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I was thinking having our minions make things go wrong with the ceremony. And when the Paw Patrol is surrounded by the wreckage of the stage, We show up with a flash of Micare. Our debut is also signal for the vexes to show themselves. The attention must be on us, the Vexes and what ever we summon. While we take the stage our Allays are taking the golden chicken. It ends with an Allays appearing before us saying "It is done." We then Vanish. making our escape.

[X] Debut + Alibi
-[X] Make Your Public Villainous Debut: There's no time like the present to let the world know of your supervillain awesomeness! Grab your costume, clean up Presto, prepare your many minions, and show the world that they should tremble before Presto the Magnificent and his amazing assistant The Puppeteer!! (Begins Mini-Arc: Pups Fight a Supervillain.)

-[X] Errands Here and There: You're not too short on funds right now, but it'd be useful to get some extra money just-in-case. Doing a few errands around the town should net you some nice pay, plus it'll allow you to learn some juicy gossip that could be useful. DC: 10/20/40
-[X] Making Friends: You're naturally shy, and you aren't that good with people. However, after you managed to make some good first impressions with your neighbors, and your blooming friendship with Yumi, you feel much more confident in trying to make friends. DC: 15
-[X] Summoning a Familiar: Given the literal treasure that has metaphorically fallen into your lap, it would be a waste to to not use it, right? You'll grab Presto and your minions, set up a nice area for the summoning, and then hopefully summon a familiar. DC: 40/60/80
 
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[X] Plan Steal The Show!
-[X] Make Your Public Villainous Debut: There's no time like the present to let the world know of your supervillain awesomeness! Grab your costume, clean up Presto, prepare your many minions, and show the world that they should tremble before Presto the Magnificent and his amazing assistant The Puppeteer!! (Begins Mini-Arc: Pups Fight a Supervillain.)

-[X] Train Magic: You've trained up your skill in magic, and even gained a spell for your troubles! However, you could become even better if you focused some more on it. DC: 10/30/50
-[X] Summoning a Familiar: Given the literal treasure that has metaphorically fallen into your lap, it would be a waste to to not use it, right? You'll grab Presto and your minions, set up a nice area for the summoning, and then hopefully summon a familiar. DC: 40/60/80
-[X] (Write-in) Search for Magical Items, Books, or Reagents to Find, Craft, or Buy: You want to be the greatest magician ever, right? So what better way than to get more magic?


Adding a write-in for us to go looking for more magical items to use. I'm thinking "constantly looking for more magic" could make for a good villainous trait/motivation, particularly since our first burglary got us our grimoire of magic. We could probably get a few good episode plots out of us trying to steal or misusue magic items.

1. The pups hearing the museum hosting a famous artifact only for us to try to steal it.
2. We steal someone's four-leaf clover collection and use our newfound luck to steal more four-leaf clovers, getting luckier with each successful theft. We get defeated when the Paw Patrol learn that teamwork and preparation are better than just being lucky.
3. We learn someone has a fabled Bottomless Cookie Jar that can supply unlimited cookies and any cookies placed in it are made exceptionally delicious and stay fresh. The owners lost the command word for the "infinite cookies" feature and think it was just a made-up story, only using for the "exceptionally delicious" and "stay fresh" features. Then we steal the jar and find out the command word to turn it on (probably written on the inside of the jar with invisible ink or something), getting a flood of cookies... but suddenly find we don't know the command to turn it off and our Alleys and Vexes are too distracted to deal with the Paw Patrol. We have to run and leave the jar behind, but the original owners remember the command words to turn it off, saving the city (though they still have to clean up all those delicious cookies). They all learn a lesson about always reading the instructions first or asking permission or something.


And... we probably shouldn't steal the Paw Patrol's vehicles while they have injured members. Us using the opportunity to steal magical items probably makes more sense. Or, we steal a few minor magic items, or familiar summoning reagents to prepare for our big chicken theft.

 
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Three Personal Actions now, not two. Apologies for the mistake, yet again. :V

Fixed! Oh... speaking of personal actions... would my write-in for getting more magic items work, or would doing that be more of a villainous action?

In not super sure how magic items would work as a villain in a kid's show, but I imagine they would be almost always be "expendable" items, as in we'd be likely to lose them during the episode.

Like, if we need a big curtain that we can use to make the Chickaletta statue disappear, then we can steal it from somewhere but during our statue theft there is a high chance we lose the curtain in the process. Or with the cookie jar thing it can give our Allays and Vexes a boost, but we lose the jar.

Soo... to kind of work with the "cartoon villains use a new plan each week and then never again" vibe, we can successfully get our hands on various magical items either by stealing, buying, or crafting them (crafting would likely reguire getting/stealing ingredients) and those items would provide flashy bonuses to our villainout schemes but have a high chance of us losing them to the Paw Patrol.

We might have one or two 'slots' for magic items we can reliably hang onto (like a magic carpet or pestle-and-mortar to ride on), or have the opportunity to reclaim a lost item by stealing it again, but the majority of the time the stuff we take gets reclaimed and the Paw Patrol either place it under higher security or use it to help out the city (like after the cookie jar episode, the owners use it to provide cookies to people or the Paw Patrol keep our 'statue disappearing' curtain locked in a vault).

I'm kinda thinking of how Jack Horner works in Puss-in-Boots: The Last Wish. He has a big bag full of magic items he pulls out, uses for one or two scenes, and then loses or discards them. A better person would be more careful with their things and get more use out of it, but as a villain we're more limited on how much use we can get out of magic items. Could even be a 'magic rule' in this universe where magic items just naturally don't like getting used for evil or otherwise switch hand easily if misused (which I suppose means that if the Paw Patrol ever decide to use magic items during their missions there's a risk it could fall into our hands as well).
 
Fixed! Oh... speaking of personal actions... would my write-in for getting more magic items work, or would doing that be more of a villainous action?
Get rid of the stealing part and keep in the searching and buying parts and I'll allow it. :)

I'll add in the ability to steal magical artifacts in the next turn. If there are any to steal, anyways. :V

Soo... to kind of work with the "cartoon villains use a new plan each week and then never again" vibe, we can successfully get our hands on various magical items either by stealing, buying, or crafting them (crafting would likely reguire getting/stealing ingredients) and those items would provide flashy bonuses to our villainout schemes but have a high chance of us losing them to the Paw Patrol.

We might have one or two 'slots' for magic items we can reliably hang onto (like a magic carpet or pestle-and-mortar to ride on), or have the opportunity to reclaim a lost item by stealing it again, but the majority of the time the stuff we take gets reclaimed and the Paw Patrol either place it under higher security or use it to help out the city (like after the cookie jar episode, the owners use it to provide cookies to people or the Paw Patrol keep our 'statue disappearing' curtain locked in a vault).

I'm kinda thinking of how Jack Horner works in Puss-in-Boots: The Last Wish. He has a big bag full of magic items he pulls out, uses for one or two scenes, and then loses or discards them. A better person would be more careful with their things and get more use out of it, but as a villain we're more limited on how much use we can get out of magic items. Could even be a 'magic rule' in this universe where magic items just naturally don't like getting used for evil or otherwise switch hand easily if misused (which I suppose means that if the Paw Patrol ever decide to use magic items during their missions there's a risk it could fall into our hands as well).
There's always a risk of you using stuff, yeah, but I won't operate too heavily on the side of "This is a Kid's Show so villains must lose their stuff," I'm really just operating on the "No murder, genocide, sexual stuff, drugs, etc."

Stuff like potions and arrows will be stuff you can easily lose or expend for only one scene, but you van do stuff to make sure you can't lose them.
Stuff like that Minecraft enchantment for tridents that makes them return to you after being thrown.

Also, who needs a magic carpet if yoh can summon africkin' dragon? :V
 
[X] Plan Steal The Show!

Also @Duke William of here's what I pick for my Omake bonus.

[X] Quality Summoning Supplies: Summoning a Familiar can no longer crit-fail.

Because I'd rather not see what happens when we make a magical creature angry at us.
 
I imagine that a critical failure on summoning would have resulted in Johanna getting seriously injured and the Paw Patrol having to deal with the rampaging uncontrolled demon we just unleased. But that with the protection it will now just be a failure as we remember that one should NEVER use the strawberry-scented candles.
 
Voting Closed.
Voting's closed! Now, time to roll the dic-...

...Is this how Sage feels when they rolls for their quests? Because I feel like this how they feel. :V

Johanna this turn:

View: https://www.youtube.com/watch?v=mxnIaEWkYWw
Scheduled vote count started by Duke William of on Mar 17, 2023 at 11:06 AM, finished with 25 posts and 8 votes.

  • [X] Plan Steal The Show!
    -[X] Make Your Public Villainous Debut: There's no time like the present to let the world know of your supervillain awesomeness! Grab your costume, clean up Presto, prepare your many minions, and show the world that they should tremble before Presto the Magnificent and his amazing assistant The Puppeteer!! (Begins Mini-Arc: Pups Fight a Supervillain.)
    -[X] Train Magic: You've trained up your skill in magic, and even gained a spell for your troubles! However, you could become even better if you focused some more on it. DC: 10/30/50
    -[X] Summoning a Familiar: Given the literal treasure that has metaphorically fallen into your lap, it would be a waste to to not use it, right? You'll grab Presto and your minions, set up a nice area for the summoning, and then hopefully summon a familiar. DC: 40/60/80
    -[X] (Write-in) Search for Magical Items, Books, or Reagents to Find, Craft, or Buy: You want to be the greatest magician ever, right? So what better way than to get more magic?
    [X] Plan: Showtime!
    -[X] Make Your Public Villainous Debut
    -[X] Summoning a Familiar
    -[X] Train Magic
    -[X] Workout
    [X] Debut + Alibi
    -[X] Make Your Public Villainous Debut: There's no time like the present to let the world know of your supervillain awesomeness! Grab your costume, clean up Presto, prepare your many minions, and show the world that they should tremble before Presto the Magnificent and his amazing assistant The Puppeteer!! (Begins Mini-Arc: Pups Fight a Supervillain.)
    -[X] Errands Here and There: You're not too short on funds right now, but it'd be useful to get some extra money just-in-case. Doing a few errands around the town should net you some nice pay, plus it'll allow you to learn some juicy gossip that could be useful. DC: 10/20/40
    -[X] Making Friends: You're naturally shy, and you aren't that good with people. However, after you managed to make some good first impressions with your neighbors, and your blooming friendship with Yumi, you feel much more confident in trying to make friends. DC: 15
    -[X] Summoning a Familiar: Given the literal treasure that has metaphorically fallen into your lap, it would be a waste to to not use it, right? You'll grab Presto and your minions, set up a nice area for the summoning, and then hopefully summon a familiar. DC: 40/60/80
    [X] Quality Summoning Supplies: Summoning a Familiar can no longer crit-fail.
 
Imagine if we become a better villain here that we cause all kinds of villains to join in like Doof quest world is where the villains win
You mean us beating paw patrol could create a domino effect that somehow leads to a nickelodeon (or Paramount) villain's victorious? It's up to the QM but it could be fun if we somehow wind up consistently beating the paw patrol. As long as a crossover make sense. I could see a crossover with Lazy Town or maybe shows were we could work the magic angle like Danny Phantom or The Fairly OddParents but some shows like Tuff Puppy or SpongeBob would be weird.
 
Turn 3 Results (March 2015)
March 1, 2015: Adventure Bay, California.

You happily watched as the Allays and Vexes took turns jumping off a cardboard diving board and diving into the massive cookie pile, chuckling as you see that some of them are even wearing floaties.

"They're adorable, aren't they?" You said aloud as you turned your head, only to remember you hadn't brought Presto with you. He was still upstairs since you needed to give him a new stitching.

You sighed as you realized that this would poke some more holes into your moneybags. Fortunately, you had a job now, so the prospect of having to spend more money was less daunting now.

20D100 = $1,216 earned last month.

It wasn't quite enough to make a money pile, or pay the rent, but it was certainly a welcome sight for your eyes. One day, you had worked particularly hard, and Mr. Porter was so pleased with what you had done that he had just slapped a $100 bill into your hand and told you to enjoy yourself.

You'd spent it all on muffins. Chocolate, blueberry, raspberry, frosted, maple, etcetera etcetera.

Hey, if your Allays and Vexes could indulge themselves with cookies, why couldn't you do so after a productive month for yourself as well?

Living Situation:

You live in a rented house that you could potentially buy for yourself in the future.

You currently have $23,316 in cold, hard currency, with some more in illiquid assets. You'll have to pay $2,000 in rent every month, as well as expenses. You have a job now, though, so that helps.

|--------------------------------------------|

-[X] Make Your Public Villainous Debut: There's no time like the present to let the world know of your supervillain awesomeness! Grab your costume, clean up Presto, prepare your many minions, and show the world that they should tremble before Presto the Magnificent and his amazing assistant The Puppeteer!! (Begins Mini-Arc: Pups Fight a Supervillain.)


You took in a deep breath, before letting it out.

It was time for your big debut, the time you would show everyone what a true supervillain was. Not like that fool Mayor Humdinger, who always managed to humiliate himself with his half-witted schemes and charm equivalent to a wet sock, nor his lapcats the Kitten Catastrophe Crew.

No... You would be beyond them

But before that, you needed to prepare your assistants, the tricks, the magical trinkets, and last but of course not the least, your "boss" Presto the Magnificent.

(Continued in Mini-Arc: Pups Fight a Supervillain.)

|--------------------------------------------|


-[X] Train Magic: You've trained up your skill in magic, and even gained a spell for your troubles! However, you could become even better if you focused some more on it. DC: 10/30/50

1D100+10(Acolyte)+5(Presto)+5(Self Improvement!) = 12+10+5+5 = 32

Had this been any other month, you would have probably been frustrated with how lacking it seemed your improvement in magic had been.

However, you had been busy dealing with your other projects, and given how those had gone, you were more than happy to accept the fruits that you had gotten.

It wasn't even that miniscule of a reward, seeing as how you had been able to learn yet another spell. It was a simple defense spell, Scutum. It basically cast a large purple shield that protected you from most physical objects.

Experimenting with your minions, you'd had them throw cardboard shruikens and darts at you, which your shield deflected with ease. At least when you got it up in time.

Doing some more experiments, you had had your minions drop a bowling ball down onto the shield(with you not standing under it, of course), and had promptly discovered that if a meteor somehow landed directly on you, you would not survive even if you did cast Scutum in time.

You were more concerned, though, about the broken floor under the bowling ball.

Rewards:

Dark Arts Acolyte Trait now gives a +12 bonus instead of a +10.

Spell Learned!
Scutum: A basic spell that casts a purple shield that can deflect most physical attacks. (+20 to Defense Rolls if Scutum is successfully cast. DC: 20 to successfully cast.)

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-[X] Summoning a Familiar: Given the literal treasure that has metaphorically fallen into your lap, it would be a waste to to not use it, right? You'll grab Presto and your minions, set up a nice area for the summoning, and then hopefully summon a familiar. DC: 40/60/80


1D100+10(Grimoire)+10(Acolyte)*+5(Presto) = 80+10+10+5 = Art!Crit! 105 (Ugh... Fine, I'll let it slide. I mean-)

Critical Roll I: 45+10+10+5 = 70

"Why, of all the possible candles out there, are strawberry-scented candles the ones we can't use?" Presto rambled on as you recited the Chant of Calling, the mystical candles lighting up nothing, as it was high noon at this time.

"Not sure, now please don't bother me." You hastily say as you finish the chant, finishing with a fluorish of jazz hands for fun. "And now we wait."

...
...

"...So, whatcha think we're gonna get, Jo?"

"Honestly? Could be anything from a gremlin to Cerberus himself to a..." You trail off as you look through the grimoire to find an obscure monster just to prove your point. "...A Tokoloshe."

"Ooh, let me se-Gagh!!" Presto reels back as looks at the depiction of a Tokoloshe, and you think you hear some of your Allays gasp. You didn't even know they could do that. "Geez, they're ugly little monsters. How do they even see?"

"Judging by the lack of eyes," You deadpan, "I'd say they can't see at all."

"That's just depressing. There's so much joy from being able to se-"

"Wait!"

You shout as the circle began to glow, almost blinding you. You stood up in eager tenseness, waiting to see what you had summoned.

Then, suddenly, massive, scaly wing manifested and knocked the candles down, followed by another wing. Your eyes widened and your breath hastened as you slowly walked back from the increasingly giant familiar manifesting in front of you. Bigger and bigger it grew, until it reached the height of the tallest tree near you.

The shining bronze wyvern huffed and puffed smoky breath as his gaze went to and fro, before settling on you. You almost forgot you could breathe as its toothy maw slowly approached you, your limbs rendered numb and useless.

A booming yet soothing voice spoke.

"So, you are the whelp who summoned me. Summoning me is proof that you are worthy of being my master, for I cannot be summoned by a weakling."

"A p-pleasure to meet you as well." You slowly mutter out, not daring to even accidentally insult the very big, very scary dragon in front of you. "I am Johanna Kairi. And you are...?"

"Iskander."

"Very well, then, Iskander, I accept you as my familiar. Though, I do still wish to give you your offering. After all, it did take awhile to buy all these cow corpses, and it would be a waste for them to go uneaten."

"Hmmf. Very well, then. But if I find a hint of rabies in them-"

"No need to worry about that, good Iskander. I buy only the best of domesticated corpses."

Rewards:

Familiar Gained!
Iskander: A colossal bronze wyvern named after Alexander the Great, he seems to be rather uncaring to anything else. He is, however, loyal to you. He's also a dragon, nothing needs to be said.
-Great Balls of Fire: Iskander is able to breathe giant balls of fire at his foes. (+20 to Iskander's Ranged Rolls)
-A Whip for a Tail: Iskander has a massive tail which he can use to bat opponents away like balls. (+20 to Iskander's Melee Rolls.)
-Scales Like Bronze: Iskander laughs in the face of his enemies' arrows and bolts! (+20 to Iskander's Defense Rolls.)
-Giant Wings: Iskander can fly. (Can use Iskander to fly away if need be. Iskander gains +20 to rolls related to all Combat Rolls when he is flying. Johanna receives a +10 to all Combat Rolls if on Iskander when he is flying..)

Cannot repeat this Action again for four Turns.

*I made a mistake and put a 5 here instead, so now I've fixed it. :V

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-[X] (Write-in) Search for Magical Items, Books, or Reagents to Find, Craft, or Buy: You want to be the greatest magician ever, right? So what better way than to get more magic? DC: ???


1D100+10(Acolyte)+5(Presto) = 89+10+5 = Art!Crit! 104 (RAAAGGHHHHHH)

Critical Roll I: 39+10+5 = 54

"Are we there yet?" Presto whined to you as you, he, and some of your Allays made your way through the beaten, abandoned trail.

"Not yet, Presto, we need to go further." You exasperstedly respond as you push back a rather annoying tree branch out of the way. "Besides, it's only been ten minutes since we started looking for this thing."

"Ugh, fine... Are we there yet?"

"Presto, I swear-!!"

An Hour Later:

"Finally!! Took us forever." You exclaim in relief as you pull the treasure out of the hole you dug. The 37th hole, you think, though you lost count after the 15th hole. "This had better be worth all the sweat."

The treasure was inside what seemed to be a rather big nanny bag, decorated with obnoxiously colorful flower patterns. On the handle was a somehow pristine tag that read? "Be careful what you drop in here."

Oddly ominous tags aside, you greedily opened the bag up in order to get to the trea-"What the heck, this bag doesn't have a bottom!!"

Turning the bag upside down and pushing your arm inside, you find that it is indeed doesn't have a bottom, judging by how you were able to put your hand in an area of the bag that shouldn't exist. The possibilities with this thing were limitless!

"Can we go home now, Jo? Please??"

"Yeah, yeah, Presto, we will, just let me squeal in uncontained and pure glee first."

Inhale.

SQUEEEEEEEEEEEE!!!!!

Rewards:

Bottomless Bag: A magical nanny bag that allows you to store anything and everything you need inside it. (+40 to rolls related to Thievery. Can carry anything that can fit inside its opening.)

The loss of my sanity.

|--------------------------------------------|

A/N:


It's been three turns, yet somehow you haven't gone a single turn without getting even a single Crit.

With kind regards, I hate you guys. :D
 
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