Well if it's a galaxy map and since this will cross with mass effect could any of the map indicate the various factions there?

Well, let's think it over, there are four colored dots.

Blue: Earth
Red:
Green:
Purple:

And the wavey orange Scrin Adventure LineTM!

Purple might indicate potential threatening civilizations instead of Scrin bases/systems. But I doubt it.

Red is super numerous all over the galaxy.

And the Scrin have been around for awhile doing their thing.
 
[X] Do Not Complete the Plants

I'd rather have the PS than not in this case. With military factory being primary consumer of electricity, and most of them suggesting we should start properly researching next gen tech, i don't forsee that much upcoming consumtion.

And most likely that means we will get better energy option that isn't dangerous nor have political costs. I wanted first stage for the liquid tiberium experiment but overall i don't feel like second is worth the cost.

Especially since PS with Seo do directly translate to research which may include better energy option, atop of fact that having a postive surplus never hurts
 
Just for discussion, but once we figure out the next 4yp and what dice we are gaining and losing, what spinoff departments are we seriously considering?

If we are going to have to do refits and shutdowns of various power plants the energy one might be useful. No big urgency for power at the moment but diversifying our energy sources might prevent regional blackouts or brownouts.

And the military refit one might be worth it. It would be nice to start plinking away at them, especially the laser refits so our new ships have the improved lasers at launch instead of needing refits right after being launched, more or less.
Suffice to say that I think it's premature for us to make decisions about that, because otherwise there's considerable risk of people feeling premature pressure for spinoff departments whose effects might be bad for us.
 
Well if it's a galaxy map and since this will cross with mass effect could any of the map indicate the various factions there?
The Citadel races are probably beneath the notice of the Visitors since all they care about is Tib and they'd dismiss the Citadel races are merely another batch of ignorant dead walking imo. Since the Visitors probably saw countless cycles of Reaper harvests.
 
Reaction Post:

Resources: 1190 + 245 in‌ ‌reserve‌ ‌(-15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ ‌(-55 ‌allocated‌ ‌to‌ ‌grants)‌(+25 from Taxes) (-5 from Resettlement) (-30 from Reconstruction commissions) (-15 from Bureau of Arcologies) (-15 from Consumer Industrial Development) (-30 from Distributed Heavy Industrial Authority) (100 in Reserve for Banking)

Uh I have 145/255 instead of 135/245 there in my mathpost:

Resources: ??? + 110+145 = 255 (100 invested) in‌ ‌reserve‌ ‌(-15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ ‌(-55 ‌allocated‌ ‌to‌ ‌grants)‌(+25 from Taxes) (-5 from Resettlement) (-30 from Reconstruction commissions) (-15 from Bureau of Arcologies) (-15 from Consumer Industrial Development) (-30 from Distributed Heavy Industrial Authority)

I'm not sure what is happening here. Help?

Tiberium Spread
23.42 (+0.16) Blue Zone
0.04 (+0.02) Cyan Zone
0.81 (-0.16) Green Zone
22.57 (-0.15) Yellow Zone (91 points of mitigation)
53.16 (+0.13) Red Zone (68 points of mitigation)

OK I think I get this now. NOD is in on the gain from Yellow and Red Zones now, Stahl got a Cyan Zone of his own this turn on the map, and GDI is making small gains in Green Zones directly from the Red Zones now.

Housing: +35 (31 population in low quality housing) (-10 per turn from refugees) (+1 high-quality housing per turn)

Um no, not unless we got some extra refugees this turn:

Housing: +44-10+1+4 = +39 (23+10-1+4 = 36 population in low quality housing) (-10 per turn from refugees) (+1 high-quality housing per turn)

You're missing the +4 Housing from Yellow Zone Fortress Towns we completed this turn:

[ ] Yellow Zone Fortress Towns (Phase 6)
Future waves of Fortress Towns will be positioned deeper into formerly Brotherhood territory, and require substantial networks of roads, rails, and other means of support. While not yet at the limits of GDI ability to construct and support such facilities, they are substantially ahead of most other civilian infrastructure.
(Supports Green Zone Intensification)
(Progress 300/300: 20 resources per die) (+4 Housing) (-1 Green Zone Water)
(Progress 93/300: 20 resources per die) (+4 Housing) (-1 Green Zone Water) [88]

Also:

Consumer Goods: +89 (-5 from demand spike) (-4 per turn from increased population) (+3 per turn from Private Industry) (+3 per turn from sub-departments) (+2 per turn from perennials. -1 per turn Q2 2063, -1 per turn Q1 2064) (Net +4)

Consumer Goods: +72-4+3+3+2+4+4 = +84 (-10 from demand spike) (-4 per turn from increased population) (+3 per turn from Private Industry) (+3 per turn from sub-departments) (+2 per turn from perennials. -1 per turn Q2 2063, -1 per turn Q1 2064) (Net +4)

Can someone find the +5 Consumer Goods I missed this turn please? And:

Abatement: At least 20 points (Red Zone) by end of 2065

Abatement: At least 18 points (Red Zone) by end of 2065

[ ] Red Zone Border Offensives (Stage 1)
With the Initiative now controlling significant stretches of territory along the edges of Red Zones, it is high time to begin exploiting them for their resources. While it will be expensive to do so, this kind of work can both fuel an economic boom, and push back the Red Zones while expanding GDI control.
(Progress 250/250: 25 resources per die) (Additional income trickle [15-35 resources]) (3 points of Red Zone Mitigation) (+2 Energy) (+35 Resources per Turn)
(Progress 101/250: 25 resources per die) (Additional income trickle [15-35 resources]) (3 points of Red Zone Mitigation) (+2 Energy) [67, 84, 83]

Why do we now have 20 points of Red Zone Abatement as a plan goal when we had 18 Points at the start of this very turn and did 3 Points of Red Zone Abatement this turn? Did it reset for some political in-universe reason?

Politics
While the Treasury has continued making deals, and amassing support in Parliament, the more reactionary portions of the Initiative's population have begun to radicalize. Seeing neither elections or dealmaking offering them even a hint of support, they have increasingly found themselves in smaller, more exclusive circles.

"Is it not enough that we accept these Noddists into our towns, our neighborhoods? Is it not enough that we feed them? That we offer them medical care?
No, says the Director, we must accept them as brothers and sisters.
No, says the Military, we must sacrifice our lifeblood for them.
No, says the Treasury, we must give up our bare luxuries to them."

  • Raegan Hotsh, BlueHelm.net.

Oh great we may have to deal with Rapture GDI Edition down the line.

[ ] Leopard II Factory
The Leopard II, as developed by the SCED, is a general upgrade, both in size and performance over the original design. With the need for more launches, and substantially more complicated flight profiles, another major fusion yard is required, this one located near Kagoshima to expand the sites of fusion production away from Mehretu.
(Progress 152/400: 20 resources per die) (5 point lunar discount, 5 point station discount) [11, 62, Nat 1]

We got +50 to project completion from that NAT 1. It was 350 at the start of the turn.

[ ] Regional Hospital Expansions (Phase 1)
With the Initiative expanding into new urban zones, and the existing hospitals being already at the limits of their effective expansion, a series of new model hospitals, built with medical assistants and neurally interfaced operations in mind, will substantially increase GDI's ability to treat patients and improve overall health outcomes.
(Progress 213/300: 25 resources per die) (+4 Health) (-1 Energy, -1 Capital Goods, -1 Labor) [37, Nat 1]

The Regional Hospital programs have run into multiple serious crises this quarter, including with refugee Yellow Zoners. Part of the problem is that GDI's medical culture is aggressive and interventionist. In many ways it is built as a military medical system with civil and humanitarian elements bolted on. GDI's doctors in most cases expect to be dealing with an informed and medically aware population that knows its rights and how to deal with the system. Most of the refugees do not, and have expectations that when a doctor tells you to do something, they are speaking with the authority of the local warlord, giving orders rather than suggesting a course of treatment.

Beyond the immediate problems where yellow zone refugees get bulldozed by Initiative doctors, and not always realizing that consent is actually being asked seriously, there are massive problems with medical histories. The average Yellow Zoner refugee has some fragmentary pieces of a medical history, written in a very different standard than GDI, and typically with some vague understanding of their health history and medical needs. While some handful have thorough documentation and a good knowledge of their treatment history, even they are never up to GDI standards.

Furthermore, there are practical concerns, ranging from allocation of medevac helicopters, to ambulances, to more conventional problems such as ordering and delivering the wide variety of consumable medical supplies required to operate a hospital.

Probably one of the best results of that NAT 1 we could have gotten as it will provide us with better medical practices relating to refugees in the long run.
 
[X] Complete the Plants

Mostly because I don't want the vulnerability of letting the plant partially built to be attacked by Nod and I don't think we will built another one for at least several years.

Looking at the Projet Vision map if the orange line is some sort of Visitor's hyperlane then the purple triangle are probably their depot's centers/industrials centers because most are either near the hyperlanes or equidistant between 2 (+ 2 near the galaxy center and one in the far Northern fringe of the galaxy map). You can also remark than except the 2 in the north fringe all the purple triangle are far from the red dots.
The blue point is Earth and I think Green dots are current Visitor's Tiberium mining operations.

While writing this I'm starting to asking myself if The Visitor's homeworld (or at least the center of their current empire) isn't in this Northern fringe because they are the only dots who don't follow the patern of the rest and all of the green dots are also in the Galaxy North so are probably nearer than otherwise from the industrial center of the Visitor's empire.

I looked up Mass Effect map to refresh myself and the homeworld of most Citadel Races are in the Galaxy West so they aren't the green dot either.
The red dots should be the Mass Relays systems since they are more or less disperse accross the whole galaxy.
And the Visitors look to know about the relays and are trying to never go near them if they can so they ever know or suspect their trap nature.
 
@Ithillid I'm glad you gave us the vote and please do so again next time in a similar situation, but I don't think it matters this time
 
@Ithillid I'm glad you gave us the vote and please do so again next time in a similar situation, but I don't think it matters this time
Ithillid usually does call votes when he's good and ready to if there's a clear winner, which in this case there is.

However, it was not a foregone conclusion that "build 'em" would be winning; we might have decided to keep the 10 Political Support.

A similar issue came up with Emergency CRP, an action where we could have gotten Phase 2 with the same die we used to get Phase 1 if we'd been "lucky," but where that would have just resulted in massive overcompletion of the Stored Food target at the price of losing Political Support... not great.
 
So I feel it rather important to complete the Monitor Development relatively soon. What with the assault ships not requiring shipyards of their own to produce.

Not to say that I wouldn't also vote for some more drydocks being put down if it helped get the assault ships out quicker. They seem to be interchangeable with the escort carrier slips after all. More of those long term doesn't hurt, especially since it means we get them out more quickly as well.

I would still like to complete the last yellow zone fortress towns action. It is at 93 out of 300 so it could be completed with 2 dice perhaps? I don't trust NOD to not build up and masterstroke us before this end of this 4 year plan. If Kane doesn't approach the negotiation table that is near certain to be what he would do for a number of reasons.

CCFP, the fusion plants, are going to follow the stand down method that the refit for the Tiberium processing plants followed. We lose their production until their refits complete. So we are going to want a healthy reserve in one of our most sought after economic issues. While going into a major economic growth plan that is going to eat into that just as badly as the military production did this last plan.

AAD, the alloy development, holds potential. Especially since venus style Tiberium seems to provide more STU's at every 50 rather then every 100 income from it. Overall something to look forward to investing into.

BSF, Bergen, is one of those investments we will want to continue until completion by the end of this next four year plan. It will likely directly effect the cost of our new fusion plants and other such new investments. Also major industry growth four year plan so it fits.

Looks like the Food Stockpile idiot is at it again. Fine whatever. was hoping we could finally build up our actual food surplus into the +20's or even +30's while also using agriculture as a way to boost our other economic issues like health and energy but looks like that isn't an option again...

Space stuff is going to require a lot more investment before we can really even start in on the space stations. We need those two done before we really start in on finishing them so I forsee invesment into those dice with any left over put into space debris clean up?

The human genetic engineering project looks like it will have follow up investment opportunities. Likely to be expensive research but then turning around into inexpensive deployment if I an reading this right? Which is an interesting reversal of the usual methodology? Looking forward to that!

Zone Armor is going to continue to be a major investment goal. Get the first line fully implemented and complete the research on it to get some rather massive gains afterwards.

Finally looking forward to the strategic defense build up this plan. Being able to shoot down nukes aimed at strategic locations is a definite future goal. Wonder if we can get it as a plan goal as well? Maybe undercut the food storage retard by offering him them instead? If there is no chance of nuclear detonation on food production then it gets rid of his worries about nuclear threats on the food production methods.
 
Ithillid usually does call votes when he's good and ready to if there's a clear winner, which in this case there is.

However, it was not a foregone conclusion that "build 'em" would be winning; we might have decided to keep the 10 Political Support.

A similar issue came up with Emergency CRP, an action where we could have gotten Phase 2 with the same die we used to get Phase 1 if we'd been "lucky," but where that would have just resulted in massive overcompletion of the Stored Food target at the price of losing Political Support... not great.

Simon...I've been in this thread the whole time, maybe not as often as before, but I'm still here. I know about the CRT overoll issues. At this point I'm going to wait for the CRT to lose it's PS costs before deploying it because that gives us a good gauge of how well built up our food storage infrastructure is.

Edit: To avoid a double post:

Let me help you out.

Its a galaxy map. The Blue Dot marks where Earth/Sol is.

And what number on the Scrin gacha is this? I imagine @Void Stalker would at least like to know if no one else.

For me, this is a representative 640 R sample budget. There are many possible tweaks and tinkers we could apply to it. For reference, if we get 25% GDP and no line item spinoffs, we'd have 635 R to spend in Q1. Hopefully we will cash in some of our big pile of Political Support at reapportionment and have something better than a 635 R budget... I hope.

Simon we have:

Tiberium‌ ‌Processing‌ ‌Capacity‌ ‌(2150/3070)‌ ‌
Taxation Per Turn: +30
Space Mining Per Turn: +100
Maintenance Reductions: +40

So 2150/4 = 537.5 from just the Tiberium production.

Then we add Space Mining since it's all ours for another plan and on top of that a quarter of Taxation and Maintenance Reductions:

537.5+100+(30+40)/4 = 655 is the minimum amount of resources we start working with. If the Maintenance Reductions are in-house only then we have 685 resources to work with. And that is before:

245 in‌ ‌reserve‌

Edit 2: 655+245-100 (banking) = 800 685+245-100 (banking) = 830 Either way we are dealing with enough resources for multiple turns of full dice activation if we husband them properly until our Tib income has been rebuilt.

What is up your math in this post? Even with just using the quarter of Tiberium Income + Space Mining I get 640 not 635. Why are you rounding down instead of up?
 
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