to be fair, according to RPG wardens can use physical boosts just fine. it's just not as efficient or effective as blasting people with fire. Basically, it's better to burn a vampire on range then to first buff and then go melee.
No to mention, theirs is just a different tradition. DF wizards are some sort of psychic-hermetics. If they were more interested in developing alchemy and enchantment, building society, a lot of their problems could be solved with their own means.
For an example, did you know that Red vampire venom cures black magic addiction? and that there is at least 1 Alchemist that can brew a memory of vampire bite into potions?
Similarly, DF wizards don't really have joint arsenal, no dedicated healers, no good support/ally structure. Their power hangs on the individual might of the Senior Council. Merely giving them safe low-power physical boosts isn't going to do much.
Cures is a bit of an overstatement, there is one guy in Las Vegas whose addiction went dormant when he became addicted to vampire venom because it's stronger.
Healing her body could be done with mid level alchemy, healing her mind would be out of the scope of all but the most powerful... and consequently insane mortal mind mages
I think we might be talking about different things, a ghost can still be present and stabable while being invisible to mundane sight, but they can also be on the other side of the Shroud and look at but not meaningfully impact the material world. That you cannot stab even with nuclear fire because they are not on the same plane as you.
1)Well, as long as the ghost or spirit cant act across the shroud, I have no problem
2) So only VDE to fix her mind? Thats a 20XP charm.
Dang. We dont even have the Shadow Clone or Inner Hell charms yet.
This is why Infernals needs Medicine charms.
What of Summoning a spirit with the appropriate specialties to do it?
Or dipping into Ancient Sorcery?
1)Well, as long as the ghost or spirit cant act across the shroud, I have no problem
2) So only VDE to fix her mind? Thats a 20XP charm.
Dang. We dont even have the Shadow Clone or Inner Hell charms yet.
This is why Infernals needs Medicine charms.
What of Summoning a spirit with the appropriate specialties to do it?
Or dipping into Ancient Sorcery?
Both a sufficiently powerful and specialized spirit could do it or Ancient Sorcery, it is mortals who struggle to heal the minds of others without doing more damage.
I mean ideas can be conveyed there's not even really any standard spells though just types of shit. Not a single person does a force spell the same in dresden files none of this stuff is completely uniform.
That's fair, it depends on how much time we have as well given the 1/year limitation. Given how much more readily available mana seems to be than three baseline WoD, giving Wardens the ability to use Ki to level the playing field a bit between them and supernaturally capable people might make a fair size difference.
There's at least one lesser Talent in Ghost Story whose primary specialty is kinetomancy ie using magic to make himself stronger and faster. And Dresden's magic breakthrough as a teenager was him using his magic to propel himself at an athletics meet to break the long jump record. And his leg. Its something DF magic can do.
Wardens just dont think the juice is worth the squeeze, which could be either snobbery or hardwon experience.
I suspect experience.
There's at least one lesser Talent in Ghost Story whose primary specialty is kinetomancy ie using magic to make himself stronger and faster. And Dresden's magic breakthrough as a teenager was him using his magic to propel himself at an athletics meet to break the long jump record. And his leg. Its something DF magic can do.
Wardens just dont think the juice is worth the squeeze, which could be either snobbery or hardwon experience.
I suspect experience.
I mean I assume dresden punch wizards have existed or do exist in certain areas its been said again and again and again magic is heavily personalized Jim made it that way at least partially according to him so that he can do a lot of things and not contradict himself even if there are still plenty of rules to it that we know and don't know.
Though it might just be inefficient as most species where punching would be useful their already far stronger than you and you don't want to rely on your limited pool and likely less strong punches to deal with them.
There's at least one lesser Talent in Ghost Story whose primary specialty is kinetomancy ie using magic to make himself stronger and faster. And Dresden's magic breakthrough as a teenager was him using his magic to propel himself at an athletics meet to break the long jump record. And his leg. Its something DF magic can do.
Wardens just dont think the juice is worth the squeeze, which could be either snobbery or hardwon experience.
I suspect experience.
A bit a column A, a bit of column B and a bit of column C: the human body was not meant to go that fast or hit that hard. It takes a lot of finesse, specifically in Life magic which is the rarest among mortal wizards, to juice yourself up in such a way as you cam match a vampire and not break something important... well unless you have an innate talent for it which is what that merit is.
Both a sufficiently powerful and specialized spirit could do it or Ancient Sorcery, it is mortals who struggle to heal the minds of others without doing more damage.
Summoning it is. Probably.
We need to invest in that field of Occult expertise anyway, because thats the same general specialty where you find stuff like magical wards to keep hostiles and nosey parkers out of your home. And we cant have Dresden doing it all the time.
Might be interesting if we can pull off Imbued Amalgalm in the future.
I mean I assume dresden punch wizards have existed or do exist in certain areas its been said again and again and again magic is heavily personalized Jim made it that way at least partially according to him so that he can do a lot of things and not contradict himself even if there are still plenty of rules to it that we know and don't know.
Though it might just be inefficient as most species where punching would be useful their already far stronger than you and you don't want to rely on your limited pool and likely less strong punches to deal with them.
That is indeed doable though it would take a lifetime's dedication to combine two paradigms like that or a truly legendary magician.One of the exalted to whom lesser magic comes so easily might be just the right fit.
If there are ExWoD style dragon blooded families running around this crossover then I wouldn't be surprised if they'd done this. They can learn both sorcery and Qiao and the way their Excellencies work means they have even more incentive to try to develop or adapt sorcery paths based on their families most common element's Aspect abilities. They're also likely to have accumulated the breadth of occult lore required to support the attempt. Along with possibly being able to use other paths to load the deck even more, using things like the Path of Divination to predict which methods will work, Scrying to locate useful information, and Fortune to manipulate luck in your favour.
Very long lived sorcerers, particularly those that are part of multi-millennia old institutions, can be extraordinarily capable on a strategic scale even if they're not so much in direct combat. A competent dragon blooded alchemist can live for two and a half thousand years, and something crazy like a Dhampyr dragon blooded alchemist could live for twenty thousand. Of course, any one that old wouldn't be a Dhampyr, but one of the Jin Hai, a surviving child of the Wan Xian from before they fell. Which would be another special snowflake character concept, a Jin Hai dragon blooded or infernal.
There's at least one lesser Talent in Ghost Story whose primary specialty is kinetomancy ie using magic to make himself stronger and faster. And Dresden's magic breakthrough as a teenager was him using his magic to propel himself at an athletics meet to break the long jump record. And his leg. Its something DF magic can do.
Wardens just dont think the juice is worth the squeeze, which could be either snobbery or hardwon experience.
I suspect experience.
That's a very different thing. They're pushing their bodies around with 'external' magic. They're not making themselves stronger and faster and tougher smarter and more charismatic from the inside.
For example, White Council diplomats and researchers would benefit greatly from this as well.
to be fair, according to RPG wardens can use physical boosts just fine. it's just not as efficient or effective as blasting people with fire. Basically, it's better to burn a vampire on range then to first buff and then go melee.
No to mention, theirs is just a different tradition. DF wizards are some sort of psychic-hermetics. If they were more interested in developing alchemy and enchantment, building society, a lot of their problems could be solved with their own means.
For an example, did you know that Red vampire venom cures black magic addiction? and that there is at least 1 Alchemist that can brew a memory of vampire bite into potions?
Similarly, DF wizards don't really have joint arsenal, no dedicated healers, no good support/ally structure. Their power hangs on the individual might of the Senior Council. Merely giving them safe low-power physical boosts isn't going to do much.
I'm not convinced. I think we hear plenty of mention of non-combat wizards that specialise in things like alchemy or enchantment. The Merlin, for example, is a master of making wards, which I think are a type of enchantment. It's just that they aren't shown on screen much as Harry is alienated from the White Council at the start and once he's a Weden and the war starts they aren't the focus of the story, they're dead in the initial phases of the war, or they have had to refocus on combat magic.
Cures is a bit of an overstatement, there is one guy in Las Vegas whose addiction went dormant when he became addicted to vampire venom because it's stronger.
That was a girl. Otherwise - yes. There is also a self-taught alchemist in Vegas who can brew memory of the bite into potion.
Alas he is scheduled for execution for accidentally killing his parents when his talent first manifested.
I mean ideas can be conveyed there's not even really any standard spells though just types of shit. Not a single person does a force spell the same in dresden files none of this stuff is completely uniform.
Though it might just be inefficient as most species where punching would be useful their already far stronger than you and you don't want to rely on your limited pool and likely less strong punches to deal with them.
Yeap. Also, they don't have supply of things that would make such strategy useful. like enchanted armor for all wardens, or supply of healing potions. Neither manpower to be exact.
I'm not convinced. I think we hear plenty of mention of non-combat wizards that specialise in things like alchemy or enchantment. The Merlin, for example, is a master of making wards, which I think are a type of enchantment. It's just that they aren't shown on screen much as Harry is alienated from the White Coujcio at the start and once he's a Weden and the war starts they aren't the focus of the story, they're dead in the initial phases of the war, or they have had to refocus on combat magic.
What I mean, they have no real supply of things like enchanted armors for all wardens. Potions, enchanted items (besides swords), etc. Neither do they have minions or foot solders that could protect wardens/wizards each of which required decades of training to get where they are. Luccio, an irreplaceable weapon manufacturer is on the front lines. Really shows how they operate.
That's a very different thing. They're pushing their bodies around with 'external' magic. They're not making themselves stronger and faster and smarter and more charismatic from the inside.
Not only, that's 1 way. There is also biomancy. There is also shapeshifting magic and theoretically ability to conjure something like combat suit from ectoplasm. Or summoning war spirits to ride your body.
Though, only 'lesser' talents bother with such magics and many who try to dabble into these magics quickly get decapitated. Standard WC fair is elemental magic.
It seems tricky to do more than one thing at a time in Dresden Wizardry, if you don't have a natural talent it's probably difficult to punch harder and make sure everything stays attached and whole.
The effort involved in physical augmentation in battle us likely far more than just blasting your foe, depending on your specific talents of course.
That's a very different thing. They're pushing their bodies around with 'external' magic. They're not making themselves stronger and faster and tougher smarter and more charismatic from the inside.
For example, White Council diplomats and researchers would benefit greatly from this as well.
Like I said, this is not a foreign concept in Dresdenfiles magic.
When Harry became Winter Knight, he began channelling magic through himself for straight up superhuman physical performance.
And Listens to Wind combined combat shapeshifting and internal magic boosting to beat a skinwalker in melee.
Its just really specialized, really difficult magic, and like the QM said, without a knack for it, it doesnt make sense for most wizards to bother. Harry has the Winter Knight Mantle giving him a leg up, and Listens to Wind is like one of the premiere Life magic specialists on the White Council.
It doesnt help White Council diplomats to spend time learning this instead of honing their general purpose defensive shields and combat spells. If shit breaks out its going to be tear a hole in the shroud and escape into the Nevernever.
Not try to rely on physical performance.
Dude, This is infernal exalted. Honest Help wouldn't be IC.
There's already some alternatives. Like demon prostetics, fomorisation, etc.
EDIT: Tho, if you really want to cheat... Just get magic for awakening item spirits and then mass awaken rose quartz crystals sold in every new age shop. Rose quartz spirits passively heal AOE all the time. The only condition is they have to be illuminated all the time or spirits fall asleep again.
Obscure, but completely canon WoD item.
That was a girl. Otherwise - yes. There is also a self-taught alchemist in Vegas who can brew memory of the bite into potion.
Alas he is scheduled for execution for accidentally killing his parents when his talent first manifested.
Dark Spirits. Not just spirits either - All creatures of darkness. Which includes vampires, ghouls, evil fae, etc.
I was thinking on 2 fronts. One could be surgery charms and tech based on Wicked City. Another would be to use maggots and symbionts from Maggot Hell.
Yet, they manage to learn from books. Would you deny that?
Yes, DF magic is more poetic/instinctive, but they manage to teach it just fine.
Yeap. Also, they don't have supply of things that would make such strategy useful. like enchanted armor for all wardens, or supply of healing potions. Neither manpower to be exact.
Yeah, Alchemy is one of the best paths.
What I mean, they have no real supply of things like enchanted armors for all wardens. Potions, enchanted items (besides swords), etc. Neither do they have minions or foot solders that could protect wardens/wizards each of which required decades of training to get where they are. Luccio, an irreplaceable weapon manufacturer is on the front lines. Really shows how they operate.
Not only, that's 1 way. There is also biomancy. There is also shapeshifting magic and theoretically ability to conjure something like combat suit from ectoplasm. Or summoning war spirits to ride your body.
Though, only 'lesser' talents bother with such magics and many who try to dabble into these magics quickly get decapitated. Standard WC fair is elemental magic.
Yup and they personalize all that shit no one has the exact same results it's not like d&d spells their all heavily personalized. Talents do tend to skew things though, practice and the right mind sets needed for things oh and focus, and there is possibly a cultural bias honestly though they come from enough separate cultures that's not entirely true in white council even if its European centric.
Your idea that they chose the wrong thing to specialize in is just weird alchemy even more than other things is stupidly personalized and requires symbolic connections and significance for stuff. Not a single fucking person does force spells the same as others much less fucking alchemy.
1)We dont get to pick who will be good parents; thats not how the Crown works.
We cannot predict how a person will turn out as a parent, just how they are now. And as the poor Mendozas demonstrated, you can be the best people in the world and still fail in the face of force majeur.
2)She hasnt asked our advice about whether or not to keep the child.
I dont expect her to either.
Her life.
3)No, the thing with Dresden's kid was that the Red Court had longterm moles , and one of them was Martin, who was a triple agent as well as Susan's partner. There's no indication that Susan was visting the Mendozas, or doing anything more than keeping tabs from a distance; afaik Maggie didnt even know what Susan looked like.
4)Rosie is one of Molly's BFFs.
She's already not safe, because anyone looking to strike at Molly indirectly will look at her friends and associates.
That ship has sailed.
Specifically, she's in the hospital right now because she's Molly's friend; they sent a fetch directly into the theater where she was watching a horror movie with her boyfriend Ken and Molly's other friend Drea Becton. She only got a broken collarbone and psychic damage; her boyfriend is dead and the other girl is in ICU with crippling musculoskeletal damage and a broken mind.
When Mavra wanted to blackmail Harry, she went after Murphy.
When Ortega wanted to threaten Harry, he threatened the people around him. When Nicodemus wanted to hurt Michael, he tossed a coin in front of his youngest kid. When Bianca wanted to hurt Harry, she went after Susan.
There is form for this. Keep your friends close where you can intervene in their favor.
5)The RPG is told from an IC perspective.
Its canon up till about Small Favor, barring things that Jim later changed his mind on, like how the Archive's power worked.
We don't need absolute precog to ask the crown to look for people with certain traits, which is all we need to find people highly likely to be and remain good parents.
Could you maybe stop implying that I'm going to push for taking away her choice by the way? I'm not for the record. She might not have asked us for advice, but Rosie is (or at least is likely going to be) turning to Molly to be one of the people to help her solve this. The stuff I've been arguing about is no different in its level of involvement than the plans to research things for her and provide material support.
It hinges on presenting an argument in good faith to her about an emotionally charged and difficult topic, and then dealing with the fallout; not throwing social dice at her till she explodes.
I thought Susan was literally looking in on her, but I don't have a source for that so I'll drop it. That said, checking in from a distance is till enough to build a connection, and Susan herself being a member of a vampire hunting organization was the reason a triple agent was looking into her business in the first place.
She's in the hospital because of things Molly did to her. The fetches went for Rosie because she was one of two people under the effects of a fear curse powerful enough to become a permanent derangement. No one ever tried something like that with her again in canon, even though it's a tactic that multiple factions are willing to use.
That doesn't mean it won't happen here, but it does mean that she isn't intrinsically linked to Molly to the extent that she seems like blackmail material to people like the Fomor. Not yet anyway.
Yup and they personalize all that shit no one has the exact same results it's not like d&d spells their all heavily personalized. Talents do tend to skew things though, practice and the right mind sets needed for things oh and focus, and there is possibly a cultural bias honestly though they come from enough separate cultures that's not entirely true in white council even if its European centric.
all of that literally doesn't matter. Mo different from medieval artisans making things by hand. Every sword and armor being unique. They can teach people just fine and that's what's important. They don't tho and that's the problem.
Your idea that they chose the wrong thing to specialize in is just weird alchemy even more than other things is stupidly personalized and requires symbolic connections and significance for stuff. Not a single fucking person does force spells the same as others much less fucking alchemy.
Doesn't matter. They have literally 1 person making swords (of any kind) for wardens and she is on the frontline.
Why don't they train a dozen wizards/sorcerers/talents to make enchanted arms and armor for wardens and apprentices?
While alchemy is personalized, potions can be used by others as demonstrated quite a few times. Where's all the bottled sunlight and escape potions? No. the point is that they had centuries to get their shit togather and never bothered.
yeap, sounds nice. Also, one of the charms of maggot hell do something similar - infecting people with demon maggots with touch. Could also be a fomor power, they already have hive body.
Though, thinking about something like this when MC doesn't even know mundane MA is a bit too early
Dude, This is infernal exalted. Honest Help wouldn't be IC.
There's already some alternatives. Like demon prostetics, fomorisation, etc.
EDIT: Tho, if you really want to cheat... Just get magic for awakening item spirits and then mass awaken rose quartz crystals sold in every new age shop. Rose quartz spirits passively heal AOE all the time. The only condition is they have to be illuminated all the time or spirits fall asleep again.
Obscure, but completely canon WoD item.
Yeah we'd probably have to resort to Adapting other people's Homebrew and even then there'd be weird catches because we're an infernal unless it's Wicked City/SWLIHN. Specifically, Pattern Reassertion Touch with upgrades and Revlids Autonomous Pattern Reconstruction can be used to heal people in a benign and uncomplicated manner, though Autonomous pattern reconstruction might not work on the Fae). And we haven't unlocked making our own charms yet IIRC.
Like Earthscorpion's Merciless Radiative Therapy Malfeas Charm
Touching the patient, the Infernal floods their chakras with the hateful essence of Malfeas. This malign power destroys any lesser sickness afflicting a servant of the King.
This Charm instantly cures any Sickness with a Treated Morbidity less than or equal to the Essence of the Infernal by infecting the patient with a variant of Green Sun Wasting. This infection has a Morbidity and a Treated Morbidity equal to half the Infernal's Essence, rounding down. Characters with an Intimacy of Terrified Awe towards the Infernal or who bear a Magnanimous Warning Glyph cannot die from the Green Sun Wasting unless the Infernal permits it, and add the Infernal's (Integrity) in dice to shake the disease.
Obviously this Charm cannot be used to cure Green Sun Wasting or Final Viridescence.
There's also Earthscorpion Szoreny Stuff that could potentially be fluffed as coming from the Hell of Upside Down Sinners. Quicksilver sap is like super mercury poisoning.
The precious red flowers of Szoreny once cured all ills. They could not cure the inversion the Exalted
inflicted upon him, however, and now they languish underground.
This Charm functions as the Solar Charm Instant Treatment Methodology, save that the Infernal can
optionally bypass the requirement for any required drugs or medicines by taking one bashing health
level, releasing quicksilver vapour which has a faint floral smell. This inflicts one dose of quicksilver
sap on the patient. The Infernal can treat himself with this Charm.
The Penalty for quicksilver sap - and other lesser forms of heavy metal poisoning, such as the mercury
of Creation - works differently from most venoms. Rather than start off as a flat value, the Penalty
builds over time. For each level of damage that quicksilver sap inflicts, the Penalty increases by 1.
This Penalty represents permanent damage to the flesh and mind, and is retained as a Crippling effect
even once the character has purged all doses of the sap. This Penalty only gains the Crippling
keyword when the Infernal has no doses of quicksilver sap in their system. Characters who heal as
Exalts reduce this penalty by one a day once they are free of the poison. Mortals and other characters
cannot reduce this penalty without medical treatment with sophisticated alchemical potions nearly lost
to modern Creation (Resources 5 required for the ingredients, Difficulty 4 to treat).
Should the character be re-exposed to quicksilver sap before the penalty has faded, the Penalty ceases
to diminish, and increases if they take any more damage.
Quicksilver Sap: Damage 2L / 1 Day, Toxicity 3, Tolerance None, Penalty: Special
of course. this is fanfiction after all. But, rose quartz thing is canon WoD item. It's in one of the older Mage books.
It doesn't see much use, because WoD splats have better healing options. But in this case it would be nice.
There's also Chimes of Peace that impose sense of calm AOE. Usually used for negotiations, especially with more volatile creatures like werewolves, but I imagine it would be quite nice for mental trauma too. Able to calm people without drugging them.
all of that literally doesn't matter. Mo different from medieval artisans making things by hand. Every sword and armor being unique. They can teach people just fine and that's what's important. They don't tho and that's the problem.
Doesn't matter. They have literally 1 person making swords (of any kind) for wardens and she is on the frontline.
Why don't they train a dozen wizards/sorcerers/talents to make enchanted arms and armor for wardens and apprentices?
While alchemy is personalized, potions can be used by others as demonstrated quite a few times. Where's all the bottled sunlight and escape potions? No. the point is that they had centuries to get their shit togather and never bothered.
yeap, sounds nice. Also, one of the charms of maggot hell do something similar - infecting people with demon maggots with touch. Could also be a fomor power, they already have hive body.
Though, thinking about something like this when MC doesn't even know mundane MA is a bit too early
But it's not the same as making things by different hand their completely different results. Also it's so fucking personalized people can't pull off a lot of similar feats as others. Like force and fire shit is basic bullshit Alchemy is not crafting is not. Also not everyone has talents for the stuff or even the basic fuel for it.
Doesn't matter. They have literally 1 person making swords (of any kind) for wardens and she is on the frontline.
Why don't they train a dozen wizards/sorcerers/talents to make enchanted arms and armor for wardens and apprentices?
Because making true, permanent enchanted stuff is very difficult, if not outright impossible, for most DF practitioners.
You don't see many actual enchanted items in DF, at least not things crafted by Human hands. There are plenty of foci, tools meant to help focus one's magic in some way, or to act as a shortcut that simplifies casting, but all of those rely on the caster to supply the power.
The magic swords used by Wardens aren't something that just any wizard can make if they practice long enough. It's not just about skill or mindset, or even one's soul, but a matter of inborn natural talent. Luccio, the Warden who had been producing the swords, presumably for centuries, lost the ability to craft them when she got body swapped. If the undisputed master of the craft can't just start cranking them out again, regardless of her skill and experience, that's a pretty good indicator that there are hardcoded limitations for just what a practitioner can accomplish based on their body's natural abilities.
The newer Hunter's Hunted version does not include Alchemy as a path of Hedge Magic at all.
Going by that you'd have to be a real Wizard or a practicioner with a very specific talent to use it.
Edit: Sorry, it's there, just in a specific organisation.
[X] Yes, you're feeling generous -[X] Start talking about how you want to meet the ghost whisperer, that should make her only mildly annoyed
Dude, This is infernal exalted. Honest Help wouldn't be IC.
There's already some alternatives. Like demon prostetics, fomorisation, etc.
EDIT: Tho, if you really want to cheat... Just get magic for awakening item spirits and then mass awaken rose quartz crystals sold in every new age shop. Rose quartz spirits passively heal AOE all the time. The only condition is they have to be illuminated all the time or spirits fall asleep again.
Obscure, but completely canon WoD item.
Here's hoping the QM tweaks them.
Because I set aside time to look up the whole fomor thing in Werewolf 20th Anniversary, and I have to say Im not impressed.
The things arent really usable as something you'd want as a loyal minion.
We don't need absolute precog to ask the crown to look for people with certain traits, which is all we need to find people highly likely to be and remain good parents.
Could you maybe stop implying that I'm going to push for taking away her choice by the way? I'm not for the record. She might not have asked us for advice, but Rosie is (or at least is likely going to be) turning to Molly to be one of the people to help her solve this. The stuff I've been arguing about is no different in its level of involvement than the plans to research things for her and provide material support.
It hinges on presenting an argument in good faith to her about an emotionally charged and difficult topic, and then dealing with the fallout; not throwing social dice at her till she explodes.
I thought Susan was literally looking in on her, but I don't have a source for that so I'll drop it. That said, checking in from a distance is till enough to build a connection, and Susan herself being a member of a vampire hunting organization was the reason a triple agent was looking into her business in the first place.
She's in the hospital because of things Molly did to her. The fetches went for Rosie because she was one of two people under the effects of a fear curse powerful enough to become a permanent derangement. No one ever tried something like that with her again in canon, even though it's a tactic that multiple factions are willing to use.
That doesn't mean it won't happen here, but it does mean that she isn't intrinsically linked to Molly to the extent that she seems like blackmail material to people like the Fomor. Not yet anyway.
I don't know; being able to slap people and leave behind fist sized demon spiders or something sounds like a terrifying martial art to me.
1)What in my opinion you are missing is that none of this stuff is happening in a vacuum. No white room scenario.
Molly is a nascent Power that a lot of people will have an interest in getting leverage on, and her immediate family is Protected. And you are about to put her friends kid up for adoption where factions can get at it?
It doesnt matter how good your fosters would be as parents in isolation because they wont get that isolation. People are going to put the mojo on them, or just mundane social and economic pressure.
Asking people to be good parents while being targeted by supernaturals is an unreasonable ask.
2)We are supernaturally persuasive; our Excellency boosted 12 dice social pool is 3x that of the average mortal.
There's good odds we could convince Rosie to get an abortion, shave her head, swear an oath of abstinence and join a convent, even. This is always going to be true of a lot of our interactions going forward.
So we're enjoined to be careful about what arguments we make, and how much information we have to make those arguments.
Because persuasiveness does not mean we are making the right judgement.
And I am not convinced we know better here than Rosie does here what is best for her.
She certainly hasnt asked for our opinion.
And I think its important to note this is her second pregnancy; she's not exactly coming at it cold.
3) Susan's partner, the dude who escorted her to Chicago where she slept with Dresden in Blood Rites, who had her back and nursed her all the way through her pregnancy? Who helped arrange her placing her kid with the Mendozas? That Martin? Was a double agent for the Red Court in the Fellowship of St Giles for two centuries, and a triple agent for himself.
"Martin," Susan said, her voice low and very quiet. "Did you tell them about Maggie?"
He closed his eyes, but his voice was steady. "Yes."
Susan Rodriguez lost her mind.
One instant she was a prisoner, and the next she had twisted like an eel, too swiftly to be easily seen. Martin's machete opened up a long cut on her throat, but she paid as little attention to it as a thorn scratch gained while hiking.Martin raised a hand to block the strike he thought was coming—and it was useless, because Susan didn't go after him swinging.
Instead, her eyes full of darkness and rage, her mouth opened in a scream that showed her extended fangs, she went for his throat.
Martin's eyes were on mine for a fraction of a second. No more. But I felt the soulgaze begin. I saw his agony, the pain of the mortal life he had lost. I saw his years of service, his genuine devotion, like a marble statue of the Red King kept polished and lovingly tended. And I saw his soul change. I saw that image of worship grow tarnished as he spent year after year among those who struggled against the Red King and his empire of terror and misery. And I saw that when he had come into the temple, he knew full well that he wasn't going to survive. And that he was content with it.
There was nothing I could do in time to prevent what was coming next, and I wasn't sure I wanted to. Martin said that it had taken him years and years to run a con on the Fellowship of St. Giles. But it had taken him most of two centuries to run the long con on the Red King. As a former priest, Martin must have known of the bloodline curse, and its potential for destruction. He must have known that the threat to Maggie and the realization of his betrayal would be certain to drive Susan out of control.
He'd told me already, practically the moment he had come to Chicago, that he would do anything if it meant damaging the Red Court. He would have shot me in the back. He would have betrayed Maggie's existence, practically handing her to the murderous bastards. He would betray the Fellowship to its enemies. He would destroy Susan.
And he would die, himself.
Everything he had done, I realized, he had done for one reason: to be sure that I was standing here when it happened. To give me a chance to change everything. Susan rode him to the stone floor, berserk with terror and rage, and tore out his throat, ripping mouthful after mouthful of flesh from his neck with supernatural speed.
Martin died.
It was never the secret Susan thought it was; Martin was there from the conception of the pregnancy as a Red Court agent.
He just decided when to pull the trigger.
Supernaturals can afford to play the long game; never forget it.
4)That is not accurate.
Molly did mindwhammy Nelson and Rosie, but thats not why Rosie's in hospital.
The fetches used Molly's black magic use as a magical navigation beacon to hit Chicago Splattercon; thats why when Dresden reversed the spell, they went after Molly at home. Rosie is in hospital because she's Molly's friend who hung out with her at the same event, and thus was in the general splash radius when Molly was used as a beacon.
Thats the same reason Daniel got beat down by fetches in the same week; he was in the general splash radius.
Noone tried it again in canon because Rosie got shuffled offscreen, along with all of Molly's friends, after Proven Guilty.
Because the book series is about Harry, not Molly.
Also, she was Harry bloody Dresden's apprentice until the end of Changes, and the Leanansidhe's protege after he was killed, which coincided with a period when she cut all ties she could for precisely that reason.
Then she became the Winter Lady.