A Grand Strategy Roleplay by the name of Duty to Defend, over on Spacebattles.
My PC was a Caledorian Dragonmage by the name of Princess Maedrys of House Talvik, who held the dubious honour of being the angriest elf alive. She suffered from her own success by managing to score a political marriage with Imrik and then the highly active Caledorian playerbase got him elected Phoenix King over Finubar, which meant that she now had to watch him get married to the Everqueen.
It was good times, doing political machinations, fighting Norscans and Druchii, dungeoncrawling, fishing Caledor I's corpse out of the ocean and conquering Estalia.
1. How much does Lifebloom actually heal? Like, as compared to, say, Healing of Hysh? Is it based on the level of the spell used, or what? If so, does this mean that just having a Complex spell in Lore of Life gives us better healing inherently since it lets us do a Complex Lifebloom as well? The same principle in that last question applies to Wildheart and Smoke and Mirrors as well.
As a rule of thumb, Lifebloom can heal light and moderate wounds, while Healing of Hysh can heal anything sort of crippling. The Lore Attribute spells don't vary based on the level of the spell, and tend to be fairly weak effects, at least compared to dedicated spells that do the same thing. The advantage is that you can spam them while casting other spells.
2. In terms of damage, some Lores have Simple attack spells, do those do the same damage as the Complicated attack spells in Arcane? Is Radiant Gaze one of these spells (giving the caster laser eyes), or does it just make bright light?
Simple spells generally do less damage than Complicated. Radiant Gaze does do actual burn damage, not just bright light.
3. The range of many attack spells is extremely ambiguous, while others specify, ditto their need for hands...should we assume line of sight and hands being needed unless stated otherwise?
Line of Sight and hands are needed unless specified otherwise. I'll go back and do some editing about ranges, but most Simple-Complex spells have an effective range of about 100 meters.
4. Why no Move Object in Simple Magic for Arcane? Basic telekinesis doesn't seem to be anywhere else either.
Basic telekinesis is a part of Petty Magic for elves, which they consider to be Blessings of Isha and thus strictly non-combat.