Well, in Vampire 20th Anniversary edition, specialties are described as follows (page 104):No, seriously. Could someone tell me what specialties do in ExWoD?
Similar description is given in Mage 20th anniversary edition:Specialties
Some characters are especially good at
particular applications of their Traits. For
example, a mechanic might be particularly
good with muscle cars, a thief might excel at
breaking and entering, or a brawler might be
infamous as a dirty fighter. To represent this,
characters with ratings of 4 or higher in At-
tributes or Abilities may choose specialties for
those Traits.
A specialty is a particular subcategory of an
Attribute or Ability — thus, a character with
a Strength 5 might choose to be especially
adept in deadlifting, while a character with
Performance 4 might be renowned for her
singing. Whenever a player makes a die roll
involving an activity in which her character
has specialized, she may count any die that
comes up "10" as two successes instead of just
one.
So, I think it's almost certain that "specialty" means that we count 10s as 2 successes.Specialties
Attribute and Ability Traits have an additional element
that can enhance their effectiveness: specialties. When
a character has a rating of 4 or higher in a given Trait,
the player can select a specialty for the Trait in question.
On rolls that determine the success of an activity related
to that Trait specialty, the player counts every 10 rolled
as two successes, not just one.
As an example, let's say that Spider Chase, a Verbena
flow-artist, has Athletics 4. She's especially good at
spinning fiery gear, so her player selects Fire-Spinning
as a specialty. During a show, Spider executes a
double-handed spinning toss with two flaming staves.
The player, Inky, rolls Spider's Dexterity (three dots) +
Athletics (four dots), for a total of seven dice. Four of
Inky's dice come up as successes, but two of the four
successes are 10s. Spider, then, has six successes,
thanks to her specialty. The staves spin high into the
air; Spider pauses, cocks her head, makes a "Come
on…" gesture to her audience, and raises her hands
just in time to perfectly catch both flaming staves and
continue her dance. The crowd, as they say, goes wild.
The various Traits below have a number of suggested
specialties. You can invent new specialty along the
lines of the suggested ones, so long as the Storyteller
approves that new specialty. Original specialties should
not be too broad (Keyboards for a Computer specialty)
or potentially abused (Inflicting Damage as a Strength
specialty). And even if you don't start off with 4 dots or
more in a given Trait, you can still choose a specialty
for it; certain Traits – like Crafts – actually require you
to choose a particular specialty. That specialty won't
grant the additional-success bonus until you reach
a rating of 4, but it can flesh out your character by
showing areas of expertise that will eventually help
your mage excel in future tasks.
You should rename the plan, please, so it doesn't cause confusion later, as the name you are using is the same as the plan I proposed.[X] Plan healing and hunting
-[X] Three Tier 1 Formulas
--[X] Factory Fog and or Alchemical Aerosol Mist
--[X] Unbreakable Mirror: a mirror that cannot be smashed, chipped or otherwise broken by normal force.
--[X] An incredibly strong super glue, more potent than even the strongest commercial epoxies.
-[X] Three tier 2 formulas
--[X] 160-Hour Energy Drink: A vial of liquid that allows the drinker to go a week with only a single hour of sleep per night without penalties.
--[X] Healing: In addition to the effects of Speed-Healing, this potion heals up to two bashing or lethal levels immediately.
--[X] Speed: Though it shares a name with a common drug, Speed is not chemically related to it. It is much safer, and just allows the user to run twice as fast for the duration of one scene. However, this is still exhausting, and after the scene, the user makes a Stamina check (difficulty 6) or else suffer -2 on all physical die rolls due to exhaustion for the next hour.
@FactorySmith awesome idea i think it deserves to be name after you if you don't like it's back up name let me know"Alchemical Aerosol Mist: An aerosol that creates a floor following mist of water that seeps through any non-airtight doors and rooms. When combined with another secondary water-based alchemical ingredient, applies a *instert DC check here* to any creature who touches the mist, failing this save results in the secondary ingredient applying to them as if they had touched the ingredient. Creatures not affected by the secondary ingredient do not need to make a check."