The Eleventh Primarch (30K Quest)

Character Sheet

Drake Artorius

Skills
Governance (Level 4) = Legendary
Diplomacy (Level 5) = Peerless
Intrigue (Level 1) = Good
Personal Combat (Level 4) = Legendary
Ground Combat (Level 2) = Elite
Naval Combat (Level 5) = Peerless
Biomancy (Level 4) = Legendary
Telepathy (Level 2) = Elite
Divination (Level 2) = Elite
Pyromancy (Level 2) = Elite
Telekinesis (Level 2) = Elite
Anathematic (Level 4) = Legendary
Engineering (Level 4) = Legendary

Traits
Son of Excalibur = Drake Artorius is a true believer in the Federation of Bladus and the ideals that it stands for.
Superhuman Charisma = Drake Artorius has inherited great charisma and persuasive ability from his progenitor.
Little Anathema = Drake Artorius has an echo of his progenitor's antithetical nature to the Ruinous Powers. Immunity to Chaos, Minor Bonus to resisting Chaos for those around you.
-Hated By Khorne = The Lord of Blood holds a special dislike for Drake Artorius and he and his servants will actively seek to claim his skull for the skull throne.
-Hated by Slaanesh = The Prince of Pleasure holds a special dislike for Drake Artorius and they and their servants will actively seek to slay him wherever they can.
Necron Knowledge = Drake Artorius made extensive study of the Necrons, the modern day legacy of the ancient Necrontyr. Major Bonus to fighting Necron forces & Minor Bonus to other interactions with Necron factions.
Asuryani Knowledge = Drake Artorius has made complete study of the Craftworld Aeldari, the Asuryani. Major Bonus to fighting Asuryani forces & Major Bonus to other interactions with Asuryani factions.
Drukhari Knowledge = Drake Artorius made some study of the Drukhari, the vile pirates and raiders of Commorragh. Minor Bonus to fighting Drukhari forces & Minor Bonus to other interactions with Drukhari factions.
Aeldari Knowledge = Drake Artorius has made complete study of the minor Aeldari groups such as the Exodites, the Corsairs and the Harlequins. Major Bonus to fighting Aeldari forces & Major Bonus to other interactions with Aeldari factions
Mechanicus Knowledge = Drake Artorius has made extensive study of the Mechanicus and its successor factions. Major Bonus to fighting Mechanicus forces & Minor Bonus to other interactions with Mechanicus factions.

Preferences
Passionate
Divination
Telepathy
Biomancy

Liked
Personal Combat
Naval Combat
Pyromancy
Telekinesis

Interested
Governance
Engineering

Not Interested
Diplomacy
Intrigue

Disliked
Ground Combat

Hated
None
 
Last edited:
plan: maximum potential
Advantage

[X] First Line Shipyards.
[X] Multiple Inhabited Worlds.
[X] Advanced Technology. X2
-[X] Genetic Engineering
-[X] Power Armour.
-[X] Warp Knowledge
-[X] Medical Science.
-[X] Warships.
-[X] Artificial Intelligence.

drawback

-[X] Greenskin Neighbours.
-[X] Greenskin Infestation.
-[X] Eldar Corsairs.
 
@nathnathn
Might want to delete the descriptions in your plan there that way it's easier to see all the options you chosen at once, and it's not so overwhelming to look at. People can just go back to the front page to get the descriptions.
 
plan: maximum potential
Advantage

[X] First Line Shipyards.
[X] Multiple Inhabited Worlds.
[X] Advanced Technology. X2
-[X] Genetic Engineering
-[X] Power Armour.
-[X] Warp Knowledge
-[X] Medical Science.
-[X] Warships.
-[X] Artificial Intelligence.

drawback

-[X] Greenskin Neighbours.
-[X] Greenskin Infestation.
-[X] Eldar Corsairs.
You've forgotten to put this into a plan format.

Remember it goes like this

[] Plan plan name here
-[] item one
-[] item two
--[] sub item
-[] item three
 
[X] Plan The Mechanicus Hate Them

A few clarifying questions for the QM, will we be able to research (and hopefully reverse engineer) technology we manage to claim from hostile forces we fight against? Imperial tech from the imperial neighbors, and Eldar tech from the corsairs for instance.

Secondly, are knight mechs and/or titans included in combat vehicles or superheavy tanks? I wouldn't blame you if you decided not to give us access to that kind of firepower at the beginning of the quest, but you're allowing us the tech to build Gloriana class battleships so I just want to be sure.
 
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[X] Plan: The Mechanicus Hate Us(but with 1 single difference)
-[X] First Line Shipyards.
-[X] Advanced Technology. x3
--[X] Artificial Intelligence.
--[X] Combat Vehicles.
--[X] Cybernetics.
--[X] Genetic Engineering.
--[X] Medical Science.
--[X] Power Armour.
--[X] Terraforming.
--[X] Warp Knowledge.
--[X] Warships.
-[X] Greenskin Neighbours.
-[X] Eldar Corsairs.<-This one
-[X] Imperialist Neighbours.
Adhoc vote count started by Doccer on Aug 19, 2022 at 11:44 PM, finished with 67 posts and 33 votes.

  • [X] Plan The Mechanicus Hate Them
    -[X] First Line Shipyards.
    -[X] Advanced Technology. x3
    --[X] Artificial Intelligence.
    --[X] Combat Vehicles.
    --[X] Cybernetics.
    --[X] Genetic Engineering.
    --[X] Medical Science.
    --[X] Power Armour.
    --[X] Terraforming.
    --[X] Warp Knowledge.
    --[X] Warships.
    -[X] Greenskin Neighbours.
    -[X] Warp Rift.
    -[X] Imperialist Neighbours.
    [X] Plan The Mechanicus Hate Them Slightly Less
    -[X] First Line Shipyards.
    -[X] Advanced Technology. x3
    --[X] Combat Vehicles.
    --[X] Cybernetics.
    --[X] Genetic Engineering.
    --[X] Medical Science.
    --[X] Plasma Weapons
    --[X] Power Armour.
    --[X] Terraforming.
    --[X] Warp Knowledge.
    --[X] Warships.
    -[X] Greenskin Neighbours.
    -[X] Eldar Corsairs.
    -[X] Imperialist Neighbours.
    [X]Plan: Ship Yards and Worlds to Keep
    -[X] First Line Shipyards.
    -[X] Multiple Inhabited Worlds.
    -[X] Advanced Technology.
    --[X] Warships.
    --[X] Medical Science.
    --[X] Warp Knowledge.
    -[X] Greenskin Neighbours.
    -[X] Eldar Corsairs.
    [X] Plan Bastion of Humanity
    -[X] First Line Shipyards. An old set of Confederation shipyards that the Federation has carefully kept intact and functional over the millennia. Capable of building state of the art warships, including the famed Gloriana-class Battleship.
    -[X] Advanced Technology. The Federation of Bladus has been fortunate enough to retain advanced technologies from the Golden Age, both fully intact STCs and the expertise to use them. x4
    --[X] Artificial Intelligence. Whilst the infamous Men of Iron are the most well-known example of manmade AI, the Federation of Bladus has retained knowledge of how to make them.
    --[X] Cybernetics. From replacements for limbs lost to enhancing the body with pure additions, cybernetics had flourished under the Confederation and the Federation of Bladus has kept much of that knowledge.
    --[X] Genetic Engineering. From the widely known Navigators to geneforged soldiers, genetic engineering had progressed greatly under the Confederation and the Federation of Bladus still has some of that progress.
    --[X] Medical Science. Medical science advanced greatly under the Confederation even if its heights weren't available for all. The Federation of Bladus has retained most of that medical knowledge for its own use.
    --[X] Plasma Weapons. Plasma weapons progressed greatly in the time of the Confederation and the Federation of Bladus inherited knowledge of its most advanced plasma weaponry. X2
    --[X] Power Armour. Power armour was the norm for elite units during the time of the Confederation and the Federation of Bladus has inherited knowledge for its own use. X2
    --[X] Terraforming. While there are many habitable planets in the galaxy, they aren't always conveniently located. To get around this, Humanity learnt to make worlds fit for human habitation and the Federation of Bladus still knows how.
    --[X] Warp Knowledge. The warp has had a constant presence in human society since Humanity went interstellar. Between studies during the time of the Confederation and surviving the warp storms, the Federation of Bladus has amassed quite a bit of knowledge.
    --[X] Warships. Since going interstellar, Humanity has built many different warships for waging war across the stars. The Federation of Bladus has retained knowledge on how to make the finest warships produced by the Confederation. x2
    -[X] Greenskin Neighbours. Orks have always been a blight on Humanity and Bladus has the misfortune to be close by to an Ork-controlled star system. The Greenskins regularly send raids against the Bladus system and even launch the occasional invasion. X2
    -[X] Imperialist Neighbours. The Federation of Bladus isn't the only human polity around and there is another within a few light years. Unfortunately, they are far more tyrannical than the Federation and hold ambitions of an interstellar empire. They look upon Excalibur as a both future rival and a potential conquest.
    [X] Plan All in with AI option 1
    -[X] First Line Shipyards. An old set of Confederation shipyards that the Federation has carefully kept intact and functional over the millennia. Capable of building state of the art warships, including the famed Gloriana-class Battleship.
    -[X] Advanced Technology X3. The Federation of Bladus has been fortunate enough to retain advanced technologies from the Golden Age, both fully intact STCs and the expertise to use them. (Three sub-option picks each time it is taken - mark with an x2, x3 or x4 if taken multiple times)
    --[X] Artificial Intelligence. Whilst the infamous Men of Iron are the most well-known example of manmade AI, the Federation of Bladus has retained knowledge of how to make them.
    --[X] Combat Vehicles. The Federation of Bladus has managed to retain knowledge on how to make old Confederation vehicles like the Predator tank or the Rhino APC.
    --[X] Cybernetics. From replacements for limbs lost to enhancing the body with pure additions, cybernetics had flourished under the Confederation and the Federation of Bladus has kept much of that knowledge.
    --[X] Genetic Engineering. From the widely known Navigators to geneforged soldiers, genetic engineering had progressed greatly under the Confederation and the Federation of Bladus still has some of that progress.
    --[X] Medical Science. Medical science advanced greatly under the Confederation even if its heights weren't available for all. The Federation of Bladus has retained most of that medical knowledge for its own use.
    --[X] Power Armour. Power armour was the norm for elite units during the time of the Confederation and the Federation of Bladus has inherited knowledge for its own use.
    --[X] Terraforming. While there are many habitable planets in the galaxy, they aren't always conveniently located. To get around this, Humanity learnt to make worlds fit for human habitation and the Federation of Bladus still knows how.
    --[X] Warp Knowledge. The warp has had a constant presence in human society since Humanity went interstellar. Between studies during the time of the Confederation and surviving the warp storms, the Federation of Bladus has amassed quite a bit of knowledge.
    --[X] Warships. Since going interstellar, Humanity has built many different warships for waging war across the stars. The Federation of Bladus has retained knowledge on how to make the finest warships produced by the Confederation.
    -[X] Greenskin Neighbours. Orks have always been a blight on Humanity and Bladus has the misfortune to be close by to an Ork-controlled star system. The Greenskins regularly send raids against the Bladus system and even launch the occasional invasion.
    -[X] Eldar Corsairs. Once rulers of their own interstellar empire, the Dominion was destroyed alongside the Confederation. Now some of the scattered survivors have decided to regularly prey upon the Bladus system for reasons only known to themselves.
    -[X] Imperialist Neighbours. The Federation of Bladus isn't the only human polity around and there is another within a few light years. Unfortunately, they are far more tyrannical than the Federation and hold ambitions of an interstellar empire. They look upon Excalibur as a both future rival and a potential conquest.
    [X]Plan: Soldiers' Republic
    -[X] First Line Army. A legacy from the ancient Confederation, the Federation retains an army equipped with state of the art equipment from the good old days.
    --[X] Genetic Engineering. From the widely known Navigators to geneforged soldiers, genetic engineering had progressed greatly under the Confederation and the Federation of Bladus still has some of that progress.
    --[X] Plasma Weapons. Plasma weapons progressed greatly in the time of the Confederation and the Federation of Bladus inherited knowledge of its most advanced plasma weaponry.
    --[X] Power Armour. Power armour was the norm for elite units during the time of the Confederation and the Federation of Bladus has inherited knowledge for its own use.
    --[X] Terraforming. While there are many habitable planets in the galaxy, they aren't always conveniently located. To get around this, Humanity learnt to make worlds fit for human habitation and the Federation of Bladus still knows how.
    --[X] Warships. Since going interstellar, Humanity has built many different warships for waging war across the stars. The Federation of Bladus has retained knowledge on how to make the finest warships produced by the Confederation.
    --[X] Teleportation. Teleportation is a short-ranged, but relatively safe method of warp travel. Having been developed under the Confederation, the Federation of Bladus has retains its knowledge in this field.
    -[X] Greenskin Neighbours. Orks have always been a blight on Humanity and Bladus has the misfortune to be close by to an Ork-controlled star system. The Greenskins regularly send raids against the Bladus system and even launch the occasional invasion.
    -[X] Greenskin Infestation. Worse than having Orks in a neighbouring system is having Orks in your own system. Excalibur has the misfortune to have a local Ork populace, one that continues to cause trouble for the Federation despite their best attempts to exterminate the infestation.
    -[X] Imperialist Neighbours. The Federation of Bladus isn't the only human polity around and there is another within a few light years. Unfortunately, they are far more tyrannical than the Federation and hold ambitions of an interstellar empire. They look upon Excalibur as a both future rival and a potential conquest.
    [X]Plan Democracy is non-negotiable
    -[X] Advanced Technology x2
    --[X] Power Armour.
    --[X] Superheavy Tanks
    --[X] Plasma Weapons
    --[X] Combat Vehicles.
    --[X] Warships.
    --[X] Medical Science.
    -[X] Imperialist Neighbours.
    [X]Plan: Ship Yards and Power Armour
    -[X] First Line Shipyards.
    -[X] Advanced Technology x2
    --[X] Warships. x3
    --[X] Medical Science.
    --[X] Power Armour.
    --[X] Warp Knowledge.
    -[X] Greenskin Neighbours.
    -[X] Eldar Corsairs.
    [X]Plan: Naval power
    -[X] First Line Fleet
    -[X] First Line Shipyards.
    -[X] Multiple Inhabited Worlds.
    -[X] Advanced Technology.
    --[X] Warships.
    --[X] Plasma Weapons
    --[X] Power Armour.
    -[X] Greenskin Neighbours.
    -[X] Greenskin Infestation
    -[X] Eldar Corsairs.
    [X] Plan All in with AI option 2
    -[X] First Line Fleet. The Federation of Bladus has a legacy fleet from the ancient Confederation, made up of state of the art warships and led by a Gloriana-class Battleship.
    -[X] First Line Shipyards. An old set of Confederation shipyards that the Federation has carefully kept intact and functional over the millennia. Capable of building state of the art warships, including the famed Gloriana-class Battleship.
    -[X] Advanced Technology X2. The Federation of Bladus has been fortunate enough to retain advanced technologies from the Golden Age, both fully intact STCs and the expertise to use them. (Three sub-option picks each time it is taken - mark with an x2, x3 or x4 if taken multiple times)
    --[X] Artificial Intelligence. Whilst the infamous Men of Iron are the most well-known example of manmade AI, the Federation of Bladus has retained knowledge of how to make them.
    --[X] Cybernetics. From replacements for limbs lost to enhancing the body with pure additions, cybernetics had flourished under the Confederation and the Federation of Bladus has kept much of that knowledge.
    --[X] Medical Science. Medical science advanced greatly under the Confederation even if its heights weren't available for all. The Federation of Bladus has retained most of that medical knowledge for its own use.
    --[X] Terraforming. While there are many habitable planets in the galaxy, they aren't always conveniently located. To get around this, Humanity learnt to make worlds fit for human habitation and the Federation of Bladus still knows how.
    --[X] Warp Knowledge. The warp has had a constant presence in human society since Humanity went interstellar. Between studies during the time of the Confederation and surviving the warp storms, the Federation of Bladus has amassed quite a bit of knowledge.
    --[X] Warships. Since going interstellar, Humanity has built many different warships for waging war across the stars. The Federation of Bladus has retained knowledge on how to make the finest warships produced by the Confederation.
    -[X] Greenskin Neighbours. Orks have always been a blight on Humanity and Bladus has the misfortune to be close by to an Ork-controlled star system. The Greenskins regularly send raids against the Bladus system and even launch the occasional invasion.
    -[X] Eldar Corsairs. Once rulers of their own interstellar empire, the Dominion was destroyed alongside the Confederation. Now some of the scattered survivors have decided to regularly prey upon the Bladus system for reasons only known to themselves.
    -[X] Imperialist Neighbours. The Federation of Bladus isn't the only human polity around and there is another within a few light years. Unfortunately, they are far more tyrannical than the Federation and hold ambitions of an interstellar empire. They look upon Excalibur as a both future rival and a potential conquest.
    [X] Plan: Rule the Skies
    -[X] First Line Fleet
    -[X] First Line Shipyards.
    -[X] Advanced Technology.
    --[X] Medical Science.
    --[X] Plasma Weapons
    --[X] Power Armour.
    --[X] Teleportation.
    --[X] Warp Knowledge.
    --[X] Warships.
    -[X] Greenskin Neighbours.
    -[X] Greenskin Infestation
    -[X] Imperialist Neighbours.
    [X]Plan: I can't think of a good name for this plan.
    -[X] First Line Shipyards.
    -[X] Multiple Inhabited Worlds.
    -[X] Advanced Technology x2
    --[X] Genetic Engineering.
    --[X] Medical Science.
    --[X] Power Armour.
    --[X] Terraforming.
    --[X] Warp Knowledge.
    --[X] Warships.
    --[X] Greenskin Neighbours.
    --[X] Warp Rift.
    --[X] Imperialist Neighbours.
    [X] Plan The Mechanicus Hate Them Slightly Less
    -[X] First Line Shipyards.
    -[X] Advanced Technology.
    --[X] Combat Vehicles.
    --[X] Cybernetics.
    --[X] Genetic Engineering.
    --[X] Medical Science.
    --[X] Plasma Weapons
    --[X] Power Armour.
    --[X] Terraforming.
    --[X] Warp Knowledge.
    --[X] Warships.
    -[X] Greenskin Neighbours.
    -[X] Eldar Corsairs.
    -[X] Imperialist Neighbours.
    [X] First Line Shipyards.
    [X] Multiple Inhabited Worlds.
    [X] Advanced Technology. X2
    -[X] Genetic Engineering
    -[X] Power Armour.
    -[X] Warp Knowledge
    -[X] Medical Science.
    -[X] Warships.
    -[X] Artificial Intelligence.
    -[X] Greenskin Neighbours.
    -[X] Greenskin Infestation
    -[X] Eldar Corsairs.
 
Last edited:
The vote is now closed.
Adhoc vote count started by Oshha on Aug 20, 2022 at 12:57 PM, finished with 73 posts and 39 votes.

  • [X] Plan The Mechanicus Hate Them
    -[X] First Line Shipyards.
    -[X] Advanced Technology. x3
    --[X] Artificial Intelligence.
    --[X] Combat Vehicles.
    --[X] Cybernetics.
    --[X] Genetic Engineering.
    --[X] Medical Science.
    --[X] Power Armour.
    --[X] Terraforming.
    --[X] Warp Knowledge.
    --[X] Warships.
    -[X] Greenskin Neighbours.
    -[X] Warp Rift.
    -[X] Imperialist Neighbours.
    [X]Plan: Ship Yards and Worlds to Keep
    -[X] First Line Shipyards.
    -[X] Multiple Inhabited Worlds.
    -[X] Advanced Technology.
    --[X] Warships.
    --[X] Medical Science.
    --[X] Warp Knowledge.
    -[X] Greenskin Neighbours.
    -[X] Eldar Corsairs.
    [X] Plan The Mechanicus Hate Them Slightly Less
    -[X] First Line Shipyards.
    -[X] Advanced Technology. x3
    --[X] Combat Vehicles.
    --[X] Cybernetics.
    --[X] Genetic Engineering.
    --[X] Medical Science.
    --[X] Plasma Weapons
    --[X] Power Armour.
    --[X] Terraforming.
    --[X] Warp Knowledge.
    --[X] Warships.
    -[X] Greenskin Neighbours.
    -[X] Eldar Corsairs.
    -[X] Imperialist Neighbours.
    [X] Plan Bastion of Humanity
    -[X] First Line Shipyards. An old set of Confederation shipyards that the Federation has carefully kept intact and functional over the millennia. Capable of building state of the art warships, including the famed Gloriana-class Battleship.
    -[X] Advanced Technology. The Federation of Bladus has been fortunate enough to retain advanced technologies from the Golden Age, both fully intact STCs and the expertise to use them. x4
    --[X] Artificial Intelligence. Whilst the infamous Men of Iron are the most well-known example of manmade AI, the Federation of Bladus has retained knowledge of how to make them.
    --[X] Cybernetics. From replacements for limbs lost to enhancing the body with pure additions, cybernetics had flourished under the Confederation and the Federation of Bladus has kept much of that knowledge.
    --[X] Genetic Engineering. From the widely known Navigators to geneforged soldiers, genetic engineering had progressed greatly under the Confederation and the Federation of Bladus still has some of that progress.
    --[X] Medical Science. Medical science advanced greatly under the Confederation even if its heights weren't available for all. The Federation of Bladus has retained most of that medical knowledge for its own use.
    --[X] Plasma Weapons. Plasma weapons progressed greatly in the time of the Confederation and the Federation of Bladus inherited knowledge of its most advanced plasma weaponry. X2
    --[X] Power Armour. Power armour was the norm for elite units during the time of the Confederation and the Federation of Bladus has inherited knowledge for its own use. X2
    --[X] Terraforming. While there are many habitable planets in the galaxy, they aren't always conveniently located. To get around this, Humanity learnt to make worlds fit for human habitation and the Federation of Bladus still knows how.
    --[X] Warp Knowledge. The warp has had a constant presence in human society since Humanity went interstellar. Between studies during the time of the Confederation and surviving the warp storms, the Federation of Bladus has amassed quite a bit of knowledge.
    --[X] Warships. Since going interstellar, Humanity has built many different warships for waging war across the stars. The Federation of Bladus has retained knowledge on how to make the finest warships produced by the Confederation. x2
    -[X] Greenskin Neighbours. Orks have always been a blight on Humanity and Bladus has the misfortune to be close by to an Ork-controlled star system. The Greenskins regularly send raids against the Bladus system and even launch the occasional invasion. X2
    -[X] Imperialist Neighbours. The Federation of Bladus isn't the only human polity around and there is another within a few light years. Unfortunately, they are far more tyrannical than the Federation and hold ambitions of an interstellar empire. They look upon Excalibur as a both future rival and a potential conquest.
    [X] Plan All in with AI option 1
    -[X] First Line Shipyards.
    -[X] Advanced Technology. x3
    --[X] Artificial Intelligence.
    --[X] Combat Vehicles.
    --[X] Cybernetics.
    --[X] Genetic Engineering.
    --[X] Medical Science.
    --[X] Power Armour.
    --[X] Terraforming.
    --[X] Warp Knowledge.
    --[X] Warships.
    -[X] Greenskin Neighbours.
    -[X] Eldar Corsairs.
    -[X] Imperialist Neighbours.
    [X]Plan: Soldiers' Republic
    -[X] First Line Army. A legacy from the ancient Confederation, the Federation retains an army equipped with state of the art equipment from the good old days.
    --[X] Genetic Engineering. From the widely known Navigators to geneforged soldiers, genetic engineering had progressed greatly under the Confederation and the Federation of Bladus still has some of that progress.
    --[X] Plasma Weapons. Plasma weapons progressed greatly in the time of the Confederation and the Federation of Bladus inherited knowledge of its most advanced plasma weaponry.
    --[X] Power Armour. Power armour was the norm for elite units during the time of the Confederation and the Federation of Bladus has inherited knowledge for its own use.
    --[X] Terraforming. While there are many habitable planets in the galaxy, they aren't always conveniently located. To get around this, Humanity learnt to make worlds fit for human habitation and the Federation of Bladus still knows how.
    --[X] Warships. Since going interstellar, Humanity has built many different warships for waging war across the stars. The Federation of Bladus has retained knowledge on how to make the finest warships produced by the Confederation.
    --[X] Teleportation. Teleportation is a short-ranged, but relatively safe method of warp travel. Having been developed under the Confederation, the Federation of Bladus has retains its knowledge in this field.
    -[X] Greenskin Neighbours. Orks have always been a blight on Humanity and Bladus has the misfortune to be close by to an Ork-controlled star system. The Greenskins regularly send raids against the Bladus system and even launch the occasional invasion.
    -[X] Greenskin Infestation. Worse than having Orks in a neighbouring system is having Orks in your own system. Excalibur has the misfortune to have a local Ork populace, one that continues to cause trouble for the Federation despite their best attempts to exterminate the infestation.
    -[X] Imperialist Neighbours. The Federation of Bladus isn't the only human polity around and there is another within a few light years. Unfortunately, they are far more tyrannical than the Federation and hold ambitions of an interstellar empire. They look upon Excalibur as a both future rival and a potential conquest.
    [X]Plan: Naval power
    -[X] First Line Fleet
    -[X] First Line Shipyards.
    -[X] Multiple Inhabited Worlds.
    -[X] Advanced Technology.
    --[X] Warships.
    --[X] Plasma Weapons
    --[X] Power Armour.
    -[X] Greenskin Neighbours.
    -[X] Greenskin Infestation
    -[X] Eldar Corsairs.
    [X] Plan: The Mechanicus Hate Us(but with 1 single difference)
    -[X] First Line Shipyards.
    -[X] Advanced Technology. x3
    --[X] Artificial Intelligence.
    --[X] Combat Vehicles.
    --[X] Cybernetics.
    --[X] Genetic Engineering.
    --[X] Medical Science.
    --[X] Power Armour.
    --[X] Terraforming.
    --[X] Warp Knowledge.
    --[X] Warships.
    -[X] Greenskin Neighbours.
    -[X] Eldar Corsairs.<-This one
    -[X] Imperialist Neighbours.
    [X]Plan Democracy is non-negotiable
    -[X] Advanced Technology x2
    --[X] Power Armour.
    --[X] Superheavy Tanks
    --[X] Plasma Weapons
    --[X] Combat Vehicles.
    --[X] Warships.
    --[X] Medical Science.
    -[X] Imperialist Neighbours.
    [X] Plan All in with AI option 2
    -[X] First Line Fleet
    -[X] First Line Shipyards.
    -[X] Advanced Technology x2
    --[X] Artificial Intelligence.
    --[X] Cybernetics.
    --[X] Medical Science.
    --[X] Terraforming.
    --[X] Warp Knowledge.
    --[X] Warships.
    -[X] Greenskin Neighbours.
    -[X] Eldar Corsairs.
    -[X] Imperialist Neighbours.
    [X] Plan: Rule the Skies
    -[X] First Line Fleet
    -[X] First Line Shipyards.
    -[X] Advanced Technology.
    --[X] Medical Science.
    --[X] Plasma Weapons
    --[X] Power Armour.
    --[X] Teleportation.
    --[X] Warp Knowledge.
    --[X] Warships.
    -[X] Greenskin Neighbours.
    -[X] Greenskin Infestation
    -[X] Imperialist Neighbours.
    [X]Plan: I can't think of a good name for this plan.
    -[X] First Line Shipyards.
    -[X] Multiple Inhabited Worlds.
    -[X] Advanced Technology x2
    --[X] Genetic Engineering.
    --[X] Medical Science.
    --[X] Power Armour.
    --[X] Terraforming.
    --[X] Warp Knowledge.
    --[X] Warships.
    --[X] Greenskin Neighbours.
    --[X] Warp Rift.
    --[X] Imperialist Neighbours.
    [X] Plan The Mechanicus Hate Them Slightly Less
    -[X] First Line Shipyards.
    -[X] Advanced Technology.
    --[X] Combat Vehicles.
    --[X] Cybernetics.
    --[X] Genetic Engineering.
    --[X] Medical Science.
    --[X] Plasma Weapons
    --[X] Power Armour.
    --[X] Terraforming.
    --[X] Warp Knowledge.
    --[X] Warships.
    -[X] Greenskin Neighbours.
    -[X] Eldar Corsairs.
    -[X] Imperialist Neighbours.
    [X] First Line Shipyards.
    [X] Multiple Inhabited Worlds.
    [X] Advanced Technology. X2
    -[X] Genetic Engineering
    -[X] Power Armour.
    -[X] Warp Knowledge
    -[X] Medical Science.
    -[X] Warships.
    -[X] Artificial Intelligence.
    -[X] Greenskin Neighbours.
    -[X] Greenskin Infestation
    -[X] Eldar Corsairs.
 
The warp rift on top of warp knowledge and AI is gonna be fun

And we probably are gonna have a higher than normal psyker rate as well
 
A few clarifying questions for the QM, will we be able to research (and hopefully reverse engineer) technology we manage to claim from hostile forces we fight against? Imperial tech from the imperial neighbors, and Eldar tech from the corsairs for instance.
Yes, but you is highly unlikely that you will be able to fully replicate them, especially since you didn't pick Determination or Intelligence.
Secondly, are knight mechs and/or titans included in combat vehicles or superheavy tanks?
No. I considered it, but I decided to limit the superheavies to just tanks in the end.
 
Why the hell did people vote for the AI plan? It's basically begging the Imperium to be hostile to Bladus. I know that we most likely will be able to wrangle some concessions from Emps on account of it being a Primarch Homeworld but AI was one of those things he was uncompromising about not to mention the very real risk of a Daemon infesting one. As I see it it's basically taking an option that will only be relevant for the thirst third of the game until Big E finds us and destroys all the AIs. Not to mention the Mechanicus hostility.
 
Do keep in mind that the Emperor can be quite pragmatic when he wants to. The Lion got a bunch of Men of Iron and liked to talk to what was probably an AI before going to bed. Obvious use will likely be a no-no, but this door might not be as shut as you think. Especially if the Federation has created some working contingencies of their own.
 
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Do keep in mind that the Emperor can be quite pragmatic when he wants to. The Lion got a bunch of Men of Iron and liked to talk to what was probably an AI before going to bed. Obvious use will likely be a no-no, but this door might not be as shut as you think. Especially if the Federation has created some working contingencies of their own.
On the Other hand he Trusts the Lion deeply, he was uncompromisingly loyal, on the other hand taking into account of the threads views i doubt emps will tolerate it
 
Drake Artorius
[X] Plan The Mechanicus Hate Them
-[X] First Line Shipyards.
-[X] Advanced Technology. x3
--[X] Artificial Intelligence.
--[X] Combat Vehicles.
--[X] Cybernetics.
--[X] Genetic Engineering.
--[X] Medical Science.
--[X] Power Armour.
--[X] Terraforming.
--[X] Warp Knowledge.
--[X] Warships.
-[X] Greenskin Neighbours.
-[X] Warp Rift.
-[X] Imperialist Neighbours.

"By all accounts, there is nothing wrong with him," says the doctor to Ulyssa and Irene Artorius as the married couple wait to hear the news about their newly adopted son, "If anything, it is the opposite. He appears to be completely healthy, more than healthy in fact."

"Is that a problem?" asks Ulyssa, "We all know where he came from."

"His arrival from the warp is concerning, but I cannot detect any signs of warp contamination," replies the doctor, "Obvious or subtle and while I know that perfect health can be a sign of the Tempter's taint, but in this case, I have reason to believe that the perfect health has another origin. Still, it is possible to call upon a biomancer to make sure there is nothing wrong."

"What is this other cause?" demands Ulyssa.

[Stay calm dear,] Irene mentally projects to her wife via telepathy as she gives Ulyssa's hand a friendly squeeze, [The man is just doing his job.]

"His body and genetic structure shows a multitude of signs of genetic engineering," answers the doctor, "Far beyond both our own knowledge of genetic modification and what is ethically allowed under the law. Put simply, someone turned this child into a budding super soldier and if they had done it here on Excalibur, they would be looking at a couple of decades in prison."

"But nothing untoward?" asks Irene as Ulyssa leans against her wife.

"Nothing harmful beyond enhancing him to the point he arguably doesn't count as being human anymore," answers the doctor, "Ah, I'm not actually sure because until now, the situation has been purely theoretical. No one has been enhanced to this degree before so any debate on how far is too far to still be considered human has guesswork and conjecture."

"I see," says Irene as the woman tries to think about how to handle this revelation.

It wouldn't be appropriate or right to give up the babe, but at the same time, this is far beyond what she was expecting. A psyker like herself or a mutant she could handle, but a genetically engineered super soldier? That is beyond her expectations.

"We also have indications that the child may be a psyker," says the doctor, "He is too young for us to test so we don't know for certain, but he has the genetics for it."

"At least that is something we can deal with," says Ulyssa as she gives Irene a grin and Irene smiles in response.

***​

Drake Artorius would have an unusual childhood despite the best attempts by his parents and the Federation of Bladus to accommodate him. While they attempted to treat him fairly and like any other child, the truth of the matter is that the young Drake was not like any other child. He matured twice as fast as an ordinary child and it was judged he would reach adulthood before the age of ten.

Furthermore his genetic engineering went beyond mere physical prowess as not only did he have a body beyond human limits, but Drake Artorius had a superhuman mind to go with his superhuman body. Not only did he excel beyond his age group in physical activities, but he was a quick learner in the classroom, only needing to be taught something once or twice to grasp an understanding of it.

As Drake grew up, his talents and interests would display themselves. Drake had a natural talent for interacting with others, it was too easy for him. Whilst he was talented at charming others and swaying them to his point of view, Drake quickly grew disinterested in social affairs. Whether it was convincing them openly or tricking them, it was too easy for the superhuman lad and so he had little desire for it.

Instead the Artorius boy found other parts of his education more interesting. While a kid of his age wouldn't normally be given combat training so young, Drake was growing fast enough that with his superhuman body, the Federal authorities decided to make an exception for him. While he was still too young to dominate the training sessions, Drake was still capable of completing them and he enjoyed the challenge. He liked shooting targets with a gun, he took pleasure in the thrusts and parries of swordsmanship.

That wasn't the only martial interest of Drake Artorius as while he didn't receive any formal training in naval matters, one of his mothers was a captain in the Federal Navy and she was happy to tell her son about her work. Listening intently to his mother's tales, Drake slowly, but surely picked up how naval life worked and as he grew older, his interest in those stories expanded into self-study. On his own initiative, the young boy would look up more details on the art of void warfare and gain an ametaur education on the subject.

This interest in naval warfare would expand into a desire to learn about logistics, which in turn would result in learning about the economics that supported the logistics. The self-study in economics would in turn lead to Drake learning about the government structure of the Federation and other alternative forms of government. All before he began to be taught about such things in his classes.

Drake Artorius would also express an interest in technology. Originating as a desire to know more about the guns he fired in his combat training or the warships commanded by his mother, Drake developed a casual, but steady interest in learning about how different technologies and machines worked.

The final major interest of the young Primarch would be the one that he would enjoy most passionately. As predicted by the medical experts who periodically reviewed his health, Drake Artorius would begin to display psyker abilities as he grew older. Nothing too major at first, but it was clear that Drake had very high potential.

For his part, Drake was delighted by his psyker abilities and deeply enjoyed his initial lessons that his other mother gave him. For while it was difficult and dangerous to safely use one's psyker powers, that just made the young boy happy. He craved a challenge and his psyker training was not something he could do with casual ease. He had to learn and for the first time in his life, Drake Artorius truly struggled and in that struggle, in that challenge, he found happiness.

During his training, Drake would meet something else. Another child, but older and female. Inferior to him in every way except psyker ability. While Drake was the second most powerful psyker, rated as potential Level 9 or even a Level 10, the older Jenivere had already displayed Level 11 psyker talent, the first in over two centuries.

Drawn to the superhuman boy that she was hearing so much about, Jenivere sought out Drake Artorius, hoping to find someone who could keep up with her. And in the young Drake, she both found and didn't find that as while her psyker ability outstripped her fellow child, Jenivere found herself outdone by Drake in every other area.

For his part, Drake was delighted to finally meet another child who could beat him at something. He might surpass Jenivere at everything else, but Drake was happy to find someone who could beat him as his favourite activity, deepening the challenge and struggle that he enjoyed so much. The two psyker children would form a lasting bond, one that would stay with the Eleventh Primarch.

Use plan voting.

What does Drake Artorius focus on in his childhood? (Pick three)
[] Personal Combat. Drake focuses on his firearm and melee training, learning how to shoot a gun with unerring precision and how to take apart an opponent with a blade.
[] Naval Combat. Drake engages in self-study on the art of naval combat, learning how warships are commanded and how to win or lose a naval engagement.
[] Telepathy. Drake focuses on his psyker training, learning how to read and manipulate minds.
[] Divination. Drake focuses on his psyker training, learning how to peer into the future and uncover answers.
[] Governance. Drake focuses on his classes at school, learning about how the government works and how to run a nation.
[] Engineering. Drake focuses on his volunteer work, learning how machinery works and how to make improvements upon standard equipment.

Who does Jenivere become to Drake Artorius?
[] His sister. Jenivere is Drake's adopted sister and their love is familial in nature.
[] His friend. Jenivere is Drake's best friend and their love is platonic in nature.
[] His girlfriend. Jenivere is Drake's girlfriend and their love is romantic in nature.

***​

Third update as we cover Drake Artorius' childhood and you get to make some choices on it. We also get to meet Drake's first companion, Jenivere, who is an Alpha level psyker to use Imperial terminology.

For those wondering, I rolled on Discord for Drake's interests and disinterests along with the psyker ability of himself, his second mother and his first companion. I got the interesting result of Drake being disinterested in the things he found the easiest and being interested in the things he found the hardest. And that narrative practically wrote itself.

Anyway, plan voting for this vote and the next update will have scenes from the viewpoint of Eleventh Primarch for the first time.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to.
 
[X]Plan Supreme Commander
-[X] Personal Combat.
-[X] Naval Combat
-[X] Governance
-[X] His girlfriend

Primarch with a gf is a novel and cute concept.
 
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[X]Plan perty but gud
-[X] Personal Combat.
-[X] Engineering
-[X] Governance
-[X] His girlfriend
 
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