If you feel like you are being "screamed at" in a thread, you should report that behavior to the moderators. There's a difference between civil arguments/disagreement and uncivil shouting matches, and the latter does not belong on SV.
To clarify, I am not claiming that I have been screamed at.
I am
anticipating being 'screamed at' if I pursue the course of action of "being basically the only guy arguing against finishing the Phase 2 tiberium power plants," with some degree of admitted hyperbole.
In short, I am avoiding pursuing a course of action that I anticipate causing strife, regardless of whether the strife in question would fall within the confines of forum rules or not.
Let me help you out.
Its a galaxy map. The Blue Dot marks where Earth/Sol is.
It being a galaxy map was fairly clear, and I figured Sol had to be somewhere on the map. The rest... Well. Not clear what it signifies. I can guess, of course, but that's not the same as knowing.
A Plan for those not wanting anything but money, money and more money, cuz well, why not, also, ridiculously weird seeing no other projects, wonder if I should put ED in here on something lol
It is effectively certain that we'll have more than 395 R to play with, so we might as well do other stuff too.
Also given that we're on a limited R budget, I for one am planning to focus at least part of the effort on vein mines in 2062Q1. We're likely to get a higher return on investment that way in the short term, because while a single phase of glaciers is more rewarding than a single phase of vein mines, the extra effort of doing the supporting border offensive kind of cancels that out.
For me, this is a representative 640 R sample budget. There are many possible tweaks and tinkers we could apply to it. For reference, if we get 25% GDP and no line item spinoffs, we'd have 635 R to spend in Q1. Hopefully we will cash in some of our big pile of Political Support at reapportionment and have something better than a 635 R budget... I hope.
[] 2062Q1 Draft Plan Attempting To Treasury On A Shoestring
-[]
Infrastructure (5/5 Dice, +36 bonus, 50 R)
--[] Blue Zone Apartments (Phase 9+10) 82/320 (2 dice, 20 R) (Phase 9, 13% Phase 10)
--[] Communal Housing Experiments (2 dice, 20 R) (87% chance)
--[] Green Architecture Risk Assessment and Testing 0/90 (1 die, 10 R) (67% chance)
-[]
Heavy Industry (4/4 Dice, +33 bonus, 45 R)
--[] Advanced Alloys Development 56/120 (1 die, 15 R) (90% chance)
--[] Personal Electric Vehicle Plants 0/300 (3 dice, 30 R) (26% chance)
-[]
Light Industry (2/4 Dice, +28 bonus, 20 R)
--[] Isolinear Peripherals Development 0/160 (2 dice, 20 R) (70% chance)
-[]
Agriculture (3?/4 Dice, +28 bonus, 30 R)
--[] Blue Zone Aquaponics Bays (Phase 5) 18/140 (1 die, 10 R) (22% chance)
--[] Wadmalaw Kudzu Plantations (Phase 3) 56/450 (2 dice, 20 R) (2/5 median)
--[] ?? (Security review or nothing without more money)
-[]
Tiberium (7 Dice + 7 Free Dice, +43 bonus, 330 R)
--[] Tiberium Vein Mines (Stage 2+3+4+5+6) 5/925? (8 dice, 160 R)
---[] ~99.4% chance Stage 4, ~59% chance Stage 5, 2.7% chance Stage 6
--[] Red Zone Border Offensives (Stage 2) 101/250 (2 dice, 50 R) (89% chance)
--[] Deep RZ Glacier Mining (Stage 1+2) 0/510 (4 dice, 120 R) (99% Stage 1, 2% Stage 2)
-[]
Orbital (6/6 dice, +30 bonus, 100 R)
--[] Station Bay 248/400 (2 dice, 40 R) (79% chance)
--[] Orbital Cleanup (Stage 11+12) 32/170 (2 dice, 20 R) (Stage 11, 81% chance Stage 12)
--[] Leopard II Factory 152/450(!) (2 dice, 40 R) (2/3.5 median)
-[]
Services (0/5 Dice, +31 bonus, 0 R)
--[] ???
-[]
Military (7?/8 dice, +30 bonus, 65 R)
--[] Ferro Aluminum Armor Refits 0/350 (3 dice, 15 R) (3% chance)
--[] Railgun Munitions Factories (Phase 1) 0/200 (2 dice, 20 R) (29% chance)
--[] GD-3 Rifle Development 0/30 (1 die, 10 R) (100% chance)
--[] Ground Forces Zone Armor (Santiago) 0/180 (1 die, 20 R) (1/2 median)
--[] ?? (Security review or nothing without more money)
-[]
Bureaucracy (4 Dice, +28 bonus)
--[] Either a 'recruitment' action or...
--[] Security reviews of Military and Agriculture
--[] Or a mix of one review and one recruitment action.