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I just want to change the very battlefield we stand on and get hired to do terraforming/construction work. Is that so wrong :V
 
[X] Loremaster of Hoeth

My long-term goal for this character is to draw the attention of Teclis-Sempai by becoming the Supreme Patriarch / Matriarch of the Colleges of Magic.

""Ain't no rule says an Elf can't join the Colleges of Magic."

Heck, since we can cast in all eight Winds, we can technically join all eight Colleges and become the Patriarch / Matriarch of all eight colleges at the same time.
 
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Mr. QM sir I have a question, could you tell us what the scale of magic we could feasibly complete during battle would be at the Dabbling level?

EDIT: Like obviously we can't affect the entire battlefield or probably even a company easily, but will it be only 1v1 kind of magic?
So it's a bit hard to convey precisely because the Loremaster can access eight lores and consequently has a ridiculous amount of options, but in general terms it means no Battle Magic. What that means for those unfamiliar with Warhammer Fantasy magic is that you might struggle to influence the tide of a battle with magic alone, and lack big Area of Effect spells. Not exclusively 1v1 magic, but relatively small in scale. If you spec into versatility you need to take advantage of that versatility, you can't just rely on one aspect.

It'll also mean limited versatility within a single wind. A Loremaster knows a lot of spells but not that many from any given Lore, so while they might know a healing spell they might not know the best healing spell for the job at hand. And no combination spells. A Starfire Mage can combine Fire, Light and Life to make fire that burns enemies and heals allies, but a Loremaster can only burn or heal at a time.
 
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So it's a bit hard to convey precisely because the Loremaster can access eight lores and consequently has a ridiculous amount of options, but in general terms it means no Battle Magic. What that means for those unfamiliar with Warhammer Fantasy magic is that you might struggle to influence the tide of a battle with magic alone, and lack big Area of Effect spells. If you spec into versatility you need to take advantage of that versatility, you can't just rely on one aspect.

It'll also mean limited versatility within a single wind. A Loremaster knows a lot of spells but not that many from any given Lore, so while they might know a healing spell they might not know the best healing spell for the job at hand. And no combination spells. A Starfire Mage can combine Fire, Light and Life to make fire that burns enemies and heals allies, but a Loremaster can only burn or heal at a time.

Okay. Two additional questions.

1) Will we EVER have access to Battle Magic?
2) Will we ever be able to do combination magic?
 
So it's a bit hard to convey precisely because the Loremaster can access eight lores and consequently has a ridiculous amount of options, but in general terms it means no Battle Magic. What that means for those unfamiliar with Warhammer Fantasy magic is that you might struggle to influence the tide of a battle with magic alone, and lack big Area of Effect spells. If you spec into versatility you need to take advantage of that versatility, you can't just rely on one aspect.

It'll also mean limited versatility within a single wind. A Loremaster knows a lot of spells but not that many from any given Lore, so while they might know a healing spell they might not know the best healing spell for the job at hand. And no combination spells. A Starfire Mage can combine Fire, Light and Life to make fire that burns enemies and heals allies, but a Loremaster can only burn or heal at a time.
In DL terms, would we have spells running the gamut from Lesser to Fiendishly Complex, or just spells on the lower end of that scale?

(Also, if you need spellbooks, DL has all 8 in the info tab- just 2e though, not 4e)
 
Y'all are really going to make me keep track of eight different spellbooks, huh. :V

Nah I kid, I offered the option and I wouldn't do that if I didn't want it picked. But I do want to clarify for the people voting Loremaster that Dabbling means dabbling: in exchange for raw versatility the Loremaster is by far the worst caster amongst the options in terms of sheer power. And while you can improve and learn new spells, doing that as an Exile and totally lacking a support system is not going to be quick or casual.

I don't want to discourage anyone, versatility and blenderizing is absolutely a legitimate build to go for, but I do want to give fair warning so that people aren't shocked when they realize they don't have that much raw magical oomph.

It is true. Loremaster's are mere dabbler's. But they are Also dabbler's who have a better knowledge foundation than most human master wizards can Dream of.

After all, what aHigh Elf calls a Dabbler and a Human calls a Dabbler are Vastly different things.

Also we have abitching two hand sword a la the swordmaster's and can literally cut arrows out of the air with parry as a special skill, if i am recalling my knowledge correctly.

Loremaster's of Hoeth are weaker than a specialist, true, but we have a much broader base of skills to draw on in compensation!
 
Additionally, we're going into the mercenary life. I want to be wearing armour lmao.

The tradeoff gives us more stats (better able to run/use our mercs), armour, and martial skill which is huge in the lifestyle we're about to enter.
 
Given that we also took Exiled Prince/ss, going Loremaster functionally amounts to deciding that we shall have absurdly high stats for swording people in the face, and I guess a little bit of magic on the side.
 
[X] Loremaster of Hoeth

My long-term goal for this character is to draw the attention of Teclis-Sempai by becoming the Supreme Patriarch / Matriarch of the Colleges of Magic.

""Ain't no rule says an Elf can't join the Colleges of Magic."

Heck, since we can cast in all eight Winds, we can technically join all eight Colleges and become the Patriarch / Matriarch of all eight colleges at the same time.
Pride mostly, elves are beyond arrogant. Considering humans to basically be smart animals, so we would be even more of a laughing stock if we're stuck learning from humans to advance our magic.
 
Okay. Two additional questions.

1) Will we EVER have access to Battle Magic?
2) Will we ever be able to do combination magic?
Yes, if you invest into advancing your magic. Combination magic is a lot harder to achieve than Battle Magic.

In DL terms, would we have spells running the gamut from Lesser to Fiendishly Complex, or just spells on the lower end of that scale?
Yes, you would have some Fiendishly Complex spells, but not that many. Although I've shuffled a few of the spells around because there is no logical reason in my eyes for Conflagration of Doom to not count as Battle Magic.

(Also, if you need spellbooks, DL has all 8 in the info tab- just 2e though, not 4e)
I am currently working on the spellbooks, partially drawing on Divided Loyalties, but also from other sources while shuffling some spells around and cutting out ones that I feel are redundant.

After all, what aHigh Elf calls a Dabbler and a Human calls a Dabbler are Vastly different things.
Yes, an elf dabbler is closer to a human master than a human dabbler, but being comparable to humans at all is kind of embarrassing for an elf.

Also we have abitching two hand sword a la the swordmaster's and can literally cut arrows out of the air with parry as a special skill, if i am recalling my knowledge correctly.
Yes, a Loremaster starts with an Ithilmar Greatsword if you don't pick up a different magical weapon during chargen, and can parry arrows.

My long-term goal for this character is to draw the attention of Teclis-Sempai by becoming the Supreme Patriarch / Matriarch of the Colleges of Magic.

""Ain't no rule says an Elf can't join the Colleges of Magic."

Heck, since we can cast in all eight Winds, we can technically join all eight Colleges and become the Patriarch / Matriarch of all eight colleges at the same time.
There is no rule that says elves can't join the Colleges of Magic, but there is a rule that says anyone who joins the Colleges of Magic can only use one wind which kinda defeats the point of being a Loremaster.
 
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At this point, I gotta wonder if the Loremaster and Swordmaster have some crossover. Even if Loremasters do not care for battle magic are they aspiring Swordmasters?
 
i admit. My entire desire for the Loremaster, other than having a solid grounding in every magic, is the fact we are also simultaneously a Swordmaaster of Hoeth at the same time, and an swing an Ithilmir Greatsword like nothing else.

And parry arrows with it. Because that is never not cool.

Also also, i am hoping the Exile background grants us bonus skill level and lets us have a solid enough foundation in all magic skills to not be an embarrassment to the teachings of Hoeth. I know we likely haven't completed the training, but we had to get a decent way through our foundations to actually have the title.

you don't get to call yourself a Loremaster of Hoeth unless you've Earned that title, and not even exile can strip a title like that from you.
 
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