, but also makes it harder for them to attack or defend. Not a great choice against someone as mobile as InfernalMolly, but needs must.

No looting the shikome.
For one thing, removing it reveals the pattern of her wounds to probing eyes.
Furthermore, if we're acting like we're time pressed to retrieve our minions, stopping to strip a defeated foe would be OOC.

Besides, if Eiko came here wearing armor, the greater akuma is almost definitely better equipped.
And we can loot him after he's dead without a qualm.

Looks like Eiko's akuma stay with her.
Wonder how many of them there are.
OOC: If Eiko had not been sandbagging Molly would have taken 4 wounds, not crippling or anything, though because she could see her opponent was still in control she threw both both actions on the second round into attack which would have left her rather open if she did not win through with them.
Cant say without seeing the rolls, but Im really surprised at Eiko being able to deal any wounds, let alone a third of Molly's 11 HLs.
When one side has an action pool of 20 dice, and the other has an action pool of ~12 or less after penalties, getting any hits in is.....unlikely.

Especially given as Eiko's armor is moderately encumbering, and thus applying a 1-3 Dex penalty to all her physical actions as well.
Certainly, given as she didnt fall to frenzy, wound penalties would have begun to apply for her after the first exchange.

Point of correction:
Without a multiple action charm, Molly should not have been able to attack two times in the same round.
You cant convert a Defend action into another attack. No harm done here though.

No rolls for this one since it's combat and there are too many of them. Hope that stunt at the end came through, jumping from a handstand to stab someone in the back felt like the kind of thing an infernal melee excellency would encourage.
Hmm.
Even as her father's armored tread could be heard approaching as swift as humanly possible Mikaeldóttir lay flat on the floor and slid under the shadow of her foe then pushed herself up one handed feet-over-head blade and leapt sword at the ready to slice along the spine of her foe in a line of blazing emerald.
You probably want a different choice of words here.
Darted low across the floor. Dived across the floor. Slid across the floor.
 
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[x] Yes, it will help sell the lie... and you are curious what you can make out of it (Gain moderatly hindering body-armor which can soak all damage to the user even fire and sunlight which can also act as a Jade Talisman allowing one to store up to 2 points of Chi)

Something to look over to help develop the enchantment path.
If you're in a hurry for a rescue mission, you dont stop to loot the disabled.

Besides, there is a literal Minister of Hell under South Works.
With a Minister of Hell's combat panoply.
We can beat him like a pinata until all the goodies fall out.
 
COMMENTARY
Gard certainly got an eyeful.

Heavy armor under the suit? Jade armor? That stores chi?
Thats expensive, and well beyond standard shikome gear. Improves their survivability, but also makes it harder for them to attack or defend. Not a great choice against someone as mobile as InfernalMolly, but needs must.

No looting the shikome.
For one thing, removing it reveals the pattern of her wounds to probing eyes.
Furthermore, if we're acting like we're time pressed to retrieve our minions, stopping to strip a defeated foe would be OOC.

Besides, if Eiko came here wearing armor, the greater akuma is almost definitely better equipped.
And we can loot him after he's dead without a qualm.


Cant say without seeing the rolls, but Im really surprised at Eiko being able to deal any wounds, let alone a third of Molly's 11 HLs.
When one side has an action pool of 20 dice, and the other has an action pool of ~12 or less after penalties, getting any hits in is.....unlikely.

Especially given as Eiko's armor is moderately encumbering, and thus applying a 1-3 Dex penalty to all her physical actions as well.
Certainly, given as she didnt fall to frenzy, wound penalties would have begun to apply for her after the first exchange.

Point of correction:
Without a multiple action charm, Molly should not have been able to attack two times in the same round.
You cant convert a Defend action into another attack. No harm done here though.


Hmm.

You probably want a different choice of words here.
Darted low across the floor. Dived across the floor. Slid across the floor.

The thing to remember is Eiko has Black Wind so when she took a new action she got it at fill dice. when Molly parried she had to deal with this:

Multiple Actions
Exalted vs World of Darkness uses the multiple action rules from V20 Dark Ages. If you don't own that
book, they work like this:
When you want to perform more than one action at a time, you must first declare how many actions you're going to take. Then, the first suffers a –1 die penalty, and also raises its difficulty by +1, with each action afterward increasing the penalty and difficulty by one additional point. If this would push the difficulty higher than 9, then no more actions can be taken. Additionally, when using multiple actions, no more than
one action may be an attack.


Just having a lot of dice to throw at problems can compensate for the other person being supernaturally fast enough to pull full actions but only to a point. That difficulty increase hurts

Dive it is for the stunt, I thought it sounded too confusing when there was also a flying person in the scene, but thinking abo9ut it that should work.
 
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