Dungeon Crawler You!

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Could someone kindly summarise the arguments in the Catkin vs Doppelganger debate? I find myself torn regarding which of the leading options I wish to vote for.

Right now I'm leaning towards doppelganger, as it's essentially an entire replacement class for Wheeler Dealer (which doesn't do anything besides out of combat loot improvement) due to all the skills which need to be trained, but catkin likely has better audience synergy, which is always important.
I'd expect the luck boosted catkin race to give even better benefits than doppelganger. We built for this synergy, we should use it. That's my view at least.

Plus I want to open the skinners box lmao
 
Pretty sure Character Actor auto levels itself when you go down a floor. It's part of the skill, not the class that levels it up.
Talk about missing the point.
I'm saying that copying the multiple bodies is definitely a key first choice, and once we're done with that getting level 1 copies of an ability that's meant to be level 4 means well always be fairly terrible.
 
Could someone kindly summarise the arguments in the Catkin vs Doppelganger debate? I find myself torn regarding which of the leading options I wish to vote for.

Right now I'm leaning towards doppelganger, as it's essentially an entire replacement class for Wheeler Dealer (which doesn't do anything besides out of combat loot improvement) due to all the skills which need to be trained, but catkin likely has better audience synergy, which is always important.

For myself, I'm not liking Doppelganger much. Katia in DCC was having trouble with it at the start. You need the skill & concentration to carve your body up into the race you want. She was having odd features and couldn't do much until they got a specialized table for her.
 
Could someone kindly summarise the arguments in the Catkin vs Doppelganger debate? I find myself torn regarding which of the leading options I wish to vote for.

Right now I'm leaning towards doppelganger, as it's essentially an entire replacement class for Wheeler Dealer (which doesn't do anything besides out of combat loot improvement) due to all the skills which need to be trained, but catkin likely has better audience synergy, which is always important.
Imho (Doppel voter):
It is about surfing chance and hope that luck boost and qm fiat give us something awesome (catkin) or getting something which is more certain and would let us come up with ways for it to be powerful (doppel).

I see the chance arguments that it probably is better, but am personally more for the less luck-reliance and more breaking systems ourselves.
 
Talk about missing the point.
I'm saying that copying the multiple bodies is definitely a key first choice, and once we're done with that getting level 1 copies of an ability that's meant to be level 4 means well always be fairly terrible.

I edited my post late, but I added:
Multi... may not be the survivability we're looking at. Each extra body is a body that could die and debuff the rest.
It improves the physical attack side, but not defense.
Also, after multi-ing, you'll have to use 1 item from box for 2 bodies.

EDIT: Also, I would say FCA is critical for Leo and Taylor, as Leo's entire class is about rolling less items at higher quality.
This makes her an item user, and with no class skills. FCA gives her something to use alongside OP items that any classless crawler can use.
Multi-Leo exacerbates the issues, where she has like 3 bodies and only 1 good item. 2 bodies will be badly equipped and risk dying and debuffing the main body.

Taylor's class is entirely about copying parts of a class. He needs some powerful skills to synergize with his multi-body.
2 bodies using skills vs 2 bodies just punching with bare hands.

Drew should get multi tho. He is a class-skill user, not dependent on items.

I would say Taylor needs FCA immediately, then Leo.
Then Drew has Multi at 3rd priority. Then skills from temporary classes to who needs it
 
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I edited my post late, but I added:
Multi... may not be the survivability we're looking at. Each extra body is a body that could die and debuff the rest.
It improves the physical attack side, but not defense.
Also, after multi-ing, you'll have to use 1 item from box for 2 bodies.
We can remove debuffs and give them to mobs with sysop.
It's an extra life.
 
We can remove debuffs and give them to mobs with sysop.
It's an extra life.
I'm metagaming here, but narratively, we're never going to lose our last life. Getting 1 extra doesn't really help.
Also, IMO, it's much better to survive by having good skills and never dying vs having an extra life that you lose because you don't have skills to help you survive
 
I'm metagaming here, but narratively, we're never going to lose our last life. Getting 1 extra doesn't really help.
Also, IMO, it's much better to survive by having good skills and never dying vs having an extra life that you lose because you don't have skills to help you survive
Drew and Calliope might well lose their last lives, though. Hence why we should copy that ability to them.
Furthermore, giving them an extra body which can craft stuff synergises really well with Create Spellbook. Losing an hour every six hours is less of a problem when you have multiple bodies, and when one can stay in a safe room creating spellbooks and scrolls while the body with the best Gear goes to fight and stuff.

EDIT: Also "yeah I'll survive based on my skills" is not great when you consider that the dungeon is sometimes explicitly unfair.
 
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Drew and Calliope might well lose their last lives, though. Hence why we should copy that ability to them.
Furthermore, giving them an extra body which can craft stuff synergises really well with Create Spellbook. Losing an hour every six hours is less of a problem when you have multiple bodies, and when one can stay in a safe room creating spellbooks and scrolls, ready to teleport to the main body in case there's a big fight.

EDIT: Also "yeah I'll survive based on my skills" is not great when you consider that the dungeon is sometimes explicitly unfair.
Also having multiple bodies lets you do crazy stuff like 'send one party left, the other right, and then just reunite through teleportation when one of them finds the destination'.
Careful, the blink is a different actionable. Taylor will be the only one teleporting.
 
Drew and Calliope might well lose their last lives, though. Hence why we should copy that ability to them.
Furthermore, giving them an extra body which can craft stuff synergises really well with Create Spellbook. Losing an hour every six hours is less of a problem when you have multiple bodies, and when one can stay in a safe room creating spellbooks and scrolls, ready to teleport to the main body in case there's a big fight.

EDIT: Also "yeah I'll survive based on my skills" is not great when you consider that the dungeon is sometimes explicitly unfair.
Also having multiple bodies lets you do crazy stuff like 'send one party left, the other right, and then just reunite through teleportation when one of them finds the destination'.
Muli-Leo will have problems with her equipment & potions tho.
She's going to get way less potions, because her roll up will turn all of them up into equipment.
Each body has their own HP pool, so each Multi-crawler needs more potions to top up the HP of all the bodies.
Also, equipment pulled after multi-ing does not duplicate.
You will have Leo having a Celestial item in 1 body, and no equipment on the other. The equipment-less body will be at high risk of dying, especially when we can't generate enough potions.

Drew could use multi quite well, but not Leo.
He is dependent on his class skills, which are 100% duplicated by Multi-body.
 
"This race became a much better option now that Drew has his Tir Inqua powers," Levi said. "Like I said before, some of the potential subspecies are very, very good."
Could we get a couple of examples?

To clarify my previous question, what if there's a class that's basically only items. Technically speaking, Battlin' Baker has only one actionable. As I assume items don't count as actionables, what happens if a character actor selects that class?
Ok, question to everyone voting for this:

How do you plan to survive this floor to take advantage of all this potential, even if the penalty for recursive Create Spellbook isn't high enough to drive the chance of success into the negatives at our current low level, and thus need Fortuna's Favored Child to break 15 and start hitting cartoonish levels of luck to ever happen? (Since the argument that it probably is has apparently failed to convince people.)

With TV Psychic we were at least getting something, because high enough Charisma can itself be a survival trait against most monsters, and boosting Charisma doubles down on Luck, and Silver Tongued Liar unlocks otherwise impossible Charisma checks to make it genuinely combat relevant. There's a reason even Dreaming Circuit, who started this, was fine with Psychic this floor and waiting for the next to add the Spellbook exploit. Right now, before we have been able to use Rollup to get ridiculous equipment and Taylor is focused entirely on support with his Sysop abilities... If Drew is focused on making Spellbooks instead of being able to help either, how are we going to live to get the boxes we need to start exploiting everything? Seriously. Mystic Scholar next floor, not now.
Personally, I want to latch onto another group for survival until we can start to snowball. We're dumping short-term survival for long-term benefits, we have to rely on others. Both Mystic Scholar and TV Psychic are good for large parties, the latter more than the former- it's an excellent information class.

Use Drew and Taylor to buy some carrying. Maybe some boxes, if we can.
 
Local access tv psychic is the better option here, I think. Silver tongue on drew would be ridiculous for dealing with npcs.
 
Personally, I want to latch onto another group for survival until we can start to snowball. We're dumping short-term survival for long-term benefits, we have to rely on others. Both Mystic Scholar and TV Psychic are good for large parties, the latter more than the former- it's an excellent information class.

Use Drew and Taylor to buy some carrying. Maybe some boxes, if we can.
Carrying wouldn't work well I think. Sure, you'll survive, but you won't be leveling up much, and you're dead boring for viewers.

In any case, Spellbook is not a main thing to copy right this floor. It should be done later, because you should do FCA & Multi first in all cases.
[X] (Drew) Local-Access TV Psychic
[X] Plan Catkin Leo
[X] Drew: Wizard supremacist
[X] Moose
 
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Carrying wouldn't work well I think. Sure, you'll survive, but you won't be leveling up much, and you're dead boring for viewers.

In any case, Spellbook is not a main thing to copy right this floor. It should be done later, because you should do FCA & Multi first in all cases.
[X] (Drew) Local-Access TV Psychic
Spellbook doesn't require Sysop. It wouldn't interfere with that.
 
Carrying wouldn't work well I think. Sure, you'll survive, but you won't be leveling up much, and you're dead boring for viewers.
With our current focus, leveling isn't our main survival plan, boxes are. Level up Wheeler until we can get Gold, then go be interesting. It might be good if we can play weak for a bit, make it seem like we're not going to make it to the higher, most expensive levels. Wheeler Dealer is perfect for the showrunners if there's a chance Celestial boxes can be acquired- but the chance is never realized. Excellent television, viewers crossing their fingers. If the bait is juicy, but never grabbed. They won't nerf it or kill us as long as we don't seem to be able to succeed.

(Then, of course, our endgoal is to jump from Platinum to Legendary to Celestial with a huge windfall of boxes the showrunners never expected us to reach, within about two minutes. Pets' boxes would be a good start. A bunch of people brought their pets and can't access their boxes.)
 
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Gotta admit that TWO BODY PROBLEM not being race locked is rather weird.
Unlike the other skill, which is.
Which skill do you mean? Pretty sure SysOp breaks the rules where you get this weird stuff.

As for my analysis of current team:

Multi: Gives you 2+ times your HP & MP & limbs/bodies. Does not give you enough equipment to 100% equip your new body. You will have to get more equipment to outfit your clone army.
FCA: Gives you part of a class. May or may not let you retain the class when going to next floor. (In DCC, this basically gives you multiple classes at high floors , but this quest may not follow it as per WoG). Also mostly contained in 1 actionable.
Wheeler: Gives you OP equipment at cost of potions/low end equipment. Also contained in 1 actionable.
SysOp: Gives you ability to copy 1 actionable from a class.

Taylor: Multiple bodies to use his current skills/yo-yo/bombs. Able to transfer debuffs as a class skill.
Drew: Has a class that is another class that you choose. Other than Luck, depends on selected class for his combat. Also has Smoke control.
Leo: Entirely depends on her equipment (skateboard/javelin). Hopefully gets a good race to tide her till she rolls-up some good equipment. Has no combat skills that I can recall.
 
Would the multibody one even be an actionable (Dear god this word is clunky)
Kinda seems like it's something passive, where no action can be taken it just happens on its own.

Well, thank god for the CHARACTER ACTOR: skill for clearing up that for me.
For each actionable of that class (e.g. skill, spell, benefit, stat boost, etc), there is a chance based on your level of Character Actor that you will receive that actionable.
 
Would the multibody one even be an actionable (Dear god this word is clunky)
Kinda seems like it's something passive, where no action can be taken it just happens on its own.

Well, thank god for the CHARACTER ACTOR: skill for clearing up that for me.
For each actionable of that class (e.g. skill, spell, benefit, stat boost, etc), there is a chance based on your level of Character Actor that you will receive that actionable.
Actionable means "ai takes an action to enable it" afaik.
 
Spellbook doesn't require Sysop. It wouldn't interfere with that.
My bad. I misunderstood. I do think Spellbook shouldn't be early tho. The earlier you go, the less chance you'll roll the skill from FCA.
And depending on how EagleJarl does it, you do not need to Create Spellbook of Create Spellbook to create spells from next floor's class.
In DCC, Donut keeps getting new spells from the club, as well as keeping her spells that she levels from FCA
The club is a good argument to start Mystic earlier tho.

With our current focus, leveling isn't our main survival plan, boxes are. Level up Wheeler until we can get Gold, then go be interesting. It might be good if we can play weak for a bit, make it seem like we're not going to make it to the higher, most expensive levels. Wheeler Dealer is perfect for the showrunners if there's a chance Celestial boxes can be acquired- but the chance is never realized. Excellent television, viewers crossing their fingers. If the bait is juicy, but never grabbed. They won't nerf it or kill us as long as we don't seem to be able to succeed.

(Then, of course, our endgoal is to jump from Platinum to Legendary to Celestial with a huge windfall of boxes the showrunners never expected us to reach, within about two minutes.)

You kinda need to be interesting to get boxes. Kill bosses, entertain the AI/viewers. If you're being carried, you're not getting much boxes either.
 
My bad. I misunderstood. I do think Spellbook shouldn't be early tho. The earlier you go, the less chance you'll roll the skill from FCA.
And depending on how EagleJarl does it, you do not need to Create Spellbook of Create Spellbook to create spells from next floor's class.
In DCC, Donut keeps getting new spells from the club, as well as keeping her spells that she levels from FCA
The club is a good argument to start Mystic earlier tho.



You kinda need to be interesting to get boxes. Kill bosses, entertain the AI/viewers. If you're being carried, you're not getting much boxes either.
Getting spellbook later means it will already be patched. Which means we don't get to give it to Levi and get all of the spells he knows.
 
Getting spellbook later means it will already be patched. Which means we don't get to give it to Levi and get all of the spells he knows.
Ah, I thought it was supposed to copy Drew's spells for next floor, not Levi's to us.
That's quite interesting.

Question for Levi, what spells do you have?
Also, does Moose count as a crawler?

Honestly, Moose is a good candidate for Multi, if he's a valid target for SysOp. He's 100% about his body and skills. Imagine a Legion of Moose charging down enemies.
Also, we can copy a +2 Int stat boost to him, and get him his early inventory access
 
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You kinda need to be interesting to get boxes. Kill bosses, entertain the AI/viewers. If you're being carried, you're not getting much boxes either.
I'm pretty sure that's not actually the case. If you participate, you get the box. Now, we might get mediocre rewards if we're not participating enough, but we should still get the boxes. Obviously we shouldn't be sitting on our hands, but our strengths aren't in direct combat anymore.

Speaking of boxes, we should definitely try to copy Pirate Captain's double boss box ability a couple times. It's not as game-breaking as many others, but it'll combo nicely with Wheeler Dealer.

Question for Levi, what spells do you have?
Only ask questions you don't mind Borant hearing.
 
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