Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
[X] A mixture - Compromising is healthy, and often a good choice. Partly destress and partly begin planning. While it will be in between the effects of both business and friendship, something is better than nothing.
 
[X] Friendship - With what he has found, Kesar needs to clear his mind. He is stressed, and likely emotional. Bleed off some of that stress by talking with his brothers about it. While a plan may not be made, they will still be informed. And perhaps later something may be done.
 
[X] Friendship - With what he has found, Kesar needs to clear his mind. He is stressed, and likely emotional. Bleed off some of that stress by talking with his brothers about it. While a plan may not be made, they will still be informed. And perhaps later something may be done.
 
[X] Friendship - With what he has found, Kesar needs to clear his mind. He is stressed, and likely emotional. Bleed off some of that stress by talking with his brothers about it. While a plan may not be made, they will still be informed. And perhaps later something may be done.
 
[X] Friendship - With what he has found, Kesar needs to clear his mind. He is stressed, and likely emotional. Bleed off some of that stress by talking with his brothers about it. While a plan may not be made, they will still be informed. And perhaps later something may be done.
 
[X] Business - With what he has learned, he doesn't have the time to worry about relaxing. Instead, Kesar seeks to use the party for business. He seeks to inform Perturabo and Khan of his findings and plan with them. While he won't get to enjoy the party himself, it is likely needed.
 
Year 40 - 45 Worlds
Hiya! Uh, haven't done this before, but hope it works well. All the notable worlds for next turn, at least those that are created by the dice, have now all been rolled up and information on them complied by me to share with the thread.

To clear up any confusion, all worlds that could be encountered were rolled up on the spreadsheet below between 1 to 20. All worlds that were 1 or 2 were a red threat, all 19 and 20 were a green reward. These were the only things that needed to be further rolled to generate. The 'help requests' below that are when the Imperial Army requests assistance for miscellaneous problems.

(You might notice a couple of extra green worlds, these were rolled due a mistake but were allowed to be kept. Additionally, Vulkan's red worlds were if he went to crusade in the Maelstrom, and are now discarded because he's not are now under Kesar Dorlin's purview since he's taken over for the Maelstrom.)



Lion 20: One of Lion's more difficult enemy worlds decided to surrender after initial conflict, ensuring a more peaceful and smooth compliance with minimal effort.

Lion 20: A Standard Template Construct design on extremely high-quality medicinal gear, which costs a massive amount to create due to some component requirements (would be 2% of the annual Imperium's budget per set/use). Primarch-tier medical system.

Lion 19: A notable administrator known for tax evasion, who is willing to work for Lion's domain.

Lion 2: A group of high-tech Xenos merchants, not hostile but defensive. Main issue is that they've undercut many human merchants in the areas, which has caused a lot of humans to hate them. They have a demand for trade rights, but don't heavily push it for fear or extermination.


Fulgrim 20: Feral World that holds extensive oral records on history for their own planet and partially of the local area.

Fulgrim 20: A world that possesses an 'artificial person' of a similar genetic augment tier to an Astartes, but focused on assassination and sabotage instead of combat. Individual is Astartes Hero tier, and is the last living member of their fellow augmented 'Anath'. For more details, this world was included in this omake. (Chief Apothecary Fabius was sent to deal with this.)

Fulgrim 19: A giant clockwork machine (human made) that matches the best computers of the Imperium. A brass cogitater made massive. 'The Analytical Tower'. Will shorten several of Perturabo's projects, due to clockwork machinery being resistant to Warp influence.

Fulgrim 2: An automated defensive base that's been heavily afflicted by a near full computer wipe. Massive fortress area run by a simple program, main opposition are turrets and humanoid combat robots.


Perturabo 20: A fifteen year old 'pseudo stable' Alpha psyker that was luckily taken into a safe space immediately after birth and able to live her life with her homeworld focusing massively on her stability with teams of experts on psychology and child-raising. Malcador will offer something to get her.

Perturabo 20: A military force on a world with intense food and water supply issues, survives through intense rationing. Tough but fair, experienced in maintaining supply and dishing out quick punishment to dissenters. Would work well with the Sun Guard and/or Black Brigades. Called the 'Wights'. For more details, the world was included in this omake. (Warsmith Barabas Dantioch was sent to deal with this.)

Perturabo 20: A world that's led by a very well managed democracy, although has a few hostile neighbours.

Perturabo 19: A noble that loves mathematics and is willing to give a private army of 100 billion soldiers in-exchange for new theories and such related knowledge (which, well, Perturabo can certainly provide).

Perturabo 19: A detailed overview on how several Standard Template designs on how simple Promethium refineries work, which will greatly improve both Promethium production as a whole and a wide variety of applications and other petrochemical items/substances.

Perturabo 1: A world ruled by a group of psychic overlords that command their world through ample mixtures of biomancy and telepathy to remove free will from their populace.


Khan 20: A Standard Template Construct design for a budget military housing complex that's 40% cheaper compared to other barracks currently used. Will become the new standard design used by the Imperial Army on deployments.

Khan 20: A world focused on aircraft usage, and also aircraft racing. Very skilled pilots, which compensates for lesser quality planes. Was part of a former empire that also included the below planet.

Khan 20: A world focused on tank usage, focus on heavy maintenance tanks due to lesser quality. Skilled combat engineers, but current tanks too cost-heavy for wider Imperium usage. Was part of a former empire that also included the above planet.


Leman 19: A world was brought in that held diplomatic ties to surrounding, problematic areas that are now resolved in terms of issues for the Imperial Army due to this.

Leman 19: An extremely successful diplomatic coup was performed by one of Zunia's subordinates, resulting in several worlds worlds happily joining the Imperium with much less hassle.

Leman 1: A world ruled by extremist fanatics similar to zealot groups of 40k, due to the horrors of the Age of Strife. Rampages surrounding areas and takes people for ritualistic torture and executions, along with a panopticon set up on their world to deal with those lacking in faith with similar cruelty.

Leman 1: A world that's obsessed with getting one over the other party, resulting in them refusing to make a deal with the Imperium that isn't very lopsided in their favour. Trying to bribe the Imperial diplomats to get such a deal, but due to working under Zunia they're more scared of her than desiring wealth.


Dorn 19: A chronicle on exotic afflictions that could result from cybernetics, mostly focused on metal issues such as phantom touch and overconfidence or worse cases with examples.

Dorn 19: A regiment of samurai on the level of the Solar Auxilia, who act with a strong code of honour. They also possess power katanas and chain katanas.

Dorn 19: A large bribe of money offered by a local noble in-exchange for a company of Astartes to join their military parade.

Dorn 2: A world of half-human, half-Eldar that were made by splicing DNA together as an experiment. Mix of DNA unstable, and caused the people to also have their souls taken by Slaanesh upon death. Are aware of what this means, culturally believe their very existence is a sin. Will attack the Imperium so they can all die, so no more are born. (The Thousand Sons will take over for this.)

Dorn 1: A fairly prosperous world willing to join in-exchange for 5 Astartes and an Imperial Army regiment to be taken in as slaves for status symbols. Also possessing a series of advanced archaeotech towers of unknown purpose.


Konrad 20: A small confederacy of planets that each guard a fragment of a key to a vault from the Dark Age of Technology. The treasure is the vault itself, while empty it is also extremely secure and possess anti-divination qualities to protect what's inside.

Konrad 19: A planet with a large antimatter reactor about to explode, in the middle of mass evacuation. Assisting in this will be easy, and boost local compliance due to saving a lot more people. For more details, this world was included in this omake. (Konrad Curze personally went to deal with this.)

Konrad 1: A region of space a few dozen light years across with a minefield of self-replicating, self-repairing suicide ships. Xenos ships. Unknown why they're there. For more details, this threat was focused on in this omake.


Sanguinius 19: A supercomputer dedicated to extreme short-term productivity optimisation, devoid of long-term consideration as it typically leads to death or mental scarring for workers. Meant to only be used in dire emergencies, full of warnings.

Sanguinius 2: A world with an Eldar titan being piloted by a human psyker, populace of the planet refuse to either have Imperial forces on their world or their own set out to help the Imperium.

Sanguinius 1: A world of religious aliens and humans, using stealth titans that are idols to their god and possess active camouflage. Fiercely opposed to the Imperial Truth. (The Raven Guard will take over for this.)

Sanguinius 1: A system of nine planets around a yellow star, with a human populace that believe that it's the home-system of mankind. Main world is 'Terra' ruled by 'The Emperor of Mankind' who would enact the 'Great Scheme' of rebuilding and reconnecting humanity. It's Sixty-Three-Nineteen from the canon Horus Heresy series. For more details, this world was included in this omake.


Ferrus 20: An accurate, time-lapse map of an entire sector, which will be used to get said sector to join faster and be more productive.

Ferrus 19: A world named 'Naga' that's almost identical to Medusa, complete with similar technology constructs and also possessing another monstrous Necron beast. For more details, this world was included in this omake. (Ferrus Manus personally went to deal with this.)

Ferrus 19: A world that uses special weapons made up of psyker souls locked in 'prisons of bone and sinew', that explode with cataclysmic force. Said weapons are locked away in a deep vault, that's also rumoured to contain nonhuman souls within too.

Ferrus 2: A world heavily contaminated with stellar radiation, only livable part is deep mine-shaft that goes hundreds of kilometres down and an underground hive-city. The hive is repeatedly struck by treasure-hunters. Surface is filled with horrific mutants, all possessing hyper-regeneration that can easily survive tank rounds.

Ferrus 2: A world with a hivemind, created by an insane psyker that fused the souls of 10,000 people into an amalgam who then died as the hivemind rebelled. They possess perfect communication and coordination in addition to a panoply of various skills, but suffer constant pain due to this merge which heavily reduced empathy.


Kesar 2 (Vulkan?): A world that hates psykers to the point it disgusts Mortarion. All psykers are subjected to intense lobotomy and removal of brain parts to be turned into slaves. Militant population believes psykers are when a Warp parasite kills a human and takes over their body. Currently has 10,000 psyker slaves. Daemons don't invade the world because they love what's happening, makes deals with any surviving psyker.

Kesar 2 (Vulkan?): A world that fought off a 'suspiciously' badly done Imperial Army invasion. Dedicated yet reasonable locals, only major demand is that Imperial Truth does not apply due to their desires of religious freedom. Said freedom does not include Chaos worship, they are aware of and hate Chaos.

Kesar 1 (Vulkan?): Powerful Xenos empire that raid various civilised worlds and kill 90% of the populace before withdrawing as training exercises for better soldiers, leaving the remaining people to regrow for a later raid. Actual threats are faced with overwhelming nuclear attacks. 'Training' worlds are called vassals to the empire, true empire is only system sized.


Angron 20: A psyker that is a master of Daemonology (a branch dedicated to dealing with the Warp and Chaos, not necessarily being corrupted), especially good at teleportation. A special forces operator for her world's army.

Angron 20: A small, old fleet from M20 that has survived till now. Ships degraded due to age and battle damage, including several destroyed systems. Captains and crew can trace back history to 5000 years ago, memories of old battles 'echo' in the ships.

Angron 2: A hostile Artificial Intelligence that can target and destroy Machine Spirits, which has already 'killed' several ships and took over the 'remains' of the spirits. For more details, this threat was focused on in this omake.


Guilliman 20: A world with a tradition to recreate copies of old artworks from humanity's history whenever lost or too damaged, currently on the fourth set.

Guilliman 20: A Standard Template Construct design for a type of artillery using a multiple launch rocket system. It's the Praetor heavy assault launcher in canon, minus the vehicle.

Guilliman 2: A world focusing on using extremely violent executions on captive enemies as a deterrence to others, using biomancer psykers to further the gruesome act. For more details, this world was included in this omake. (Legatus Aeonid Thiel and the Vanguard project was sent to deal with this.)


Mortarion 20: A group of researchers that study the boundary between the Materium and Immaterium, already possessing a fair bit of data. Research would eventually be able to work on strengthening or weakening the barrier, currently would focus on detecting areas strongly conducting or repelling the Warp.

Mortarion 20: A planet that contains a large poisonous garden full of the most poisonous and venomous species that were found or created in the surrounding area of space.

Mortarion 19: A small yet elite anti-psyker mercenary group willing to join Mortarion's psyker hunters for minimal costs, mainly for equipment and funding expansion.

Mortarion 1: A world where yearly hypno-indoctrination is mandatory for the populace, and a set personality designated for either male or female and a shared set of memories between them. Essentially a world that's been brainwashed by someone to ensure a form of immortality.

Mortarion 1: A world that uses an upgraded type of servitor, by stitching multiple people within a single robotic body. Gives them incredible processing power, such as for aiming and synchronised fighting, but uncreative. Psykers hear constant screams from them.


Magnus 20: A massive cache of Dark Age of Technology MRE food pills and water bottles. Food pills can provide a full meal's worth of nutrition, although tasteless. Water bottles can store absurd amounts of liquid due to massive pressure, complex nozzle lets fluid be drunk or poured safely. Pills difficult to replicate, bottles too difficult to refill beyond 5% without usage of extreme gravity areas (such as the Lathe worlds).

Magnus 20: A group of assassins comprising Dark Eldar, Slaugth, humans along with other terrible monsters (working to recruit Squats and Skaven too) willing to sign an exclusive contract for the Imperium for a set fee.

Magnus 2: A world with a heavy psyker populace that tries to delete the memories of their discovery to any outsider, this time didn't fully work. Peaceful isolationists, relatively stable due to regular (sometimes daily) self-memory edits.

Magnus 2: A Xenos world of organic-clockwork beings (gears of bone, blood as lubricant, occasional brass usage) that transform other beings into clockwork biology too to improve them. Several human worlds in the middle of forced clockwork upgrades, bio-clockwork humans have too little power to fully live comfortably. For more details, this threat was focused on in this omake.

Magnus 2: A world ruled by a psychic tyrant that rose to power to fix several issues with their home, ended up fixing some but causing a lot of other issues. Solution to fearing psykers was to make that fear illegal, and threats against them warranting prison. No justice system at all. For more details, this world was included in this omake.


Horus 20: A 2000 year old time-displaced veteran officer who survived from a space hulk destroyed centuries ago. Spent 1800 years fighting some of the most intense human conflict ever, last 200 years in military academy. Near-death, but possible to be recovered by biomancy or technology. Refuses to serve military at all, but will share all their experience to be recorded.

Horus 19: A Forge World specialised in Skitarii production that wants a Primarch to visit for propaganda reasons. Will be willing to loan out 40 billion Skitarii and 80 billion Hypaspists in-exchange.

Horus 19: A piece of psychic artwork depicting Horus's arrival on the world it was painted on, which was made 500 years ago, that grows clearer over time and changes itself.

Horus 2: A diplomatic issue between one slave-trading world with a large amount of military supplies and several other worlds that won't join the Imperium while the first world is still keeping their (illegally) taken citizens.

Horus 2: A world with a group of sociopathic psykers that are masters of ambushes and deathtraps, particularly using their powers (such as illusions) to supplement their work.

Horus 1: A world that faces intense temporal distortions, possessing human colonists from every era between the Dark Age of Technology up to the Imperium of Mankind from M38 that live in a strange harmony. Diplomacy with the current Imperium went well until 'Horus' and 'Abaddon' were mentioned. For more details, this world is from this omake. (Horus Lupercal, Ezekyle Abaddon and Meros of the Blood Angels went to deal with this.)


Vulkan 19: A mathematical genius that's been focused on recovering lost maths, independently developed low-Imperial maths level. She would be good for educating others.

Vulkan 2 (Kesar): A 'Non-Chaos' Daemon World ruled by a human god who partially has the domain of 'Ritualistic Sacrifices Used to Empower People in Non-Chaotic Ways', the planet is their 'private heaven' (referred to as a hell by some others) and a thousand psykers are sacrificed to the god each day. The god is equivalent to a Greater Daemon in terms of power, and considers humans as 'stupid monkeys' and a resource. For more details, this world was included in this omake. And also this omake.

Vulkan 2 (Kesar): A Slaaneshi Daemon World of Squats who are dedicated to the creation and absolute maintenance of a 'perfect citadel' upon the planet. The citadel is actually a colossal Rune of Perfect, which led to the corruption of the populace, and is now built with the blood and corpses of other Squats. For more details, this world was focused on in this omake.

Vulkan 1 (Kesar): A Squat world that naturally fell into the Maelstrom, majority of the sane Squats evacuated the planet and left only the insane and obsessed who have turned it into a giant laboratory for scientific experiments. Minority of those who are currently on the world are Chaos Squats. Another minority are Skaven scientists who came to co-operate with the mad science when they found the planet. A 'not yet born' entity is worshiped here. For more details, this world was focused on in this omake.

Vulkan 1 (Kesar): A species of sentient Non-Chaos Warp Xenos that managed to survive within the Maelstrom due to being stuck in a 'Warp eddy' within the gigantic rift, which is now gone due to the ritual that removed most of the Maelstrom. They are extremely furious that their home has been destroyed. Anti-Daemon bonuses apply to these beings. For more details, this situation was included in this omake.

Vulkan 1 (Kesar): A Xenos world that naturally fell into the Maelstrom, which resulted in widespread mutation to the point they are considered 'biohorrors', extreme xenophobia to outsiders and the formation of cults. 'Highly evolved killers', they live underground within various caves across the planet. For more details, this world was focused on in this omake.


Corvus 19: A history book detailing early human system colonisation before Warp travel, describing how isolated different systems were and the very diverse cultures that would form.

Corvus 19: An extremely talented sniper was paid to assassinate Corvus, took the money then surrendered to the Raven Guard after learning who he was actually going up against. For more details, this situation was included in this omake. (Corvus Corax personally dealt with this.)
(Edit: It turns out that Jaghatai Khan and the White Scars have received a special bonus set of encounters to be generated for their voyage outside the Imperium's borders. Due to the difference compared to the normal expeditions in the Great Crusade, the results shall be shown separately below.

Red threats are normally created by a 1 to a 50, but each green reward (a result at 85 to 100), reduces the red threat table by 10.)


Jaghatai Khan 95 - 93 - 88 - 96: The exiled Terran members of the Raven Guard, now known as the 'Raptors', have been discovered and have joined the White Scars. Forces include two Battle Barges, impressed light cruisers, a few thousand Astartes, the banished Legion Master and various slaves. (The White Scars dealt with this.)

Jaghatai Khan 5: A fleet of raiding ships lead by a 'pericognitive' psyker fleet admiral, 'Zheng Yang-Wenli', who commands a 'naval nation state' which includes a massive armada, mobile industry and a colossal 40km long mass conveyor that serves as a flagship. The admiral is willing to join the Imperium in exchange for sector governorship as well as gene-seed to create a private Astartes force. (Jaghatai Khan personally dealt with this.)
 
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[X] Friendship - With what he has found, Kesar needs to clear his mind. He is stressed, and likely emotional. Bleed off some of that stress by talking with his brothers about it. While a plan may not be made, they will still be informed. And perhaps later something may be done.
 
[X] A mixture - Compromising is healthy, and often a good choice. Partly destress and partly begin planning. While it will be in between the effects of both business and friendship, something is better than nothing.
 
[X] Friendship - With what he has found, Kesar needs to clear his mind. He is stressed, and likely emotional. Bleed off some of that stress by talking with his brothers about it. While a plan may not be made, they will still be informed. And perhaps later something may be done.
 
[X] Friendship - With what he has found, Kesar needs to clear his mind. He is stressed, and likely emotional. Bleed off some of that stress by talking with his brothers about it. While a plan may not be made, they will still be informed. And perhaps later something may be done.
 
[X] A mixture - Compromising is healthy, and often a good choice. Partly destress and partly begin planning. While it will be in between the effects of both business and friendship, something is better than nothing.
Feel like Kesar is both reaching out for connection but also in oh shit we gotta do something mode.
 
Alright, I'll be closing the vote here. Looks like the most Kesar like answer wins.
Scheduled vote count started by Daemon Hunter on Aug 12, 2022 at 3:16 AM, finished with 18 posts and 12 votes.

  • [X] Friendship - With what he has found, Kesar needs to clear his mind. He is stressed, and likely emotional. Bleed off some of that stress by talking with his brothers about it. While a plan may not be made, they will still be informed. And perhaps later something may be done.
    [X] A mixture - Compromising is healthy, and often a good choice. Partly destress and partly begin planning. While it will be in between the effects of both business and friendship, something is better than nothing.
    [X] Business - With what he has learned, he doesn't have the time to worry about relaxing. Instead, Kesar seeks to use the party for business. He seeks to inform Perturabo and Khan of his findings and plan with them. While he won't get to enjoy the party himself, it is likely needed.
    [X] A mixture
 
Let the Omnissiah's Wrath Walk Unopposed
Let the Omnissiah's Wrath Walk Unopposed

Kesar was looking forward to seeing his Brothers again, but he knew things were going to be fairly difficult for everyone involved. In particular he knew his Brother Vulkan was in for a significant amount of work, though thankfully he'd be busy building something up instead of at war… such things just fit Vulkan better in his eye. To that end, he was hoping to get something done, something he'd been putting off for far too long, something he was sure would help Vulkan get the ornery Magos in his new territory, listening to him that little bit better. He knew it was finally time to truly Master the Void Shields used by those most Holy of the Omnissiah's works, the Titans. If he could finally fully understand them, he'd be able to devise better maintenance protocols, ensure better tactics as a better understanding of their limits would be available to utilize, perhaps even more efficient creation of them, knowing exactly what's required and to what tolerances.

This wouldn't be an easy project of course. But he was a Primarch, and he would not be denied his goal. The first thing he did was go over his old notes, now with so much more understanding of the math and physics, and meta-physics he supposed (it was the best term he'd come up with yet to describe mundane methods of interacting with the warp) of the Void Shields, their emitters, and of the Titans themselves. He was certain that from a purely mundane viewpoint Titans weren't actually nearly as efficient as they so clearly are. The only thing that made sense was the idea of them was so strong they had reinforcement for their actions via the warp itself. So many sapient beings all thinking of how powerful Titans were for however thousands of years they'd been around? Possibly thousands of years before they were ever invented as just the idea of them? All working together in the current time to make them so effective, the collective will of the galaxy ensuring that something as awe inspiring as a Titan is as powerful as it's expected to be…

All of that was something for another time though, that idea while fascinating wasn't what he was about here. No the Titan's and their Void Shields, while improved assuredly by the warps nature still fundamentally worked, but how and why? That he would understand fully. Thankfully the Vigilance carried spares for everything his legion used including the Legio Deiceo so he wouldn't even need to leave his Flagship in order to tear one of the systems apart piece by piece, and put it right back together again. Though he would need to explain his interest and intent to the Magos in charge of such things before starting, might cause issues there otherwise.

Still, that was a relatively short trip and conversation. The Magos was quite willing to let one who'd done so much for the Quest continue his work. Though the gaggle of tech-priests taking notes as he did so were more of a mixed bag. On the one hand, any questions about the materials, or exact tolerances for any individual piece were quickly and easily answered by them, on the other hand none seemed to know the WHY of any of it. Though that rather was why he was there, if they already knew these questions he wouldn't need to be spending the time learning about all of it.

With time and effort he cataloged every individual piece, the materials it was made of, and the tolerances to which it was designed, the expected output of the piece at least as best as the tech-priests knew it. With that information he used his knowledge of materials science, of electro-magnetism, of all of physics that might apply and began to finally, truly understand just how these objects worked. Still he needed more, needed to see them powered on and in action.

Thankfully the Vigilance was massive, reconfiguring some cargo space to act as a testing chamber was time-consuming but doable. Getting the Magos to agree was more of a bother here, but enough assurances that he wouldn't actually destroy any of it in his testing finally got his agreement. An even greater swarm of tech-priests was around for this bit of testing, filling the air with their chants and the smell of their sacred oils and unguents. Hoping to placate the Machine Spirit of so great a machine, even if only a part of a greater whole. Still they largely kept out of his way, and he was able to actually turn the generator and emitters on. Then begin actually testing them, seeing how they reacted to stimuli. How they recognized a threat, how they dealt with such, how much energy was used to do so. How the angle of an attack effected things, the impact of speed vs mass vs temperature vs charge vs density vs so many other factors. Every test taught him something new, and every new thing gave him an idea for another test. Eventually he began to make tweaks to the system between tests. Making small changes here or there to verify what he thought would happen actually did. Slowly he pushed tolerances further, improved efficiency, and detailed how and why these changes worked. The tech-priests were clearly in awe, and the Magos who had been following along from a distance, worried that something might go wrong and wanting to distance himself from it in case it did, joined them. Their own notes to be sent out to their respective Forge-Worlds, new information for the Quest and such valuable data at that all with Kesar's name attached.

Coming down from his Research High, Kesar looked about himself at all the servants of the Omnissiah there, looking at him in religious awe. Not something he was a fan of, but he understood their reverence. The God-Machines were something special to them, and the work he'd just accomplished? The hours or days, he hadn't kept the best track of overall time, of progress in the Quest must have filled them with joy. To be there, to see it happen, to have helped in various ways. He'd gotten tired of them just standing there and eventually given them orders to make specific changes so they could actually be doing something helpful.

All of it really, the understanding, the awe, the progress, none of it truly mattered to him as much as what it would mean going forward though. A new tool in the toolkit against Arch-Daemons, a way to help his Brothers, Sons, and Nephews survive just that little bit better in battle with better support, and the whole point of this exercise, ensuring Vulkan had something significant to give out to the Forge-Worlds in that backwater sector.

AN: Alright, been awhile since my last omake. Here's a go at a new tech-omake. Hope its decent, rather out of practice at these things
 
On Machine Spirits
On Machine Spirits

Having finished his work on Titan Void Shields, Kesar was tempted to begin work on taking those principles and miniaturizing them or instead studying the Void Shield of a Ship. But something else tugged at his mind. His brief conversation with the Vigilance. The way it had talked, the questions it had asked, the way the physical Ship responded to the Machine Spirit's emotions. He knew he couldn't talk to the Vigilance again soon, but he could definitely replay the entire conversation in his memories. The exact moment the Ship's systems had begun to ready itself for war, and how that timing corresponded to the Machine Spirit's statements, as well as his own. Looking into the records to see just how fast the Machine Spirit brought the Ship to battle readiness, and verifying that it actually did, instead of most of the way there. Checking that time vs how long it takes such a thing to be done by mortal hands instead. Checking the power levels that the engines were pushed to, how much fuel they used compared to standard use and typical use at those levels of intensity. So much data to go over, but he'd learned in his years of research that comprehensive study of large data-sets was the single best way to begin learning about something complicated. The data gave him answers but more importantly new questions and a place to go to further his knowledge.

With that in mind, he contacted the head Magos of the Vigilance and shared his intent to study the mighty vessels Machine Spirit and how it interacted with the Material ship. Massive databanks of historical data for the Ship was presented to him, amounts far to large for even a Primarch to handle alone. But Primarchs are meant to lead, and Tech-Priests are more than willing to follow one so blessed by the Omnissiah as he. So lead them he did, pouring over data from every time the Vigilance had been awoken in the fullness of its fury. Every time she had been communicated with. Kesar told them what questions he wanted answers to about these moments and left them and their thousands of minds each augmented to interface with the machine to the work of sifting through the data. Meanwhile he sifted their summaries, kept notes in his own personnel data-pad. Checked how Casualty figures effected the Machine's Spirit as it was clear the Vigilance cared for her little ones. Indeed that care lead to another group of tech-priests assigned to find the data it had asked for, a full list of every "little one" that had served aboard her, and their current status as best as could be known.

Before that data was added to the Vigilance's databanks though, Kesar made sure to put on his glove and link into the systems, not making any effort to communicate or attempt to awaken the Vigilance again after she had seemed so tired from their last conversation, but instead to listen and feel the effects of the information being added, if indeed there would be any effect. He wanted to know, and understand. So he gave the signal and the tech-priests input the information with all formal ceremony. Kesar linked in as he was could feel it as the Ship recognized the information, slowly, ponderously, as the Vigilance's might Machine Spirit was sleeping even as its body worked. It yet was the Ship and all information on its systems it knew, but it seemed to truly recognize some of it, unless given a reason to care more. Here was proof that the Vigilance did care as the Ship's system's seemed to flow just slightly smoother, as if some small stressor barely noticed but carried for years had finally been released. Barely a blip on the sensors yet that blip was there, and it was everywhere across the ship. Clearly the Machine Spirit even asleep recognized its new knowledge of its "little ones" and was comforted by it. The great Ship cared about its crew, just like he cared about his Sons. Possibly literally? Something to consider at least though more data would be needed, of other ships and how well they matched up with their Captains, Admirals, or the like.

Still this was good news, anything that improved the apparent health of a Ship and its Machine Spirt were things the tech-priests were overjoyed to learn about, and they quickly spread the word amongst their kind to check for these things. A better understanding of Machine Spirits was something they could not help but desire, such was their affection and indeed religious zeal. Still this was but one Machine Spirit, and while it was the greatest and the easiest to see the direct effects of because of that (at least that Kesar had ready access to) he still wanted to test this hypothesis on other Machine Spirits. There were plenty of tanks who were new and old to test the effects of the crew and commander on. Just how much was the Machine Spirit of a machine effected by those who used it, vs those who made it? Did the first crew effect it as much or more than the current one? Was it simply a matter of who spent more time, or did pitched battle improve the connection? Assuming there was indeed a connection and he hadn't gotten a false positive with the Vigilance. Wouldn't do to assume he was correct, far better to test to see if he could prove himself wrong.

Still with the help of the tech-priests of the Vigilance and those assigned to the various forces aboard it checking these things was entirely doable. Feeling the difference in the rumble of their engines after even a single battle with a crew that clearly cared for it, vs one whose crew had yet to see battle with it. The way each crew collectively seemed to create the personality of a Machine Spirit based on their belief in it and how they spoke to and respected it. It very quickly became clear that to understand a Machine Spirit it was necessary to understand those who interacted with it, and how they did so. Such study was not something that the Cult Mechanicus was used to, and may even have been frowned upon were any other to be doing so. But Kesar Dorlin was well known as Favored of the Omnissiah, and here and now he proved it to them again.

AN: Alright for those who might remember from way back when... I'm not typically one to post only 1 omake in a day. Hope its good/enjoyable/fun!
 
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