Final plan. I went all-in on Naklis development, OPI and VR. Wonderpark I'm putting off for now to get more ACD over CUL, which I'm getting a lot from FTH anyway this turn.
Am split over spending on Wards versus the Dancer or the Roadguide. I think we're on a timer to revive the old Gods, but this turn really illustrated our need for better Warp protection. Either way, we need the Lunar Festival, and we should probably think about studying the Crystal Bugs as well so we can negotiate access to the Temple.
I'm also working towards Perpetual Engines, mostly for the scan bonus and especially in conjunction with the REVELATION class scanner which I plan to take next turn. I'm willing to set Gravity Engines aside for the moment.
EDIT:
[X]Plan Dance Of Naklis
-[X]FLEET
--[X]Drydock
---[X] TKK Endeavor
--[X] Explore Galactic South
---[X] TKK Accomplishment
-[X]EXP (31/31)
--[X]Living Metal Farming (6/20 + 1 --> 7/10)
--[X]Naklis Residential Spire (10/10) +EXP
--[X]Geode Canyon Extraction Operation(10/10) +1 Nuclear Material +EXP
--[X]Naklis Comm-Hub(10/10) +1 Network +ACD
-[X]CUL(21/21)
--[X]Orbital Pioneer Initiative(10/10) +EXP
--[X]VR Simulators(10/10) +ACD
--[X]Wonderpark Fungineering Guild (3/20 + 1 --> 4/20)
-[X]FTH(20/20)
--[X]Lunar Festival(10/10) +FTH +CUL
--[X]Temple of the Dancer (10/10) +CUL
-[X]ACD(19/19)
--[X]What Even Is Lifeforce? (13/25 + 12 --> 25/25) -1 Warp
--[X]Anti-Mutation Medication (0/15 --> 7/15)
-[X]ECON SUM
--[X]Nuclear Material: 2 => 3
--[X]Artifacts: 2
--[X]Warp:1 => 0
--[X]Living Metal: 0
--[X]Network: 0 => 1
This plan is about doing a full throttle push on Naklis really building up the place so it can be sending more stuff back to be used in director space, making it more connected to it and make bigger overall with more people. Another side effect of that is a lot of the options taken generate ACD points for us something we really need more of with all the ground breaking tech in there so along with ACD generating stuff taken in CUL we will see a dramatic rise in ACD. In CUL I grab simulator for the nice ACD but also because they unlock a entirely new tech chain for us alongside grabbing orbital pionner intative since it a nice low hanging fruit that are people are very interested in and should help support our mining operation in the belt. In FTH and ACD I work toward trying to make peace with the bugs by taking lunar festival and starting toward quartzbug anatomy which should work toward making peace with them. Then dealing with out warp troubles by taking the roadguide making warp travel safer/making us safer overall against maglin influence alongside finishing up lifeforce so we finnaly know what going on with life force. I don't want to do more on living metal until the bug threat has decreased since I don't want to piss them off even more. I also have the edeavor be drydocked to be repaired since it need it and send the other ship to study black holes since that what we were trying to Endeavor it do last turn. In conclusion this plan is about a full throttle expansion on naklis in order to better utilze it/make it more connected with the rest of our space, generate a hell of a lot of ACD points, alongside a decent amount of EXP with some CUL/FTHt. It also works toward making peace with the bugs so we can live in harmony with them.
if someone could post this plan when the vote starts that be greatly appreciated
[X] Plan: Expansion, Protection and Peace with Bugs
-[X] Drydock:
--[X] TKK Endeavor:
-[X] Black Hole Study Duty:
--[X]TKK Accomplishment
-[X] Geode Canyon Extraction Operation: 1/10, generates EXP, generates 1 Nuclear Material.
-[X] Specialist Electronics 10/10
-[X] Naklis Comm-Hub: 10/10
-[X] Naklis Residential Spire: 10/10, generates EXP.
-[X] Orbital Pioneer Initiative: 10/10
-[X] VR Simulators: 10/10
-[X] Wonderpark Fungineering Guild: 4/20
-[X] Lunar Festival: 10/10
-[X] Temple of the Roadguide: 10/10
-[X] What Even Is Lifeforce?: 25/25
-[X] Quartzbug Anatomy: 7/20,
EDIT:
[X] Plan: Protective Spirit Network
[X] Plan go fast and bump points