We're having this be a proper voting session. Nice.
 
Kinda expect void-adapted high albedo paint to accidentally turn into proper anti-laser coating
 
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Considering every plan has the remaining detectors being built and providing the four dice don't crap out, will the Craterscope be complete after this phase or is there still something else?
 
The cutoff point for when we stop doing individual moons and lump them under "Minor Moons + Rings" is pretty arbitrary, mostly for gameplay reasons. I think since Titan is absolutely huge compared to the rest, Saturn is all already planned out fully. You could do all of Saturn's probing in one turn if you want.
I think the cutoff point is does it have a wikipedia page if not its falls under minor moons.
@BOTcommander do i remember this correcty?
 
Nice that all the little Capital fees have been cut out. Though more than ever it makes IP our most limiting resource with few options of expansion. But it does allow us a lot more room to spend our Capital on a big project or two each turn.
Hm. I wonder if Starbound will ever consider asking as a minor political favor for us to just toss one point of Capital Goods to SCED, and what that would do for their IP totals.

It seems like the kind of thing that might show up under the Political Favors action as a "this will make Starbound slightly happier" move.

I'd think we'd want to do this one ASAP. Eezo is an entire other tech tree. It'll be incredibly valuable, so the sooner we get enough to work with it, the better.
The one fly in the ointment is that OOC we have reason to think that eezo will be very, very scarce on Mars, don't we? Like, to the point where the stuff we're detecting now is probably residual contamination or something?

Or am I wrong? I may be misremembering what someone else told me.
 
Hm. I wonder if Starbound will ever consider asking as a minor political favor for us to just toss one point of Capital Goods to SCED, and what that would do for their IP totals.

It seems like the kind of thing that might show up under the Political Favors action as a "this will make Starbound slightly happier" move.

I would just love to do that. Are we talking a +1 per turn capital goods or just 1 capital good from our stockpile? Heck. I could see throwing something like 20 from the stockpile!
 
Kinda expect void-adapted high albedo paint to accidentally turn into proper anti-laser coating
Well, they're basically the same thing. The problem is that you have to slather on a lot of it to get good anti-laser properties, and in practice ablative layers are probably better for most purposes against laser fire.

Because if 0.01% of a weaponized laser beam "bites" on the reflective coating, it damages the coating, and the rest of the beam does more and more damage, sort of like a drill bit starting to bite into a surface it was previously skittering around the surface of. Whereas an ablative will just soak up a fixed-ish amount of laser energy no matter what.

Primary mirror. The truss for secondary mirror. Secondary mirror. Baffles.
To be fair, the work of mounting some of those things can happen at the same time as some of the others, I'm pretty sure.

I would just love to do that. Are we talking a +1 per turn capital goods or just 1 capital good from our stockpile? Heck. I could see throwing something like 20 from the stockpile!
Given that SCED operates on a tiny scale, I think a few points of Capital Goods from the stockpile would represent about the maximum they could even assimilate.

Like, SCED wouldn't even know what to do with 20 points from the stockpile, I suspect; they'd have no place to put it.

It'd be 1 point of indicator, probably, so a +1 per turn.
SCED operates on a radically different scale. I think 1 R of the Treasury's budget is something like 100 C of "credits" or "funds" for SCED.

If I recall correctly, the entire Craterscope project (which has been keeping SCED massively busy for like a year or more and will continue to do so for quite a while to come) was originally the result of a literal rounding error in Treasury's resource allocation. Treasury gave SCED a ton of money to do some specific thing, more than they could possibly use for that thing. There was so much left over that SCED was all like "hey, we can start a multi-kilometer giant reflector telescope on the dark side of the moon with this!"

:p

So in much the same way, it's likely that even one point of stored Capital Goods from the reserve would count as considerably more than +1 IP for SCED Quest.
 
It's 9 votes each for both of the particle mining plans. Can someone else vote and do a tiebreak please?
 
Edit 2: Just realized that Missions has 6 IP less for Plan Particle Mining because of no Uranus probes. So rebalanced the IP so there is one more Gagarin Station part done and Phase 4 is done next turn.

Be aware this just happened. If you want me to spend IP elsewhere let me know.
 
Forgot to do this.

Plan Goals (Changes only)
Provide 107 Consumer Goods points from the Treasury (Sub-departments, Perennials + Chicago) [10.8% done]
Provide 38 Consumer Goods from Agriculture (Perennials) [5% done]
Increase Income by 860 [28.3% done]
Increase Tiberium Processing limit by 920 [23.3% done]
Provide 28 Points of Red Zone Abatement [30% done]

Projects
Complete all of the following projects:
Advanced ECCM Development, Stealth Disruptor Development, Infantry Recon Support Drone Development, Zrbite Sonic Weapons Development, Ultralight Glide Munitions Development, Transorbital Fighter Development or follow on heavy ship development, Combat Laser Development, Modular Rapid Assembly System Prototypes, Buckler Shield Development, and Unmanned Support Ground Vehicle Development
 
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