Voting is open for the next 13 hours, 22 minutes
[X] [ARTEFACT] Silverine Plate
[X] [TRAITS] Sapherian Tutelage
[X] [TRAITS] Student of the Dreams
[X] [TRAITS] Student of the Mist
[X] [Blood] No
 
[X] [BLOOD] Yes
[X] [ARTEFACT] Lightfang
[X] [TRAITS] Student of the Dreams
[X] [TRAITS] Survivor of the Battle of the Holy Flame:
[X] [TRAITS] Sapherian Tutelage
[X] [TRAITS] Colonist:
[X] [TRAITS] Avelornian Ancestry
[X] [TRAITS] Chracian Blood

Okay I've been convinced that a anti-Chaos amazon of an elf is what I want.
 
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So! I've been thinking about what spells we want in order to come up with a list, and I have come up with a few questions on the spell list as shown:

1. How much does Lifebloom actually heal? Like, as compared to, say, Healing of Hysh? Does it heal only wounds or also things like poison and disease? Is all of the above based on the level of the spell used, or what? If so, does this mean that just having a Complex spell in Lore of Life gives us better healing inherently since it lets us do a Complex Lifebloom as well? The same principle in that last question applies to Wildheart and Smoke and Mirrors as well.
2. In terms of damage, some Lores have Simple attack spells, do those do the same damage as the Complicated attack spells in Arcane? Is Radiant Gaze one of these spells (giving the caster laser eyes), or does it just make bright light?
3. The range of many attack spells is extremely ambiguous, while others specify, ditto their need for hands...should we assume line of sight and hands being needed unless stated otherwise?
4. Why no Move Object in Simple Magic for Arcane? Basic telekinesis doesn't seem to be anywhere else either.
 
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A Grand Strategy Roleplay by the name of Duty to Defend, over on Spacebattles.

My PC was a Caledorian Dragonmage by the name of Princess Maedrys of House Talvik, who held the dubious honour of being the angriest elf alive. She suffered from her own success by managing to score a political marriage with Imrik and then the highly active Caledorian playerbase got him elected Phoenix King over Finubar, which meant that she now had to watch him get married to the Everqueen.

It was good times, doing political machinations, fighting Norscans and Druchii, dungeoncrawling, fishing Caledor I's corpse out of the ocean and conquering Estalia.

1. How much does Lifebloom actually heal? Like, as compared to, say, Healing of Hysh? Is it based on the level of the spell used, or what? If so, does this mean that just having a Complex spell in Lore of Life gives us better healing inherently since it lets us do a Complex Lifebloom as well? The same principle in that last question applies to Wildheart and Smoke and Mirrors as well.
As a rule of thumb, Lifebloom can heal light and moderate wounds, while Healing of Hysh can heal anything sort of crippling. The Lore Attribute spells don't vary based on the level of the spell, and tend to be fairly weak effects, at least compared to dedicated spells that do the same thing. The advantage is that you can spam them while casting other spells.

2. In terms of damage, some Lores have Simple attack spells, do those do the same damage as the Complicated attack spells in Arcane? Is Radiant Gaze one of these spells (giving the caster laser eyes), or does it just make bright light?
Simple spells generally do less damage than Complicated. Radiant Gaze does do actual burn damage, not just bright light.

3. The range of many attack spells is extremely ambiguous, while others specify, ditto their need for hands...should we assume line of sight and hands being needed unless stated otherwise?
Line of Sight and hands are needed unless specified otherwise. I'll go back and do some editing about ranges, but most Simple-Complex spells have an effective range of about 100 meters.

4. Why no Move Object in Simple Magic for Arcane? Basic telekinesis doesn't seem to be anywhere else either.
Basic telekinesis is a part of Petty Magic for elves, which they consider to be Blessings of Isha and thus strictly non-combat.
 
As a rule of thumb, Lifebloom can heal light and moderate wounds, while Healing of Hysh can heal anything sort of crippling. The Lore Attribute spells don't vary based on the level of the spell, and tend to be fairly weak effects, at least compared to dedicated spells that do the same thing. The advantage is that you can spam them while casting other spells.

Check. In that case, it seems like there should be another healing spell or two in Lore of Life. Right now it has Lifebloom and literally nothing else to heal damage until you hit Battle Magic which seems off both in terms of thematics and what I know of the mechanics of the Lore in other games. Like, it's not better than Hysh for healing, but right now it's actually much worse and with no dedicated spells at all (again, below Battle Magic) and that seems wrong.

Simple spells generally do less damage than Complicated. Radiant Gaze does do actual burn damage, not just bright light.


Line of Sight and hands are needed unless specified otherwise. I'll go back and do some editing about ranges, but most Simple-Complex spells have an effective range of about 100 meters.


Basic telekinesis is a part of Petty Magic for elves, which they consider to be Blessings of Isha and thus strictly non-combat.

Cool. All that seems very reasonable.
 
I was looking through the spell list, and right now I'm ambivalent on what I want from Hysh. Would Healing Light also be able to target us? If so, then with the Exorcism effect of Hysh spells, we would be able to heal ourselves and others around us while also damaging daemons and the like (unless I'm mistaken about how Exorcism works).

If we get Healing Light, then we wouldn't really need Healing of Hysh, allowing us to get Banish instead.
 
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I was looking through the spell list, and right now I'm ambivalent on what I want from Hysh. Would Healing Light also be able to target us? If so, then we with the Exorcism effect of Hysh spells, we would be able to heal ourselves and others around us while also damaging daemons and the like (unless I'm mistaken about how Exorcism works).

If we get Healing Light, then we wouldn't really need Healing of Hysh, allowing us to get Banish instead.

Yeah, it's definitely either Healing of Hysh/Daemonbane or Banish/Healing Light in terms of our Hysh spell choices. Which of those to go with is less clear.
 
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Check. In that case, it seems like there should be another healing spell or two in Lore of Life. Right now it has Lifebloom and literally nothing else to heal damage until you hit Battle Magic which seems off both in terms of thematics and what I know of the mechanics of the Lore in other games. Like, it's not better than Hysh for healing, but right now it's actually much worse and with no dedicated spells at all (again, below Battle Magic) and that seems wrong.
Hmm, fair. I think I originally envisioned Lifebloom as covering that gap, and then made the decision about how Lore Attribute spells worked without considering what it did to Lore of Life.

I'll see if I can't shake something out.

Would Healing Light also be able to target us?
Yes. Most spells can target the caster.

If so, then we with the Exorcism effect of Hysh spells, we would be able to heal ourselves and others around us while also damaging daemons and the like (unless I'm mistaken about how Exorcism works).
Not quite, while it might be uncomfortable for daemons to be around a Hysh spell, it's not going to do much to them passively.

What Exorcism does is that if you use a damaging spell like Aethyric Bolt, a Hysh version (Lightbolt) does significantly more damage to a Daemon or heavily corrupted target than, say, Aqshy (Firebolt). Or Blinding Light would blind Daemons extra hard.
 
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[x] [ARTEFACT] Lightfang
[x] [BLOOD] Yes
[x] [TRAITS] Avelornian Ancestry
[x] [TRAITS] Colonist:
[x] [TRAITS] Survivor of the Battle of the Holy Flame:
[x] [TRAITS] Sapherian Tutelage
[x] [TRAITS] Hero of the Black Gulf
[x] [TRAITS] Student of the Dreams
 
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What Exorcism does is that if you use a damaging spell like Aethyric Bolt, a Hysh version (Lightbolt) does significantly more damage to a Daemon or heavily corrupted target than, say, Aqshy (Firebolt).

Ah, I see. If so, I think we want to go Healing of Hysh/Daemonbane.

I was also thinking that Prophecy, from Azyr, should be another complex magic we should go for. Other than that, I'm undecided on what other complex magic we should get. I think The Writhing Worm from Ghur would be quite useful - able to immobilise an enemy to either capture or kill them sounds nice. Shroud of Invisibility is obviously useful. Purge could also be good, since it burns taint... there's a lot of options.


I gotta say @Blackout , the worldbuilding, lore and such you've shown us as well as the enticing nature of the chargen choices has made me rather excited for this.

Definitely, the current snippets of lore and worldbuilding we've seen so far have me quite excited to see more. You're doing a good job of making everything interesting, Blackout.
 
My current thoughts in terms of possible spell list are as follows:

Arcane:
-Dark Vision (S)
-Magical Alarm (S)
-Magical Lock (S)
-Aethyric Breath (C)
-Dispel (C)
-Flight (C)

Light:
-Perfect Comprehension (S)
-Radiant Weapon (S)
-Healing of Hysh (C)

Metal:
-Law of Burning Iron (S)
-Silver Compass (S)
-Rigidity of Body and Mind (C)

Life:
-Fat of the Land (S)
-The Wilds Undisturbed (S)
-Lie of the Land (C)

Heavens:
-Azure Blades (S)
-First Portent of Amul (S)
-Second Portent of Amul (C)

Shadows:
-Deep Pockets (S)
-Hush (S)
-Shroud of Invisibility (C)

Death:
-Deathsight (S)
-Dying Words (S)
-Compel Spirits (C)

Fire:
-Captivating Flame (S)
-Flame Beam (S)
-Shield of Aqshy (C)

Beasts:
-Prey's Vigilance (S)
-Slip the Snare (S)
-Hunter's Hide (C)

Complex:

-Daemonbane (Light)
-Starshine (Heavens)
-Soulflay (Death)
-Crow's Feast (Beasts)
-Ygethmor's Fiery Blizzard (Fire)

I could maybe be convinced to go Prophecy over Starshine, but dispelling all illusions and revealing stuff like secret doors is very good. Soulflay is a very solid direct attack spell, and Crow's Feast is admittedly just the only AoE damaging Complex Spell I could find (though it's also very cool).

EDIT: Swapped Crow's Feast for Ygethmor's Fiery Blizzard.
 
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[X] [TRAITS] Avelornian Ancestry
All elves possess a certain measure of ethereal beauty, but it is said that those of Avelorn are the most attractive of all. Many whisper that one of your ancestors must surely be descendants of one of the Everqueens, when they see you.
-Bonus to Diplomacy

[X] [TRAITS] Colonist
You have spent a substantial amount of time living among one of the elven enclaves along the coasts of the human realms, interacting with the younger races.
-Removes Diplomacy penalty when interacting with Humans

[X] [TRAITS] Hero of the Black Gulf
When Sea Lord Aislinn led the fleets of Ulthuan against Waaagh Gutrippa, you served as one of his sub-commanders. You fought alongside the dwarfs of Barak Varr, saving the Ironclad Grungni's Forge from destruction and earning the gratitude if not friendship of its Captain, Brokk Gunnarsson.
-Lessens Diplomacy penalty when interacting with Dwarfs
-Ally in the Old World?

[X] [TRAITS] Master Lecturer of the White Tower
Apprentices and students alike have learned to fear your scathing tongue, but all concede that your criticism is never ill-placed.
-Bonus to teaching others

[X] [TRAITS] Sapherian Tutelage
While at the White Tower, you were called upon to tutor a young Prince of Cothique by the name of Teclis. While you imparted your knowledge upon him, if anything you benefited more from the experience than he did, for to your astonishment you found that despite being half your age, he could offer keen insights into the Winds that you barely grasped, able to understand the winds on an instinctual level. A well and truly humbling experience.
-Bonus to Magic

[X] [TRAITS] Survivor of the Battle of the Holy Flame:
When the Greater Daemon N'kari led hordes of Daemons to the Isle of the Sacred Flame, you stood with the Phoenix Guard in defence of the Shrine of Asuryan. Where many others fell as the walls were breached, you held the line against impossible odds.
-Bonus to Prowess when fighting against Chaos

[X] [BLOOD] Yes
 
I gotta say @Blackout , the worldbuilding, lore and such you've shown us as well as the enticing nature of the chargen choices has made me rather excited for this.
Definitely, the current snippets of lore and worldbuilding we've seen so far have me quite excited to see more. You're doing a good job of making everything interesting, Blackout.
Thank you, I am feeling pretty excited about writing it myself. I've been wanting to run something like this for a while now, just didn't figure out the right format until now.

-First Portent of Amul (S)
-Second Portent of Amul (C)
Mind, I am a bit wary of Portents of Amul, and if they turn out to be a problem I will remove them from the spellbook.

The ground rules are that I don't want to hear complaints about "Why didn't Fanriel use it there" or "Why did Fanriel waste it there", nor do I want to constantly hold votes asking whether she uses them. They are a purely player-controlled resource, Fanriel will not use the spell of her own initiative unless instructed to do so by a player-voted plan.

Crow's Feast is admittedly just the only AoE damaging Complex Spell I could find (though it's also very cool).
Geyser, Burning Shadows, Caustic Slag, Addaioth's Wrath, Curtain of Flame and Ygethmor's Blizzard would be your other options there. Aqshy is the Wind that's all about AoE damage.
 
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I could maybe be convinced to go Prophecy over Starshine, but dispelling all illusions and revealing stuff like secret doors is very good. Soulflay is a very solid direct attack spell, and Crow's Feast is admittedly just the only AoE damaging Complex Spell I could find (though it's also very cool).
I'd say no to Prophecy and even the portents. 9/10 times someone tries relying on information from magic omens in the stories I've read it usually ends poorly for them. I'd much rather prefer Weathervane or Lens in the Sky and The Cerulean Shield or Clear Sky.

Also regarding AOE Complex Spells, there's a couple in Aqshy that could do the job like making flames burst out underneath the feet of enemies with Addaoith's Wrath and blowing away foes while setting anything flammable on fire with Ygethmor's Fiery Blizzard
 

Personally, I'd swap Deep Pockets/Hush for Shadowsteed. I might be biased considering I'm a fan of Mathilde, but I also think it'd be great as a method of transportation. I agree with your pick for Ghyran, Chamon, Azyr and Hysh, but for Aqshy I'd rather get Boiling Blood instead of Shield of Aqshy, considering the fact that we have Azure Blades as a protective aura spell. I also think we could swap Slip the Snare for The Boar's Hide, but I don't really mind if one or the other is chosen.

As for Complex spells, I think Crow's Feast could be swapped for Addoiath's Wrath, Purge or Ygethmor's Fiery Blizzard if you're looking for aoe. As for Starshine, I understand picking it over Prophecy as both do sound very useful. I don't really mind either taking the place of the other.
 
Mind, I am a bit wary of Portents of Amul, and if they turn out to be a problem I will remove them from the spellbook.

The ground rules are that I don't want to hear complaints about "Why didn't Fanriel use it there" or "Why did Fanriel waste it there", nor do I want to constantly hold votes asking whether she uses them. They are a purely player-controlled resource, Fanriel will not use the spell of her own initiative unless instructed to do so by a player-voted plan.

That's totally fair. Rerolls are really good and difficult to pass up, but there are certainly other good Heavens options if they become unavailable. And managing them seems doable on the player end since they'd be the only 'meta-resource' to manage, at least the only one from spells.

Geyser, Addaioth's Wrath, Curtain of Flame and Ygethmor's Blizzard would be your other options there. Aqshy is the Wind that's all about AoE damage.

Fair. I wasn't clear how much damage Ygethmor's did or whether Addaioth's hit a big enough area to really qualify, but fair nonetheless. I could be convinced to switch to either fairly readily. For Geyser, I'd rather have a different Complex spell in Life (and, as a dabbler, getting more than one per Wind may be tricky)...though that's probably true of Beasts as well now that I think of it.

I'd say no to Prophecy and even the portents. 9/10 times someone tries relying on information from magic omens in the stories I've read it usually ends poorly for them. I'd much rather prefer Weathervane or Lens in the Sky and The Cerulean Shield or Clear Sky.

All the Portents do mechanically is allow rerolls, they're not really relying on future information in the ambiguous way that can bite you really badly (well, beyond rolling worse on the reroll). This is a perfectly reasonable argument against Prophecy, though.

Personally, I'd swap Deep Pockets/Hush for Shadowsteed. I might be biased considering I'm a fan of Mathilde, but I also think it'd be great as a method of transportation. I agree with your pick for Ghyran, Chamon, Azyr and Hysh, but for Aqshy I'd rather get Boiling Blood instead of Shield of Aqshy, considering the fact that we have Azure Blades as a protective aura spell. I also think we could swap Slip the Snare for The Boar's Hide, but I don't really mind if one or the other is chosen.

We're probably getting a mount and maybe a flying one, and have a whole other spell to fly, which makes Shadowsteed less cool than it would be if we didn't have access to mounts and couldn't fly. Shield of Aqshy isn't a defensive spell the way you're thinking, it makes you immune to fire rather than shrouding you in it. If I didn't already grab Hunter's Hide, and we weren't wearing armor, I'd be more inclined to Boar's Hide...also, being able to escape any bonds seems super useful.

As for Complex spells, I think Crow's Feast could be swapped for Addoiath's Wrath, Purge or Ygethmor's Fiery Blizzard if you're looking for aoe. As for Starshine, I understand picking it over Prophecy as both do sound very useful. I don't really mind either taking the place of the other.

I'm in for swapping out Crow's Feast for Ygethmor's. I'll do that right now, actually.
 
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If I didn't already grab Hunter's Hide, and we weren't wearing armor, I'd be more inclined to Boar's Hide...also, being able to escape any bonds seems super useful.

My bad. I hadn't seen that you'd picked Hunter's Hide.


Shield of Aqshy isn't a defensive spell the way you're thinking, it makes you immune to fire rather than shrouding you in it.

I knew that Shield of Aqshy made you impervious to fire, I just thought it manifested as an aura. Either way, I don't really see fire damage being that common...? Though I will admit that at the moment I can't be bothered to go through what would use fire as a weapon, so I could be very wrong.

EDIT: Looking at the spell list, I actually think Geyser might be the better aoe spell, considering that it stuns and topples people while also dealing damage, whereas Ygethmor's pushes people back while also damaging them and lighting them on fire. I'm partial to either, but just something to think about.
 
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My bad. I didn't see that you had picked Hunter's Hide.

Serious defensive spells are a bit thin on the ground so I thought having at least one Complicated one was a good call.

I knew that Shield of Aqshy made you impervious to fire, I just thought it manifested as an aura. Either way, I don't really see fire damage being that common...? Though I will admit that at the moment I can't be bothered to go through what would use fire as a weapon, so I could be very wrong.

It's an aura, sure, but not one that does anything but defend from fire, I don't think (which makes it not overlap with Azure Blades). Fire attacks aren't super common, but they aren't super uncommon either, and Chaos certainly uses them (specifically, there's a lot of Tzeentch-related fire stuff), plus it lets us set things on fire with some impunity which is a tactical advantage not to be overlooked. Boiling Blood gives fewer benefits given the number of other offensive spells already on the list, IMO.

EDIT: Looking at the spell list, I actually think Geyser might be the better aoe spell, considering that it stuns and topples people while also dealing damage, whereas Ygethmor's pushes people back while also damaging them and lighting them on fire. I'm partial to either, but just something to think about.

Ygethmor's synchs well with the fire immunity of Shield of Aqshy and I'm still thinking that being dabblers might mean we only get one Complex from each Lore (or at least that getting more than one is harder), and would rather get Regenerate from Lore of Life.
 
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also, being able to escape any bonds seems super useful.
Still, I think something like Farsight would be good to act as a telescope. Being able to escape binds is only useful if we get captured.
Either way, I don't really see fire damage being that common...? Though I will admit that at the moment I can't be bothered to go through what would use fire as a weapon, so I could be very wrong.
I think the most common fire damage would be incendiary bombs, Warpfire Throwers of the Skave, Drakeguns or the Dwarves, and Magic from Lores of Aqshy and Tzeentch from other mages.
 
Still, I think something like Farsight would be good to act as a telescope.

Yeah, I did consider choosing Lens of the Sky instead of First Portent of Amul. I wouldn't be averse to having two rerolls, though. Then again, the conditions for being able to cast them makes the spell somewhat niche, along with its other limits. I partial to either, but I think I might be leaning towards Lens of the Sky.
 
Still, I think something like Farsight would be good to act as a telescope. Being able to escape binds is only useful if we get captured.

I'm honestly more tempted by several other options (turning into a falcon leaps immediately to mind) than by something we can duplicate by buying a spyglass...but escaping bonds is one of those things that when you need it, you really need it. On the other hand, turning into a bird would escape most bonds (though admittedly not all), which I hadn't been considering before...

Okay, I'm changing that to Beast Form for exactly that reason.

Yeah, I did consider choosing Lens of the Sky instead of First Portent of Amul. I wouldn't be averse to having two rerolls, though. Then again, the conditions for being able to cast them makes the spell somewhat niche, along with its other limits. I partial to either, but I think I might be leaning towards Lens of the Sky.

I'd probably go Lens of the Sky over Farsight...but again, can't we just buy a spyglass and save our magic for things we can't get tools for?
 
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