There are three main ship upgrades (Advanced NukeTek, ShipShieldTek, and Warp Drive) and two compartment upgrades (Frontier Explorer Compartment and Mystek Ritual Compartments) that can help bring our fleet into a combat-ready state. Of these, Advanced NukeTek is the easiest and leaves us with enough points to bring ShipShieldTek halfway, and we can slow-roll the compartments. The Warp Drive should wait until the Mystek Ritual Compartments are done, and other than that, finishing half-complete projects is probably the best way to distribute our remaining points.
Fleets: 1/1
Expansions: 24/24
Culture: 13/13
Faith: 18/18
Academy: 18/18
[X] Plan: Maximum Ship Upgrades
-[X] Fleet Actions
--[X] Survey Erichtheo
---[X] TKK Endeavor
-[X] Expansion Projects
--[X] Construct Endeavor Class Ship (0/20 --> 20/20) -1 Nuclear
--[X] Lunar Spire (6/10 --> 10/10)
-[X] Culture Projects
--[X] Advanced Therapy Promotion Project (2/10 --> 10/10) -1 Network
--[X] Frontier Explorer Compartment (0/20 --> 5/20)
-[X] Faith Projects
--[X] TekShrines (4/10 --> 10/10)
--[X] Mystek Ritual Compartments (0/20 --> 14/20)
-[X] Dr. Zwerg
-[X] Academy Actions
--[X] Advanced NukeTek (0/10 --> 10/10) -1 Nuclear
--[X] ShipShieldTek (0/20 --> 8/20)
Nuclear Material: 4 --> 2
Living Metal: 0
Network: 1 --> 0
Art: 1
Warp: 1