K von Carstein
Likes to go for a walk
- Location
- Belgium
- Pronouns
- He
[X] Do Not Complete the Plants
Well if it's a galaxy map and since this will cross with mass effect could any of the map indicate the various factions there?
Suffice to say that I think it's premature for us to make decisions about that, because otherwise there's considerable risk of people feeling premature pressure for spinoff departments whose effects might be bad for us.Just for discussion, but once we figure out the next 4yp and what dice we are gaining and losing, what spinoff departments are we seriously considering?
If we are going to have to do refits and shutdowns of various power plants the energy one might be useful. No big urgency for power at the moment but diversifying our energy sources might prevent regional blackouts or brownouts.
And the military refit one might be worth it. It would be nice to start plinking away at them, especially the laser refits so our new ships have the improved lasers at launch instead of needing refits right after being launched, more or less.
The Citadel races are probably beneath the notice of the Visitors since all they care about is Tib and they'd dismiss the Citadel races are merely another batch of ignorant dead walking imo. Since the Visitors probably saw countless cycles of Reaper harvests.Well if it's a galaxy map and since this will cross with mass effect could any of the map indicate the various factions there?
🤔Well if it's a galaxy map and since this will cross with mass effect could any of the map indicate the various factions there?
🤔
Hmmm, what of importance to the Visitors in Mass Effect could be regularly distributed all throughout the galaxy.
Resources: 1190 + 245 in reserve (-15 allocated to the Forgotten) (-55 allocated to grants)(+25 from Taxes) (-5 from Resettlement) (-30 from Reconstruction commissions) (-15 from Bureau of Arcologies) (-15 from Consumer Industrial Development) (-30 from Distributed Heavy Industrial Authority) (100 in Reserve for Banking)
Resources: ??? + 110+145 = 255 (100 invested) in reserve (-15 allocated to the Forgotten) (-55 allocated to grants)(+25 from Taxes) (-5 from Resettlement) (-30 from Reconstruction commissions) (-15 from Bureau of Arcologies) (-15 from Consumer Industrial Development) (-30 from Distributed Heavy Industrial Authority)
Tiberium Spread
23.42 (+0.16) Blue Zone
0.04 (+0.02) Cyan Zone
0.81 (-0.16) Green Zone
22.57 (-0.15) Yellow Zone (91 points of mitigation)
53.16 (+0.13) Red Zone (68 points of mitigation)
Housing: +35 (31 population in low quality housing) (-10 per turn from refugees) (+1 high-quality housing per turn)
Housing: +44-10+1+4 = +39 (23+10-1+4 = 36 population in low quality housing) (-10 per turn from refugees) (+1 high-quality housing per turn)
[ ] Yellow Zone Fortress Towns (Phase 6)
Future waves of Fortress Towns will be positioned deeper into formerly Brotherhood territory, and require substantial networks of roads, rails, and other means of support. While not yet at the limits of GDI ability to construct and support such facilities, they are substantially ahead of most other civilian infrastructure.
(Supports Green Zone Intensification)
(Progress 300/300: 20 resources per die) (+4 Housing) (-1 Green Zone Water)
(Progress 93/300: 20 resources per die) (+4 Housing) (-1 Green Zone Water) [88]
Consumer Goods: +89 (-5 from demand spike) (-4 per turn from increased population) (+3 per turn from Private Industry) (+3 per turn from sub-departments) (+2 per turn from perennials. -1 per turn Q2 2063, -1 per turn Q1 2064) (Net +4)
Consumer Goods: +72-4+3+3+2+4+4 = +84 (-10 from demand spike) (-4 per turn from increased population) (+3 per turn from Private Industry) (+3 per turn from sub-departments) (+2 per turn from perennials. -1 per turn Q2 2063, -1 per turn Q1 2064) (Net +4)
[ ] Red Zone Border Offensives (Stage 1)
With the Initiative now controlling significant stretches of territory along the edges of Red Zones, it is high time to begin exploiting them for their resources. While it will be expensive to do so, this kind of work can both fuel an economic boom, and push back the Red Zones while expanding GDI control.
(Progress 250/250: 25 resources per die) (Additional income trickle [15-35 resources]) (3 points of Red Zone Mitigation) (+2 Energy) (+35 Resources per Turn)
(Progress 101/250: 25 resources per die) (Additional income trickle [15-35 resources]) (3 points of Red Zone Mitigation) (+2 Energy) [67, 84, 83]
Politics
While the Treasury has continued making deals, and amassing support in Parliament, the more reactionary portions of the Initiative's population have begun to radicalize. Seeing neither elections or dealmaking offering them even a hint of support, they have increasingly found themselves in smaller, more exclusive circles.
"Is it not enough that we accept these Noddists into our towns, our neighborhoods? Is it not enough that we feed them? That we offer them medical care?
No, says the Director, we must accept them as brothers and sisters.
No, says the Military, we must sacrifice our lifeblood for them.
No, says the Treasury, we must give up our bare luxuries to them."
- Raegan Hotsh, BlueHelm.net.
[ ] Leopard II Factory
The Leopard II, as developed by the SCED, is a general upgrade, both in size and performance over the original design. With the need for more launches, and substantially more complicated flight profiles, another major fusion yard is required, this one located near Kagoshima to expand the sites of fusion production away from Mehretu.
(Progress 152/400: 20 resources per die) (5 point lunar discount, 5 point station discount) [11, 62, Nat 1]
[ ] Regional Hospital Expansions (Phase 1)
With the Initiative expanding into new urban zones, and the existing hospitals being already at the limits of their effective expansion, a series of new model hospitals, built with medical assistants and neurally interfaced operations in mind, will substantially increase GDI's ability to treat patients and improve overall health outcomes.
(Progress 213/300: 25 resources per die) (+4 Health) (-1 Energy, -1 Capital Goods, -1 Labor) [37, Nat 1]
The Regional Hospital programs have run into multiple serious crises this quarter, including with refugee Yellow Zoners. Part of the problem is that GDI's medical culture is aggressive and interventionist. In many ways it is built as a military medical system with civil and humanitarian elements bolted on. GDI's doctors in most cases expect to be dealing with an informed and medically aware population that knows its rights and how to deal with the system. Most of the refugees do not, and have expectations that when a doctor tells you to do something, they are speaking with the authority of the local warlord, giving orders rather than suggesting a course of treatment.
Beyond the immediate problems where yellow zone refugees get bulldozed by Initiative doctors, and not always realizing that consent is actually being asked seriously, there are massive problems with medical histories. The average Yellow Zoner refugee has some fragmentary pieces of a medical history, written in a very different standard than GDI, and typically with some vague understanding of their health history and medical needs. While some handful have thorough documentation and a good knowledge of their treatment history, even they are never up to GDI standards.
Furthermore, there are practical concerns, ranging from allocation of medevac helicopters, to ambulances, to more conventional problems such as ordering and delivering the wide variety of consumable medical supplies required to operate a hospital.
Ithillid usually does call votes when he's good and ready to if there's a clear winner, which in this case there is.@Ithillid I'm glad you gave us the vote and please do so again next time in a similar situation, but I don't think it matters this time
Ithillid usually does call votes when he's good and ready to if there's a clear winner, which in this case there is.
However, it was not a foregone conclusion that "build 'em" would be winning; we might have decided to keep the 10 Political Support.
A similar issue came up with Emergency CRP, an action where we could have gotten Phase 2 with the same die we used to get Phase 1 if we'd been "lucky," but where that would have just resulted in massive overcompletion of the Stored Food target at the price of losing Political Support... not great.
Let me help you out.
Its a galaxy map. The Blue Dot marks where Earth/Sol is.
For me, this is a representative 640 R sample budget. There are many possible tweaks and tinkers we could apply to it. For reference, if we get 25% GDP and no line item spinoffs, we'd have 635 R to spend in Q1. Hopefully we will cash in some of our big pile of Political Support at reapportionment and have something better than a 635 R budget... I hope.
Tiberium Processing Capacity (2150/3070)
Taxation Per Turn: +30
Space Mining Per Turn: +100
Maintenance Reductions: +40