We're looking at a dying planet now.

Half the surface is red zone. There is no sustainable ecosystem anymore.

Earth as it was is done. Now we're seeing if we can build something from the ashes.
 
Something that has been bugging me for awhile now.

Are there any projects for studying how far down tiberium has reached into the planet?

If it gets deep enough to reach the mantle or even worse outer core, we are looking at a literal dying planet.
Earth is already a dying planet.

But if we want to know how fucked we are we need to do more Borehole projects. Iirc a few more phases of those and we unlock projects to see how fucked we are with the underground tib.
 
Earth is already a dying planet.

But if we want to know how fucked we are we need to do more Borehole projects. Iirc a few more phases of those and we unlock projects to see how fucked we are with the underground tib.
With all of the boreholes we are going to make, the Earth is going to look like Swiss cheese.

It'll probably be necessary though, so the planet doesn't explode sending Tiberium across the solar system.
 
Something that has been bugging me for awhile now.

Are there any projects for studying how far down tiberium has reached into the planet?

If it gets deep enough to reach the mantle or even worse outer core, we are looking at a literal dying planet.
Well before that point. Liquid tiberium coming into contact with magma is a recipe for massive tiberium explosions that wrack the planetary surface, at which point Earth becomes effectively uninhabitable no matter what we do. That's actually our underlying predictor for how long the Earth has left, and it's not a long time clock. We might spin things out to 2100 or maybe even 2150 from what I've heard, using a combination of massive efforts and looted Scrintech... but that's grossly optimistic.

This is why the general consensus is that we need Kane to come through and negotiate with us to build the TCN (which can stop or reverse the spread of deep underground tiberium), build up massive infrastructure for orbital evacuations (a very big project), or find some kind of "X-factor" capability that enables us to learn secrets of tiberium that might give us a chance to quell or control it ourselves.
 
Housing: +35 (31 population in low quality housing) (-10 per turn from refugees) (+1 high-quality housing per turn)
@Ithillid A couple errors that seem to have snuck through. First, we should have 32 pop in LQ Housing, not 31. We had 23 pop in LQ Housing last turn, which grew by 10 points from refugees but also shrunk by 1 point from the arcology bureau. So pop in LQ Housing should go up by 9 points this turn, not 8.
Abatement: At least 20 points (Red Zone) by end of 2065
This should be 15 points needed, not 20. It was at 18 points last turn, and we gained another 3 points of RZ Abatement this turn. It should not have re-set itself to 20 points. (Not unless it being at 18 points was a mistake in the previous two updates.)
[ ] Red Zone Border Offensives (Stage 1)
With the Initiative now controlling significant stretches of territory along the edges of Red Zones, it is high time to begin exploiting them for their resources. While it will be expensive to do so, this kind of work can both fuel an economic boom, and push back the Red Zones while expanding GDI control.
(Progress 250/250: 25 resources per die) (Additional income trickle [15-35 resources]) (3 points of Red Zone Mitigation) (+2 Energy) (+35 Resources per Turn)
(Progress 101/250: 25 resources per die) (Additional income trickle [15-35 resources]) (3 points of Red Zone Mitigation) (+2 Energy) [67, 84, 83]

West of Chicago, and east of California, the first pair of massed border offensives launched deep into the Red Zones. Conditions are tough, with the two consuming material at a prodigious rate. While manpower is more defended than ever before, with tib glass, zone armor, and other new pieces of equipment, GDI is pushing into the deepest red zones it has ever seriously faced. In many places microclimates make the air unbreathable, ion storms ravage the landscape, even as the tiberium beneath the offensive churns and roils, occasionally creating fissures and rifts that swallow entire harvesters whole.
The offensive has been a slog, gaining meters and in some cases losing kilometers overnight as tiberium erupts beneath their feet, Shatterers burning out their crystals, and Pacifiers lobbing tens of thousands of rounds into the great masses of deadly green. Not since 2049, and the dying days of the Scrin invasion have so many Initiative soldiers battled this far into the deepest red zones. In fact, the planned course of this operation will take GDI directly through some of those old battlefields, unrecognizable now in the amaranthine shifting of the glaciers. But here was also a Threshold Tower, one of the great gates of the Visitors toppled by Initiative force of arms. What remains is unknown, hidden beneath ion storms for the last decade. Up above, on Philadelphia, the politicians and the planners had grandiose dreams, of a new transcontinental railroad, a blue zone under Initiative control linking San Franscisco to New York, but here, on the ground, amid mountains and plains of endless green, the pawns of the war struggle ever onward in war upon the earth itself.
As others have done, I too want to point out that the description here is very evocative and metal. 🤘
Anyway, I don't want to get screamed at for being the one guy voting not to complete the plants, so... I dunno, whatever. Abstain, I guess.
If you feel like you are being "screamed at" in a thread, you should report that behavior to the moderators. There's a difference between civil arguments/disagreement and uncivil shouting matches, and the latter does not belong on SV.

More generally, while it can suck to disagree with a thread's strong majority opinion, (and get like 5 people quoting you all at once,) if you've been in a thread where people go so far beyond that as to outright attack you, that needs to be reported. That is neither normal nor acceptable behavior.
 
Specifically, it's a galaxy map decoded from Scrin databases.

The curved lines are closed circles, and seem to follow the spiral arms at least partially. Long-distance transport?
 
Last edited:
[] Plan: Deep Glaciers, Border Offensives and Armored Corps
Infrastructure +36 (5 dice) 60R
-[] Urban Metros (Phase 4)(Progress 0/150: 15 resources per die) (+3 Logistics, -2 Energy) 2D
-[] Communal Housing Experiments (New)(Progress 0/150: 10 resources per die) (+8 Housing) (-5 PS) 2D
-[] Green Architecture Risk Assessment and Testing (New)(Progress 0/90: 10 resources per die) 1D

Heavy Industry +33 (4 dice) 55R
-[] Advanced Alloys Development (Tech)(Progress 56/120: 15 resources per die) 1D
-[] Low Velocity Particle Applicator Development (Tech)(Progress 0/120: 20 resources per die) 1D
-[] Personal Electric Vehicle Plants(Progress 0/300: 10 resources per die) (-2 Labor, -4 Energy, -2 Capital Goods, +8 Consumer goods, +4 Logistics) (+10 Political Support) 2D

Light and Chemical Industry +28 (4 dice) 50R
-[] Civilian Ultralight Factories (progress 0/190: 15 resources per die) (+8 consumer goods) (-1 Energy) 2D
-[] Isolinear Peripherals Development (New)(Progress 0/160: 10 resources per die) 2D

Agriculture +28 (4 dice) 50R
-[] Blue Zone Aquaponics Bays (Phase 5)(Progress 18/140: 10 resources per die) (+6 Food) (-1 Labor, -1 Logistics) 2D
-[] Agriculture Mechanization Projects (Phase 2)(Progress 26/250: 15 resources per die) (+12 Food, -1 Energy, -1 Capital Goods) 2D

Tiberium +43 (7 dice, 7FD) 375R
-[] Improved Hewlett Gardener Process Development (Tech)(Progress 0/160: 20 resources per die) 2D
-[] Red Zone Border Offensives (Stage 1)(Progress 101/250: 25 resources per die) (Additional income trickle [15-35 resources]) (3 points of Red Zone Mitigation) (+2 Energy) 5D
-[] Deep Red Zone Tiberium Glacier Mining (Stage 1)(Progress 0/250: 30 resources per die) (-3 Logistics, +2 Energy) (additional income trickle [60-90 Resources]) (2 point of Red Zone Mitigation) 7FD

Orbital +30 (1 dice) 800R
-[] Orbital Cleanup (Stage 11)(Progress 32/85: 10 resources per die) (10-15 resources) (Unlocks Orbital Power Stations) 2D
-[] Lunar Regolith Harvesting (Phase 3)(Progress 57/290 20 resources per die) (+15 Resources per turn) 1D
-[] Station Bay (Progress 248/400: 20 resources per die) (-1 Capital Goods) (Discounts stations by 10 points) 2D

Services +31 (3 dice) 40R
-[] Advanced Electronic Video Assistant Deployment
--[] Services (Progress 0/200: 20 resources per die) (+3 to field dice) (-4 Capital Goods, -3 Energy) (Locks 1 field die until project is complete) 1D
-[] Specialist Isolinear Programming Development (new)(Progress 0/120: 10 resources per die) 2D

Military +30 (3 dice) 60R
-[] Strategic Area Defense Networks (Phase 1)(Progress 0/275: 20 resources per die) 3D

Bureaucracy +23 (4 dice, ED) ??R
-Recruitment 4D+ED

60 + 55 + 50 + 50 + 375 + 80(-20?) + 40 + 70
770/875
 
Last edited:
Also spoilery rant incoming.
God fucking dammit [REDACTED]! Why do you pretend the galaxy is a perfect circle and neatly ignore the outer arms, this was way harder than it had any right to be. The official [REDACTED] maps are not even that bad, earth is at the right spot, they did their homework, but man, most fanon maps I found are just outright wrong. Hey turns out, Earth is actually pretty close to the galactic core all things considered. We are not a backwater system far away from the sparkly centre of the milky way, this is a lie fabricated by big sci fi constantly ignoring the true expanse of our galaxy.

[X] Complete the Plants

I think its prettty well known I do not share the fears regarding liquid T. I want liquid T powered MARVs tomorrow and Liquid T powered spaceships next week.
 
If you feel like you are being "screamed at" in a thread, you should report that behavior to the moderators. There's a difference between civil arguments/disagreement and uncivil shouting matches, and the latter does not belong on SV.
To clarify, I am not claiming that I have been screamed at.

I am anticipating being 'screamed at' if I pursue the course of action of "being basically the only guy arguing against finishing the Phase 2 tiberium power plants," with some degree of admitted hyperbole.

In short, I am avoiding pursuing a course of action that I anticipate causing strife, regardless of whether the strife in question would fall within the confines of forum rules or not.

Let me help you out.

Its a galaxy map. The Blue Dot marks where Earth/Sol is.
It being a galaxy map was fairly clear, and I figured Sol had to be somewhere on the map. The rest... Well. Not clear what it signifies. I can guess, of course, but that's not the same as knowing.

A Plan for those not wanting anything but money, money and more money, cuz well, why not, also, ridiculously weird seeing no other projects, wonder if I should put ED in here on something lol
It is effectively certain that we'll have more than 395 R to play with, so we might as well do other stuff too.

Also given that we're on a limited R budget, I for one am planning to focus at least part of the effort on vein mines in 2062Q1. We're likely to get a higher return on investment that way in the short term, because while a single phase of glaciers is more rewarding than a single phase of vein mines, the extra effort of doing the supporting border offensive kind of cancels that out.

For me, this is a representative 640 R sample budget. There are many possible tweaks and tinkers we could apply to it. For reference, if we get 25% GDP and no line item spinoffs, we'd have 635 R to spend in Q1. Hopefully we will cash in some of our big pile of Political Support at reapportionment and have something better than a 635 R budget... I hope.





[] 2062Q1 Draft Plan Attempting To Treasury On A Shoestring
-[] Infrastructure (5/5 Dice, +36 bonus, 50 R)
--[] Blue Zone Apartments (Phase 9+10) 82/320 (2 dice, 20 R) (Phase 9, 13% Phase 10)
--[] Communal Housing Experiments (2 dice, 20 R) (87% chance)
--[] Green Architecture Risk Assessment and Testing 0/90 (1 die, 10 R) (67% chance)
-[] Heavy Industry (4/4 Dice, +33 bonus, 45 R)
--[] Advanced Alloys Development 56/120 (1 die, 15 R) (90% chance)
--[] Personal Electric Vehicle Plants 0/300 (3 dice, 30 R) (26% chance)
-[] Light Industry (2/4 Dice, +28 bonus, 20 R)
--[] Isolinear Peripherals Development 0/160 (2 dice, 20 R) (70% chance)
-[] Agriculture (3?/4 Dice, +28 bonus, 30 R)
--[] Blue Zone Aquaponics Bays (Phase 5) 18/140 (1 die, 10 R) (22% chance)
--[] Wadmalaw Kudzu Plantations (Phase 3) 56/450 (2 dice, 20 R) (2/5 median)
--[] ?? (Security review or nothing without more money)
-[] Tiberium (7 Dice + 7 Free Dice, +43 bonus, 330 R)
--[] Tiberium Vein Mines (Stage 2+3+4+5+6) 5/925? (8 dice, 160 R)
---[] ~99.4% chance Stage 4, ~59% chance Stage 5, 2.7% chance Stage 6
--[] Red Zone Border Offensives (Stage 2) 101/250 (2 dice, 50 R) (89% chance)
--[] Deep RZ Glacier Mining (Stage 1+2) 0/510 (4 dice, 120 R) (99% Stage 1, 2% Stage 2)
-[] Orbital (6/6 dice, +30 bonus, 100 R)
--[] Station Bay 248/400 (2 dice, 40 R) (79% chance)
--[] Orbital Cleanup (Stage 11+12) 32/170 (2 dice, 20 R) (Stage 11, 81% chance Stage 12)
--[] Leopard II Factory 152/450(!) (2 dice, 40 R) (2/3.5 median)
-[] Services (0/5 Dice, +31 bonus, 0 R)
--[] ???
-[] Military (7?/8 dice, +30 bonus, 65 R)
--[] Ferro Aluminum Armor Refits 0/350 (3 dice, 15 R) (3% chance)
--[] Railgun Munitions Factories (Phase 1) 0/200 (2 dice, 20 R) (29% chance)
--[] GD-3 Rifle Development 0/30 (1 die, 10 R) (100% chance)
--[] Ground Forces Zone Armor (Santiago) 0/180 (1 die, 20 R) (1/2 median)
--[] ?? (Security review or nothing without more money)
-[] Bureaucracy (4 Dice, +28 bonus)
--[] Either a 'recruitment' action or...
--[] Security reviews of Military and Agriculture
--[] Or a mix of one review and one recruitment action.
 
@Simon_Jester On second thought, it's way too late at night for me to be talking about this. I'm not sure what I'm even trying to say because I'm not fully awake currently. My previous message has been deleted. Sorry I brought it up.
 
@Simon_Jester On second thought, it's way too late at night for me to be talking about this. I'm not sure what I'm even trying to say because I'm not fully awake currently. My previous message has been deleted. Sorry I brought it up.
Okay, I'm sorry. It's okay. I just know how to read the room and have decided I don't want to have a big fight that might somehow get ugly over the tiberium power plants, even if I disagree with the overwhelmingly popular course of action. That's all. So I'm bowing out.
 
I am anticipating being 'screamed at' if I pursue the course of action of "being basically the only guy arguing against finishing the Phase 2 tiberium power plants," with some degree of admitted hyperbole.
In all fairness, I'm mainly in favor of completing them because it gives us a buffer for when we start "refitting" old plants at some point in the next year or two, and I'm pretty sure there are lots of better uses for the die otherwise needed to complete the phase at a later date. Otherwise, I'd be saying leave 'em incomplete.
 
In all fairness, I'm mainly in favor of completing them because it gives us a buffer for when we start "refitting" old plants at some point in the next year or two, and I'm pretty sure there are lots of better uses for the die otherwise needed to complete the phase at a later date. Otherwise, I'd be saying leave 'em incomplete.
I get the reasons. I just don't want to fight about it.
 
[x] Do Not Complete the Plants
I'll probably want to complete the second phase of the plants later. Hopefully it'll go down in PS costs, or we'll have new relevant technology, by the time that we do spend another 20R and a tib die on it.

Right now, I'd like to reserve the PS for potential Kane negotiations or realloc.
 
Just for discussion, but once we figure out the next 4yp and what dice we are gaining and losing, what spinoff departments are we seriously considering?

If we are going to have to do refits and shutdowns of various power plants the energy one might be useful. No big urgency for power at the moment but diversifying our energy sources might prevent regional blackouts or brownouts.

And the military refit one might be worth it. It would be nice to start plinking away at them, especially the laser refits so our new ships have the improved lasers at launch instead of needing refits right after being launched, more or less.
 
Red dots of Project Vision Scrin could be harvested planets/systems of Tiberium? With green being ongoing? Purple triangles being Scrin bases?

Or maybe the red dots are fully infested systems of all sorts. Already harvested or ongoing harvesting. With green being Scrin held worlds or ones seeded with plans for more harvesting. I'm pretty sure the purple will be Scrin major bases though.

The loop thing I guess is some sort of galactic hyperlane they use for travel.

EDIT: Yeah, thinking it over, I'm pretty sure the red dots are systems that all the viable planets met the end of Tiberium's life cycle in that the Scrin know of.
 
Last edited:
Back
Top