Green Flame Rising (Exalted vs Dresden Files)

Wait I just realized I don't know why I even defended Extras not spending WP.

I don't even remember if ExWoD has extras - heroic mortals.

The reason I posted the Charm isn't to do it 1 to 1, just to show that being too fast can result in being Unexpected due to being difficult to see or react to.

You could just make it so anyone can spend WP as its a mundane action just done...maybe max human or supernaturally well.

Some peak human sword strikes are pretty fast anyway.

Oh sure, that is a fine sword trick, though I would say because of the focus you need to pull it off you cannot to anything else that turn and anything supernaturally fast negates it because well... they are faster than you for the moment.
 
Oh sure, that is a fine sword trick, though I would say because of the focus you need to pull it off you cannot to anything else that turn and anything supernaturally fast negates it because well... they are faster than you for the moment.
Makes sense.

Maybe possible to do something else at the same time if spend some time training it specifically and spend a WP ourselves to simulate the mental effort / concentration required?

WP spending is extremely great effort from a normal mortal perspective, if I remember right.

Us being too slow to do it against just anyone is just what it is.

Maybe if we get the +4 Dex Shintai and the 10x speed Skinned Alive Charm that'd change but otherwise, yeah.
 
Give them a set of weapons and combat rigging and you've got a squad of useful combat mooks.
Its the fluff that makes them something that only a careless sociopath would use.
yeap. add some minor enchanted gear and that's basically First Team spec-ops member. You can also try to get specialized wizard-lights with things like gnosis+step sideways+spirit magic. there are a lot of interesting combinations.

Now, before we go about how immoral their use is, consider how many miserable people there are. Cancer patients, crippled veterans, desperately poor, setting specific - infected red court thralls. There are instances where such an offer may honestly be made.
HOW ARE THEY NOT EXTINCT?
I think there was some references to that in one of the last dresden books where he makes deal with wendigo. Modern cheap food age had been a boon to such creatures.
Also, ghouls in mortal world are degenerate descendants of actual super-ghouls that live in never-never. So if population died out in one place, it sprang up the next time one of these went all hentai orc on some poor farmer.
 
Makes sense.

Maybe possible to do something else at the same time if spend some time training it specifically and spend a WP ourselves to simulate the mental effort / concentration required?

WP spending is extremely great effort from a normal mortal perspective, if I remember right.

Us being too slow to do it against just anyone is just what it is.

Maybe if we get the +4 Dex Shintai and the 10x speed Skinned Alive Charm that'd change but otherwise, yeah.

Sure spending WP so you can do both sounds balanced. WP is no some ways even more valuable than essence since it is harder to get without sleeping.
 
You know, I only just realised that each dot of a Sorcerer's Path gives you an autosuccess on a roll in that Path.
Which answers some questions I had about how they were viable at all in combat.
-Yay catch!
Not superhuman, but very very good; six successes is a little above the average you'd regularly expect from a peak human with Dex 5 Athletics 5. Expect to get visits from the basketball team for catching air like that.

-Siblings are going to give us so much shit for this though if it ends up on the news.
And there's good odds that if we go to Bock's, McAnally's or meet the Alphas in the next month, someone will recognize us if any of those stations does a fluff story on it.

At least Harry does not have a TV.

-Ah bullying.
Something to keep an eye out for in the Fall semester.
Wonder if Timmie's family will pick up on it

-Officer Jones new character.
Why do I get the feeling we're going to be seeing more of her in the future?

We rolled 5 successes on 7 dice to grab the dude, and adding an autosux from a temp WP brings us to 6 successes.
Thats about as many successes as there is in the dice pool of your professional athlete.
Very nice.

VOTE
[X] Defensively
-[X] Stunt: You sweat a little in the summer heat, the unfamiliar weight of the protective gear your father had insisted on swaddling you like a blanket. As your father begins to advance across the salle, you tighten your gloves around the hilt of your practice longsword, and transition into a defensive guard.



Very simply, we're wearing unfamiliar protective gear(gloves, whole head fencing helmet, protective jacket, possibly throat guard, maybe more depending on Michael) and carrying a practice sword with different balance than our demon sword.
We need to adjust to the weight and balance in the first bout.

So, defensive.
 
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yeap. add some minor enchanted gear and that's basically First Team spec-ops member. You can also try to get specialized wizard-lights with things like gnosis+step sideways+spirit magic. there are a lot of interesting combinations.

Now, before we go about how immoral their use is, consider how many miserable people there are. Cancer patients, crippled veterans, desperately poor, setting specific - infected red court thralls. There are instances where such an offer may honestly be made.
Forget the miserable.

Once Molly creates her own personal Hell, she can straight up take the option that includes having a percentage of the population being supernaturals and recruit from there, then give them additional training with Chirality Prohibition Index.
More straightforward, less fuss, especially since she can take up to 20 people into or out of her Kingdom at a time.

Just buy firearms and other stuff off the shelf from a gunstore, add some armor, and you can drop two squads of special ops infantry into an area at a couple hours notice.
think there was some references to that in one of the last dresden books where he makes deal with wendigo. Modern cheap food age had been a boon to such creatures.

Also, ghouls in mortal world are degenerate descendants of actual super-ghouls that live in never-never. So if population died out in one place, it sprang up the next time one of these went all hentai orc on some poor farmer.
Thing is, at 50 pounds a day, you need 200 pounds daily for a family of 4 adults.
That type of consumption draws eyes and attention.
Especially if you eat people.

Even just keeping to animals is not exactly discreet, a steer averages around 1200 pounds on the hoof and around 750 pounds for the carcass. Buying the equivalent of a beef steer every 4 days for a family of 4 raises all sorts of eyebrows even if you could afford the expense involved.

By rights they should all be animal farmers in the countryside raising fast-growing animals like pigs and goats and chicken, where noone can track their meat consumption and they can gorge themselves at will.
None of this hand to mouth business hiring out to bad guys.

They should be too expensive for most bad guys.
 
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yeap. add some minor enchanted gear and that's basically First Team spec-ops member. You can also try to get specialized wizard-lights with things like gnosis+step sideways+spirit magic. there are a lot of interesting combinations.

Now, before we go about how immoral their use is, consider how many miserable people there are. Cancer patients, crippled veterans, desperately poor, setting specific - infected red court thralls. There are instances where such an offer may honestly be made.

The problem is that you don't get to decide what powers a fomor ends up with. People who are very knowledgeable about demonology can pick which spirit to bind to a compatible person and so get a known outcome, but that's not something that the Infernal charms allow as they don't allow you to choose the spirit you use, and even if you can pick the spirit the resulting fomor still just gets those powers that the spirit grants its hosts.

Unless there are evil spirits that happen to grant exactly the powers you want, you're out of luck.

Once Molly creates her own personal Hell, she can straight up take the option that includes having a percentage of the population being supernaturals and recruit from there, then give them additional training with Chirality Prohibition Index.
More straightforward, less fuss, especially since she can take up to 20 people into or out of her Kingdom at a time.

Just buy firearms and other stuff off the shelf from a gunstore, add some armor, and you can drop two squads of special ops infantry into an area at a couple hours notice.

Infernals don't have that fine grained control over the nature of their world's inhabitants. If she chooses to have a population of devils I don't think she can choose to have them be supernatural spec-Ops, rather than just something generally in theme with the aesthetics of her Hell (which I don't think is under her conscious control).

It's a deliberate design choice that the bakemono an Infernal can get aren't player specified. It's in the FAQ.
 
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The problem is that you don't get to decide what powers a fomor ends up with. People who are very knowledgeable about demonology can pick which spirit to bind to a compatible person and so get a known outcome, but that's not something that the Infernal charms allow as they don't allow you to choose the spirit you use, and even if you can pick the spirit the resulting fomor still just gets those powers that the spirit grants its hosts.

Unless there are evil spirits that happen to grant exactly the powers you want, you're out of luck.
It's not explicit in the rules, but I would hope that Latter-Day Devil Implants allow you at least some sort of influence on the kind of Fomori the target becomes.
You do choose what kind of implant you give and what it can do after all, so the spirit should be something vaguely fitting to the implant.
 
It's not explicit in the rules, but I would hope that Latter-Day Devil Implants allow you at least some sort of influence on the kind of Fomori the target becomes.
You do choose what kind of implant you give and what it can do after all, so the spirit should be something vaguely fitting to the implant.

Sure, it also teds to make subtle fonori if you go for subtle implants.

Also you guys will get more control when it comes to putting your own devils into people, because they are yours, you know what their powers would do like you know yourself.
 
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Infernals don't have that fine grained control over the nature of their world's inhabitants. If she chooses to have a population of devils I don't think she can choose to have them be supernatural spec-Ops, ra
The text of the option is silent on this.
Thats basically left up to you and your ST/QM.

For the rest, you have Chirality Prohibition Index.
 
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It's not explicit in the rules, but I would hope that Latter-Day Devil Implants allow you at least some sort of influence on the kind of Fomori the target becomes.
You do choose what kind of implant you give and what it can do after all, so the spirit should be something vaguely fitting to the implant.

The FAQ says:

Infernals have a bunch of Charms to turn people into fomori. How much control does the Infernal have over the powers that manifest? Can they angle for specific fomor breeds?
The Storyteller decides what kind of fomor some- one gets turned into. While replicating some breeds from W20 Book of the Wyrm or Riot of the Flesh or other, older publications is definitely possible, none of the Charms are really calibrated to reliably give you the same thing over and over. Broadly speaking, the kind of fomori you get back should probably depend on the Charm you're using to create them. The Hell of Boil- ing Oil ought to be mostly making amphibious mu- tants with acidic bodily fluids, slide-off skin, and the like, while Kakuri Charms are probably making creepy fomori with stealth and ice powers most of the time. Latter-Day Devil Implants will generally either create subtle fomori (the player shouldn't fear giving some- one a replacement leg only to see them mutate into a giant acid-slobbering beetle, completely overshadowing the intent of the Charm), or in the case of more out- landish implants, treat the implant itself as the fomor's primary power. Once you have your own Hell Realm it's very valid for all your fomori to come out sporting its visual and thematic motifs, if you want some kind of uniformity, but their powers are still in the hands of the Storyteller.

That sucks, I want to customize my fomori.
You really don't, trust me. You do not want a char- acter with a reliable way to generate a hundred lackeys with the Homogenity power in your chronicle
 
Once Molly creates her own personal Hell, she can straight up
when she has personal hell, she can also have demons. Also, she can make her own gaki/wan kuei.
Basically, she can let soul return into body as sort of a vampire.
The problem is that you don't get to decide what powers a fomor ends up with. People who are very knowledgeable about demonology can pick which spirit to bind to a compatible person and so get a known outcome, but that's not something that the Infernal charms allow as they don't allow you to choose the spirit you use, and even if you can pick the spirit the resulting fomor still just gets those powers that the spirit grants its hosts.

Unless there are evil spirits that happen to grant exactly the powers you want, you're out of luck.
kakuri version of the charm is reversible, so if the result is too bad - it can be cancelled.
There are also other charms that could influence the outcome. like that one that grants wishes - make outcome more lucky.
You won't get same fomori, but you will get useful ones.
 
Just to be clear you do not get absolute control over what powers you get in your formori, but with your own devils you will not be surprised by the broad scope of what you get either, you intrinsically understand the devil, though not the mortal soul it binds to. It should be noted also that if you go for a world what has mortals, devils and formori the people in charge will have come up with some system to organize the divinely touched, maybe even one with martial aspects.
 
kakuri version of the charm is reversible, so if the result is too bad - it can be cancelled.
There are also other charms that could influence the outcome. like that one that grants wishes - make outcome more lucky.
You won't get same fomori, but you will get useful ones.

It's reversible as an inherent feature, but so are all the others with an extra step; you just exorcise the evil spirit.

I think the Hell of Boiling Oil's fomor creation charm is instructive because of what it says that the others don't:

If the Infernal has any affection, admiration, or regard for the individual at all, she may choose one of the following elements and guarantee that it will not be scarred by the transformation: his looks, his health, or his mind.​

And when it comes to making fomor, the other powerful option is to use the Hell of Burrowing Maggot's charm, as that's the only one that can make them from supernatural creatures, and throw Red Court vampires or ghouls in the pit and and make the rustling hybrid creature serve you.

Not sure Molly would go for that in the short term though.
 
It's reversible as an inherent feature, but so are all the others with an extra step; you just exorcise the evil spirit.

I think the Hell of Boiling Oil's fomor creation charm is instructive because of what it says that the others don't:

If the Infernal has any affection, admiration, or regard for the individual at all, she may choose one of the following elements and guarantee that it will not be scarred by the transformation: his looks, his health, or his mind.​

And when it comes to making fomor, the other powerful option is to use the Hell of Burrowing Maggot's charm, as that's the only one that can make them from supernatural creatures, and throw Red Court vampires or ghouls in the pit and and make the rustling hybrid creature serve you.

Not sure Molly would go for that in the short term though.

Your Fomori are not as bad as what comes out of a bane because this world is not as dark and twisted as WoD, especially modern day WoD

Uh, but doesn't Sapphire Banishment say that if you exorcise a fomori, they take a shitton of damage (maybe even Agg) as it kind of tears them apart?

Yes, you would need healing on hand, either in the form of alchemy or hedge magic.
 
Your Fomori are not as bad as what comes out of a bane because this world is not as dark and twisted as WoD, especially modern day WoD

Thinking about it though, one option of that might be quite useful. Binding spirits too people seems to be pretty mentally unhealthy from what we see in the books; such as the rage spirits that create one flavour of werewolf. Being able to guarantee that they keep their minds intact with no need for extra charms might be quite handy.

Uh, but doesn't Sapphire Banishment say that if you exorcise a fomori, they take a shitton of damage (maybe even Agg) as it kind of tears them apart?

The reversal option of the Kakuri charm also does a load of damage to the ex-fomor.
 
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It's reversible as an inherent feature, but so are all the others with an extra step; you just exorcise the evil spirit.
which is hard and damaging. kakuri just dissolves demon back into psyche.
Other point is that instead of summoning some outside demon, this charm manifests inner darkness of the target.
I think the Hell of Boiling Oil's fomor creation charm is instructive because of what it says that the others don't:
good point. on the other hand - aquatic themed.
And when it comes to making fomor, the other powerful option is to use the Hell of Burrowing Maggot's charm, as that's the only one that can make them from supernatural creatures,
are we sure that other charms don't work on supernatural creatures?
 
good point. on the other hand - aquatic themed.

Until we get our own personal hell.

are we sure that other charms don't work on supernatural creatures?

Yes, all the others specify they must be used on mortals, which means non-supernaturals. The Hell of Burrowing Maggots one, by contrast, just says creature, and specifies what happens when you use it on creatures that can't become fomor, which the others don't, as they can't be used on them in the first place.

It does 7 damage-Essence spent in the process. You could just choose o spend 7 Essence and they will be none the worse for wear.

Somehow I'd misremembered that as being permanent Essence, apologies.
 
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[X] Defensively
-[X] Fight conservativly, don't spend your energy either in Essence or sheer exertion yet. This is the first bout and you are trying to get a feeling for each other's skill and style, not to finish things in a whirlwind of cuts and stabs as you did your real fights. There will still be time to show off.


You nod, biting back a smile. It's the last week of school so it probably wouldn't do much good to deal out any instruction now for them to forget over the summer, but if they are still at it next year... well you have a good memory.
I think Molly is underselling herself here. At intimidation 4 she's already pretty scary, and she can apply excellency to that.

Her dice pool for impressing on them the error of their ways would be intimidation + charisma or manipulation right?

So with excellency she could hit them with 14 dice which, baring total failure, is the sort of thing I'd expect them to remember for the rest of their lives.
 
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