[X]Plan But Think Of the Children Right Temple This Time
[X] Plan Mind-Machine and Repair Protocol
-[X] Fleet Actions
--[X] Drydock
---[X] TKK Endeavor
---[X] TKK Accomplishment
-[X] Expansion Projects - 29 points
--[X] Orbital Forests (9/15 --> 15/15)
--[X] Harvesting Facilities - 0/20 --> 20/20
--[X] Heavy Perpetunite Nuclear Stockpiles - 0/1 --> 1/1
--[X] Construct Endeavor Class Ship - 0/20 --> 2/20
-[X] Culture Projects - 20 points
--[X] Frontier Explorer Compartment - 12/20 --> 20/20
--[X] VR Simulators - 0/10 --> 10/10
--[X] Lunar Salvage Cabals - 0/10 --> 2/10
-[X] Faith Projects - 20 points
--[X] Shrine-Talismans - 5/10 --> 10/10
--[X] NeuroChoirs - 0/15 --> 15/15
-[X] Academy Projects - 18 points
--[X] Particle Field Generator - 6/20 --> 20/20
--[X] Repair Protocol - 0/20 --> 4/20
Anyway this is my official plan for the next turn. The goal is that by next turn we should have 3 explorer ships out and about, with the new modules enabling better exploration and potentially outposts, along with making it much safer as we'll have finished our Gellar Fields as well as well as the Repair Protocol minimizing the damage we take every time we travel. This is an incredible foundation to go out and explore and reap the benefits, while still continuing to grow and develop at home.
For this turn it has the ships in dry dock to repair, finishes the asteroid keep expanding our income, completes orbital forest for culture, does the nuclear stockpile so our ships and defenses have better weapons if they need them, as well as starts building a third explorer that we can finish next turn.
For culture I finish FEC, as well as complete VR Simulators. Given that they only came about due to an advanced tech unlock from a C'tan and that they're the start of another line, as well as just how advantageous VR or even just augmented reality (this is probably better and more useful honestly) is this should be a very beneficial tech. Then it starts on Lunar Salvage given all the tech and artifacts that are lying on our moon.
For Faith its simply finishing Shrine-Talismans, as well as completing the other mind-machine tech in NeuroChoirs. Given how impactful faith is becoming to our civilization, as well as the powers of ritual and life energy donation for our rites as well as the cults. NeuroChoirs this turn combine very well with getting An Unending Appetite next turn given it generates Living Metal via life force, which we use to finish Repair Protocol.
Finally for Academy it finishes our Gellar Field tech to increase the safety of warp travel, as well as gets started on researching Repair Protocol for an overall society wide buff. Both Gellar Fields and Repair Protocol synergy fantastically as a fantastic explorer improvement given we'll both take less damage from warp travel as well as needed maintenance, meaning we can take greater advantage of any opportunities that present themselves.
Edit - added an approval vpte