The update was great! And, as usual for this sort of thing, it's time to update everyone's known skill ranks!
Sayaka: Magecraft 13, Melee 52+, Magecraft 13
Ruki: Engineering 20
Oriko: Magical Theory 30+
Kyouko: Investigation 10, Socialize 13
Madoka: Socialize 40, Investigation 10
Mami: Socialize 15
Miho Miki: Melee 53+
Houhouin Kyouma: Investigation 75
Kurisu Makise: Investigation 50
Snow: Socialize 13
Okay, so Snow is another Training Partner for Socialize along with Mami. There might be some interesting Social Action potential there in the future. Also, I am somewhat vindicated in my thought that Houhouin Kyouma was an excellent Investigator: The man has an (individual)
75 Investigation, and Kurisu Makise has a
50 to work with. The Future Gadget Lab is probably one of the most efficient Investigation teams we know about, period. Considering everything from Steins;Gate, I wouldn't be surprised if Daru and other members are no slouch in either the Investigation or Electronics Expertise in their own right. I can't remember all of them off the top of my head.
In other news from the update... The Golden Bonds trait unlocked with Mami is going to be pretty impactful I feel, and if Sayaka turns out to be a member of the Fifteen Friends, then it will help considerably in maxing off her Social Link. Yeah, I'm pretty sure that either Lelouch or Clovis is Agravain, leaning towards Lelouch. Interesting, as Clovis was the older brother in Code Geass, so there might be some shuffling in play there. Kallen being recruited by Arthur via Agravain makes sense, as she was a dang good pilot.
I would also like to slip some Akemi Madness in there somewhere, just to lower Homura's Sanity a little, as I mentioned in my reaction to her Sanity score.
It's worth noting that Akemi Madness no longer actually reduces Homura's sanity, instead upping Bloodheat which gives the effects of reducing Sanity without actually dropping the number, and is responsible for manifestations of Akemi Madness quirks when not using it actively. Bloodheat also drops by 5 for each action that does not use Akemi Madness.
In terms of what other people are doing...
-Madoka is continuing to Investigate Friends?, and will be making somewhere between 11 and 110 progress on it this turn.
-Houhouin Kyouma and the Future Gadget Lab are researching Akemi Madness, and given their combined 125 Investigation, are guranteed to make a breakthrough on it of some kind. We'll probably have to check in with them at some point to pick up the Clue that results, as well as quite possibly a Mission of some kind. For that purpose, putting a single Investigation action into it so that we get the Clue and half Social Actions out of it might not be a terrible idea. I do not think that spending our Social Action for the turn chatting with Takeshi is worth it; We have people to Social with now that we might not get the chance to chat with in the future. Whether this changes how the Akemi Madness trait works in any way is completely up in the air.
-Ruki will be working on the Yamato, and will be making somewhere between 41 and 140 progress on it today. She won't be completing it today as far as we know, but progress is progress.
With all that in mind... Plan Time!
-Investigative Actions: If Galahad happens to be a Magical Girl, I have a guess as to who they are. If not, well, at least we can say we know more than 'they exist'. Akemi Madness snags an action so that Homura can pick up the clue from Houhouin (probably over the phone or NerveGear).
-Social Actions: We're going to be meeting with Agravain anyway. Might as well chat with Kallen. If Agravain turns out to be Lelouch, I'd much rather at least be on good terms with Kallen.
-Home Actions: Investigate Arthur, because it's better to hopefully know a bit about them before the meeting. Kyouko isn't terrible at it either, and I somehow doubt she'd be any more keen on going on blind. Looking around the palace is a way to possibly meet people.
-Mission Actions: I have no doubts that this is going to be important. Whether it begins a sub-turn or not, this is why we came here.
-Creative Actions: We've seen that a Training Action on Magical Development didn't do the normal training thing, instead having Homura attempt (successfully) to create a spell. Since experimentation is the name of the game, let's try something.
-Training Actions: More clocks! Clocks for the clock gods! Also because training it is very efficient. Homura get's a +100 from her Trait, a +50 from a Book, and then doubles the results of her Training. She is getting between a minimum of 302 progress (up to Rank 20 with 68 progress towards Rank 21) and a maximum of 500 (up to Rank 22 with 61 progress towards Rank 23).
-Sleep Actions: You thought I couldn't find a place to put Akemi Madness? Nonsense! If anything, using it while staying up late and around a gigantic clock is the best time!
I am so sorry for this, Kyouko. Otherwise, I think that having a way to undo damage that Homura causes when working with Magic is a good idea. If we can get two different Prototypes, then all the better.
[X] Plan: When In London...
Investigative Actions: 2
-[X] Galahad
-[X] Detective Agency (0/100)
--[X] Request - Kyouko
Social Actions: 1
-[X] Kallen Stadtfield (43/100)
Home Actions: 2
-[X] Investigation: Arthur
--[X] Request - Kyouko
-[X] Investigation: Buckingham Palace
--[X] Akemi Madness
Mission Actions: 1
-[X] Meet with King Arthur
--[X] Request - Kyouko
Creative Actions: 1
-[X] Research a Theoretical Spell
--[X] Undo damage caused by attempted use of magic.
--[X] Ambition 5
Training Actions: 1
-[X] Train A Skill
--[X] Clocksmithing
Sleep Actions
-[X] Investigation: Big Ben
--[X] Request - Kyouko
--[X] Akemi Madness
-[X] Research a Theoretical Spell
--[X] Undo damage caused by attempted use of magic.
--[X] Ambition 5
-[X] Sleep
-[X] Sleep